Difference between revisions of "Higher"
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{{races}} | {{races}} |
Revision as of 22:42, 22 February 2019
Higher | |
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Metarace | Human |
Locked | No |
Life Rating | 11 |
Exp Penalty | +15% |
Stat Modifiers | |
Strength | +1 |
Dexterity | +1 |
Constitution | 0 |
Magic | +1 |
Willpower | +1 |
Cunning | 0 |
Luck | 0 |
Description
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the Gift of the Highborn which allows them to regenerate their wounds once in a while.
Starting Equipment
- Brass Lantern
- Wild Infusion
- Regeneration Infusion
- Infusion: Healing (in inventory)
Starting Location
Trollmire (except for Celestial, Chronomancer and Archmage characters)
Racial Talents
Wrath of the Highborn | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Higher | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | none | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Call upon the power of the Highborn, increasing all damage by 11–25%cSS:mag and reducing all damage taken by 11–25%cSS:mag for 5 turns.
The bonus will increase with your Magic. |
Overseer of Nations | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Higher | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties.
Their nature grants them better senses than other humans. Increase blindness immunity by 15–50%cTL:100%, maximum sight range by 1–5cTS:log, and increases existing infravision, and heightened senses range by 0,3–2,3cTS:log,0,2. At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns. |
Born Into Magic | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Higher | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 15–5cTL:0 | |
Travel Speed | - | |
Use Speed | - | |
Description | Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.
Increase spell save by 5–35cTS:0.75P and arcane resistance by 7–25%cTS. Also, when you cast a spell dealing damage, you gain a 20% bonus to the damage type for 5 turns. (This effect has a cooldown.) |
Highborn's Bloom | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Higher | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–30cTL:20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Activate some of your inner magic, using it to power your abilities. For the next 3–7.1cTL:10 turns all active talents will be used without resource cost.
Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply. |
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |