User:FacesOfMu/Advanced Summoner
From Tales of Maj'Eyal
								
												
				Original Class
Key Differences
-  Summoning Melee
- War Hound
-  Jelly
- Damage to jelly has a % chance to create a duplicate Jelly with health equal to damage dealt. Doesn't count to summon limit and damage to any Jelly still reduces Summoner's equillibrium.
- Swallow provides regen effect to Jelly of target's max health over X turns
 
- Minotaur
-  Stone Golem
- Has Burrow ability (good for taking control of)
- Detonate causes dig on radius 1 walls
 
 
-  Summoning Distance
-  Ritch Flamespitter
- can use flying to move into position to bypass allies with ranged attacks
 
-  Hydra
- Has a three headed attack, attacking up to 3 different, adjacent foes
 
-  Rimebark
- Winter's Fury no longer friendly fires
 
-  Fire Drake
- On Hydra hatchling death, resets own cooldowns
 
 
-  Ritch Flamespitter
-  Summoning Utility
- Turtle
-  Spider
- Can use webs to move into position to bypass allies with ranged attacks
- Spit Poison talent deals X damage each turn over 3 turns (increasing 1 turn per talent point). No cooldown and targeting chooses new target not affected by spider's poison.
 
 
- Rage resets target summon's cooldowns
- Meditation provides same bonuses, without damage penalty, but as an activated talent with X effect duration


