Whitehoof
ToME Version: | 1.4.4 |
Whitehoof | |
---|---|
Metarace | Undead |
Locked | Yes |
Life Rating | 14 |
Exp Penalty | +30% |
Stat Modifiers | |
Strength | +3 |
Dexterity | -1 |
Constitution | +2 |
Magic | +2 |
Willpower | -3 |
Cunning | +1 |
Luck | 0 |
Description
Note: Race is called Whitehoof (singular) and Whitehooves (plural)
Requires Embers of Rage.
A clan of minotaurs turned to necromancy when faced with imminent destruction. Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath. They now seek to help their orc allies, in hope they will help them back.
They have access to special talents and a wide range of undead abilities:
- silence resistance (50%)
- bleeding immunity (100%)
- poison immunity (100%)
- fear immunity (100%)
- no need to breathe
- special race talents: dead hide, lifeless rush, essence drain
Starting Equipment
- Brass Lantern
- Rune: Shielding
- Rune: Heat Beam
- Rune: Phase Door (in inventory)
Starting Location
Racial Talents
Whitehooves | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Whitehooves | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | ||
Travel Speed | Instantaneous | |
Use Speed | Passive | |
Description | Improves your undead body, increasing Strength and Magic by 2–10cTS:0.75P.
Each time you move you gain a charge (up to 1–5gtl :raw) of death momentum, increasing your movement speed by 20%. Each turn spent not moving you lose a charge. |
Dead Hide | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Whitehooves | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | ||
Travel Speed | Instantaneous | |
Use Speed | Passive | |
Description | Your undead skin hardens under stress. Each charge of death momentum also increases all flat damage resistance by 1–6cTS. |
Lifeless rush | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Whitehooves | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 46–17cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You summon your undead energies to instantly build up death momentum to its maximum possible charges.
The effect will only start to decrease after 3–10cTS turns. In addition, the death momentum effect also grants +3–5cTS% to all damage per charge. |
Essence Drain | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Whitehooves | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | 7 | |
Cooldown | 46–30cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You send a wave of darkness at your foe, dealing 50–250cSS:Mag darkness damage.
The darkness will drain a part of it's life essence (only works on living targets) to increase the duration before the next charge of death momentum is used by 6–12cTS. Only usable when you have the death momentum effect. The damage scales with your Magic stat. |
Strategy
- Whitehooves have an enormous advantage over their western undead brethren: access to medical injectors, and thus to potent healing and curing options that ghouls and skeletons lack.
- Whitehoof characters should spend either very few, or a large number of generic points on racial skills.
- Characters planning to invest heavily in crafting skills or in powerful class-based generics can run something like 2/0/0/0, gaining a lot of status resistance and enough speed for basic kiting at almost no cost.
- Characters with fewer generic options, and players familiar enough with the crafting system to spend their points carefully, may wish to go 5/3+/4+/0-1, gaining up to 30 flat damage reduction and +25% damage.
- Characters with other speed bonuses can more easily keep their racial stacked
- Characters who use weapon attacks may wish to limit their investment in Combat Accuracy and find other ways to make sure attacks hit.
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |