Halfling
Halfling | |
---|---|
Metarace | Halfling |
Locked | No |
Life Rating | 12 |
Exp Penalty | +20% |
Stat Modifiers | |
Strength | -3 |
Dexterity | +3 |
Constitution | +1 |
Magic | 0 |
Willpower | 0 |
Cunning | +3 |
Luck | +5 |
Description
Halflings are a race of very short stature, rarely exceeding four feet in height. They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.
Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.
They possess the Luck of the Little Folk which allows them to increase their critical strike chance and saves for a few turns.
Halflings currently have only one race in their metarace.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
Starting Location
Trollmire (except for Chronomancer and Archmage characters)
Racial Talents
Luck of the Little Folk | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Halfling | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Call upon the luck and cunning of the Little Folk to increase your physical, mental, and spell critical strike chance by 15–60%cSS:Cun,0.75P and your saves by 15–60cSS:Cun,0.75P for 5 turns.
The bonus will increase with your Cunning. |
Duck and Dodge | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Halfling | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Halfling's incredible luck always kicks in at just the right moment to save their skin.
Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next 1.3–3.3cTS turns. The defense bonus will not stack from multiple activations of this talent. |
Militant Mind | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Halfling | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.
If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by (2 * Talent Level) per foe (up to 5 foes). |
Indomitable | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Halfling | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2–6cTS:log stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2–6cTS turns. This talent takes no time to use. |
Strategy
Halflings are practically designed to become Rogues. Their affinity for critical hits also makes them good Anorithil.
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |