Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"

As promised here comes T-Engine4 and ToME4 1.0.0RC2 ! See http://te4.org/

RC2! Soon ... soon we shall have V1!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html


Release highlights:

  • Many many bugfixes & polishing


Expanded changelist:

  • Yeek & Undead chronomancers do not start in Point Zero
  • Can not farm monstreous losgoroth for XP
  • Fixed Merkul's Second Eye speed
  • Arcane Combat only tries to trigger spells off cooldown
  • Changed crit color to blue instead of yellowish
  • Fixed particles staying in the faded log
  • Dead things wont leech life
  • Randbosses cant get two golems
  • Shield damage displays for classes that can bump attack with them
  • Can drop parts of a stack
  • Achievements list on death can scroll
  • Fixed the giant health bar for chronomancer taking their first step into Eyal
  • Dwarves also excluded from Point Zero. Bad dwarves! Evil dwarves!
  • Can only transfer items to things with inventories
  • Shard of Crystallized Time hasa neat description
  • New option to not auto-bind activate items in the hotkeys
  • Fixed knockbacks
  • Fix arena when winning
  • Nightmare mode level scaling is now 3 + 50%
  • Insane mode level scaling is now 5 + 120%
  • Alchemist rewards are listed as plot items
  • Fixed encoding on some lore
  • Shatter shouldnt give the damage achievements when used on critters
  • Fix Backlash
  • Fix swallow
  • Glowing Chests can not pop over other evens
  • Fixed bug with Aetherwalk
  • Slight bonus to final stage of Spellhunt Remnants
  • Elemental undead slightly more common to make up for Rak'Shor only (40 Rarity vs 50)
  • Minor Fortune's Eye nerf
  • Stores do not loose existing items when restocking
  • Dark Sustenance and Shadows do learn the hate bar
  • Reset arena data will also pop the store
  • Shadows correctly use empathic hex and count as summons for the Blighted Summoning requirement
  • Rampage Brutality is correctly checked for the bonus crit duration
  • Fillarel does not anger easily
  • New Actor:postUseTalent hook
  • Added new hook Actor:getTalentFullDescription
  • Gloves show attack speed
  • Transfer item to party memebr can be cancelled
  • Fearscape de-activates when reaching 0 vim
  • Stats can only be reduced to their minimum
  • Glimmerstone does not daze anymore, instead it randomly grants a chance to daze on the next attack
  • Nightmare mode achievements
  • Weaver Queen lost her heal
  • Levelup dialog now has a button to learn new inscription slots
  • Buffed a bit Aether Permeation
  • Fixed the donations popup from showing far too often
  • Fix alt-tabbing
  • Shadow Combat adds a mana bar
  • Use a more "work friendly" boot image
  • Corrupted Strength does refund 8 vim when it kills something
  • Fixed not being able to unlearn the correct amount of talents in some cases
  • Aeryn is a bit more resilient
  • When comparing items block value is green if there is more
  • Lore is now stored by the party instead of the player
  • Escorts that happen in tier1 zones now always appear in the first and second tier1 zones you do, no risk of missing them becasue of easy-tier1-zone-skip
  • Fix getting the lumberjack event while being attacked
  • Updated many talent descriptions
  • Full ESP can not appear on rares
  • New "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot images
  • Buffed Deeprock
  • Mergeback deosnt fail if one half is dead
  • If Rockswallow kills a foe it will still cost a turn & ressources
  • Fix Deeprock reqs
  • Crystaline Dwarven Half earthen missiles will go through friendlies
  • New Game:registerPersistentHook; this is most awesome! Now the server can push new talents, temp effects, ... !
  • Fullscreen & resolution switching fixes

Have fun!

Yay, alt tab works again. :D

Yay, alt tab works again. :D

resolution problems in classic HUD

Hey, it seems to me that RC2 shows some regression compared to RC1 when using classic HUD (as opposed to minimalist). In RC2 the game action doesn't take up the whole game window, but only a small part... If needed, I can provide a screenshot. My resolution is 1366x768.

Classic HUD is very useful when someone is just starting with TOME - I know it was for me, since all the info about my character was in one place and I could see the values discussed in tutorial immediately.