I know some people have been anxious to play Chronomancers but the truth is I needed a break and haven't been working on it much this last month or so.
I spent a lot of time feeling like I was beating my head against a brick wall trying to understand lua. But... things are starting to click more and more. Over the last couple of months I've managed to code four new trees for classes already in the game (two of those trees aren't IN THE GAME yet but they're finished and being playtested for the next beta).
So... soon I say, very soon. I'll probably go back over what code I have done and rip it apart, do it better. There's a few talents I know I could do better now that I've taken a break from it.
Then it's just a matter of getting the rest of the trees coded and prodding Darkgod to help me with the stuff that's beyond my ability. But I imagine once it's that close to being finished he'll be a lot more motivated to help out.
So... One more Anorithil test run. Let's see how long Calvin the hobbit moon priest lives and then get back to working on Chronomancy ;)
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Anorithil Patch
Alright, the Anorithil patch has been submitted to DG and I believe is live on the SVN. Any feedback positive or negative I appreciate hearing.
Once beta 16 is released I plan to start work once more on Chronomancers though I can't promise when anything will be finished I do feel motivated to get at least a couple more trees done. We'll see where it goes from there.
I also want to get some Entropic Horrors and Paradox Demons written up but that will require some new talents to get finished (so they won't be in until beta 17.)