Chonomancy: Paradox Mage

Well it's been a long long time coming and I've learned a lot getting here so I'm very happy to say that the Paradox Mage talent trees are completed.

Now that's not to say that the class is done. Because of the number of new talents and the nature of the resource I need to get some playtime in with them to test the numbers, make sure that the class is balanced, and most of all to ensure that they're fun to play.

So... mostly finished? That's pretty safe to say. I still need to run through all the talent descriptions, particles, and sound effects. Give it all a once over to make sure I didn't leave anything out. Plus we still need an unlock. But the class is playable and I hope will add a lot to the game once it's all polished up and released.

I'd like to share some of my favorite talents with you though as a teaser of sorts.

Paradox Clone - You summon your future self to fight alongside you for a few turns. (Note that this is a full player clone complete with tactical AI. Probably one of the toughest summons in the game. It also has a really cool side effect but I don't want to get to spoiley.)

See the Threads - Darkgod did all the coding on this one and came up with the idea. Sweet spell that lets you exist in three different timelines for the next few turns and then pick the outcome you like the best.

Precognition - My idea, DGs code. This spell is the reason I've decided to remove the vision and detect type effects from the chronomancy tree. This is your vision, this is your detect. You cast this and get to act for a few turns, see what's in a vault, fight a monster you've never encountered to gauge it's abilities, or whatever you want to do in that time (even learn a talent to test it out before really having to learn it). When the buff wears off the game reloads you back to where you cast it as though nothing happened. But you, the player, gets to keep all the knowledge you've acquired.

Lots of other neat stuff too but those are my favorite three.

One more thing...

I want to thank Yufra for all the help he's given me with this project. I literally new nothing about coding aside from the fact that it was logic based when I started this. I also want to thank Darkgod for giving me the chance to bring these ideas to life. Finally I want to thank everyone in IRC who day after day has either helped me along or encouraged me or just straight put up with me ;)

No prob

Hey man, I'm just glad I have been any help at all - I can't wait to play them.

Wondering

I've used Paradox Clone a few times, and didn't really notice anything. What's spoilery?