archmage venture 1

Made an archmage.

Escorted a warrior at trollmire 4. Chose +2 strength. Trollmire 5 lost my escort. At least i managed to kill bill (no pun intended) with some kiting. Wow, he bumped me from level 3 to level 7!

Died stubboringly to skeleton mages at Korpul level 2.

Created a rogue - got bored fast. Created an archmage - this time died in disbelief to Bill. Next time i'll wait for level 4 and teleport.

Archmage again. Escorted an alchemist in Trollmire 2. Tough choice. I'd love Stone Touch but it costs 80 mana! Imbue item requires gems and who knows if i'll find any? Channel Staff seems nice but what if i find a nice shield? Bah, +2 to magic it is.

Just noticed i only have 35 mana - seems like the RNG screwed me during character generation. Nope, it turns out it's from sustaining arcane power level 5.

Rescued a warrior at Korpul level 2 for 2 strength. Level 3, another warrior, another 2 points of Strength.

At Korpul 3 a skeleton warrior resisted freeze, stuned me and proceeded to whack me till i was dead. Totally forgot about tidal wave. Remapped keys.

Too scared to visit level 5. Died to a trap while running away from the shade. Bah, i should have stayed put, tidal wave worked fine on him - dunno why Strike didn't. Level 11 now.

Old Forest 2 - noticed that when my mana got too low my sustained spells disappeared. Old forest 3 killed a bazillion wolves. Old forest 4: yet another warrior escort. My strength is as high as my willpower now.

Apparently i had the Skin of Many unidentified in my inventory for some time now. Didn't prevent a Naga Myrmidon from killing me at old forest level 6.

Killed Treeroot. Dropped Penitence but i alrady had Kor's Fall (bought it for a measly 5 gold!)

Sunk a bunch of points to get Nature's Call. I haven't seen it hit an enemy yet. Oh well, i'm still learning.

Calling it a night before the storm quest. Next day - i'll park this archamge and start another one since i'm not happy with the way i distributed talent points - i should have picked one of the seer's talents instead!

I keep getting warrior escort quests - this time Trollmire 3 - for +2 strength. I realized that by impatiently sinking all my points to Flame in order to get it to become a beam i am now level 4 without teleport. So i'll have to wait a bit more before i face Bill.

Hit level 5 just after descending the stairs to Trollmire 5. Got Teleport, Freeze and Manathrust. I hope i won't die to Bill this time. I didn't. He dropped the Burninator. It packs a punch but it wastes a turn. Might be useful to clear honey tree clumps in the old forst. There's a vault over here but i'll visit the town first, i'm going to be careful this time, a little backtracking won't hurt. While diving back to finish the vault i found a bright dwarven lamp.

I noticed that my spells mana cost keeps increasing. And now there's this message "Lucinda's spells looks more powerful". Do they scale by use? By some stat?

Went to Last Hope, bought Martial Training, dumped all my remaining points to constitution and got level 1 Health. Went from 163 to 268 hitpoints. Going back to Korpul, I found a hidden trap door but i won't pursue the quest.

Found a summertide Phial but my dwarven lamp is brighter. Found an orange bow that had "Damage on hit(melee) : 5 poison" o_0

Note to self : tidal wave hurts escorted allies! It does turn The Shade visible though. The anorithil finally died after walking into 2 red traps. Oh well at least i got to level 11. Found a thief in Old Forest 4. Got another Trap Disarm. Found a +22% nature resist at Old Forest 4. That'll be handy against the dungeon boss.

He went down fast. I'm doing the maze now but i'm starting to have too many unique items. I'm dropping Bill's trunk at trollmire 1. Put 2 points in Strength and got heavy armour talent, just in case.

This is the end of my extended weekend, maybe i'll be able to play some more next week. All in all, a great experience.

You can find tons of gems in

You can find tons of gems in the game if you pick them up. I have a fighter with several suits of armor with onyxes in them because I took the imbue ability 3x. Perhaps it was a little silly and it would actually be meaningful if one could imbue more than just body armor but at 3x Onyx gives +3 to all stats.

To fight Bill with an Archmage simply blast him with spells and move away as he gets closer until your cooldowns wear off or phase door if he closes too much. You should find a rune fairly easily and in the early stages that is more useful (usually) than Wild since you should not be engaging in hand to hand.

more powerful

When your spell looks more powerful, I think it means you just had a spell go critical.

more powerful

Oh! Thank you for letting me know.

Note : I swear i've seen the text appear even when the spell didn't actually hit anything - for example, i tend to scout corridors in the old forest with Flame bolts.

Crits happen every spell cast

I believe the way critical hits work is that the spell decided if it is critical on cast not on hit. This means a critical beam (such as flame or lightning) hit everyone with criticals.