As the title indicates I am faced with extreme frustration because I can't seem to get some of the last unlocks. The only guaranteed way to get sludgenest is to play Thalore. And I can't do it. My Thalore characters just die. Even on normal I can't get a Thalore to survive to 30 without dying. Doesn't seem like it matters what class I chose either.
Wyrmic was especially bad. And by bad I mean a totally disaster. Got one to around 21 or so but it was a terrible build and after dying to an Eternal Bone Giant in Celia's crypt (pre encountering her) after a 400 turn or so battle I decided that character wasn't viable and deleted it. In general, it feels horrible to play Wyrmic because its abilities do not work well together and it really is just unfun. And if you go AM you get really hosed because you have low escape chances (aside from the lightning speed talent which seems mediocre.)
Also tried a few Hero hybrid style characters and a hero (using the adventurer plus addon because straight adventurers are more of a challenge class than a fun class as is) AM and basically got nowhere. I deleted a bunch of nonstarters today.
In sum feeling very frustrated by the imbalances in the game keeping me from experiencing one of the purportedly most enjoyable unlocks (Oozemancer.) Also haven't been able to manage Demonologist but honestly I am not that anxious to bother since my experience with the demon based content has not been fun nor exciting so far.
- Gandolfo's blog
- Login or register to post comments
my experience and imho some suggestions
i actually managed to unlock the oozemancer class using a thalore anti mage wyrmic (that was my first win)
if you want to unlock the oozemancer at any cost you can actually do that on easier, it isn't bound by any achievement so yeah, you can do this, keep trying :D
and imho you have burrow and movement infusions,and quake may save you from bad situations
good luck
Thanks for replying. I just
Thanks for replying. I just loath the Thalore options for builds. Wymric as I said was especially bad for me. I am not really a fan of AM either. The Fungus line is OK but imho not particularly amazing until you get 5 in each ability and even then its really luck based because you need to find extraneous Healing infusions to make the talents valuable. The AM tree is horrible imho. It may or may not be on in any given fight after a few turns. If it is on it is costing you Equilibrium thus potentially costing you turns. Granted the third talent of the Fungus line does help with turns occasionally but it seems like a really bad trade off in terms of playability.
Now I say this having just won with a Higher Hero AM with no deaths. Hero allows you to do some fun interesting things to offset handicaps but imho the racial start of Thalore is just terribad and unfun. I will be giving it another shot at some point.
As to the wyrmic sand talents, I did not find them to be great. Swallow was mediocre even at 5 and the other abilities didn't even inspire me to put multiple points in them.
Again thanks for your reply.
Wyrmics are kinda bad but on
Wyrmics are kinda bad but on normal at least you should be able to get far with them somewhat easily with the right build. Put points in bellowing roar, sand breath, ice wall, lightning speed, and dissolve, those are the good skills. Pick one of the weapon trees to invest in. If you pick shield offense (which I suggest), put points in shield pummel for the stun and at least 1 point in assault for the damage burst. If you pick the 2h, get some points in stunning blow and death dance. You don't need to max every skill that you plan to use, look at how much it improves before investing points, most active skills work fine with just 3 points invested. You can always max stuff later.
Fungus tree is fine with 5/1/1/1 for a while, eventually you want to boost the 3rd skill in that tree for more equilibrium regen and faster inscription use.
Use bellowing roar and sand breath to soften up the enemies and apply debuffs, pop the fungus regen and close in to melee with movement infusion (for the stun resist) or rush if you're fighting something that can't stun/pin you. Dissolve and assault is 6-7 hits in 2 rounds which is usually enough even for tough enemies. If you find yourself in trouble you can use ice wall to cut off any pursuit and your lightning speed to run away. Bear in mind that all the skill related advice applies to 1.2.5 wyrmics, they will change (improve) significantly in 1.3.
In terms of inscriptions, go for regen, wild, movement and shield/heroism. Don't go AM as you already have fungus. Early on you also want to load up on +hp items. If you see some in the shop, transmog gems and buy them. Purchasing good inscriptions and +hp items is always a good investment.
I'd also suggest posting in the forums instead of here, as you'll get a lot more people replying and hopefully giving useful advice.
I'd rather just skip the
I'd rather just skip the class altogether as a bad experience. But thanks for the advice.
Well Hurrah
I did manage to unlock it with a Thalore Hero ("No" by name) remembering to not dally this time on the floor above. The unlock itself was relatively easy ...getting there not so much as I had to deal with rare oozes growing with no PD to move me out of the range (except for a nonmagical and erratic one on my cloak.) Finding the stairs was the hard part.
Thalores
Have you tried Thalore-reaver? This combination seems to be pretty powerful. And, of course, solipsist is really neat.