Chapter 2: Paths of the Dead

Searching in the depths of his memories, Haldor remembered a place south of the Misty Mountains from the time he was learning magics in the East... a place that was feared by all living creatures, for it was said to be cursed and filled with all sorts of undead creatures. The Paths of the Dead was the name of that place. A quick look around tells Haldor that it had probably been resurrected deep in that dungeon, and it would probably be difficult to get out of the place "alive".

The room he's standing in has two doors in the south wall. Opening them reveals a dark passageway to the west. Rapidly, Haldor meets his first encounters in the dungeon... not the undead he was expecting, but mere mice, rats and worms. After a short while, Haldor felt more powerful: his magical energies had increased again, and he learned how to enlighten his way.

Now a staircase leading upwards appears in the hallway behind a corner. Where could that lead?

Another room on the level above. More rats. More corridors. If only Haldor had some means of magically mapping dungeon levels... But he knows this won't happen until he becomes much more powerful. And then the pain... a bolt of ice had been cast from a trap he didn't see until it was too late. Haldor didn't know undead could be damaged by ice, or even suffer pain... but somehow he's different from the basic undead roaming mindlessly the dungeons. He has his own will, and even his own memories.

The bolt of fire that hits Haldor in the back brings him back to the sad reality. He's wounded and lost in a hostile environment. The creature that stands behind him looks like a twisted clone of himself: a skeleton mage. Haldor quickly hides himself behind a corner and rests, waiting for his enemy to show up. And before the skeleton mage could react, Haldor puts him back to rest with a lightning bolt.

After taking a few stairs up, Haldor begins to feel that the dungeon has become even more dangerous. Now he has to fight skeleton warriors, mages, archers, even elite skeletons in every room and corridor he has to take. And the traps, more and more deadly, start to deal a lot more damage, reducing the energies that maintain his bones tight together to a very low amount...

Haldor is now cornered... skeleton warriors everywhere. With all his magical energies, he manages to kill all of them but two. He raises his staff in a desperate attack and manages to hit the first skeleton, wounding him. The skeleton's counterattack manages to drop Haldor's life energies to a critical level... he knows that he won't be able to survive another hit. He raises his staff again... and kills the wounded skeleton. Now the other skeleton warrior is on him and Haldor doesn't have a chance against such an enemy...

Suddenly, Haldor is sensing power through his bones again. It seems that the last battle had raised his experience to a new level. Not only can he sense the utility of the items in his backpack... but he thinks he can also condense the moisture in the air to cast powerful spells. Before the skeleton warrior destroys him with his sword, Haldor conjures a powerful ice bolt and freezes his opponent. With his now restored magical energies and more powerful lightning spell, it doesn't take him long to cover the floor with skeleton bones...

With his new spells, now including a powerful mana bolt, Haldor progresses nicely through the Paths of the Dead. One more staircase, and he can finally see the light at the end of the dark tunnels... The last room, and a last staircase leading to the surface of the world...

Haldor doesn't see the creature that's approaching yet... but the noise it makes leaves no doubt: it's big, and it's undead. Suddenly a huge skeleton appears... a Bone Giant. But this specific Bone Giant doesn't seem to be complete... maybe his master didn't have the time to finish it... or maybe he was killed by his own creation. Fortunately, this means that it didn't get enough life energies to be too much of a threat. A few mana and lightning bolts... and the huge creature is history.

Among the bony remains, Haldor finds a phial filled with darkness. A nice find: a quick look reveals that it's in fact the famous Phial of Undead, a light source that grants vision in the dark. With his new artifact, Haldor takes the final staircase and exits the Paths of the Dead...

A beautiful sunshine... The wind blows on his chilled bones... Haldor feels fine, and for a moment forgets that he's not a living being anymore. Now it's time to explore the surroundings... Maybe he'll find answers to his questions: how many time has passed since he died? what happened in the meantime? and what will he find in his homeland after all this time? And simply... what will he do now?