Arthas Reborn

Took my shiny new Sun Paladin for a stroll in the elven ruins, running a fair bit above my level (~21), against lvl 30-33 enemies, but hey, the new version of Sun Pally is pretty tanky and has good effect recovery so I figured it would work out.

Generally unpleasant in there, but things got far worse when the Mummy Lord showed up. My build's main failings are poor accuracy and no detect to speak of, so hitting this guy was a nightmare, and for some reason he was constantly generating ice storms, ice blocks and ice walls.

Luckily I had just enough shielding & healing to slog through this torment for about 10 minutes of grind-and-run fighting until I finally managed to wear him down. Not sure if I ever really hit him, but he gradually killed himself against Martyrdom and damage shields.

The RNG gods were more than kind: He dropped
- Wintertide (T5 Named art - the source of all those ice storms/blocks),
- The Crown of Eternal Night
- Bindings of Eternal Night

So now I'm running around as a wildly OP level 24 Undead Ogre Sun Paladin with an endgame sword of icy doom. I predict a dramatically swift fall to the tower of Dreadfell and a good bit beyond.

Titania The Luminous

PS - Path of the Sun is an amazing class ability.
PPS - Knocked dreadfell and the orc ambush over without breaking a sweat. The only actual threat in the entire dungeon was in a massive vault entirely populated by ~lvl85 enemies. There were one or two deeply unpleasant things in there, but they were dealt with nevertheless.

Wintertide is amusing

With ICCtW you can deal melee hits at range up to 12. which is even better with wintertide, as you can freeze enemies from afar.
Also, if used properly, Wintertide may save Aeryn in the final fight