RNG vol 4 Two for one

My Rogue is out at level 12. I focused on getting my crit percentage as high as possible and two weapon fighting. I outright ignored stealth, as I don't know how this game's stealth mechanics work, but know that in many turn based games stealth is kind of useless. It is either too random to be relied on until it is almost maxed out or just allows you to avoid fighting and thus exp gains.

I really underestimated bleed effects and died almost exclusively to bleeds. I never really had to deal with it much before as I usually had high con on my characters before this or they just broke in two hits so bleeding didn't matter.

The Rogue died three times to The Shade and once to a vault boss. The last death was to a randboss spawned from a chest. A thief with a nasty bleed and brain locked me so I couldn't heal until after I bled out. Here is my rouge's character sheet:

On the positive sieve I unlocked Reavers this time.

I then rolled a Yeek Possessor. I found the class fun but made the mistake of not giving myself a default attack skill, instead focusing on making my self able to steal any body and make them a good as I could. I even felt like I was getting the hang of it by the time I needed to head to the mainland but Subject Z stopped me flat. I quickly cleaned out my vault and have nothing to fight him with, and lack the health to go toe to toe. With both starter dungeons cleared out, my Possessor is done despite having lives left.

Here is her character sheet:

As for what is next I don't know. Maybe a Higher or Shalore Spellblade or a Thalore Archer. I'll figure it out.

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