Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Alchemist |
Level / Exp | 33 / 39% |
Size | medium |
Lifes / Deaths | Killed by Golem XIII (servant of Burninator) at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:12 0 / 6Killed by elven tempest at level 7 on the 5th Mirth 122nd year of Ascendancy at 01:39 Killed by Assassin Lord at level 7 on the 1st Flare 122nd year of Ascendancy at 21:31 Killed by Ce'Niraba the greater teluvorta at level 23 on the 20th Pyre 123rd year of Ascendancy at 21:13 Killed by Celia at level 25 on the 44th Pyre 123rd year of Ascendancy at 04:44 Killed by greater multi-hued wyrm at level 29 on the 2nd Mirth 123rd year of Ascendancy at 00:11 |
Primary Stats
Strength | 13 (base 15) |
Dexterity | 11 (base 10) |
Constitution | 66 (base 60) |
Magic | 80 (base 60) |
Willpower | 28 (base 11) |
Cunning | 20 (base 15) |
Resources
Life | 879/879 |
Mana | 380/384 |
Positive | 0/126 |
Healing Factor | 1.58 |
Regeneration | 1.659 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 14 |
Offense: Mainhand
Damage | 35 |
Accuracy | 7 |
Crit Chance | 16% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
All | +20% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 7 |
Physical Save | 41 |
Spell Save | 46 |
Mental Save | 33 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 92% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Flame Infusion |
talent | Chant of Fortitude |
detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
beneficial effect | The target's spellpower has been increased by 8. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 351. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed electric eel tail. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | scholar's pair of dwarven-steel boots of speed (0 def, 4 armour) scholar's pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Spellpower: +4 (+1 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 48 alchemist turquoise 48 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+3 eff.) Maximum life: +50.00 Light radius: +3 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 61.02 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | Silemiwyn the elm wand of conjuration [power 97] (10 cooldown) Silemiwyn the elm wand of conjuration [power 97] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +4% It can be used to fire a bolt of a random element with (base) damage 48 to 97, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | titan's steel ring of fire (+22%) titan's steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +8 (+3 eff.) Rings can have magical properties. |
On fingers | painweaver's gold ring of life painweaver's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Changes damage: +6% all Life regen: +0.80 Maximum life: +67.00 Spellpower: +7 (+2 eff.) Mindpower: +8 (+4 eff.) Healing mod.: +15% Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | infernal yew magestaff of blasting (20-24 power, 4 apr, fire element) infernal yew magestaff of blasting (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +21 (+6 eff.) Spell crit. chance: +9% See invisible: +14 It can be used to unleash an elemental blastwave, dealing 42.36 to 50.84 fire damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 69.69 to 209.06 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+9 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+7 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | Hathitir the cashmere cloak (2 def, 0 armour) Hathitir the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +2 (+2 eff.) Defense: +2 (+2 eff.) Changes stats: +4 Mag / +4 Wil / +2 Con Changes damage: +9% physical Maximum life: +20.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet of mastery (0.10 Spell / Explosive admixtures) starlit copper amulet of mastery (0.10 Spell / Explosive admixtures)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% darkness Talent mastery: +0.10 Spell / Explosive admixtures Blindness immunity: +22% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Xeryba the Brandsage (0 def, 2 armour) Xeryba the Brandsage (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Dex Changes damage: +12% fire Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Life regen: +2.40 Stamina each turn: +1.30 Maximum stamina: +22.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+10 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 124.18 fire and 88.47 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +10 Wil / +10 Mag Changes resistances: +9% light / +6% mind Changes damage: +19% blight / +21% arcane Critical mult.: +5.00% Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Glimmerfurnace (dig speed 15 turns) Glimmerfurnace (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% nature Spell save: +10 (+3 eff.) Disease immunity: +5% Maximum life: +27.00 Maximum stamina: +15.00 Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful dwarven-steel torque of psychoportation [power 37] (30 cooldown) hateful dwarven-steel torque of psychoportation [power 37] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 37), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.
By Burninator the Shalore Alchemist level 30
10th Flare 123rd year of Ascendancy at 20:08 see stats
By Burninator the Shalore Alchemist level 30
10th Flare 123rd year of Ascendancy at 20:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.
By Burninator the Shalore Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 20:34 see stats
By Burninator the Shalore Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 20:34 see stats
Against all odds
Killed Ukruk in the ambush.
By Burninator the Shalore Alchemist level 30
3rd Mirth 123rd year of Ascendancy at 15:25 see stats
By Burninator the Shalore Alchemist level 30
3rd Mirth 123rd year of Ascendancy at 15:25 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.
By Burninator the Shalore Alchemist level 26
66th Pyre 123rd year of Ascendancy at 22:51 see stats
By Burninator the Shalore Alchemist level 26
66th Pyre 123rd year of Ascendancy at 22:51 see stats
Bringer of Doom
Killed a Bringer of Doom.
By Burninator the Shalore Alchemist level 21
38th Regrowth 123rd year of Ascendancy at 13:07 see stats
By Burninator the Shalore Alchemist level 21
38th Regrowth 123rd year of Ascendancy at 13:07 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Burninator the Shalore Alchemist level 11
20th Haze 122nd year of Ascendancy at 03:02 see stats
By Burninator the Shalore Alchemist level 11
20th Haze 122nd year of Ascendancy at 03:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.
By Burninator the Shalore Alchemist level 32
24th Dusk 123rd year of Ascendancy at 19:02 see stats
By Burninator the Shalore Alchemist level 32
24th Dusk 123rd year of Ascendancy at 19:02 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.
By Burninator the Shalore Alchemist level 23
76th Regrowth 123rd year of Ascendancy at 07:33 see stats
By Burninator the Shalore Alchemist level 23
76th Regrowth 123rd year of Ascendancy at 07:33 see stats
Exterminator
Killed 1000 creatures.
By Burninator the Shalore Alchemist level 16
77th Haze 122nd year of Ascendancy at 21:19 see stats
By Burninator the Shalore Alchemist level 16
77th Haze 122nd year of Ascendancy at 21:19 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Burninator the Shalore Alchemist level 20
19th Regrowth 123rd year of Ascendancy at 12:39 see stats
By Burninator the Shalore Alchemist level 20
19th Regrowth 123rd year of Ascendancy at 12:39 see stats
Guiding Hand
Saved all escorted adventurers.
By Burninator the Shalore Alchemist level 31
19th Dusk 123rd year of Ascendancy at 09:13 see stats
By Burninator the Shalore Alchemist level 31
19th Dusk 123rd year of Ascendancy at 09:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Burninator the Shalore Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 19:15 see stats
By Burninator the Shalore Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 19:15 see stats
Level 10
Got a character to level 10.
By Burninator the Shalore Alchemist level 10
6th Haze 122nd year of Ascendancy at 11:39 see stats
By Burninator the Shalore Alchemist level 10
6th Haze 122nd year of Ascendancy at 11:39 see stats
Level 20
Got a character to level 20.
By Burninator the Shalore Alchemist level 20
1st Regrowth 123rd year of Ascendancy at 22:39 see stats
By Burninator the Shalore Alchemist level 20
1st Regrowth 123rd year of Ascendancy at 22:39 see stats
Level 30
Got a character to level 30.
By Burninator the Shalore Alchemist level 30
2nd Mirth 123rd year of Ascendancy at 16:35 see stats
By Burninator the Shalore Alchemist level 30
2nd Mirth 123rd year of Ascendancy at 16:35 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.
By Burninator the Shalore Alchemist level 31
15th Dusk 123rd year of Ascendancy at 07:28 see stats
By Burninator the Shalore Alchemist level 31
15th Dusk 123rd year of Ascendancy at 07:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.
By Burninator the Shalore Alchemist level 8
2nd Flare 122nd year of Ascendancy at 02:50 see stats
By Burninator the Shalore Alchemist level 8
2nd Flare 122nd year of Ascendancy at 02:50 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Burninator the Shalore Alchemist level 25
30th Pyre 123rd year of Ascendancy at 07:40 see stats
By Burninator the Shalore Alchemist level 25
30th Pyre 123rd year of Ascendancy at 07:40 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Burninator the Shalore Alchemist level 32
20th Dusk 123rd year of Ascendancy at 15:12 see stats
By Burninator the Shalore Alchemist level 32
20th Dusk 123rd year of Ascendancy at 15:12 see stats
Size matters
Did over 600 damage in one attack.
By Burninator the Shalore Alchemist level 16
67th Haze 122nd year of Ascendancy at 06:48 see stats
By Burninator the Shalore Alchemist level 16
67th Haze 122nd year of Ascendancy at 06:48 see stats
The Arena
Unlocked Arena mode.
By Burninator the Shalore Alchemist level 8
78th Dusk 122nd year of Ascendancy at 18:59 see stats
By Burninator the Shalore Alchemist level 8
78th Dusk 122nd year of Ascendancy at 18:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.
By Burninator the Shalore Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 20:34 see stats
By Burninator the Shalore Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 20:34 see stats
The secret city
Discovered the truth about mages.
By Burninator the Shalore Alchemist level 10
8th Haze 122nd year of Ascendancy at 13:02 see stats
By Burninator the Shalore Alchemist level 10
8th Haze 122nd year of Ascendancy at 13:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.
By Burninator the Shalore Alchemist level 25
30th Pyre 123rd year of Ascendancy at 07:38 see stats
By Burninator the Shalore Alchemist level 25
30th Pyre 123rd year of Ascendancy at 07:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.
By Burninator the Shalore Alchemist level 18
2nd Allure 123rd year of Ascendancy at 19:29 see stats
By Burninator the Shalore Alchemist level 18
2nd Allure 123rd year of Ascendancy at 19:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.
By Burninator the Shalore Alchemist level 29
2nd Mirth 123rd year of Ascendancy at 13:30 see stats
By Burninator the Shalore Alchemist level 29
2nd Mirth 123rd year of Ascendancy at 13:30 see stats
Log
Burninator casts Throw Bomb.
Burninator's spell attains critical power!
Burninator is surging arcane power.
Brown bear is on fire!
Burninator hits Wolf for 818 fire damage.
Burninator hits Brown bear for 655 fire, 32 acid (687 total damage).
Burninator killed Wolf!
Today is the 39th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:11.
You collect a new ingredient: bear paw (1).
Burning from Burninator hits Brown bear for 218 fire damage.
Burning from Burninator killed Brown bear!
Saving game...
Saving done.
Golem XIII (servant of Burninator) deactivates Reflective Skin.
Burninator is no longer surging arcane power.
Burninator deactivates Flame Infusion.
Burninator deactivates Chant of Fortitude.