Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! DejaVu Font 1.6.0 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 15 / 19% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 15 on the 43rd Dusk 122nd year of Ascendancy at 16:10 / 1 |
Primary Stats
Strength | 11 (base 12) |
Dexterity | 36 (base 29) |
Constitution | 18 (base 10) |
Magic | 48 (base 41) |
Willpower | 19 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | -63/334 |
Paradox | 384 |
Healing Factor | 1.0711363549267 |
Regeneration | 1.3389204436584 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Stealth | 19.647187283725 |
See Invisible | 16.647187283725 |
Offense: Mainhand
Damage | 57 |
Accuracy | 53 |
Crit Chance | 15% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 53 |
Crit Chance | 7% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Blight | +8% |
Temporal | +7% |
Fire | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 8 (63.914983985962%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 21 |
Mental Save | 19 |
Defense: Resistances
Acid | + 15%( 70%) |
Darkness | + 6%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 11%( 70%) |
Lightning | + 5%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 21% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed giant spider spinneret. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | [vs. miner's pair of rough leather boots of tirelessness (0 def, 3 armour) (On feet)] miner's pair of rough leather boots of tirelessness (0 def, 3 armour)miner's pair of rough leather boots of tirelessness (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 (-) other ------- Stamina/turn +0.30 (-) Max stamina +10.00 (-) Infravision +1 (-) A pair of boots made of leather. |
Light source | [vs. bright brass lantern of clarity (Light source)] bright brass lantern of claritybright brass lantern of clarity 2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +6 (+6 eff.) (-) other ------- Light +6 (-) See Stealth +8 (-) See Invisibility +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)] stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2(-) Dex defense ------ Armor +1 (-) Fatigue +1% (-) Physical save +11 (+10 eff.) (-) A cap made of leather. |
On hands | [vs. cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour) (On hands)] cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour)cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +4(-) Dex offense ------ On-Hit 6(-) fire Damage +4%(-) fire Accuracy +13 (+5 eff.) (-) defense ------ Armor +2 (-) Resistance +5%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. Shard of Crystalized Time (Tool)] Shard of Crystalized TimeShard of Crystalized Time 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4(-) Wil +2(-) Con offense ------ Damage +7%(-) temporal defense ------ Defense +5 (+2 eff.) (-) Anomaly Control +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)] copper ring of perseverancecopper ring of perseverance 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 (-) Stun Resist +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)] mule's copper ring of arcana (+0.12/turn)mule's copper ring of arcana (+0.12/turn) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -4% Life Regen +0.00 (-1.00) Silence Resist +22% Stun Resist +0% (-20%) other ------- Encumbrance +21 Mana/turn +0.12 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. clarifying copper amulet (Around neck)] clarifying copper amuletclarifying copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11%(-) mind Confus Resist +21% (-) Amulets make your neck look great! |
In main hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Skullcleaver (120% power, 4 apr)Skullcleaver (120% power, 4 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Mag 18 [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 (-) Critical Rate +12.0% (-) Attack Speed 100% (-) Lifesteal +10% (-) Damage Conversion 25%(-) blight While equipped: offense ------ Damage +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
Around waist | [vs. Aeroth the rough leather belt (Around waist)] Aeroth the rough leather beltAeroth the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +5%(-) lightning +5%(-) temporal +6%(-) darkness Mind save +3 (+3 eff.) (-) Pinning Resist +20% (-) A belt that goes around your waist. |
In off hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 3)] iron dagger of massacre (114% power, 5 apr)iron dagger of massacre (114% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Weapon Damage 114% (-6%) Range: 1.0x-1.3x (-0.1x) Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+1) Critical Rate +4.0% (-8.0%) Attack Speed 100% (-) Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight While equipped: offense ------ Damage +0%(-8%) blight Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)] linen cloak of Iron Throne (1 def, 0 armour)linen cloak of Iron Throne (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +1(-) Con defense ------ Defense +1 (+0 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. rough leather armour of acid resistance (3 def, 2 armour) (Main armor)] rough leather armour of acid resistance (3 def, 2 armour)rough leather armour of acid resistance (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego] Master While equipped: defense ------ Armor +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resistance +15%(-) acid A suit of armour made of leather. |
Inventory
movement infusion of the duelist (speed 508%; cd 16) movement infusion of the duelist (speed 508%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] hateful iron longsword (105% power, 2 apr)hateful iron longsword (105% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Mag 11 [Ego] Psionic Weapon Damage 106% (-15%) Range: 1.0x-1.4x (+0.0x) Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-2) Critical Rate +2.5% (-9.5%) Attack Speed 100% (-) Lifesteal +0% (-10%) On-hit +8 darkness Damage Conversion 0%(-25%) blight Damage Against +5% Living While equipped: offense ------ Damage +0%(-8%) blight Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Lelichak (113% power, 2 apr)Lelichak (113% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Mag 11 [Rare] Master Weapon Damage 113% (-7%) Range: 1.0x-1.4x (+0.0x) Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-2) Critical Rate +3.5% (-8.5%) Attack Speed 100% (-) Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight On-Hit, radius 1 +12 mind While equipped: offense ------ Mindpower +5 (+4 eff.) Damage +0%(-8%) blight other ------- EQ when Hit +0.04 Hate-on-crit +1.00 One-handed war axes. Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] elm longbowelm longbow 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Weapon Damage 66% (-55%) Range: 1.0x-1.1x (-0.3x) Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-4) Critical Rate +0.0% (-12.0%) Attack Speed 100% (-) Range +6 Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight While equipped: offense ------ Damage +0%(-8%) blight Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. psychokinetic quiver of elm arrows of daylight (17/21, 108% power, 5 apr) (Second weapon set: Quiver)] flaming quiver of elm arrows of accuracy (20/20, 111% power, 5 apr)flaming quiver of elm arrows of accuracy (20/20, 111% power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 111% (+3%) Range: 1.0x-1.4x (+0.0x) Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 20 (-1) On-ranged-hit +0(-8) light +0(-11) physical Damage Against +0% (-11% )Undead On-Hit, radius 1 +9 fire On Hit: - 20% chance to knock the target back 3 spaces and deal 50 physical damage Arrows are used with bows to pierce your foes to death. |
[vs. miner's pair of rough leather boots of tirelessness (0 def, 3 armour) (On feet)] scholar's pair of rough leather boots (0 def, 1 armour)scholar's pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +1 (-2) other ------- Stamina/turn +0.00 (-0.30) Max stamina +0.00 (-10.00) Infravision +0 (-1) A pair of boots made of leather. |
[vs. stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)] stabilizing linen wizard hat (1 def, 0 armour)stabilizing linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-2) Dex +3 Wil defense ------ Armor +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Physical save +6 (+6 eff.) (-5 (-4 eff.)) A pointy cloth hat, very wizardly... |
[vs. stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)] cleansing rough leather cap of constitution (+3) (0 def, 1 armour)cleansing rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats +0(-2) Dex +3 Con defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5% nature +5% blight Physical save +0 (+0 eff.) (-11 (-10 eff.)) A cap made of leather. |
[vs. stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)] stabilizing iron helm of strength (+3) (0 def, 3 armour)stabilizing iron helm of strength (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats +3 Str +0(-2) Dex defense ------ Armor +3 (+2) Fatigue +5% (+4%) Physical save +13 (+11 eff.) (+2 (+1 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate 10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Shard of Crystalized Time (Tool)] iron pickaxe of endurance (dig speed 39 turns)iron pickaxe of endurance (dig speed 39 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-4) Wil +0(-2) Con offense ------ Damage +0%(-7%) temporal defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -4% Anomaly Control +0 (-10) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Loriel the Shalore Temporal Warden level 15
36th Dusk 122nd year of Ascendancy at 07:14 see stats
By Loriel the Shalore Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 04:35 see stats
By Loriel the Shalore Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 03:24 see stats
By Loriel the Shalore Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 07:36 see stats
By Loriel the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 21:58 see stats
Log
Onilug casts Drain.
Onilug's spell attains critical power!
Your shield crumbles under the damage!
The shield around Loriel crumbles.
Bandit misses Loriel.
Bandit hits Loriel for 22 physical damage.
Onilug hits Loriel for (6 absorbed), 164 blight (164 total damage).
Bandit performs a melee critical strike against Loriel!
Your Contingency triggered Rune: Shielding!
Bandit hits Loriel for 64 physical, 16 fire, 20 physical (100 total damage).
Loriel casts Rune: Shielding.
A shield forms around Loriel.
Bandit lord misses Loriel.
Bandit lord misses Loriel.
Talent Arrow Stitching is ready to use.
LIFE LOST WARNING!
Loriel uses Infusion: Regeneration.
Loriel starts regenerating health quickly.
Onilug casts Soul Rot.
Bandit misses Loriel.
Bandit misses Loriel.
Bandit misses Loriel.
Bandit misses Loriel.
Bandit lord misses Loriel.
Bandit lord hits Loriel for (29 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Loriel crumbles.
Onilug's Soul Rot hits Loriel for (71 absorbed), 70 blight (70 total damage).
Loriel the level 15 shalore temporal warden was fouled to death by an onilug on level 1 of The Maze.