









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. OldRPG Again Part 2 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG Again Part 1 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Overdrive - 4 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: OldRPG - Overdrive - 6 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG - Overdrive - 5 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 3 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 20 / 67% |
| Size | big |
| Lifes / Deaths | Killed by Glorethra the black bear at level 20 on the 6th Allure 123rd year of Ascendancy at 10:47 / 1 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 52 (base 40) |
| Constitution | 10 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 53 (base 48) |
Resources
| Life | -130/311 |
| Stamina | 167/177 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 24.167370758184 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Barehand
| Damage | 23 |
| Accuracy | 47 |
| Crit Chance | 25% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +12% |
| Arcane | +5% |
| Fire | +13% |
| All | +2% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +10% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 11 (49.007671158813%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 31 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Light | + 30%( 70%) |
| Lightning | + 6%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 19.2 and stamina regeneration by 5.9. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by ultimate gwelgoroth. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed length of troll intestine. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots of disengagement (0 def, 1 armour) (On feet)]pair of rough leather boots of disengagement (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2(-) Cun +2(-) Dex defense ------ Armor +1 (-) Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.3 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| On hands | [vs. Sunpulverizer (0 def, 2 armour) (On hands)]Sunpulverizer (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Damage +6%(-) acid Ignore resists +10%(-) light +15%(-) acid defense ------ Armor +2 (-) Resistance +12%(-) acid +6%(-) lightning Spell save +12 (+6 eff.) (-) Life Regen +2.50 (-) other ------- Stamina/turn +0.60 (-) Psi/turn +0.26 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. shielding linen wizard hat of fire (+16%) (1 def, 0 armour) (On head)]shielding linen wizard hat of fire (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane/Nature While equipped: Stats +3(-) Mag offense ------ Damage +11%(-) fire defense ------ Defense +1 (+0 eff.) (-) Resistance +16%(-) fire Spell save +6 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Mind save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. copper ring of clarity (On fingers, 1 of 2)]copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+2 eff.) (-) Confus Resist +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of clarity (On fingers, 1 of 2)]savior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+6 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) (+1 (+1 eff.)) Confus Resist +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) (-) On-Hit 5(-) mind On-Ranged-Hit 5(-) mind other ------- See Stealth +10 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | [vs. Spinal Cage (5 def, 8 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2(-) Dex defense ------ Armor +8 (-) Defense +5 (+2 eff.) (-) Fatigue +3% (-) Resistance +15%(-) physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 27.92 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. Cyroldatha (1 def, 0 armour) (Cloak)]Cyroldatha (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1(-) Mag +3(-) Wil +3(-) Cun offense ------ Mind Crit +5% (-) Spellpower +10 (+8 eff.) (-) Damage +3%(-) arcane Ignore Shields +30% (-) defense ------ Defense +1 (+0 eff.) (-) Out-of-Phase Defense +15 (-) Out-of-Phase Resistance +15% (-) Out-of-Phase Resilience +15% (-) other ------- Mana/turn +0.08 (-) Mana-on-crit +2.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Beoldir the Flarekiller (Around waist)]Beoldir the Flarekiller 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3(-) Dex offense ------ Physical Power +3 (+3 eff.) (-) Ignore resists +5%(-) physical Ignore Armor +1 (-) defense ------ Resistance +3%(-) fire Spell save +6 (+3 eff.) (-) other ------- Stamina/turn +2.00 (-) Size +1 (-) A belt that goes around your waist. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the duelist (heal 138; 13 cd)] (on body, 1 of 2)]regeneration infusion of the duelist (heal 240; 15 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15(+2) Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 240(-4) life over 5(-) turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
Prismatic Rune (6 turns; lightning, physical, darkness, blight, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 5 darkness, 5 blight, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Withering Orbs (Around neck)]Duvyruilach the voratun amulet 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Dex +3 Mag +3 Con offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) On-Hit 0(-5) mind On-Ranged-Hit 0(-5) mind defense ------ Physical save +13 (+9 eff.) Life +62.00 Life Regen +3.00 other ------- Psi when Hit +0.16 Light +3 See Stealth +0 (-10) See Invisibility +0 (-10) Amulets make your neck look great! |
[vs. copper ring of clarity (On fingers, 1 of 2)]gold ring of darkness (+24%) 0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +12% darkness defense ------ Resistance +24% darkness Mind save +0 (+0 eff.) (-5 (-2 eff.)) Confus Resist +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand)]Bethayath (25-30 power, 5 apr, cold element) 5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Weapon Damage 25.0 - 30.0(+11.5 - +12.4) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 (-1) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: offense ------ Spell Crit +4% Spellpower +12 (+6 eff.) On-Hit 0(-20) item blight disease Damage +25% cold Accuracy +10 (+3 eff.) When Hit 0(-4) blight defense ------ Defense +9 (+3 eff.) Unlife -40.00 life Life +40.00 Cut Resist +20% other ------- Max stamina +30.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 72.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand)]Umbraquell the dragonbone magestaff (30-36 power, 6 apr, cold element) 5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Rare] Master Weapon Damage 30.0 - 36.0(+16.5 - +18.4) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 (-) Critical Rate +5.0% (-) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: offense ------ Physical Crit +7.0% Spell Crit +8% Mind Crit +3% Physical Power +6 (+6 eff.) Spellpower +22 (+11 eff.) On-Hit 0(-20) item blight disease Damage +30% cold Ignore resists +15% mind +15% darkness Accuracy +9 (+3 eff.) When Hit 0(-4) blight defense ------ Defense +10 (+3 eff.) Resistance +5% arcane Life Regen +4.00 other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand)]Eluma the stralite longsword (46-64 power, 5 apr) 3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 45.5 - 63.7(+32.0 - +46.1) Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 (-1) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: offense ------ On-Hit 0(-20) item blight disease When Hit 0(-4) blight defense ------ Resistance +12% blight +6% fire +9% darkness +6% temporal other ------- Hate-on-crit +2.00 Sharp, long, and deadly. |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand)]Zaneldil (18-25 power, 4 apr) 3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Weapon Damage 18.0 - 25.2(+4.5 - +7.6) Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 (-2) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-hit +6 nature On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: offense ------ On-Hit 0(-20) item blight disease When Hit 0(-4) blight defense ------ Defense +30 (+10 eff.) Resistance +5% arcane +6% fire Pinning Resist +20% Stun Resist +20% One-handed war axes. |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand)]Iviwyn the Quenchbraid (34-48 power, 5 apr) 3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 34.0 - 47.6(+20.5 - +30.0) Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-1) Critical Rate +6.5% (+1.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +3 Cun +1 Dex offense ------ Mind Crit +2% On-Hit 0(-20) item blight disease Accuracy +7 (+2 eff.) When Hit 0(-4) blight defense ------ Defense +8 (+3 eff.) Resistance +24% cold Crit Resistance 10.00% Disarm Resist +30% other ------- Max psi +20.00 One-handed war axes. |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand, 1 of 2)]nature's vined mindstar (6-6 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Weapon Damage 5.5 - 6.1(-8.0 - -11.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+12) Critical Rate +3.0% (-2.0%) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 0(-20) item blight disease Damage +2% nature When Hit 0(-4) blight defense ------ Resistance +3% blight Disease Resist +14% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand, 1 of 2)]Isaleriwyn the pulsing mindstar (12-13 power, 32 apr, nature damage) 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Weapon Damage 12.0 - 13.2(-1.5 - -4.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 (+26) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +3 Dex offense ------ Mind Crit +9% Mindpower +8 (+4 eff.) On-Hit 0(-20) item blight disease When Hit 0(-4) blight defense ------ Resistance +6% mind Life +24.00 Life Regen +1.00 other ------- EQ when Hit +0.16 Max psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand, 1 of 2)]Tempestwaker the pulsing mindstar (14-15 power, 32 apr, mind damage) 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Weapon Damage 14.0 - 15.4(+0.5 - -2.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 (+26) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) On-Hit 0(-20) item blight disease Damage +3% lightning When Hit 4 acid 0(-4) blight defense ------ Armor +6 Resistance +3% physical Healmod +22% Heal-on-summon +17 Disarm Resist +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel dagger 'Betileta' (14-18 power, 6 apr) (Second weapon set: In main hand)]drakeskin leather sling 'Xiyara' 4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-6) Critical Rate +0.0% (-5.0%) Attack Speed 100% (-) Range +10 On-Hit, radius 1 +0(-5) fire On Hit: * 20% chance to reduce armor by 23% - 25% chance for lightning to strike from the target to a second target dealing 34 damage On Critical: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +2 Dex +4 Mag +2 Cun offense ------ Physical Crit +3.0% On-Hit 0(-20) item blight disease Damage +9% acid Accuracy +8 (+2 eff.) When Hit 0(-4) blight Slings are used to hurl stones or metal shots at your foes. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) 9.0 Encumbrance T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +0(-2) Dex +3 Con defense ------ Armor +6 (-2) Defense +4 (+2 eff.) (-1 (+0 eff.)) Ranged Defense +8 (+3 eff.) Fatigue +10% (+7%) Resistance +0%(-15%) physical Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
[vs. Beoldir the Flarekiller (Around waist)]blurring rough leather belt of the giants 1.0 Encumbrance T1 belt armor [Ego] Master While equipped: Stats +0(-3) Dex offense ------ Physical Power +2 (+2 eff.) (-1 (-1 eff.)) Ignore resists +0%(-5%) physical Ignore Armor +0 (-1) defense ------ Defense +8 (+3 eff.) Resistance +0%(-3%) fire Spell save +6 (+3 eff.) (-) Stealth +6 other ------- Stamina/turn +0.00 (-2.00) Size +1 (-) A belt that goes around your waist. |
[vs. Beoldir the Flarekiller (Around waist)]rough leather belt 'Curerigor' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +0(-3) Dex +4 Con offense ------ Physical Power +6 (+6 eff.) (+3 (+3 eff.)) Damage +9% acid +9% nature Ignore resists +0%(-5%) physical Ignore Armor +0 (-1) defense ------ Armor +4 Resistance +0%(-3%) fire Physical save +6 (+6 eff.) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Life Regen +4.00 Disease Resist +20% other ------- Stamina/turn +0.00 (-2.00) Size +1 (-) A belt that goes around your waist. |
[vs. Sunpulverizer (0 def, 2 armour) (On hands)]Gihor the Forestfurnace (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +4 Str +4 Wil +2 Cun offense ------ Physical Power +12 (+9 eff.) Damage +6% nature +0%(-6%) acid Ignore resists +10%(-) light +0%(-15%) acid defense ------ Armor +3 (+1) Resistance +0%(-12%) acid +0%(-6%) lightning Spell save +0 (+0 eff.) (-12 (-6 eff.)) Life Regen +0.00 (-2.50) other ------- Stamina/turn +0.00 (-0.60) Psi/turn +0.00 (-0.26) Hate-on-crit +5.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sunpulverizer (0 def, 2 armour) (On hands)]Polikira (0 def, 3 armour) 1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +0%(-6%) acid Ignore resists +0%(-10%) light +0%(-15%) acid Accuracy +16 (+5 eff.) defense ------ Armor +3 (+1) Fatigue +5% Resistance +6%(-6%) acid +15% light +0%(-6%) lightning Spell save +0 (+0 eff.) (-12 (-6 eff.)) Mind save +3 (+2 eff.) Life Regen +0.00 (-2.50) Disarm Resist +20% other ------- Stamina/turn +0.00 (-0.60) Psi/turn +0.00 (-0.26) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. shielding linen wizard hat of fire (+16%) (1 def, 0 armour) (On head)]Aerurinn (5 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +0(-3) Mag offense ------ Damage +0%(-11%) fire defense ------ Armor +3 Defense +5 (+1 eff.) (+4 (+1 eff.)) Fatigue +3% Resistance +0%(-16%) fire +9% cold +3% nature +3% darkness Crit Resistance 15.00% Spell save +0 (+0 eff.) (-6 (-3 eff.)) Pinning Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Breathe water A cap made of leather. |
[vs. shielding linen wizard hat of fire (+16%) (1 def, 0 armour) (On head)]Velawen the Glimmerlore (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +0(-3) Mag offense ------ Mind Crit +2% Mindpower +30 (+13 eff.) Damage +0%(-11%) fire defense ------ Defense +2 (+0 eff.) (+1 (+0 eff.)) Resistance +6% light +0%(-16%) fire Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +6 (+3 eff.) other ------- EQ when Hit +1.90 Psi when Hit +1.20 Hate when Hit +1.30 A pointy cloth hat, very wizardly... |
[vs. shielding linen wizard hat of fire (+16%) (1 def, 0 armour) (On head)]hardened leather cap 'Daywake' (10 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Dex +0(-3) Mag offense ------ Physical Crit +1.0% Damage +12% light +0%(-11%) fire Accuracy +10 (+3 eff.) defense ------ Armor +3 Defense +10 (+3 eff.) (+9 (+3 eff.)) Fatigue +3% Resistance +7% lightning +9% temporal +0%(-16%) fire Spell save +0 (+0 eff.) (-6 (-3 eff.)) A cap made of leather. |
[vs. shielding linen wizard hat of fire (+16%) (1 def, 0 armour) (On head)]Blazesweep (7 def, 5 armour) 2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Cun +0(-3) Mag offense ------ Damage +0%(-11%) fire Accuracy +7 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 47% When Hit: * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +7 (+2 eff.) (+6 (+2 eff.)) Fatigue +5% Resistance +12%(-4%) fire Spell save +0 (+0 eff.) (-6 (-3 eff.)) other ------- EQ when Hit +0.04 Hate-on-crit +5.00 A cap made of leather. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Eye of the Dreaming One (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Reyadar the Cornac Rogue level 14
42nd Haze 122nd year of Ascendancy at 01:50 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Reyadar the Cornac Rogue level 19
7th Decay 122nd year of Ascendancy at 19:28 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Reyadar the Cornac Rogue level 18
1st Decay 122nd year of Ascendancy at 00:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Reyadar the Cornac Rogue level 10
6th Mirth 122nd year of Ascendancy at 06:41 see stats
Level 20 (Roguelike)
Got a character to level 20.By Reyadar the Cornac Rogue level 20
4th Allure 123rd year of Ascendancy at 22:03 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Reyadar the Cornac Rogue level 11
9th Mirth 122nd year of Ascendancy at 00:05 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Reyadar the Cornac Rogue level 13
8th Flare 122nd year of Ascendancy at 22:01 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Reyadar the Cornac Rogue level 17
80th Haze 122nd year of Ascendancy at 18:02 see stats
Log
Deadly Poison from Reyadar hits Adybeth the black bear for 17 nature damage.
Bleeding from Reyadar hits Adybeth the black bear for 44 physical damage.
Bleeding from Reyadar hits Glorethra the black bear for (13 to psi shield), 20 physical (20 total damage).
Reyadar uses Throwing Knives.
Reyadar uses Infusion: Healing.
Reyadar stops bleeding.
Reyadar receives 55 healing from Infusion: Healing.
Reyadar uses Infusion: Regeneration.
Reyadar starts regenerating health quickly.
Terrified from Adybeth the black bear hits Reyadar for 1 mind, 2 darkness (3 total damage).
Glorethra the black bear's Beyond the Flesh misses Reyadar.
Adybeth the black bear stops bleeding.
Reyadar struggles against the panic.
You panic and flee from Adybeth the black bear.
Deadly Poison from Reyadar hits Adybeth the black bear for 17 nature damage.
Bleeding from Reyadar hits Glorethra the black bear for (13 to psi shield), 20 physical (20 total damage).
Reyadar succumbs to heightening fears!
Reyadar resists the fear!
Reyadar is no longer panicked
Heighten Fear from Adybeth the black bear hits Reyadar for 9 mind, 9 darkness (19 total damage).
Terrified from Adybeth the black bear hits Reyadar for 1 mind, 2 darkness (3 total damage).
Glorethra the black bear's Beyond the Flesh performs a melee critical strike against Reyadar!
Reyadar is crippled.
Glorethra the black bear uses Charged Strike.
Glorethra the black bear's mind surges with critical power!
Bleeding from Reyadar hits Glorethra the black bear for (15 to psi shield), 23 physical (23 total damage).
Glorethra the black bear's Beyond the Flesh hits Reyadar for 78 physical, 14 physical (92 total damage).
Glorethra the black bear hits Reyadar for 113 lightning, 14 physical, 128 lightning (255 total damage).
Reyadar the level 20 cornac rogue was electrocuted to death by Glorethra the black bear on level 2 of Bearscape.



































































































