












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! DejaVu Font 1.6.0 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 12 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Gloryvena the war bear at level 12 on the 17th Profit 122nd year of Ascendancy at 07:39 / 1 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 36 (base 33) |
| Willpower | 36 (base 27) |
| Cunning | 12 (base 10) |
Resources
| Life | -13/354 |
| Mana | 296/296 |
| Equilibrium | 30 |
| Healing Factor | 1.1560311219417 |
| Regeneration | 1.0982295658446 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 20 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 31 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 31 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +5% |
| Darkness | +9% |
| Fire | +5% |
| Nature | +11% |
Offense: Damage Penetration
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 21.413408721348 (65.897138898113%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 27 |
| Physical Save | 10 |
| Spell Save | 25 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 28%( 70%) |
| Cold | + 16%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 (-) Fatigue +2% (-) other ------- Stamina/turn +0.40 (-) Max stamina +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern of focus (Light source)]brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +3(-) Wil offense ------ Damage +5%(-) mind other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's rough leather cap of dexterity (+3) (0 def, 2 armour) (On head)]miner's rough leather cap of dexterity (+3) (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3(-) Dex defense ------ Armor +2 (-) Fatigue +1% (-) other ------- Infravision +1 (-) A cap made of leather. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil offense ------ Mindpower +2 (+1 eff.) (-) Damage +5%(-) fire defense ------ Armor +2 (-) Resistance +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.80 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 (-) See Stealth +10 (-) Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 103.10 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. mule's copper ring (On fingers, 1 of 2)]mule's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% (-) other ------- Encumbrance +21 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring (On fingers, 1 of 2)]copper ring of nature (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Fatigue +0% (+4%) Resistance +22% nature other ------- Encumbrance +0 (-21) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) (-) On-Hit 5(-) mind On-Ranged-Hit 5(-) mind other ------- See Stealth +10 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. iron shield 'Darkwinter' (0 def, 2 armour, 102% power, 24 block) (In main hand, 1 of 2)]iron shield 'Darkwinter' (0 def, 2 armour, 102% power, 24 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Rare] Nature When used to Attack: Weapon Damage 102% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +24 (-) On-hit +12(-) darkness While equipped: offense ------ Mindpower +5 (+3 eff.) (-) On-Hit 6(-) lightning Damage +9%(-) darkness When Hit 3(-) lightning defense ------ Armor +2 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Around waist | [vs. Barodig the Cleanseshine (Around waist)]Barodig the Cleanseshine 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2(-) Con offense ------ Ignore resists +5%(-) physical defense ------ Resistance +6%(-) nature Life Regen +0.70 (-) Healmod +11% (-) A belt that goes around your waist. |
| In off hand | [vs. iron shield 'Darkwinter' (0 def, 2 armour, 102% power, 24 block) (In main hand, 1 of 2)]flaming iron shield of cold resistance (+16%) (0 def, 2 armour, 100% power, 20.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Ego] Nature/Master When used to Attack: Weapon Damage 100% (-2%) Range: 1.0x-1.2x (+0.0x) Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +20 (-4) On-hit +0(-12) darkness On-Hit, radius 1 +11 fire While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) On-Hit 0(-6) lightning 5 fire Damage +0%(-9%) darkness When Hit 0(-3) lightning 2 fire defense ------ Armor +2 (-) Fatigue +8% (-) Resistance +16% cold other ------- Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of protection (1 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: defense ------ Defense +1 (+1 eff.) (-) Spell save +6 (+3 eff.) (-) Mind save +5 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
Inventory
[vs. Infusion: Healing [healing infusion of the psychic (heal 112; cd 10)] (on body)]healing infusion of the psychic (heal 113; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10(-) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 113(+1) then cleanse 1 wound, poison and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 3; phase 11; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 3 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 820% over 10 turns; mana 41; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Withering Orbs (Around neck)]copper amulet of healing 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) On-Hit 0(-5) mind On-Ranged-Hit 0(-5) mind defense ------ Healmod +10% Cut Resist +50% other ------- See Stealth +0 (-10) See Invisibility +0 (-10) Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. Withering Orbs (Around neck)]copper amulet of mastery (0.11 Wild-gift / Earthen power) 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) On-Hit 0(-5) mind On-Ranged-Hit 0(-5) mind other ------- See Stealth +0 (-10) See Invisibility +0 (-10) Masteries +0.11 Wild-gift/Earthen power Amulets make your neck look great! |
[vs. mule's copper ring (On fingers, 1 of 2)]copper ring of lightning (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Fatigue +0% (+4%) Resistance +22% lightning other ------- Encumbrance +0 (-21) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. mule's copper ring (On fingers, 1 of 2)]warrior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Fatigue +0% (+4%) other ------- Encumbrance +0 (-21) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. iron shield 'Darkwinter' (0 def, 2 armour, 102% power, 24 block) (In main hand, 1 of 2)]iron shield (0 def, 2 armour, 101% power, 20 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Normal] When used to Attack: Weapon Damage 101% (-1%) Range: 1.0x-1.2x (+0.0x) Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +20 (-4) On-hit +0(-12) darkness While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) On-Hit 0(-6) lightning Damage +0%(-9%) darkness When Hit 0(-3) lightning defense ------ Armor +2 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Barodig the Cleanseshine (Around waist)]rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats +0(-2) Con offense ------ Ignore resists +0%(-5%) physical defense ------ Resistance +5% blight +0%(-6%) nature Life Regen +0.00 (-0.70) Healmod +0% (-11%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]scholar's pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +3 (-) Fatigue +2% (-) other ------- Stamina/turn +0.00 (-0.40) Max stamina +0.00 (-11.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Imp Claw (Tool)]elm wand of shielding [power 116] (20 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane While equipped: other ------- Light +0 (-1) See Stealth +0 (-10) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Asilon the Dwarf Stone Warden level 10
8th Profit 122nd year of Ascendancy at 18:03 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Asilon the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 22:03 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Asilon the Dwarf Stone Warden level 11
11st Profit 122nd year of Ascendancy at 00:47 see stats
Log
Talent Rockwalk is ready to use.
Stone Vine from Asilon hits Gloryvena the war bear for (6 flat reduction), 0 nature, (6 flat reduction), 0 arcane (0 total damage).
Crippling Poison from Gloryvena the war bear hits Asilon for (17 blocked), 0 nature (0 total damage).
Asilon hits Gloryvena the war bear for (6 flat reduction), 12 physical, (6 flat reduction), 3 darkness, (4 flat reduction), 0 lightning, (3 flat reduction), 0 fire, (4 flat reduction), 0 mind, (6 flat reduction), 2 physical, (3 flat reduction), 0 lightning, (2 flat reduction), 0 fire, (1 flat reduction), 0 mind, (5 flat reduction), 0 fire (17 total damage).
Asilon counter attacks Gloryvena the war bear with his shield shards!
Melee retaliation hits Gloryvena the war bear for (1 flat reduction), 0 lightning, (1 flat reduction), 0 fire (0 total damage).
Asilon hits Gloryvena the war bear for (3 flat reduction), 0 nature, (6 flat reduction), 1 darkness, (3 flat reduction), 0 lightning, (2 flat reduction), 0 fire, (3 flat reduction), 0 mind, (3 flat reduction), 0 nature, (3 flat reduction), 0 lightning, (2 flat reduction), 0 fire, (3 flat reduction), 0 mind, (5 flat reduction), 0 fire (1 total damage).
Gloryvena the war bear hits Asilon for 40 physical, (2 flat reduction), 0 nature (40 total damage).
Stone Vine from Asilon hits Gloryvena the war bear for (6 flat reduction), 0 nature, (6 flat reduction), 0 arcane (0 total damage).
Crippling Poison from Gloryvena the war bear hits Asilon for (7 flat reduction), 10 nature (10 total damage).
Asilon uses Resilience of the Dwarves.
Asilon's skin turns to stone.
Asilon is not stunned anymore.
Talent Eldritch Blow is ready to use.
Stone Vine from Asilon hits Gloryvena the war bear for (6 flat reduction), 1 nature, (6 flat reduction), 0 arcane (2 total damage).
Crippling Poison from Gloryvena the war bear hits Asilon for (17 flat reduction), 0 nature (0 total damage).
Gloryvena the war bear is free from the stone vine.
Asilon is no longer poisoned.
Asilon uses Infusion: Regeneration.
Asilon starts regenerating health quickly.
Gloryvena the war bear throws two quick punches.
Asilon counter attacks Gloryvena the war bear with his shield shards!
Asilon misses Gloryvena the war bear.
Melee retaliation hits Gloryvena the war bear for (3 flat reduction), 0 lightning, (2 flat reduction), 0 fire, (3 flat reduction), 0 lightning, (2 flat reduction), 0 fire (0 total damage).
Asilon hits Gloryvena the war bear for (6 flat reduction), 0 nature, (6 flat reduction), 2 lightning, (6 flat reduction), 0 fire, (6 flat reduction), 1 mind, (6 flat reduction), 6 fire (8 total damage).
Gloryvena the war bear hits Asilon for 35 physical, (2 flat reduction), 0 nature, 42 physical (77 total damage).
Asilon the level 12 dwarf stone warden was disembowelled to death by Gloryvena the war bear on level 5 of Scintillating Caves.


































































