










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 50 / 2090% |
Size | huge |
Lifes / Deaths | Killed by war hound at level 18 on the 3rd Decay 122nd year of Ascendancy at 23:26 2 / 5Killed by Aurmatr the dúathedlen at level 22 on the 28th Regrowth 123rd year of Ascendancy at 17:41 Killed by Fagraue the quasit at level 22 on the 29th Regrowth 123rd year of Ascendancy at 01:25 Killed by Belalle the snow giant chieftain at level 26 on the 1st Pyre 123rd year of Ascendancy at 17:15 Killed by skeleton warrior at level 50 on the 55th Haze 124th year of Ascendancy at 12:55 |
Primary Stats
Strength | 191 (base 60) |
Dexterity | 104 (base 58) |
Constitution | 51 (base 18) |
Magic | 51 (base 25) |
Willpower | 53 (base 11) |
Cunning | 93 (base 60) |
Resources
Mana | 485/569 |
Vim | 193/193 |
Life | 2062/2062 |
Stamina | 388/408 |
Steam | 100/100 |
Healing Factor | 1.5782805429864 |
Regeneration | 7.9703167420815 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +138.72307323196% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 11 |
See Stealth | 43.601735099766 |
See Invisible | 52.601735099766 |
Offense: Mainhand
Damage | 526 |
Accuracy | 81 |
Crit Chance | 116% |
APR | 63 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 49 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Blight | +20% |
Arcane | +17% |
Cold | +26% |
All | +11% |
Darkness | +68% |
Temporal | +26% |
Mind | +45% |
Physical | +21% |
Fire | +21% |
Nature | +39% |
Offense: Damage Penetration
Darkness | +57% |
Nature | +25% |
Temporal | +30% |
Blight | +30% |
Physical | +40% |
Mind | +44% |
All | +15% |
Defense: Base
Armour (hardiness) | 271.15168582129 (98.681318681319%) |
Defense | 58 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 58 |
Mental Save | 60 |
Defense: Resistances
Acid | + 46%( 77%) |
Blight | + 43%( 77%) |
Arcane | + 26%( 77%) |
Cold | + 77%( 77%) |
All | + 22%( 77%) |
Darkness | + 77%( 77%) |
Light | + 37%( 77%) |
Temporal | + 29%( 77%) |
Lightning | + 45%( 77%) |
Physical | + 49%( 77%) |
Fire | + 77%( 77%) |
Nature | + 54%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 80% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 75% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 61%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1120 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 40 for 12 turns. While Heroism is active, you will only die when reaching -1476 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 950% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 320% efficiency and cooldown mod of 63%. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.70 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.60 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Overkill |
talent | Bleak Outcome |
talent | Flame of Urh'Rok |
talent | Blood Vengeance |
talent | Precise Strikes |
talent | Willful Tormenter |
talent | Hardened Core |
talent | Yarrrr!! |
talent | Premonition |
talent | Shattered Mind |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You failed to protect the lost warrior from death by Gleda the skeleton magus. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Silolrawe the sick brown bear. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 189. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +15 (+3 eff.) Pinning- +75% Knockbk- +25% Teleport- +100% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +15% mind Res.pen +15% all Apr +13 Melee Ret 4 mind ----- def ----- Armour +7 Resists +3% blight +6% cold Phys.save +20 (+4 eff.) Mind.save +19 (+4 eff.) Max.HP +74.00 Disease- +15% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +10 Dex +3 Cun +3 Con dps ---------- Dmg.mod +3% nature +6% arcane Acc +25 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% nature +5% arcane -15% light HP.reg +4.80 ---------- misc Light +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +10 Wil dps ---------- Phys.crit +11.0% Mind.crit +9% Dmg.mod +9% darkness +9% mind Res.pen +25% physical +10% darkness +29% mind Melee Ret 4 mind ----- def ----- Resists +6% darkness Max.HP +80.00 ---------- misc Max.stam +56.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +19 Str +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Melee+ 42 light Ranged+ 32 light On Hit (Melee): * 16% chance to blind On Hit (Ranged): * 26% chance to blind ----- def ----- Armour +27 Resists +9% cold +9% light +3% darkness Phys.save +30 (+6 eff.) Spell.save +30 (+8 eff.) Mind.save +30 (+7 eff.) Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Vim/turn +0.00 Vim/melee +3.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Wil dps ---------- Spell.crit +2% Crit.mult +15.00% Dmg.mod +9% temporal Res.pen +15% temporal ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +6% temporal +25% cold +30% fire Res.Cap +7% all Phys.save +24 (+5 eff.) Heal.mod +30% Cut- +80% ---------- misc Mana/turn +0.08 Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 196 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 trident 2H weapon [Unique] Nature/Psionic Power 84.0 - 117.6 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +20.0% Atk.spd 100% On Hit: 10% Stunning Blow 1 On Hit: 10% Spit Poison 5 On Hit: 10% Silence 3 While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +10 Lck dps ---------- Mind.crit +12% Phys.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +15% cold +25% nature +10% mind ----- def ----- Resists +10% acid +15% cold +20% nature ---------- misc Light +2 Talents +5 Farstrike Cooldown Spit Poison -2 Rush -3 Masteries +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Psionic/Psychic Assault Implode: Level 2.0 Pwr.cost 24 out of 60/60. Range 5 Travel.spd instantaneous Is a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 2 turns and dealing 82.3 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +10 Lck dps ---------- Dmg.mod +9% blight Res.pen +15% blight +10% nature On Hit (Melee): * Slows global speed by 35% ----- def ----- Fatigue -10% Resists +9% blight +14% fire +9% nature +15% cold Anom.red +20 Stealth +15 Max.HP +122.00 ---------- misc T.Disarm +30 Max.enc +60 Max.mana +80.00 Max.stam +46.00 Max.hate +20.00 Max.psi +39.00 Max.vim +40.00 Max.P.En +40.00 Max.N.En +29.00 Infravis +6 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +415 Melee+ +20 cold On Hit.r1 +16 temporal On Crit.r2 +8 acid While equipped: dps ---------- Melee+ 10 cold Dmg.mod +6% temporal Melee Ret 20 ice 4 darkness ----- def ----- Armour +27 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +6% acid +3% temporal +6% darkness +35% physical Dmg.red +25 physical ---------- misc Talents +5 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Con +3 Mag dps ---------- Crit.mult +29.00% Dmg.mod +48% darkness Res.pen +32% darkness Acc +13 (+3 eff.) Apr +15 ----- def ----- Defense +13 (+3 eff.) Resists +30% lightning +40% fire +50% darkness +25% light Stealth +69 Stun/Frz- +50% ---------- misc Infravis +2 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+1 eff.) All.spd +20% ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 4.5 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 7 turns. Each time the source creature takes damage the victim takes 78% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 65%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 217% efficiency and cooldown mod of 67%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 800% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1045% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1245% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 13 turns. While Heroism is active, you will only die when reaching -993 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -1032 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 41 for 9 turns. While Heroism is active, you will only die when reaching -1671 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 41 for 11 turns. While Heroism is active, you will only die when reaching -1619 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 400.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +4 (+0 eff.) Acc +8 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +6% acid Heal.mod +11% Cut- +40% ---------- misc Max.stam +15.00 Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 292 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +8 Mag ----- def ----- Resists +27% fire +12% cold ---------- misc Light +3 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% arcane Res.pen +10% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +11% fire +5% arcane +12% cold Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +3% Dmg.mod +3% arcane Melee Ret 12 arcane ----- def ----- Fatigue -5% HP.reg +1.70 ---------- misc Mana/s.crit +1.00 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex +9 Mag +4 Wil ----- def ----- Resists +9% lightning ---------- misc Light +2 Masteries +0.26 Technique/Shield offense Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +6 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +15% acid Apr +3 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +4% physical Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Wil +7 Mag ----- def ----- Resists +6% blight +15% acid Heal/summ +20 Disease- +10% Confus- +25% Stun/Frz- +15% Teleport- +10% ---------- misc Telepathy Dragon Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Dmg.mod +9% darkness Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Heal.mod +22% Cut- +70% ---------- misc Equi/ret +0.28 Psi/ret +0.20 Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 292 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +24% acid +15% nature Phys.save +30 (+6 eff.) Poison- +20% Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Wil +9 Lck dps ---------- Mind.crit +6% Crit.mult +16.00% Dmg.mod +9% mind Res.pen +15% lightning Acc +21 (+4 eff.) Apr +14 ----- def ----- Defense +17 (+4 eff.) Unseen.red 18% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% lightning Melee Ret 4 lightning 16 temporal ----- def ----- Resists +3% lightning +3% temporal Mind.save +6 (+1 eff.) Confus- +22% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +9 (+2 eff.) Melee Ret 20 blight 8 temporal 20 nature ----- def ----- Resists +6% blight +9% temporal +15% nature Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +8 Resists +6% mind +6% temporal Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Rings can have magical properties. |
![]() wizard's steel ring 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) ---------- misc Vim/turn +0.00 Vim/melee +0.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% nature +25% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature Max.HP +35.00 Disarm- +35% Pinning- +35% Knockbk- +31% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% acid +6% temporal +9% mind +6% darkness Max.HP +25.00 Disarm- +24% Pinning- +37% Knockbk- +31% ---------- misc Vim/melee +0.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +7 Wil +11 Cun dps ---------- Spell.pwr +11 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +6% mind On Hit (Melee): * 10% chance to disease ----- def ----- Armour +2 Resists +6% blight Phys.save +13 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +16 (+4 eff.) ---------- misc Stam/turn +0.80 Psi/ret +0.04 Vim/melee +0.00 Max.hate +2.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% mind Max.HP +37.00 Disarm- +27% Pinning- +28% Knockbk- +25% ---------- misc Vim/turn +0.00 Vim/ret +0.00 Vim/melee +0.00 Light +2 Infravis +3 See.Invis +9 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% ---------- misc Vim/melee +0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +12 Wil dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +17% cold +12% temporal +6% fire ----- def ----- Resists +3% fire +34% cold Mind.save +12 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Con dps ---------- Mov.spd +23% Dmg.mod +17% blight Acc +12 (+2 eff.) Melee Ret 8 blight ----- def ----- Defense +12 (+3 eff.) Resists +17% blight +3% cold +9% darkness +9% fire Phys.save +16 (+3 eff.) Spell.save +3 (+1 eff.) Silence- +5% Knockbk- +5% ---------- misc Vim/melee +0.00 Blinding Speed: Puts all charms on 24 cooldown Level 6.8 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 56% for 5 turns. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +11 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +21% acid Res.pen +5% acid +15% arcane Melee Ret 4 acid ----- def ----- Resists +5% arcane Mind.save +15 (+3 eff.) Confus- +25% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 98.75 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 20 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +4 Con dps ---------- Dmg.mod +12% lightning Melee Ret 8 acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +20 Resists +12% lightning ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Cun +3 Con dps ---------- Melee+ 20 bleed Ranged+ 13 bleed Dmg.mod +9% lightning Res.pen +10% mind Acc +12 (+2 eff.) Apr +13 Melee Ret 8 mind On Hit (Melee): * 30% chance to daze at end of turn * 17% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Defense +14 (+4 eff.) Spell.save +16 (+5 eff.) ---------- misc Vim/turn +0.00 Vim/melee +0.00 Hate/m.crit +2.00 Max.stam +22.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc Mana/turn +0.28 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 73.0 - 109.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +2 Cun dps ---------- Phys.crit +36.0% Dmg.mod +12% mind ----- def ----- Heal/summ +20 ---------- misc Equi/ret +0.04 Telepathy Demon/Minor Demon/Major Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Rare] Master Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +20 mind While equipped: dps ---------- Dmg.mod +21% physical +12% darkness +9% mind Res.pen +15% temporal +17% physical +15% darkness +15% arcane Apr +19 On Hit (Melee): * 39% chance to inflict 15% damage reduction * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Nature/Psionic Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 temporal +21 darkness +23 nature Against +23% Living Massive two-handed battleaxes. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 67.5 - 101.3 Lightning Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 lightning +20 darkness On Crit.r2 +8 lightning On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +25% lightning +5% darkness On Hit (Melee): * 30% chance to daze at end of turn Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 67.5 - 101.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +83 insidious poison On Crit.r2 +31 ice +12 light On Hit: * Slows global speed by 40% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +6% nature Res.pen +21% cold Melee Ret 4 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +20 Resists +3% nature Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 63.5 - 95.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 acid +21 mind On Hit: * 35% chance to cause random gloom While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +21% blight +6% acid Res.pen +25% acid Melee Ret 16 blight ----- def ----- Resists +12% blight Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Nature Power 64.5 - 103.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 nature +20 temporal While equipped: dps ---------- Melee Ret 12 mind ----- def ----- Resists +6% lightning +9% fire +6% mind +15% temporal Spell.save +30 (+8 eff.) Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Arcane/Nature Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 acid On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +21% nature ----- def ----- Resists +14% all Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 82.5 - 132.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +28 fire Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Nature Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 darkness On Hit.r1 +8 darkness On Crit.r2 +27 ice +8 lightning On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +21% darkness +12% lightning Res.pen +13% cold ----- def ----- Armour +21 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Master Power 65.0 - 104.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +10 Con dps ---------- Phys.pwr +21 (+3 eff.) Dmg.mod +12% darkness Res.pen +20% physical +20% darkness +10% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12% darkness Disarm- +42% ---------- misc Light +3 Massive two-handed swords. |
![]() 3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+5 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 36 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 195.40. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +12 nature On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+1 eff.) Dmg.mod +9% nature +21% temporal On Hit (Melee): * Slows global speed by 30% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 51.0 - 71.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 mind While equipped: ----- def ----- Resists +12% darkness +18% cold Spell.save +3 (+1 eff.) Blind- +20% Teleport- +10% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +10% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() 3.0 T5 longsword 1H weapon [Ego] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 acid +20 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 16 temporal ----- def ----- Resists +20% temporal Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego] Arcane/Psionic Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +17 Crit +3.0% Atk.spd 100% Phasing +51% Melee+ +13 darkness Against +20% Living Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Psionic Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 temporal On Crit.r2 +12 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 40% chance to corrode armour by 30% * 20% chance to torment the target While equipped: dps ---------- Res.pen +14% mind +45% darkness On Hit (Melee): * 40% chance to corrode armour by 30% * 10% chance to gain 10% of a turn (3/turn limit) * 40% chance to inflict 15% damage reduction ----- def ----- Resists +12% acid +12% temporal One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +8 mind On Hit: * 14% chance to inflict 15% damage reduction * 27% chance to cause random gloom * 20% chance to curse the target While equipped: Stats +4 Dex +4 Wil +6 Cun +2 Con dps ---------- Mind.crit +4% Acc +12 (+2 eff.) ----- def ----- Mind.save +3 (+0 eff.) Heal/summ +40 ---------- misc Max.hate +8.00 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +30 cold One-handed war axes. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 39.5 - 51.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +12% physical Res.pen +13% acid +12% physical +12% fire +12% cold +14% lightning Apr +10 Sharp, short and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+6 eff.) Dmg.mod +5% nature On Melee Ret: * Slows global speed by 10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +17 cold Uses 2.0 Steam While equipped: Stats +7 Str dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +22% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T5 shot ammo [Ego+] Arcane/Master Power 68.0 - 81.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +20 blight +20 darkness On Hit: * 20% chance to curse the target Shots are used with slings to pummel your foes to death. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +199 Melee+ +20 nature +8 mind On Hit.r1 +12 fire On Crit.r2 +12 fire +40 light +39 darkness While equipped: dps ---------- Dmg.mod +3% darkness +12% fire Melee Ret 20 nature ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +22% cold +15% darkness +3% mind +18% blight +30% fire +20% nature +15% light Max.HP +81.00 ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +208 Melee+ +19 lightning On Crit.r2 +39 light +30 darkness On Hit: * 40% chance to daze at end of turn While equipped: Stats +4 Dex +3 Wil dps ---------- On Melee Ret: * 17% chance to daze at end of turn ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +8% Resists +42% lightning +12% light +10% darkness Crit.dmg- 15.00% ---------- misc Telepathy Dragon Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 76.5 - 91.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +289 Melee+ +12 darkness On Hit.r1 +18 fire On Crit: * smash the target with your shield crippling them While equipped: Stats +6 Con dps ---------- Phys.crit +5.0% Phys.pwr +8 (+1 eff.) Mind.pwr +2 (+1 eff.) Melee+ 8 fire Res.pen +15% darkness Melee Ret 12 temporal 4 mind 16 fire ----- def ----- Armour +8 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Phys.save +15 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Rare] Nature When used to Attack: Power 66.0 - 79.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +199 On Hit: * 27% chance to corrode armour by 30% While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Phys.pwr +8 (+1 eff.) Melee+ 7 acid Acc +4 (+1 eff.) Melee Ret 19 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +0% blight Dmg.red +0 blight Phys.save +15 (+3 eff.) Heal.mod +15% ---------- misc Max.stam +10.00 Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Rare] Master When used to Attack: Power 69.5 - 83.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +298 On Hit.r1 +16 lightning While equipped: Stats +7 Con ----- def ----- Armour +28 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +9% blight +2% physical +6% lightning Phys.save +15 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% Resists +4% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +304 On Hit: * 40% chance to inflict 15% damage reduction * 27% chance to daze at end of turn While equipped: dps ---------- Melee+ 10 lightning Dmg.mod +9% arcane Res.pen +10% arcane Melee Ret 16 lightning ----- def ----- Armour +14 Defense +25 (+6 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +0% blight +0% physical +5% arcane Dmg.red +0 blight +0 physical Proj.evade +10% ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego+] Arcane/Master When used to Attack: Power 64.5 - 77.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +325 While equipped: Stats +7 Con ----- def ----- Armour +14 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% light +20% darkness Phys.save +13 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Rare] Arcane When used to Attack: Power 70.5 - 84.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +195 Melee+ +24 light On Hit.r1 +4 temporal While equipped: Stats +3 Mag +6 Con dps ---------- Res.pen +10% light +20% temporal Melee Ret 12 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 24% chance to blind ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +0% blight +0% physical +16% light Dmg.red +0 blight +0 physical ---------- misc Light +2 Talents +5 Block Handheld deflection devices. |
![]() 2.0 T5 cloth armor [Ego+] Nature/Master While equipped: Stats +8 Str +8 Mag +6 Wil dps ---------- Dmg.mod +18% lightning +15% physical +20% cold ----- def ----- Armour +5 Defense +10 (+3 eff.) Resists +15% lightning +14% cold Phys.save +20 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +20% nature +15% physical ----- def ----- Defense +5 (+1 eff.) Resists +15% physical Poison- +39% Disease- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +13% light +19% darkness A suit of armour made of leather. |
![]() 17.0 T3 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Str +0 Mag +3 Con dps ---------- Melee Ret 12 physical ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +24% Resists +14% acid +14% physical +13% cold +16% lightning +16% fire Crit.dmg- 15.00% Mind.save +18 (+4 eff.) Max.HP +0.00 Disarm- +25% Stun/Frz- +23% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+5 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+8 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() 17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() 17.0 T4 massive armor [Rare] Master While equipped: Stats +5 Cun +3 Wil dps ---------- Crit.mult +10.00% Apr +3 ----- def ----- Armour +21 Defense +7 (+2 eff.) Fatigue +26% Resists +7% physical Phys.save +53 (+11 eff.) Max.HP +40.00 Heal.mod +25% ---------- misc Max.hate +4.00 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 384.78 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 15 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 17.0 T5 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +2 Mag +7 Wil +7 Cun dps ---------- Dmg.mod +3% light +15% blight ----- def ----- Armour +23 Defense +9 (+2 eff.) Fatigue +26% Resists +12% acid +11% physical +24% temporal +10% fire +10% lightning +10% cold Mind.save +21 (+5 eff.) ---------- misc See.Invis +18 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Max.HP +99.00 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +25 Defense +9 (+2 eff.) Fatigue +18% Resists +19% light +20% darkness Phys.save +14 (+3 eff.) A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego+] Nature While equipped: Stats +6 Str +5 Con ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +15% acid +12% physical +15% fire +15% lightning +12% cold Disarm- +32% Stun/Frz- +40% Knockbk- +37% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% nature +12% light Res.pen +20% nature ----- def ----- Resists +9% nature Mind.save +10 (+2 eff.) Max.HP +63.00 ---------- misc Light +2 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% mind Res.pen +5% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% lightning Mind.save +7 (+1 eff.) Anom.red +13 Max.HP +98.00 HP.reg +0.60 Heal.mod +15% ---------- misc Max.mana +35.00 Max.stam +38.00 Max.hate +13.00 Max.psi +28.00 Max.vim +29.00 Max.P.En +26.00 Max.N.En +24.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Armour +8 Resists +3% mind +6% temporal Mind.save +3 (+0 eff.) Max.HP +32.00 Disarm- +5% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 15 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Mind.crit +6% Spell.pwr +12 (+3 eff.) Dmg.mod +12% blight Res.pen +34% arcane +34% temporal ----- def ----- Armour +14 Spell.save +30 (+8 eff.) ---------- misc Mana/s.crit +5.00 Create a temporary shield that absorbs 347 damage Puts all charms on 18 cooldown A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +4 Wil dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +12 (+3 eff.) Resists +9% darkness Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+1 eff.) ---------- misc Max.mana +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Dmg.mod +6% temporal Res.pen +20% temporal Melee Ret 8 temporal On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +6% temporal Spell.save -17 (-5 eff.) ---------- misc Stam/turn +0.70 Mana/turn -0.31 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Con ----- def ----- Defense +2 (+0 eff.) Resists +6% acid +4% physical +16% blight +0% lightning +15% nature +9% mind HP.reg +2.10 Heal.mod +16% Stun/Frz- +25% ---------- misc See.Invis +9 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +11 Dex +5 Wil +10 Cun +3 Con dps ---------- Mind.crit +8% Dmg.mod +6% physical Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +6 Con dps ---------- Crit.mult +25.00% Spell.pwr +10 (+3 eff.) Dmg.mod +6% acid +21% blight ----- def ----- Defense +3 (+1 eff.) Resists +12% acid Phys.save +14 (+3 eff.) Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +12% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +9 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Phys.save +12 (+3 eff.) Rush: Puts all charms on 15 cooldown Level 1.7 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Dayviper the pair of dwarven-steel boots (4 def, 4 armour) 3.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Cun +4 Con dps ---------- Dmg.mod +6% light On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +4 Defense +4 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% Resists +3% light Phys.save +22 (+5 eff.) Mind.save +25 (+6 eff.) ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Rare] Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% blight Res.pen +7% physical Melee Ret 8 blight 8 fire On Hit (Melee): * 20% chance to disease ----- def ----- Armour +5 Fatigue +4% Resists +18% blight +12% fire Blindside: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 41 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +4% Resists +15% lightning +15% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +48% Confus- +34% Stun/Frz- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego+] Master While equipped: Stats +6 Cun +6 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+5 eff.) Mind.save +22 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +8% Spell.pwr +14 (+4 eff.) Melee+ 9 arcane ----- def ----- Armour +2 Resists +4% arcane Heal/summ +40 Disarm- +0% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.43 Max.hate +4.00 Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() hardened leather gloves 'Voruriayath' (0 def, 2 armour) 1.0 T3 hands armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +6% Spell.pwr +13 (+4 eff.) Res.pen +20% blight ----- def ----- Armour +2 Resists +9% blight Spell.save +12 (+4 eff.) Disarm- +0% ---------- misc Mana/turn +0.22 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Master While equipped: Stats +10 Str +4 Dex +5 Cun +5 Con dps ---------- Phys.pwr +11 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +9% mind ----- def ----- Armour +3 Phys.save +38 (+8 eff.) Spell.save +9 (+3 eff.) Mind.save +21 (+5 eff.) Disarm- +50% ---------- misc Max.hate +6.00 Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 5.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Ego] Master/Psionic While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+3 eff.) Acc +9 (+2 eff.) ----- def ----- Armour +3 Phys.save +10 (+2 eff.) Mind.save +9 (+2 eff.) Disarm- +42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 10 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 47.68 to 143.05 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Frost Grab: Level 4.0 Pwr.cost 12 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 97.04 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() 1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical Disarm- +0% ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 56.52 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 Disarm- +0% ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.6 Pwr.cost 15 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.5 T5 hands armor [Ego+] Master While equipped: Stats +5 Str +11 Dex +4 Cun dps ---------- Acc +22 (+4 eff.) ----- def ----- Armour +3 Phys.save +14 (+3 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Ego+] Arcane While equipped: Stats +3 Con ----- def ----- Armour +1 Defense +2 (+0 eff.) Stone Wall: Puts all charms on 48 cooldown Level 1.0 Pwr.cost 48 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 103.79 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+7 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Blind- +100% ---------- misc Light +0 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +7 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +11% temporal +5% arcane +6% darkness Phys.save +50 (+10 eff.) Knockbk- +15% A hat made of leather. Very stylish. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +6 Wil +4 Cun dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +3% temporal Apr +6 Melee Ret 20 lightning ----- def ----- Armour +5 Fatigue +5% Resists +3% temporal +11% fire +11% physical +14% cold Phys.save +8 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +6 Str +5 Dex +3 Mag ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +6% temporal +6% light +6% fire +7% nature +7% acid +5% blight +8% cold +6% darkness Crit.dmg- 15.00% ---------- misc Light +2 Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +19% mind ----- def ----- Defense +3 (+1 eff.) Resists +18% mind Phys.save +15 (+3 eff.) Mind.save +20 (+5 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +12 Dex +4 Cun +1 Con dps ---------- Apr +6 Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue -3% Crit.dmg- 5.00% ---------- misc Stam/ret +1.50 Equi/ret +1.60 A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Dex +3 Wil +0 Cun dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +9 Fatigue +3% Resists +8% blight +13% darkness +6% acid Mind.save +27 (+6 eff.) Disarm- +10% ---------- misc Light +0 Infravis +4 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +9 Wil dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +9% blight Res.pen +15% arcane Acc +0 (+0 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +14% blight +8% physical +8% darkness Phys.save +10 (+2 eff.) Spell.save +20 (+6 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +0 Circle of Sanctity: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
![]() 2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Blind- +100% ---------- misc Light +0 See everything. EVERYTHING. For 5 turns, anyway. Uses 18 power out of 30/30 How do these even work? |
![]() 2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +3.00 Equi/ret +3.00 A cap made of leather. |
![]() 2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +18% light +17% darkness A cap made of leather. |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Wil dps ---------- Res.pen +10% blight +20% darkness On Hit (Melee): * 20% chance to disease * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +15% darkness +12% acid Mind.save +10 (+2 eff.) ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Light +0 Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 3.0 T5 head armor [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +9.00% Dmg.mod +6% darkness +6% physical Acc +2 (+1 eff.) ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +13% lightning +23% cold +9% nature +13% temporal Spell.save +10 (+3 eff.) Max.HP +110.00 Heal.mod +30% ---------- misc Light +0 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Light +0 A Helmet. But with steam power! |
![]() 3.0 T5 head armor [Ego] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +3% acid +6% temporal Crit.dmg- 10.00% Max.HP +40.00 Confus- +40% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Mag +7 Wil +11 Cun +4 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Spell.pwr +16 (+5 eff.) On Hit (Melee): * 35% chance to corrode armour by 30% ----- def ----- Armour +4 Resists +6% light +2% physical Mind.save +15 (+3 eff.) ---------- misc Stam/turn +0.40 Light -4 Infravis +7 See.Stealth +25 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +11 Cun +4 Con dps ---------- Dmg.mod +24% mind Res.pen +5% mind Melee Ret 12 mind ----- def ----- Resists +15% blight +9% darkness HP.reg +4.20 Blind- +50% Confus- +28% ---------- misc Light +0 Infravis +9 See.Stealth +19 See.Invis +25 Track: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 48 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +21% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% acid Blind- +42% Confus- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +10 See.Stealth +16 See.Invis +15 Track: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 48 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 67] amazing fiery salve [power 67]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 320% efficiency and 63% cooldown modifier. Remove 3 magical effects and grants a fiery aura (67% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 67] amazing frost salve [power 67]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 320% efficiency and 63% cooldown modifier. Remove 3 physical effects and grants a frost aura (67% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 268] amazing unstoppable force salve [power 268]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 320% efficiency and 63% cooldown modifier. Increases all saves by 268 and healing factor by half Puts Talent Medical Injector on 11 cooldown Activation is instant. Medical salve. |
amazing water salve [power 67] amazing water salve [power 67]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 320% efficiency and 63% cooldown modifier. Remove 3 mental effects and grants a water aura (67% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 30 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 60 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Melee Ret 8 lightning ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue -5% Phys.save +30 (+6 eff.) Max.HP +40.00 HP.reg +0.40 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +5 ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +6% nature Spell.save +9 (+3 eff.) Disease- +5% Stun/Frz- +10% Teleport- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 3.4 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +78 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +27% light Res.pen +20% lightning Apr +11 On Hit (Melee): * 30% chance to blind ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 3.4 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +78 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 561.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +9% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Phys.save +30 (+6 eff.) Die.at -60.00 life ---------- misc Max.stam +15.00 Talents +2 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 57 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +8 Con dps ---------- Res.pen +25% light Acc +20 (+4 eff.) ----- def ----- Max.HP +40.00 Teleport randomly (rad 28) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +21% lightning Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 51 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% darkness +12% temporal Spell.save +3 (+1 eff.) ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +12% darkness +9% acid ---------- misc Talents +4 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 109 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 5 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Str +5 Dex +2 Con dps ---------- Res.pen +15% acid Melee Ret 8 physical ----- def ----- Resists +6% fire Phys.save +18 (+4 eff.) Die.at -80.00 life Harden the skin for 7 turns increasing armour by 63 and armour hardiness by 60% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Ego] Nature Remove up to 4 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +3% temporal Melee Ret 4 temporal On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +9% lightning Reveal the area around you, dispelling darkness (radius 9, power 63 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Str +9 Mag +4 Cun ----- def ----- Resists +12% temporal Crit.dmg- 15.00% ---------- misc Infravis +3 Wards +3 lightning +4 temporal +3 blight +3 fire +3 cold Talents +1 Ward Creates a wall of flames lasting 4 turns (dealing 229 fire damage overall) Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +3% Dmg.mod +9% acid Melee Ret 8 blight ---------- misc Max.vim +20.00 Wards +3 lightning +3 temporal +5 blight +4 fire +1 cold Talents +1 Ward +9 Void Blast Fire a bolt of a random element with (base) damage 226 to 451 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 190.26 temporal and 253.68 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By AKAONI the Ogre Demonologist level 39
15th Haze 123rd year of Ascendancy at 05:34 see stats
By AKAONI the Ogre Demonologist level 50
11st Dusk 124th year of Ascendancy at 20:18 see stats
By AKAONI the Ogre Demonologist level 38
13rd Haze 123rd year of Ascendancy at 11:09 see stats
By AKAONI the Ogre Demonologist level 47
13rd Pyre 124th year of Ascendancy at 15:04 see stats
By AKAONI the Ogre Demonologist level 45
7th Pyre 124th year of Ascendancy at 14:06 see stats
By AKAONI the Ogre Demonologist level 31
16th Dusk 123rd year of Ascendancy at 01:20 see stats
By AKAONI the Ogre Demonologist level 50
4th Dusk 124th year of Ascendancy at 01:39 see stats
By AKAONI the Ogre Demonologist level 43
33rd Regrowth 124th year of Ascendancy at 01:04 see stats
By AKAONI the Ogre Demonologist level 30
12nd Dusk 123rd year of Ascendancy at 06:54 see stats
By AKAONI the Ogre Demonologist level 32
44th Dusk 123rd year of Ascendancy at 17:33 see stats
By AKAONI the Ogre Demonologist level 33
48th Dusk 123rd year of Ascendancy at 17:51 see stats
By AKAONI the Ogre Demonologist level 9
29th Dusk 122nd year of Ascendancy at 21:37 see stats
By AKAONI the Ogre Demonologist level 42
28th Regrowth 124th year of Ascendancy at 05:20 see stats
By AKAONI the Ogre Demonologist level 40
38th Haze 123rd year of Ascendancy at 02:01 see stats
By AKAONI the Ogre Demonologist level 32
44th Dusk 123rd year of Ascendancy at 17:10 see stats
By AKAONI the Ogre Demonologist level 25
1st Pyre 123rd year of Ascendancy at 03:05 see stats
By AKAONI the Ogre Demonologist level 50
55th Haze 124th year of Ascendancy at 15:10 see stats
By AKAONI the Ogre Demonologist level 20
21st Regrowth 123rd year of Ascendancy at 12:06 see stats
By AKAONI the Ogre Demonologist level 39
24th Haze 123rd year of Ascendancy at 21:42 see stats
By AKAONI the Ogre Demonologist level 50
48th Haze 124th year of Ascendancy at 17:52 see stats
By AKAONI the Ogre Demonologist level 44
4th Pyre 124th year of Ascendancy at 06:10 see stats
By AKAONI the Ogre Demonologist level 27
21st Pyre 123rd year of Ascendancy at 03:18 see stats
By AKAONI the Ogre Demonologist level 6
79th Pyre 122nd year of Ascendancy at 12:44 see stats
By AKAONI the Ogre Demonologist level 31
17th Dusk 123rd year of Ascendancy at 20:16 see stats
By AKAONI the Ogre Demonologist level 46
8th Pyre 124th year of Ascendancy at 02:29 see stats
By AKAONI the Ogre Demonologist level 10
42nd Dusk 122nd year of Ascendancy at 17:24 see stats
By AKAONI the Ogre Demonologist level 20
8th Regrowth 123rd year of Ascendancy at 16:01 see stats
By AKAONI the Ogre Demonologist level 30
9th Dusk 123rd year of Ascendancy at 22:24 see stats
By AKAONI the Ogre Demonologist level 40
37th Haze 123rd year of Ascendancy at 21:24 see stats
By AKAONI the Ogre Demonologist level 50
7th Mirth 124th year of Ascendancy at 12:59 see stats
By AKAONI the Ogre Demonologist level 40
7th Decay 123rd year of Ascendancy at 17:28 see stats
By AKAONI the Ogre Demonologist level 23
32nd Regrowth 123rd year of Ascendancy at 00:04 see stats
By AKAONI the Ogre Demonologist level 50
28th Haze 124th year of Ascendancy at 13:31 see stats
By AKAONI the Ogre Demonologist level 50
74th Dusk 124th year of Ascendancy at 15:06 see stats
By AKAONI the Ogre Demonologist level 50
65th Dusk 124th year of Ascendancy at 12:27 see stats
By AKAONI the Ogre Demonologist level 16
45th Haze 122nd year of Ascendancy at 17:26 see stats
By AKAONI the Ogre Demonologist level 34
77th Dusk 123rd year of Ascendancy at 14:31 see stats
By AKAONI the Ogre Demonologist level 30
11st Dusk 123rd year of Ascendancy at 11:20 see stats
By AKAONI the Ogre Demonologist level 42
28th Regrowth 124th year of Ascendancy at 09:56 see stats
By AKAONI the Ogre Demonologist level 50
55th Haze 124th year of Ascendancy at 15:08 see stats
By AKAONI the Ogre Demonologist level 8
3rd Summertide 122nd year of Ascendancy at 10:21 see stats
By AKAONI the Ogre Demonologist level 50
28th Haze 124th year of Ascendancy at 23:43 see stats
By AKAONI the Ogre Demonologist level 45
7th Pyre 124th year of Ascendancy at 17:05 see stats
By AKAONI the Ogre Demonologist level 9
36th Dusk 122nd year of Ascendancy at 16:19 see stats
By AKAONI the Ogre Demonologist level 48
34th Pyre 124th year of Ascendancy at 16:20 see stats
By AKAONI the Ogre Demonologist level 19
7th Regrowth 123rd year of Ascendancy at 13:45 see stats
By AKAONI the Ogre Demonologist level 23
32nd Regrowth 123rd year of Ascendancy at 00:04 see stats
By AKAONI the Ogre Demonologist level 16
45th Haze 122nd year of Ascendancy at 08:57 see stats
By AKAONI the Ogre Demonologist level 37
12nd Haze 123rd year of Ascendancy at 00:39 see stats
Log
AKAONI picks up (6.): acidic voratun longsword of paradox (42.5-59.5 power, 6 apr).
Ran for 16 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
AKAONI picks up ( .): prismatic drakeskin leather armour of Toknor (5 def, 8 armour).
AKAONI picks up (Z.): acidic voratun greatsword of nature (60.5-96.8 power, 4 apr).
Ran for 15 turns (stop reason: interesting terrain).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
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AKAONI wears (replacing Frost Lord's Chain): 6th.
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AKAONI deactivates Chant of Fortitude.
AKAONI deactivates Overkill.
AKAONI deactivates Blood Vengeance.
AKAONI deactivates Premonition.
AKAONI deactivates Shattered Mind.
AKAONI deactivates Precise Strikes.
AKAONI deactivates Bleak Outcome.
AKAONI deactivates Willful Tormenter.
AKAONI deactivates Flame of Urh'Rok.
AKAONI deactivates Hardened Core.
AKAONI deactivates Yarrrr!!.