











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 10 / 4% |
Size | small |
Lifes / Deaths | Killed by Xerowyn the multi-hued crystal at level 10 on the 1st Dusk 122nd year of Ascendancy at 09:26 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 26 (base 22) |
Constitution | 16 (base 10) |
Magic | 16 (base 10) |
Willpower | 10 (base 10) |
Cunning | 39 (base 34) |
Resources
Life | -63/352 |
Stamina | 100/127 |
Healing Factor | 1.2045771506545 |
Regeneration | 0.30114428766362 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 33.80269634765 |
See Invisible | 33.80269634765 |
Offense: Mainhand
Damage | 31 |
Accuracy | 40 |
Crit Chance | 24% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 40 |
Crit Chance | 24% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Acid | +3% |
Cold | +3% |
Nature | +3% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 5 (38.594633868923%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 9 |
Mental Save | 22 |
Defense: Resistances
Acid | + 3%( 70%) |
Blight | + 10%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Light | + 3%( 70%) |
Temporal | + 12%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 6%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Poison Resistance | 22% |
Instadeath Resistance | 100% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Leladudin the Infernolore (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% (-) Phys.pwr +4 (+2 eff.) (-) Apr +3 (-) Melee Ret 6(-) physical ----- def ----- Armour +1 (-) Resists +3%(-) fire Die.at -60.00 life (-) A pair of boots made of leather. |
Light source | ![]() Cleansevein the brass lantern 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3%(-) lightning +9%(-) temporal +3%(-) darkness +6%(-) cold +3%(-) light +3%(-) fire Max.HP +43.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Toxinmark (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) temporal Heal.mod +15% (-) Disease- +10% (-) A cap made of leather. |
On hands | ![]() Blazesage (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +3%(-) acid Acc +6 (+2 eff.) (-) On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Armour +1 (-) Phys.save +5 (+5 eff.) (-) Mind.save +6 (+4 eff.) (-) Disarm- +23% (-) ---------- misc Psi/ret +0.08 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Mayyrith the Wretchbright [power 100] (11 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +10 (+5 eff.) (-) ----- def ----- Resists +6%(-) nature Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() copper ring 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
Around neck | ![]() copper amulet 'Pitchhacker' 0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6%(-) darkness +3%(-) cold Res.pen +10%(-) darkness ----- def ----- Resists +11%(-) blight +10%(-) nature +3%(-) mind Poison- +22% (-) Disease- +20% (-) Amulets make your neck look great! |
In main hand | ![]() iron dagger 'Dimedge' (97% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Nature Power 97% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +5(-) nature On Hit.r1 +12(-) cold On Crit.r2 +4(-) darkness While equipped: Stats +2(-) Mag Sharp, short and deadly. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Dusktyphoon' 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4(-) Mag dps ---------- Melee+ 0(-10) item darkness numbing On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Fatigue -5% (-) Resists +3%(-) darkness ---------- misc Max.enc +21 (-) A belt that goes around your waist. |
In off hand | ![]() acidic iron dagger (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 100% (+2%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-5) nature On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Mag Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() rough leather armour 'Cysttyphoon' (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: Stats +1(-) Dex +2(-) Cun +3(-) Con dps ---------- Dmg.mod +3%(-) nature ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +3%(-) acid Max.HP +20.00 (-) A suit of armour made of leather. |
Inventory
![]() healing infusion of the duelist (heal 92; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the duelist (res 20%; magical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Beloremina the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +0%(-6%) darkness +0%(-3%) cold Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-11%) blight +3% fire +0%(-10%) nature +0%(-3%) mind Spell.save +9 (+9 eff.) Poison- +0% (-22%) Disease- +0% (-20%) Confus- +10% ---------- misc See.Invis +3 Amulets make your neck look great! |
![]() copper amulet of dexterity (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +0%(-6%) darkness +0%(-3%) cold Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-11%) blight +0%(-10%) nature +0%(-3%) mind Poison- +0% (-22%) Disease- +0% (-20%) Amulets make your neck look great! |
![]() copper amulet of magic (+3) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +0%(-6%) darkness +0%(-3%) cold Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-11%) blight +0%(-10%) nature +0%(-3%) mind Poison- +0% (-22%) Disease- +0% (-20%) Amulets make your neck look great! |
![]() arcing iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 103% (+6%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) nature On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +0(-2) Mag Sharp, long, and deadly. |
![]() flaming iron mace (108% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 108% (+10%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-3) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-5) nature On Hit.r1 +0(-12) cold +6 fire On Crit.r2 +0(-4) darkness While equipped: Stats +0(-2) Mag Blunt and deadly. |
![]() iron mace (107% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 107% (+9%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-3) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-5) nature On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness While equipped: Stats +0(-2) Mag Blunt and deadly. |
![]() iron mace 'Polenor' (105% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 105% (+8%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-3) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-5) nature On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +0(-2) Mag +2 Con dps ---------- Phys.crit +6.0% Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 13% ---------- misc Light +3 Blunt and deadly. |
![]() hateful iron waraxe of persecution (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Disrupt/Psionic Power 103% (+6%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-3) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +5 darkness +0(-5) nature Against +6% Living +6% Unnatural On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness While equipped: Stats +0(-2) Mag +1 Wil One-handed war axes. |
![]() Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% (+13%) Range: 1.3x (+0.0x) Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (+20) Crit +0.0% (-4.0%) Atk.spd 100% (-) Phasing +50% Melee+ +0(-5) nature On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness While equipped: Stats +0(-2) Mag dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() iron dagger (102% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 102% (+5%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-5) nature On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness While equipped: Stats +0(-2) Mag Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron dagger 'Hellbraze' (101% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Arcane Power 101% (+3%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +12 fire +0(-5) nature +6 temporal On Hit.r1 +0(-12) cold On Crit.r2 +0(-4) darkness While equipped: Stats +1 Str +0(-2) Mag +1 Con ----- def ----- Resists +5% temporal ---------- misc Hate/m.crit +1.00 Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +0(-1) Dex +0(-2) Cun +0(-3) Con dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +0%(-3%) nature +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-2) Defense +12 (+6 eff.) (+9 (+5 eff.)) Fatigue +0% (-6%) Resists +0%(-3%) acid +15% cold +7% all Max.HP +0.00 (-20.00) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() rough leather belt 'Blackbane' 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun +0(-4) Mag dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 0(-10) item darkness numbing Res.pen +10% darkness ----- def ----- Fatigue +0% (+5%) Resists +6%(+3%) darkness Phys.save +6 (+6 eff.) ---------- misc Max.enc +0 (-21) Infravis +1 See.Invis +3 A belt that goes around your waist. |
![]() pair of iron boots 'Gloomjam' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +5% Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +6% fire Apr +0 (-3) Melee Ret 0(-6) physical ----- def ----- Armour +3 (+2) Fatigue +2% Resists +6% lightning +5% temporal +3% darkness +0%(-3%) fire Mind.save +3 (+1 eff.) Die.at +0.00 life (+60.00 life) ---------- misc Equi/ret +0.04 Psi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +5% nature +0%(-3%) acid Res.pen +5% nature Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +2 (+1) Defense +1 (+1 eff.) Phys.save +0 (+0 eff.) (-5 (-5 eff.)) Spell.save +4 (+4 eff.) Mind.save +0 (+0 eff.) (-6 (-4 eff.)) Max.HP +20.00 Disarm- +0% (-23%) ---------- misc Psi/ret +0.00 (-0.08) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() linen wizard hat 'Bleakworth' (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +12% blight +11% light +6% darkness Melee Ret 4 blight ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +16% light +0%(-3%) temporal Heal.mod +0% (-15%) Disease- +0% (-10%) Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
![]() linen wizard hat of blight (+10%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +10% blight ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +10% blight +0%(-3%) temporal Heal.mod +0% (-15%) Disease- +0% (-10%) A pointy cloth hat, very wizardly... |
![]() Haroharahek (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +0(-2) Con +5 Mag dps ---------- Dmg.mod +10% blight +3% arcane Melee Ret 4 mind ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +10% blight +0%(-3%) temporal +3% mind Heal.mod +0% (-15%) Disease- +0% (-10%) ---------- misc Mana/s.crit +1.00 A pointy cloth hat, very wizardly... |
![]() Yarildir the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +0(-2) Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +6% cold +3% darkness +0%(-3%) temporal Spell.save +6 (+6 eff.) Heal.mod +0% (-15%) Disease- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron helm 'Eremalathalach' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Mag +2 Wil +3 Cun +0(-2) Con dps ---------- Mind.pwr +4 (+2 eff.) S.pwr/crit +4 Res.pen +20% arcane Melee Ret 2 temporal ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) temporal Spell.save +3 (+3 eff.) Heal.mod +0% (-15%) Disease- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Resists +0%(-3%) lightning +0%(-9%) temporal +0%(-3%) darkness +0%(-6%) cold +0%(-3%) light +0%(-3%) fire Max.HP +0.00 (-43.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Gloomwasp' 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Resists +0%(-3%) lightning +0%(-9%) temporal +0%(-3%) darkness +0%(-6%) cold +0%(-3%) light +0%(-3%) fire Mind.save +6 (+3 eff.) Max.HP +0.00 (-43.00) Confus- +10% Teleport- +20% ---------- misc Light +3 (-) See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Resists +0%(-3%) lightning +0%(-9%) temporal +0%(-3%) darkness +0%(-6%) cold +0%(-3%) light +0%(-3%) fire Mind.save +6 (+3 eff.) Max.HP +0.00 (-43.00) ---------- misc Light +3 (-) See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Resists +0%(-3%) lightning +0%(-9%) temporal +0%(-3%) darkness +0%(-6%) cold +0%(-3%) light +0%(-3%) fire Max.HP +41.00 (-2.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +0%(-3%) lightning +0%(-9%) temporal +0%(-3%) darkness +6%(+3%) fire +0%(-3%) light +0%(-6%) cold Max.HP +0.00 (-43.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight ----- def ----- Resists +0%(-6%) nature While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 145 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() elm totem of summon tentacle [power 105] (18 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Resists +0%(-6%) nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 225 Base Damage: 110 Armor: 3 All Resist: 7 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By TimTom the Halfling Rogue level 10
1st Dusk 122nd year of Ascendancy at 07:59 see stats
By TimTom the Halfling Rogue level 9
5th Flare 122nd year of Ascendancy at 08:37 see stats
Log
Bane of Confusion from Xerowyn the multi-hued crystal hits TimTom for 11 darkness damage.
Xerowyn the multi-hued crystal casts Elemental Bolt!
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Melee retaliation hits Armoured skeleton warrior for 4 physical damage.
Armoured skeleton warrior hits TimTom for 29 physical damage.
TimTom is freed from the rigor mortis.
TimTom's awareness returns to normal.
Bane of Confusion from Xerowyn the multi-hued crystal hits TimTom for 11 darkness damage.
Xerowyn the multi-hued crystal is fully armored again.
Bane of Confusion from Xerowyn the multi-hued crystal hits TimTom for 11 darkness damage.
Erupting Shadows hits TimTom for 19 darkness damage.
Something hits TimTom for 88 darkness damage.
TimTom uses Infusion: Healing.
TimTom receives 60 healing from Infusion: Healing.
TimTom uses Disengage.
TimTom is confused and fails to use Infusion: Regeneration.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior hits TimTom for 31 physical, 3 light (35 total damage).
Melee retaliation hits Armoured skeleton warrior for 5 physical damage.
Melee retaliation hits Armoured skeleton warrior for 6 physical damage.
Armoured skeleton warrior hits TimTom for 38 physical damage.
Bane of Confusion from Xerowyn the multi-hued crystal hits TimTom for 11 darkness damage.
Xerowyn the multi-hued crystal casts Elemental Bolt!
TimTom deflects the projectile from Xerowyn the multi-hued crystal to the north!
Xerowyn the multi-hued crystal's Elemental Bolt hits TimTom for 81 arcane damage.
TimTom the level 10 halfling rogue was blasted to death by Xerowyn the multi-hued crystal on level 3 of Scintillating Caves.