
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Reaver |
Level / Exp | 42 / 68% |
Size | medium |
Lifes / Deaths | Killed by dreaming giant venus flytrap at level 9 on the 9th Flare 122nd year of Ascendancy at 03:29 / 113Killed by war hound at level 11 on the 30th Dusk 122nd year of Ascendancy at 18:35 Killed by Ivytira the assassin at level 11 on the 30th Dusk 122nd year of Ascendancy at 23:47 Killed by Vorolle the treant at level 11 on the 31st Dusk 122nd year of Ascendancy at 05:16 Killed by skeleton mage at level 12 on the 41st Dusk 122nd year of Ascendancy at 00:46 Killed by rogue at level 14 on the 53rd Dusk 122nd year of Ascendancy at 01:57 Killed by bandit at level 14 on the 53rd Dusk 122nd year of Ascendancy at 02:07 Killed by brecklorn at level 15 on the 21st Haze 122nd year of Ascendancy at 08:08 Killed by greater gwelgoroth at level 15 on the 41st Haze 122nd year of Ascendancy at 23:09 Killed by greater gwelgoroth at level 15 on the 42nd Haze 122nd year of Ascendancy at 02:49 Killed by gigantic gravity worm at level 15 on the 51st Haze 122nd year of Ascendancy at 08:40 Killed by Finnian at level 15 on the 51st Haze 122nd year of Ascendancy at 13:41 Killed by Finnian at level 15 on the 51st Haze 122nd year of Ascendancy at 20:08 Killed by slaver at level 15 on the 71st Haze 122nd year of Ascendancy at 06:50 Killed by slaver at level 15 on the 71st Haze 122nd year of Ascendancy at 08:19 Killed by slaver at level 16 on the 71st Haze 122nd year of Ascendancy at 23:26 Killed by minotaur at level 16 on the 9th Decay 122nd year of Ascendancy at 23:27 Killed by cold drake hatchling at level 16 on the 10th Decay 122nd year of Ascendancy at 06:56 Killed by snow giant boulder thrower at level 16 on the 1st Wintertide 123rd year of Ascendancy at 19:52 Killed by Adatha the snow giant chieftain at level 16 on the 1st Wintertide 123rd year of Ascendancy at 22:23 Killed by snow giant boulder thrower at level 16 on the 2nd Wintertide 123rd year of Ascendancy at 00:02 Killed by Mayille the snow giant chieftain at level 17 on the 1st Allure 123rd year of Ascendancy at 03:07 Killed by Rantha the Worm at level 17 on the 1st Allure 123rd year of Ascendancy at 07:58 Killed by snow giant thunderer at level 17 on the 1st Allure 123rd year of Ascendancy at 13:14 Killed by ultimate gwelgoroth at level 18 on the 8th Allure 123rd year of Ascendancy at 19:22 Killed by Xeryvena the greater gwelgoroth at level 18 on the 9th Allure 123rd year of Ascendancy at 10:50 Killed by Xeryvena the greater gwelgoroth at level 18 on the 9th Allure 123rd year of Ascendancy at 12:32 Killed by snow giant boulder thrower at level 18 on the 9th Allure 123rd year of Ascendancy at 17:18 Killed by Urkis, the High Tempest at level 18 on the 9th Allure 123rd year of Ascendancy at 19:21 Killed by Urkis, the High Tempest at level 18 on the 9th Allure 123rd year of Ascendancy at 20:54 Killed by Urkis, the High Tempest at level 18 on the 9th Allure 123rd year of Ascendancy at 22:17 Killed by Emelivea the snow giant boulder thrower at level 18 on the 10th Allure 123rd year of Ascendancy at 07:04 Killed by thief at level 18 on the 1st Regrowth 123rd year of Ascendancy at 03:48 Killed by ravenous horror at level 19 on the 5th Regrowth 123rd year of Ascendancy at 20:57 Killed by Ivana the blue ooze at level 19 on the 14th Regrowth 123rd year of Ascendancy at 01:04 Killed by gigantic corrosive tunneler at level 19 on the 14th Regrowth 123rd year of Ascendancy at 06:43 Killed by Poridhelle the ancient elven mummy at level 20 on the 19th Regrowth 123rd year of Ascendancy at 20:32 Killed by faeros at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 22:03 Killed by venom drake at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 00:56 Killed by venom wyrm at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 02:33 Killed by Vorubrenne the black bear at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 04:53 Killed by Mayybrebeth the venom drake hatchling at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 06:41 Killed by Mayybrebeth the venom drake hatchling at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 08:30 Killed by Eilinerinn the rattlesnake at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 10:18 Killed by Areranne the king cobra at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 14:47 Killed by Areranne the king cobra at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 16:50 Killed by venom drake at level 20 on the 24th Regrowth 123rd year of Ascendancy at 20:48 Killed by skeleton mage at level 20 on the 24th Regrowth 123rd year of Ascendancy at 22:25 Killed by Gleta the rattlesnake at level 20 on the 25th Regrowth 123rd year of Ascendancy at 16:17 Killed by skeleton archer at level 21 on the 41st Regrowth 123rd year of Ascendancy at 03:46 Killed by Belilera the devourer at level 22 on the 48th Regrowth 123rd year of Ascendancy at 16:31 Killed by nightmare horror at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 10:54 Killed by nightmare horror at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 12:53 Killed by animated mummy wrappings at level 24 on the 1st Pyre 123rd year of Ascendancy at 21:07 Killed by Greater Mummy Lord at level 24 on the 2nd Pyre 123rd year of Ascendancy at 00:45 Killed by skeleton archer at level 24 on the 3rd Pyre 123rd year of Ascendancy at 07:47 Killed by elven cultist at level 25 on the 64th Pyre 123rd year of Ascendancy at 05:41 Killed by emperor wight at level 27 on the 5th Flare 123rd year of Ascendancy at 06:00 Killed by skeleton mage at level 27 on the 6th Flare 123rd year of Ascendancy at 02:40 Killed by vampire at level 27 on the 7th Flare 123rd year of Ascendancy at 08:02 Killed by skeleton mage at level 28 on the 9th Flare 123rd year of Ascendancy at 20:54 Killed by Dosodu the thalore at level 29 on the 9th Dusk 123rd year of Ascendancy at 06:56 Killed by Glarin the crimson ooze at level 30 on the 52nd Dusk 123rd year of Ascendancy at 12:32 Killed by giant spider at level 30 on the 52nd Dusk 123rd year of Ascendancy at 14:45 Killed by Corrupted Oozemancer at level 30 on the 53rd Dusk 123rd year of Ascendancy at 00:11 Killed by fire drake at level 30 on the 53rd Dusk 123rd year of Ascendancy at 03:08 Killed by Aeryra the poison ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 10:24 Killed by Aeremitta the poison ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 17:21 Killed by Emelabrema the slimy ooze at level 30 on the 53rd Dusk 123rd year of Ascendancy at 19:44 Killed by shadow at level 30 on the 53rd Dusk 123rd year of Ascendancy at 23:48 Killed by Belibreba the poison ooze at level 30 on the 54th Dusk 123rd year of Ascendancy at 04:44 Killed by orc blood mage at level 31 on the 58th Dusk 123rd year of Ascendancy at 18:05 Killed by Polinn the orc elite fighter at level 34 on the 69th Haze 123rd year of Ascendancy at 20:45 Killed by orc archer at level 35 on the 70th Haze 123rd year of Ascendancy at 21:41 Killed by Sthbero the Crusher at level 35 on the 71st Haze 123rd year of Ascendancy at 20:03 Killed by skeleton mage at level 35 on the 7th Decay 123rd year of Ascendancy at 09:57 Killed by Glamira the orc necromancer at level 35 on the 5th Allure 124th year of Ascendancy at 06:55 Killed by skeleton mage at level 35 on the 5th Allure 124th year of Ascendancy at 08:42 Killed by orc blood mage at level 35 on the 5th Allure 124th year of Ascendancy at 10:28 Killed by orc blood mage at level 35 on the 6th Allure 124th year of Ascendancy at 19:52 Killed by Salamima the eternal bone giant at level 35 on the 7th Allure 124th year of Ascendancy at 13:17 Killed by Salamima the eternal bone giant at level 35 on the 7th Allure 124th year of Ascendancy at 15:02 Killed by skeleton master archer at level 35 on the 7th Allure 124th year of Ascendancy at 20:33 Killed by Polorebeth the luminous horror at level 36 on the 4th Regrowth 124th year of Ascendancy at 04:17 Killed by Bethyra the orc summoner at level 36 on the 5th Regrowth 124th year of Ascendancy at 09:59 Killed by greater multi-hued wyrm at level 36 on the 8th Regrowth 124th year of Ascendancy at 06:47 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 11st Regrowth 124th year of Ascendancy at 01:11 Killed by ritch flamespitter at level 37 on the 12nd Regrowth 124th year of Ascendancy at 05:52 Killed by greater multi-hued wyrm at level 37 on the 13rd Regrowth 124th year of Ascendancy at 05:02 Killed by greater multi-hued wyrm at level 37 on the 13rd Regrowth 124th year of Ascendancy at 06:44 Killed by greater multi-hued wyrm at level 37 on the 26th Regrowth 124th year of Ascendancy at 02:38 Killed by Olialto the Witherer at level 37 on the 27th Regrowth 124th year of Ascendancy at 03:29 Killed by orc pyromancer at level 38 on the 52nd Regrowth 124th year of Ascendancy at 12:10 Killed by orc cryomancer at level 38 on the 52nd Regrowth 124th year of Ascendancy at 17:22 Killed by orc pyromancer at level 38 on the 52nd Regrowth 124th year of Ascendancy at 20:32 Killed by overpowered greater multi-hued wyrm at level 38 on the 53rd Regrowth 124th year of Ascendancy at 05:15 Killed by Velawe the orc master assassin at level 38 on the 57th Regrowth 124th year of Ascendancy at 00:07 Killed by orc pyromancer at level 38 on the 60th Regrowth 124th year of Ascendancy at 00:25 Killed by gigantic corrosive tunneler at level 39 on the 13rd Pyre 124th year of Ascendancy at 18:38 Killed by Ce'Nydheba the gigantic sandworm tunneler at level 39 on the 13rd Pyre 124th year of Ascendancy at 20:33 Killed by orc archer at level 40 on the 20th Pyre 124th year of Ascendancy at 21:42 Killed by orc archer at level 40 on the 20th Pyre 124th year of Ascendancy at 23:16 Killed by Zubutta the armoured skeleton warrior at level 41 on the 75th Pyre 124th year of Ascendancy at 14:00 Killed by Tannen at level 41 on the 79th Pyre 124th year of Ascendancy at 18:58 Killed by Tannen at level 41 on the 79th Pyre 124th year of Ascendancy at 20:45 Killed by skeleton mage at level 42 on the 5th Mirth 124th year of Ascendancy at 17:13 Killed by Mayann the ghoul at level 42 on the 5th Mirth 124th year of Ascendancy at 18:47 Killed by eternal bone giant at level 42 on the 5th Mirth 124th year of Ascendancy at 21:04 Killed by Atamathon the Giant Golem at level 42 on the 3rd Dusk 124th year of Ascendancy at 14:00 Killed by Atamathon the Giant Golem at level 42 on the 3rd Dusk 124th year of Ascendancy at 15:29 Killed by Atamathon the Giant Golem at level 42 on the 3rd Dusk 124th year of Ascendancy at 16:57 Killed by Atamathon the Giant Golem at level 42 on the 3rd Dusk 124th year of Ascendancy at 18:18 Killed by Atamathon the Giant Golem at level 42 on the 3rd Dusk 124th year of Ascendancy at 20:11 |
Primary Stats
Strength | 102 (base 36) |
Dexterity | 65 (base 38) |
Constitution | 62 (base 47) |
Magic | 62 (base 48) |
Willpower | 48 (base 47) |
Cunning | 53 (base 23) |
Resources
Life | 1549/1549 |
Mana | 438/438 |
Vim | 208/224 |
Healing Factor | 0.7 |
Regeneration | 0.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 12 |
See Invisible | 9 |
Offense: Mainhand
Damage | 174 |
Accuracy | 69 |
Crit Chance | 25% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 122 |
Accuracy | 69 |
Crit Chance | 17% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40.666666666667 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 37.4 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 63 (100%) |
Defense | 42.438888888889 |
Ranged Defense | 43.772222222222 |
Fatigue | 0 |
Physical Save | 72.022166928484 |
Spell Save | 42.738888888889 |
Mental Save | 61.509666928484 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 26% |
Knockback Resistance | 67% |
Confusion Resistance | 10% |
Stun Resistance | 50% |
Pinning Resistance | 20% |
Poison Resistance | 5% |
Blind Resistance | 22% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 306% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Corruption / Bone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Premonition |
talent | Willful Tormenter |
talent | Ruin |
talent | Overkill |
talent | Absorb Life |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 674. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed bear paw. * You've found the needed vial of fire wyrm saliva. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. Press to compare |
Quiver | Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. Press to compare |
Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Arybretira the hardened leather cap (0 def, 3 armour) Arybretira the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +10 Str / +2 Dex / +1 Cun Changes resistances: +8% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 324.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
On hands | Ivalle the Kindlebreaker (4 def, 3 armour) Ivalle the Kindlebreaker (4 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +13 Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 15 temporal Damage (Ranged): 13 temporal Changes stats: +13 Cun / +9 Dex Changes resistances: +9% temporal / +15% darkness / +6% nature Changes damage: +7% temporal Poison immunity: +5% Knockback immunity: +5% Infravision radius: +3 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
On fingers | wizard's gold ring of tenacity wizard's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Disarm immunity: +26% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. Press to compare |
On fingers | titan's gold ring of misery titan's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +3 Cun / +4 Con Physical save: +8 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Around neck | vitalizing stralite amulet of vision vitalizing stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +12 (+3 eff.) Blindness immunity: +22% Life regen: +1.30 Maximum life: +32.00 Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets can have magical properties. Press to compare |
In main hand | Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. Press to compare |
Around waist | spiritwalker's rough leather belt of burglary spiritwalker's rough leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +2 Mag / +3 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +6 Mana each turn: +0.13 Maximum mana: +22.00 Infravision radius: +3 A belt that goes around your waist. Press to compare |
In off hand | Moldbrand (50-70 power, 5 apr) Moldbrand (50-70 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% nature / +3% blight Mental save: +25 (+6 eff.) Stun/Freeze immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Blunt and deadly. Press to compare |
Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. Press to compare |
Main armor | Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. Press to compare |
Inventory
Elixir of Brawn Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Elixir of the Fox Elixir of the FoxInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
regeneration infusion of the psychic (heal 288 over 5 turns) regeneration infusion of the psychic (heal 288 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the duelist (resist 24%; cure physical) wild infusion of the duelist (resist 24%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 9; power 26; dur 3) phase door rune of the sneak (range 9; power 26; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (276 fire damage) heat beam rune of the warrior (276 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 275.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 216 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. Press to compare |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 53 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
gold amulet 'Growthseam' gold amulet 'Growthseam'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +4 Dex / +2 Wil Changes resistances: +10% light / +16% darkness / +3% mind Changes resistances penetration: +5% nature / +10% mind Changes damage: +3% mind Mental save: +7 (+2 eff.) Blindness immunity: +32% Confusion immunity: +13% Mindpower: +7 (+3 eff.) Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerazilagar AerazilagarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances penetration: +5% mind Stun/Freeze immunity: +21% Life regen: +1.00 Rings can have magical properties. Press to compare |
Korybar KorybarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -7% Changes resistances: +6% mind Grants telepathy: Dragon Maximum encumbrance: +28 Spell save: +10 (+3 eff.) Silence immunity: +5% Disarm immunity: +10% Rings can have magical properties. Press to compare |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Press to compare |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Press to compare |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Press to compare |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+10 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. Press to compare |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. Press to compare |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +12 (+3 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 22 power out of 25/25) : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." Press to compare |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-9 eff.) Mindpower: +9 (+4 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. Press to compare |
Thing 1 (41.5-58.1 power, 6 apr) Thing 1 (41.5-58.1 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 32% chance to cause random gloom Damage (Melee): +25 mind Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Physical crit. chance: +12.0% Defense: +13 (+4 eff.) Damage when hit (Melee): 4 light Changes stats: +7 Cun / +7 Wil Changes resistances: +5% arcane / +10% all Changes resistances penetration: +10% arcane / +10% light / +14% nature Critical mult.: +20.00% Disarm immunity: +50% Sharp, long, and deadly. Press to compare |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+6 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. Press to compare |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns, costing 44 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. Press to compare |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 15 It can be used to activate talent Blood Grasp (costing 11 power out of 12/12) : Effective talent level: 5.0 Power cost: 11 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 201.46 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 71.80 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. Press to compare |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." Press to compare |
Obsidianreek (0 def, 3 armour) Obsidianreek (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +8 Wil / +1 Cun / +3 Con Changes resistances: +8% blight / +8% temporal / +6% darkness / +8% lightning Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Mental save: +15 (+4 eff.) Light radius: +2 A cap made of leather. Press to compare |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." Press to compare |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. Press to compare |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 448.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Achievements
By Finnian the Thalore Reaver level 29
1st Dusk 123rd year of Ascendancy at 22:16 see stats
By Finnian the Thalore Reaver level 39
62nd Regrowth 124th year of Ascendancy at 21:44 see stats
By Finnian the Thalore Reaver level 29
10th Flare 123rd year of Ascendancy at 08:38 see stats
By Finnian the Thalore Reaver level 25
31st Pyre 123rd year of Ascendancy at 05:41 see stats
By Finnian the Thalore Reaver level 33
22nd Haze 123rd year of Ascendancy at 12:54 see stats
By Finnian the Thalore Reaver level 38
53rd Regrowth 124th year of Ascendancy at 03:37 see stats
By Finnian the Thalore Reaver level 42
79th Pyre 124th year of Ascendancy at 23:36 see stats
By Finnian the Thalore Reaver level 33
18th Haze 123rd year of Ascendancy at 15:44 see stats
By Finnian the Thalore Reaver level 18
2nd Allure 123rd year of Ascendancy at 00:57 see stats
By Finnian the Thalore Reaver level 15
9th Haze 122nd year of Ascendancy at 00:48 see stats
By Finnian the Thalore Reaver level 32
78th Dusk 123rd year of Ascendancy at 08:10 see stats
By Finnian the Thalore Reaver level 36
6th Regrowth 124th year of Ascendancy at 05:58 see stats
By Finnian the Thalore Reaver level 18
10th Allure 123rd year of Ascendancy at 13:31 see stats
By Finnian the Thalore Reaver level 15
23rd Haze 122nd year of Ascendancy at 00:18 see stats
By Finnian the Thalore Reaver level 18
9th Allure 123rd year of Ascendancy at 22:15 see stats
By Finnian the Thalore Reaver level 18
2nd Allure 123rd year of Ascendancy at 00:57 see stats
By Finnian the Thalore Reaver level 42
3rd Mirth 124th year of Ascendancy at 07:50 see stats
By Finnian the Thalore Reaver level 19
6th Regrowth 123rd year of Ascendancy at 23:57 see stats
By Finnian the Thalore Reaver level 10
9th Flare 122nd year of Ascendancy at 05:34 see stats
By Finnian the Thalore Reaver level 20
14th Regrowth 123rd year of Ascendancy at 07:51 see stats
By Finnian the Thalore Reaver level 30
25th Dusk 123rd year of Ascendancy at 06:03 see stats
By Finnian the Thalore Reaver level 40
13rd Pyre 124th year of Ascendancy at 22:34 see stats
By Finnian the Thalore Reaver level 29
20th Dusk 123rd year of Ascendancy at 05:45 see stats
By Finnian the Thalore Reaver level 30
53rd Dusk 123rd year of Ascendancy at 01:48 see stats
By Finnian the Thalore Reaver level 38
60th Regrowth 124th year of Ascendancy at 01:52 see stats
By Finnian the Thalore Reaver level 30
54th Dusk 123rd year of Ascendancy at 02:43 see stats
By Finnian the Thalore Reaver level 39
73rd Regrowth 124th year of Ascendancy at 20:20 see stats
By Finnian the Thalore Reaver level 11
13rd Dusk 122nd year of Ascendancy at 18:44 see stats
By Finnian the Thalore Reaver level 25
65th Pyre 123rd year of Ascendancy at 03:55 see stats
By Finnian the Thalore Reaver level 38
38th Regrowth 124th year of Ascendancy at 05:20 see stats
By Finnian the Thalore Reaver level 32
13rd Haze 123rd year of Ascendancy at 18:36 see stats
By Finnian the Thalore Reaver level 30
54th Dusk 123rd year of Ascendancy at 04:11 see stats
By Finnian the Thalore Reaver level 19
7th Regrowth 123rd year of Ascendancy at 00:41 see stats
By Finnian the Thalore Reaver level 18
8th Allure 123rd year of Ascendancy at 19:22 see stats
By Finnian the Thalore Reaver level 5
1st Mirth 122nd year of Ascendancy at 06:31 see stats
By Finnian the Thalore Reaver level 34
70th Haze 123rd year of Ascendancy at 10:06 see stats
By Finnian the Thalore Reaver level 31
60th Dusk 123rd year of Ascendancy at 22:31 see stats
By Finnian the Thalore Reaver level 16
72nd Haze 122nd year of Ascendancy at 13:11 see stats
By Finnian the Thalore Reaver level 12
48th Dusk 122nd year of Ascendancy at 03:00 see stats
By Finnian the Thalore Reaver level 40
24th Pyre 124th year of Ascendancy at 17:54 see stats
By Finnian the Thalore Reaver level 24
2nd Pyre 123rd year of Ascendancy at 18:30 see stats
By Finnian the Thalore Reaver level 15
9th Haze 122nd year of Ascendancy at 00:48 see stats
By Finnian the Thalore Reaver level 28
9th Flare 123rd year of Ascendancy at 22:20 see stats
By Finnian the Thalore Reaver level 25
34th Pyre 123rd year of Ascendancy at 14:08 see stats
Log
Finnian activates Bone Shield.
Finnian activates Premonition.
Finnian activates Willful Tormenter.
Finnian activates Ruin.
Finnian activates Absorb Life.
Finnian activates Overkill.
Finnian activates Elemental Discord.
You are sent back to the material plane!
You gain 10.56 gold from the transmogrification of woollen robe 'Torchpride' (0 def, 0 armour).
You gain 9.53 gold from the transmogrification of cured leather sling 'Prismgasher'.
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Finnian deactivates Premonition.
Finnian deactivates Elemental Discord.
Finnian deactivates Overkill.
Finnian deactivates Absorb Life.
Finnian deactivates Ruin.
Finnian deactivates Willful Tormenter.
Finnian deactivates Bone Shield.