Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Randventurer Class 1.2.3Adds a new character class to the game: The Randventurer! Randventurers are similar to Adventurers, they can get any talent tree - except they don't get to pick which ones! At character creation they are given many semi-random talent trees, selected so that (hopefully) every character is playable and viable. Any talent tree that can be learned in the game has a chance of appearing on your character. To keep characters playable, randventurer does several things: Prevents conflicting weapon styles, Limits the number of stats used, Makes sure any requirements are met, Ensures any resources the character has are usable and many other small things. See the forums for more detail about Randventurers. Most addons will work normally and have the talents chosen as part of the random character creation. The following addons have full support:
Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Chaotic |
| Class | Adventurer |
| Level / Exp | 45 / 53% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 47 (base 12) |
| Dexterity | 62 (base 12) |
| Constitution | 35 (base 12) |
| Magic | 70 (base 51) |
| Willpower | 79.60097204942 (base 60) |
| Cunning | 75 (base 60) |
Resources
| Mana | 472/472 |
| Psi_feedback | 0/150 |
| Life | 836/836 |
| Paradox | 300 |
| Hate | 58/116 |
| Equilibrium | 33 |
| Vim | 276/276 |
| Positive | 0/162 |
| Stamina | 434/434 |
| Psi | 252/252 |
| Healing Factor | 1.1 |
| Regeneration | 0.825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +172.53742945738% |
| Spell | 0% |
| Global | +109% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 11 |
| See Stealth | 18 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 48 |
| Crit Chance | 45% |
| APR | 58 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 48 |
| Crit Chance | 45% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55.333333333333 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.432600232198 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.692481548916 (30%) |
| Defense | 48.282671134172 |
| Ranged Defense | 50.282671134172 |
| Fatigue | 6 |
| Physical Save | 62.995886457963 |
| Spell Save | 65.410971512288 |
| Mental Save | 53.195113405766 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 75% |
| Silence Resistance | 20% |
| Bleed Resistance | 50% |
| Confusion Resistance | 32% |
| Knockback Resistance | 0% |
| Stun Resistance | 72% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Demonic pact | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Deadly Poison |
| talent | Fiery Hands |
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Psiblades |
| talent | Phase Pulse |
| talent | Disintegration |
| talent | Beyond the Flesh |
| talent | Animus Hoarder |
| talent | Thermal Shield |
| talent | Surge |
| talent | Energy Decomposition |
| talent | Kinetic Shield |
| talent | Reality Smearing |
| talent | Augmentation |
| talent | Extension |
| talent | Skate |
| talent | Essence of Speed |
| talent | Kinetic Aura |
| talent | Wild Growth |
| talent | Stalk |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | Durysahell the stralite battleaxe (45-67.5 power, 3 apr) Durysahell the stralite battleaxe (45-67.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +41 lightning When wielded/worn: Accuracy: +16 (+5 eff.) Physical crit. chance: +16.0% Defense: +12 (+4 eff.) Damage when hit (Melee): 8 blight Changes damage: +15% mind Critical mult.: +5.00% Disarm immunity: +55% Mana each turn: +0.04 Mana when firing critical spell: +2.00 Maximum mana: +100.00 Spellpower: +6 (+2 eff.) Massive two-handed battleaxes. Press to compare |
| Quiver | 251 alchemist agate 251 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
| On hands | steady rough leather gloves of strength (+2) (0 def, 1 armour) steady rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Physical save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Perfect Control (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (134 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
| On head | Fulilen the hardened leather cap (0 def, 3 armour) Fulilen the hardened leather cap (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +14 Dex / +3 Cun / +7 Con Changes resistances: +10% blight / +11% cold / +24% darkness / +9% fire Grants telepathy: Dragon Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +19 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Infravision radius: +5 Damage Shield penetration: +10% It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. Press to compare |
| On feet | Eilinugann the pair of rough leather boots (0 def, 6 armour) Eilinugann the pair of rough leather boots (0 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +6 Fatigue: +1% Changes stats: +2 Wil Changes resistances penetration: +6% physical Silence immunity: +20% Confusion immunity: +22% Stun/Freeze immunity: +22% Psi when hit: +0.08 Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +20 A pair of boots made of leather. Press to compare |
| Tool | shadowy elm wand of clairvoyance [power 9] (6 cooldown) shadowy elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | Spiderwell SpiderwellInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +12 Defense: +11 (+4 eff.) Changes stats: +7 Dex / +8 Cun / +4 Con Changes resistances: +32% acid / +30% cold / +9% mind / +6% nature Changes resistances penetration: +5% nature / +5% mind Changes damage: +16% acid / +15% cold / +12% nature / +18% mind Spell save: +16 (+4 eff.) Maximum stamina: +28.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| On fingers | stralite ring 'Sunmoon' stralite ring 'Sunmoon'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +16 Mag / +14 Wil Changes resistances: +2% physical / +34% darkness / +3% temporal Changes resistances penetration: +5% light Changes damage: +17% darkness Reduces incoming crit damage: 5.00% Physical save: +16 (+4 eff.) Spell save: +32 (+8 eff.) Mental save: +18 (+6 eff.) Blindness immunity: +28% Confusion immunity: +10% Knockback immunity: +10% Spellpower: +26 (+8 eff.) Infravision radius: +4 See stealth: +18 See invisible: +18 Rings can have magical properties. Press to compare |
| Around neck | Offaltorrent the copper amulet Offaltorrent the copper amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +4 Dex / +2 Mag / +4 Cun / +4 Con Changes resistances: +15% nature / +3% acid Changes resistances penetration: +5% acid Changes damage: +8% acid / +5% fire / +5% cold / +5% lightning Talent mastery: +0.15 Chronomancy / Spacetime Weaving Life regen: +0.50 Stamina each turn: +0.50 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | Bokalathamnir the thorny mindstar (9-9.9 power, 43 apr, mind damage) Bokalathamnir the thorny mindstar (9-9.9 power, 43 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural mindstar summons a caller. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Base power: 9.0 - 9.9 Uses stats: 72% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +43 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Burst (radius 1) on hit: +8 temporal When wielded/worn: Changes stats: +2 Con Changes resistances: +4% blight Changes damage: +5% nature Physical save: +23 (+6 eff.) Disease immunity: +16% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Only die when reaching: -60.00 life Maximum hate: +16.00 Mindpower: +18 (+5 eff.) Mental crit. chance: +5% Life leech chance: +8% Life leech: +12% Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | Branelar BranelarInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +9 (+3 eff.) Damage when hit (Melee): 4 physical Changes stats: +4 Str / +2 Dex / +5 Con Changes resistances: +6% lightning / +6% temporal Critical mult.: +6.00% Physical save: +12 (+3 eff.) Spell save: +6 (+2 eff.) Size category: +2 A belt that goes around your waist. Press to compare |
| In off hand | Betana (8-8.8 power, 43 apr, mind damage) Betana (8-8.8 power, 43 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This psionic mindstar has an epiphany about dreams. The set is complete. Base power: 8.0 - 8.8 Uses stats: 72% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +43 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Changes stats: +1 Dex / +4 Wil Changes damage: +17% lightning / +15% cold / +15% fire / +10% mind / +7% acid Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Critical mult.: +15.00% Equilibrium when hit: +1.30 Psi when hit: +0.08 Psi when firing a critical mind attack: +3.00 Mindpower: +18 (+5 eff.) Mental crit. chance: +6% See invisible: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Torerazilagas (14 def, 6 armour) Torerazilagas (14 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +14 (+5 eff.) Changes resistances: +5% arcane / +12% cold Changes resistances penetration: +10% physical Critical mult.: +3.00% Physical save: +12 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Artholatharach the cured leather armour (7 def, 4 armour) Artholatharach the cured leather armour (7 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +7 Str / +5 Dex / +1 Mag / +1 Con Changes resistances: +19% lightning / +7% physical / +13% darkness Reduces incoming crit damage: 15.00% Light radius: +1 See invisible: +3 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
Inventory
regeneration infusion of the psychic (heal 349 over 5 turns) regeneration infusion of the psychic (heal 349 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the duelist (resist 16%; cure physical) wild infusion of the duelist (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure magical, physical) wild infusion of the sneak (resist 22%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (370% speed; 4 turns) movement infusion (370% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 370% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 198 for 3 turns) shielding rune of the warrior (absorb 198 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
shielding rune of the wizard (absorb 304 for 4 turns) shielding rune of the wizard (absorb 304 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
Xeralaith the copper amulet Xeralaith the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 4 mind / 8 blight Changes stats: +6 Lck Changes resistances: +11% fire / +13% cold Changes resistances penetration: +5% mind Changes damage: +6% blight / +6% mind Cut immunity: +50% Healing mod.: +11% Reduce all damage from unseen attackers: 11% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 377 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
copper amulet of cunning (+3) copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. Press to compare |
Eilinuldabeth EilinuldabethInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +3% temporal / +24% fire Changes damage: +12% fire Physical save: +3 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +20% Stun/Freeze immunity: +20% Life regen: +0.70 Maximum life: +45.00 Mindpower: +6 (+2 eff.) Healing mod.: +12% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. Press to compare |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. Press to compare |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. Press to compare |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings can have magical properties. Press to compare |
iron battleaxe (17-25.5 power, 1 apr) iron battleaxe (17-25.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
Eremustir (25.5-40.8 power, 2 apr) Eremustir (25.5-40.8 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to daze On weapon crit: * cripple the target Damage (Melee): +40 insidious poison When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Str / +3 Dex / +3 Mag / +5 Wil / +3 Cun / +5 Con Changes resistances penetration: +12% lightning / +20% mind Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Massive two-handed swords. Press to compare |
The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 72 power out of 80/80) : Effective talent level: 1.0 Power cost: 72 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 19.99 cold damage and 14.81 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. Press to compare |
Beagasin the Glimmerpyre (12-16.8 power, 2 apr) Beagasin the Glimmerpyre (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 8% chance to corrode armour When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 light Changes stats: +2 Mag / +2 Wil / +2 Con Changes resistances: +9% light / +3% temporal Changes resistances penetration: +7% acid / +7% physical / +10% light Changes damage: +3% light Disarm immunity: +13% Life regen: +0.70 Spellpower: +6 (+2 eff.) Light radius: +2 Blunt and deadly. Press to compare |
Yvuyanne the Woefury (13-18.2 power, 2 apr) Yvuyanne the Woefury (13-18.2 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +7 darkness Damage against: +7% Living When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 40% chance to daze * 40% chance to inflict damage reduction Changes stats: +2 Con Changes resistances: +3% lightning Changes resistances penetration: +5% physical / +7% mind / +16% darkness Changes damage: +6% darkness Disarm immunity: +15% Blunt and deadly. Press to compare |
Daybraid the steel mace (21-29.4 power, 3 apr) Daybraid the steel mace (21-29.4 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 21.0 - 29.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +18 insidious poison When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 15% chance to blind Changes resistances penetration: +10% light Mindpower: +4 (+1 eff.) Blunt and deadly. Press to compare |
Stormcutter (10.5-14.7 power, 2 apr) Stormcutter (10.5-14.7 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to daze On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +8 cold Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +5% lightning / +15% arcane Changes damage: +7% physical Stamina when hit: +0.80 Maximum vim: +10.00 Spell crit. chance: +6% One-handed war axes. Press to compare |
Velamira the iron dagger (10-13 power, 5 apr) Velamira the iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stat: 72% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +4 Str / +2 Dex / +2 Con Changes resistances penetration: +5% physical Disarm immunity: +10% See invisible: +9 Sharp, short and deadly. Press to compare |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stat: 72% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Press to compare |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 219.20 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Press to compare |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. Press to compare |
creative vined mindstar (5-5.5 power, 18 apr, mind damage) creative vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +7.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
vined mindstar 'Eilinerewen' (5-5.5 power, 18 apr, nature damage) vined mindstar 'Eilinerewen' (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar summons a caller. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% * 51% chance to corrode armour Damage (Melee): +4 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Changes resistances: +9% acid Changes resistances penetration: +10% acid Life regen: +0.70 Maximum life: +17.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +3% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
vined mindstar 'Elumildanor' (4.5-4.95 power, 18 apr, mind damage) vined mindstar 'Elumildanor' (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural mindstar calls for a summoner. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Changes resistances: +6% light / +3% darkness Changes resistances penetration: +4% acid / +5% physical / +8% darkness / +4% fire / +22% mind / +4% cold Changes damage: +13% acid / +7% physical / +9% darkness / +6% fire / +5% mind / +8% cold Mental save: +9 (+3 eff.) Teleport immunity: +5% Equilibrium when hit: +0.90 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Life regen bonus (wilder-summons): +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
quiver of elm arrows (16/16, 14.5-20.3 power, 5 apr) quiver of elm arrows (16/16, 14.5-20.3 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. Press to compare |
arcing quiver of elven-wood arrows (21/21, 44.5-62.3 power, 14 apr) arcing quiver of elven-wood arrows (21/21, 44.5-62.3 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +12 lightning Arrows are used with bows to pierce your foes to death. Press to compare |
Blazeblight the steel shield (6 def, 2 armour, 43.5 block) Blazeblight the steel shield (6 def, 2 armour, 43.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +4 (+1 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 light Changes stats: +1 Dex Changes resistances: +8% light / +20% fire / +6% darkness / +12% mind Talent granted: +2 Block Maximum life: +10.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
Tarrogar the Cobraserpent Tarrogar the CobraserpentPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * Slows global speed by 40% Changes resistances: +6% nature / +6% blight Changes damage: +3% blight Mental save: +6 (+2 eff.) Spellpower: +4 (+1 eff.) It can be used to create a temporary shield that absorbs 197 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. Press to compare |
Zerihek the pair of iron boots (0 def, 8 armour) Zerihek the pair of iron boots (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Cun Changes resistances: +6% mind Spell save: +2 (+0 eff.) Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +2 See invisible: +9 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Damage (Melee): +5 arcane Burst (radius 2) on crit: +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
dwarven-steel gauntlets 'Nabers' (0 def, 2 armour) dwarven-steel gauntlets 'Nabers' (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage (Melee): 9 arcane / 13 darkness Damage when hit (Melee): 4 arcane Changes stats: +7 Mag / +7 Wil / +4 Con Changes resistances: +6% arcane / +10% darkness Changes damage: +6% acid / +6% darkness / +9% arcane Physical save: +27 (+7 eff.) Spell save: +7 (+2 eff.) Mental save: +13 (+4 eff.) Disarm immunity: +59% Life regen: +3.70 Stamina each turn: +0.60 Psi each turn: +0.19 When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 11% chance to inflict damage reduction * 20% chance to corrode armour Damage (Melee): +15 physical / +13 arcane Burst (radius 2) on crit: +8 arcane It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Betamira the Boltbiter (0 def, 1 armour) Betamira the Boltbiter (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 arcane / 12 lightning Changes stats: +3 Con Changes resistances: +3% lightning / +11% light / +12% darkness / +5% arcane Changes damage: +9% arcane A cap made of leather. Press to compare |
miner's rough leather cap of the depths (0 def, 2 armour) miner's rough leather cap of the depths (0 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes resistances: +6% cold Allows you to breathe in: water Infravision radius: +1 A cap made of leather. Press to compare |
rough leather cap 'Belorevena' (0 def, 1 armour) rough leather cap 'Belorevena' (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +6% blight / +6% temporal / +6% darkness Changes resistances penetration: +5% temporal Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 233.18 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. Press to compare |
iron pickaxe 'Areyamina' (dig speed 28 turns) iron pickaxe 'Areyamina' (dig speed 28 turns)Infused by nature 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 acid / 12 temporal Changes stats: +1 Str Changes resistances: +22% nature Changes damage: +18% acid / +9% temporal / +12% nature Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Maximum life: +44.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Fear me not! (Nightmare (Roguelike) difficulty) (Uniques)
Survived the Fearscape!By The Illegitimate Son the Chaotic Adventurer level 17
10th Flare 122nd year of Ascendancy at 00:03 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By The Illegitimate Son the Chaotic Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 04:08 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By The Illegitimate Son the Chaotic Adventurer level 20
15th Dusk 122nd year of Ascendancy at 20:55 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By The Illegitimate Son the Chaotic Adventurer level 30
18th Dusk 122nd year of Ascendancy at 01:48 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By The Illegitimate Son the Chaotic Adventurer level 40
19th Dusk 122nd year of Ascendancy at 20:56 see stats
The Arena (Nightmare (Roguelike) difficulty) (Uniques)
Unlocked Arena mode.By The Illegitimate Son the Chaotic Adventurer level 15
6th Mirth 122nd year of Ascendancy at 23:00 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By The Illegitimate Son the Chaotic Adventurer level 18
10th Flare 122nd year of Ascendancy at 10:34 see stats
Log
Saving game...
Saving done.
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
Ran for 5 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
The Illegitimate Son deactivates Phase Pulse.
The Illegitimate Son deactivates Deadly Poison.
The Illegitimate Son deactivates Kinetic Aura.
The Illegitimate Son deactivates Chant of Fortitude.
The Illegitimate Son deactivates Thermal Shield.
The Illegitimate Son deactivates Fiery Hands.
The Illegitimate Son deactivates Beyond the Flesh.
The Illegitimate Son deactivates Augmentation.
The Illegitimate Son deactivates Animus Hoarder.
The Illegitimate Son deactivates Energy Decomposition.
The Illegitimate Son deactivates Essence of Speed.
The Illegitimate Son deactivates Wild Growth.
The Illegitimate Son deactivates Reality Smearing.
The Illegitimate Son deactivates Extension.
The Illegitimate Son deactivates Psiblades.
The Illegitimate Son deactivates Disintegration.
The Illegitimate Son deactivates Stalk.
The Illegitimate Son deactivates Skate.
The Illegitimate Son deactivates Matter Weaving.
The Illegitimate Son deactivates Surge.
The Illegitimate Son deactivates Kinetic Shield.
