jj the level 1 Halfling Enchanter by esserin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassEnchanter
Level / Exp1 / 81%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic15 (base 15)
Willpower11 (base 11)
Cunning13 (base 10)

Resources

Life106/106
Mana78/78
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy14
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+2%

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save9
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Inanimation1.30
0/5
0/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
2/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Force1.30
2/5
0/5
0/5
0/5
Spell / Staff magic1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: hostile spotted to the west (green jelly)).
Jj casts Lesser Magic Missile.


Talent Force Punch is ready to use.

Jj casts Force Punch.

jj hits Green jelly for 55 physical damage.
jj killed Green jelly!

Resting starts...

Talent Lesser Magic Missile is ready to use.
Talent Force Punch is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

Jj picks up (f.):
verdite.
Jj picks up (e.):
nuummite.
There is an item here:
iron greatsword (15.5-24.8 power, 1 apr)
Ran for 5 turns (stop reason: object seen).


There is an item here:
iron greatsword (15.5-24.8 power, 1 apr)

Jj picks up (d.):
iron greatsword (15.5-24.8 power, 1 apr).

Jj casts Enchant Weapon.

You enchant your iron greatsword (15.5-24.8 power, 1 apr).


Jj wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): iron greatsword (15.5-24.8 power, 1 apr).

Jj deactivates Fiery Hands.