Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.0.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 34 / 2% |
Size | medium |
Lifes / Deaths | Killed by Ivegalrathra the bone giant at level 22 on the 53rd Haze 122nd year of Ascendancy at 08:22 0 / 8Killed by skeleton mage at level 27 on the 36th Regrowth 123rd year of Ascendancy at 22:03 Killed by armoured skeleton warrior at level 27 on the 37th Regrowth 123rd year of Ascendancy at 02:46 Killed by ritch flamespitter at level 28 on the 44th Regrowth 123rd year of Ascendancy at 00:19 Killed by Gadhemira the orc grand master assassin at level 33 on the 70th Pyre 123rd year of Ascendancy at 14:43 Killed by orc blood mage at level 33 on the 75th Pyre 123rd year of Ascendancy at 13:18 Killed by orc cryomancer at level 33 on the 75th Pyre 123rd year of Ascendancy at 14:50 Killed by orc fighter at level 34 on the 3rd Mirth 123rd year of Ascendancy at 14:57 |
Primary Stats
Strength | 55 (base 50) |
Dexterity | 12 (base 12) |
Constitution | 50 (base 39) |
Magic | 62 (base 52) |
Willpower | 16 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | -3/1217 |
Vim | 146/194 |
Healing Factor | 1 |
Regeneration | 2.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 97 |
Accuracy | 44 |
Crit Chance | 35% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 54 |
Accuracy | 44 |
Crit Chance | 34% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52.194031454718 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 22.3 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
All | 0% |
Offense: Damage Penetration
Physical | +7% |
Defense: Base
Armour (hardiness) | 42.2 (100%) |
Defense | 31.183333333333 |
Ranged Defense | 31.183333333333 |
Fatigue | 16 |
Physical Save | 51.138888888889 |
Spell Save | 37.483333333333 |
Mental Save | 32.558333333333 |
Defense: Resistances
Acid | -21%( 70%) |
Physical | + 8%( 70%) |
Lightning | -5%( 70%) |
All | -8%( 70%) |
Defense: Immunities
Disarm Resistance | 37% |
Confusion Resistance | 10% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 274 life. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 9 turns. Also while Heroism is active, you will only die when reaching -696 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.50 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Blood Vengeance |
talent | Ruin |
talent | Overkill |
talent | Willful Tormenter |
talent | Bone Shield |
detrimental effect | The target is poisoned and sick, taking 14.38 nature damage per turn. If the effect runs its full course, the target will turn to stone for 5 turns. Stoning Poison |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target is in a magical frenzy, improving spellpower by 35. Bloodlust |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target takes 31% more damage from necrotic minions. Rigor Mortis |
detrimental effect | The target is on fire, taking 114.19 fire damage per turn. Burning |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by forest troll. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by giant yellow ant. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 217. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * You've found the needed electric eel tail. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed giant spider spinneret. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of iron boots of rushing (0 def, 3 armour) blood-soaked pair of iron boots of rushing (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +3 Armour: +3 Fatigue: +2% Changes stats: +2 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | nightwalker's brass lantern of illusion nightwalker's brass lantern of illusionInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 Defense: +6 Changes stats: +3 Wil Critical mult.: +11.00% Physical save: +11 Spell save: +11 Mental save: +11 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | hardened leather gloves of war-making (0 def, 2 armour) hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Critical mult.: +15.00% Spell crit. chance: +9% Mental crit. chance: +9% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | mule's copper ring of tenacity mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +23.00 Rings can have magical properties. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Around waist | hardened leather belt 'Aeralenor' hardened leather belt 'Aeralenor'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +3% lightning / +3% acid Physical save: +7 Knockback immunity: +10% Mindpower: +4 A belt that goes around your waist. |
In main hand | huntsman's stralite mace of ruin (35-49 power, 5 apr) huntsman's stralite mace of ruin (35-49 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 nature Damage against: +13% Animal When wielded/worn: Armour penetration: +8 Physical crit. chance: +9.0% Critical mult.: +13.00% Blunt and deadly. |
Main armor | Borfast's Cage (10 def, 15 armour) =armor= Borfast's Cage (10 def, 15 armour) =armor=Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
In off hand | warbringer's dwarven-steel mace of evisceration (25-35 power, 4 apr) warbringer's dwarven-steel mace of evisceration (25-35 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +13 Changes stats: +1 Con Changes resistances penetration: +7% physical Disarm immunity: +17% Blunt and deadly. |
Cloak | enveloping cashmere cloak of sorcery (9 def, 0 armour) enveloping cashmere cloak of sorcery (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Changes stats: +3 Wil / +2 Mag Physical save: +7 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (220 lightning damage)lightning rune of the sneak (220 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 73.27 to 219.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
radiant stralite mail armour of the deep (4 def, 9 armour) =water= radiant stralite mail armour of the deep (4 def, 9 armour) =water=Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +16% Changes stats: +2 Wil Damage when the wearer is hit: 5 light Changes resistances: +9% cold / +14% blight / +22% darkness / +8% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 399/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Hakan the Cornac Reaver level 28
47th Regrowth 123rd year of Ascendancy at 12:00 see stats
By Hakan the Cornac Reaver level 20
6th Haze 122nd year of Ascendancy at 03:56 see stats
By Hakan the Cornac Reaver level 28
43rd Regrowth 123rd year of Ascendancy at 19:47 see stats
By Hakan the Cornac Reaver level 33
24th Pyre 123rd year of Ascendancy at 17:09 see stats
By Hakan the Cornac Reaver level 13
17th Dusk 122nd year of Ascendancy at 00:07 see stats
By Hakan the Cornac Reaver level 32
19th Pyre 123rd year of Ascendancy at 14:24 see stats
By Hakan the Cornac Reaver level 21
43rd Haze 122nd year of Ascendancy at 20:40 see stats
By Hakan the Cornac Reaver level 18
1st Haze 122nd year of Ascendancy at 00:09 see stats
By Hakan the Cornac Reaver level 29
60th Regrowth 123rd year of Ascendancy at 12:17 see stats
By Hakan the Cornac Reaver level 28
42nd Regrowth 123rd year of Ascendancy at 21:47 see stats
By Hakan the Cornac Reaver level 20
5th Haze 122nd year of Ascendancy at 23:05 see stats
By Hakan the Cornac Reaver level 10
8th Mirth 122nd year of Ascendancy at 17:51 see stats
By Hakan the Cornac Reaver level 20
5th Haze 122nd year of Ascendancy at 14:22 see stats
By Hakan the Cornac Reaver level 30
60th Regrowth 123rd year of Ascendancy at 12:17 see stats
By Hakan the Cornac Reaver level 14
44th Dusk 122nd year of Ascendancy at 05:46 see stats
By Hakan the Cornac Reaver level 17
60th Dusk 122nd year of Ascendancy at 19:56 see stats
By Hakan the Cornac Reaver level 14
44th Dusk 122nd year of Ascendancy at 05:59 see stats
By Hakan the Cornac Reaver level 32
19th Pyre 123rd year of Ascendancy at 14:16 see stats
By Hakan the Cornac Reaver level 33
19th Pyre 123rd year of Ascendancy at 16:44 see stats
By Hakan the Cornac Reaver level 33
70th Pyre 123rd year of Ascendancy at 14:28 see stats
By Hakan the Cornac Reaver level 6
78th Pyre 122nd year of Ascendancy at 10:23 see stats
By Hakan the Cornac Reaver level 20
6th Haze 122nd year of Ascendancy at 03:56 see stats
By Hakan the Cornac Reaver level 20
9th Haze 122nd year of Ascendancy at 09:30 see stats
By Hakan the Cornac Reaver level 17
73rd Dusk 122nd year of Ascendancy at 23:45 see stats
By Hakan the Cornac Reaver level 30
62nd Regrowth 123rd year of Ascendancy at 01:40 see stats
By Hakan the Cornac Reaver level 22
44th Haze 122nd year of Ascendancy at 16:32 see stats
By Hakan the Cornac Reaver level 33
75th Pyre 123rd year of Ascendancy at 14:50 see stats
By Hakan the Cornac Reaver level 27
37th Regrowth 123rd year of Ascendancy at 06:57 see stats
Log
Forgery of Haze (orc necromancer) hits Hakan for 190 darkness damage.
Orc fighter calms down.
Orc fighter rushes out!
Hakan's spell attains critical power!
Orc necromancer leeches life from Hakan!
Hakan hits Orc fighter for 16 blight damage.
Orc necromancer receives 13 healing from Hakan.
Orc fighter hits Hakan for 19 physical, 1 physical, 2 cold (22 total damage).
Burning from Orc necromancer hits Hakan for 82 fire damage.
Burning Shock from Orc pyromancer hits Orc fighter for 28 fire damage.
Acid Splash from Hakan hits Orc fighter for 30 acid damage.
Stoning Poison from Orc grand master assassin hits Hakan for 12 nature damage.
Hakan casts Epidemic.
Hakan's spell attains critical power!
Orc necromancer shrugs off the effect 'Epidemic'!
Orc fighter resists the mind attack!
Hakan drains life from Orc fighter!
Hakan drains life from Orc fighter!
Hakan hits Orc fighter for 99 blight, 9 nature, 2 mind, 20 blight, 75 blight, 5 mind, 20 blight (231 total damage).
Orc fighter hits Hakan for 8 healing, 4 light, 4 cold, 8 healing, 4 light, 4 cold (16 total damage) [16 healing].
Orc cryomancer casts Rune: Lightning.
Orc pyromancer casts Flame.
Orc cryomancer hits Hakan for 375 lightning damage.
Orc pyromancer's Flame hits Hakan for 101 fire damage.
Orc necromancer uses Orcish Fury.
Orc necromancer enters a state of bloodlust.
Orc necromancer misses Hakan.
Orc fighter is not stunned anymore.
Saving game...