Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 26 / 7% |
Size | big |
Lifes / Deaths | Killed by Ce'Nasewe the minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 20:05 3 / 3Killed by Dorsim's Inner Demon at level 24 on the 65th Haze 122nd year of Ascendancy at 20:17 Killed by Veluda the skeleton magus at level 25 on the 77th Haze 122nd year of Ascendancy at 10:16 |
Primary Stats
Strength | 53 (base 42) |
Dexterity | 9 (base 10) |
Constitution | 12 (base 12) |
Magic | 45 (base 41) |
Willpower | 15 (base 10) |
Cunning | 52 (base 32) |
Resources
Life | 684/746 |
Stamina | 134/200 |
Vim | 163/163 |
Healing Factor | 1.1291526171257 |
Regeneration | 15.094000653049 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 100 |
Accuracy | 44 |
Crit Chance | 39% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Blight | +9% |
Arcane | +3% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
All | +10% |
Defense: Base
Armour (hardiness) | 43.25579532785 (53.292302510663%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 30 |
Mental Save | 27 |
Defense: Resistances
Acid | + 13%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Lightning | + 40%( 70%) |
Light | + 16%( 70%) |
Temporal | + 10%( 70%) |
Fire | + 19%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
talent | Abyssal Shield |
beneficial effect | Increases defense by 10. Mobile Defense |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed giant spider spinneret. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | pair of dwarven-steel boots 'Aerarewe' (0 def, 4 armour) pair of dwarven-steel boots 'Aerarewe' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +6% temporal +12% cold +6% acid Crit.chn- 10.00% Phys.save +15 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dazzlezeal Dazzlezeal1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% arcane ----- def ----- Defense +8 (+2 eff.) Resists +12% light Crit.chn- 10.00% Phys.save +15 (+5 eff.) Spell.save +13 (+7 eff.) Mind.save +12 (+6 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Issuzilahad the hardened leather cap (6 def, 9 armour) Issuzilahad the hardened leather cap (6 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +3% acid +5% arcane +4% all Crit.chn- 15.00% Phys.save +8 (+2 eff.) Silence- +20% A cap made of leather. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
On fingers | rogue's steel ring of perseverance rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
Around waist | Xybreta the rough leather belt Xybreta the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Stealth +6 ---------- misc Max.psi +30.00 A belt that goes around your waist. |
In main hand | Blizzardvault (148% power, 2 apr) Blizzardvault (148% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 148% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +8 arcane +32 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Dmg.mod +6% cold Res.pen +10% all Acc +10 (+3 eff.) Apr +21 Massive two-handed mauls. |
On hands | rough leather gloves 'Unlightblood' (0 def, 1 armour) rough leather gloves 'Unlightblood' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Spell.crit +1% Dmg.mod +9% blight Phasing +30% Melee Ret 4 darkness ----- def ----- Armour +1 Resists +12% lightning HP.reg +2.00 ---------- misc Stam/turn +0.60 Mana/s.crit +2.00 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | troll-hide hardened leather armour of fire resistance (9 def, 6 armour) troll-hide hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +16% fire Max.HP +38.00 HP.reg +6.70 Heal.mod +11% A suit of armour made of leather. |
Cloak | linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Cloudwisp the steel amulet Cloudwisp the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Resists +18% lightning +6% nature Amulets make your neck look great! |
Inventory
regeneration infusion of the duelist (heal 107; 15 cd) regeneration infusion of the duelist (heal 107; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 107 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns) Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 41; cd 14) shatter afflictions rune of the duelist (absorb 41; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
thought-forged pouch of stralite shots of grasping (22/22, 153% power, 5 apr) thought-forged pouch of stralite shots of grasping (22/22, 153% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Nature/Psionic Power 153% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Rld cld 6 Ranged+ +13 mind On Hit: * 16% chance to reduce all saves and defense by 17 * 20% chance to create vines that bind the target to the ground dealing 94 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Coaljeer (0 def, 3 armour) Coaljeer (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +5 Wil +5 Con dps ---------- Dmg.mod +6% darkness +18% cold Acc +8 (+2 eff.) Melee Ret 10 darkness ----- def ----- Armour +3 Crit.chn- 15.00% Phys.save +10 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Dorsim the Ogre Doombringer level 18
27th Haze 122nd year of Ascendancy at 12:03 see stats
By Dorsim the Ogre Doombringer level 16
48th Dusk 122nd year of Ascendancy at 14:47 see stats
By Dorsim the Ogre Doombringer level 19
33rd Haze 122nd year of Ascendancy at 02:58 see stats
By Dorsim the Ogre Doombringer level 21
47th Haze 122nd year of Ascendancy at 07:11 see stats
By Dorsim the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 14:17 see stats
By Dorsim the Ogre Doombringer level 24
62nd Haze 122nd year of Ascendancy at 09:04 see stats
By Dorsim the Ogre Doombringer level 10
7th Mirth 122nd year of Ascendancy at 15:02 see stats
By Dorsim the Ogre Doombringer level 20
33rd Haze 122nd year of Ascendancy at 16:06 see stats
By Dorsim the Ogre Doombringer level 21
36th Haze 122nd year of Ascendancy at 17:27 see stats
By Dorsim the Ogre Doombringer level 1
74th Pyre 122nd year of Ascendancy at 16:55 see stats
By Dorsim the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 11:44 see stats
By Dorsim the Ogre Doombringer level 24
71st Haze 122nd year of Ascendancy at 07:10 see stats
By Dorsim the Ogre Doombringer level 12
3rd Summertide 122nd year of Ascendancy at 10:22 see stats
By Dorsim the Ogre Doombringer level 24
70th Haze 122nd year of Ascendancy at 14:32 see stats
By Dorsim the Ogre Doombringer level 23
52nd Haze 122nd year of Ascendancy at 13:22 see stats
By Dorsim the Ogre Doombringer level 16
23rd Haze 122nd year of Ascendancy at 06:55 see stats
Log
Dorsim's spell attains critical power!
Ogre rune-spinner is stunned by the burning flame!
Dorsim hits Elven blood mage for 219 physical, 8 arcane, 32 cold (259 total damage).
Dorsim killed Elven blood mage!
Burning Shock from Dorsim hits Ogre rune-spinner for (105 absorbed), 45 fire (45 total damage).
Dorsim casts Abduction.
Dorsim performs a melee critical strike against Ogre rune-spinner!
Ogre rune-spinner slows down.
Dorsim's is no longer blazing.
Ogre rune-spinner is disabled.
Ogre rune-spinner begins to fear you.
The shield around ogre rune-spinner crumbles.
Ogre rune-spinner is on fire!
Ogre rune-spinner's is surrounded with an all-consuming flame!
Dorsim performs a melee critical strike against Ogre rune-spinner!
Dorsim's weapon stops glowing.
Dorsim casts Darkfire.
Dorsim's spell attains critical power!
Dorsim hits Ogre rune-spinner for (183 absorbed), 78 physical, (7 absorbed), 3 arcane, (27 absorbed), 12 cold, (1 absorbed), 11 fire, 344 physical, 9 arcane, 39 cold, 17 fire (512 total damage).
Talent Draining Assault is ready to use.
Dorsim's Darkfire hits Ogre rune-spinner for 157 fire, 157 darkness (315 total damage).
Dorsim's Darkfire killed Ogre rune-spinner!
Dorsim deactivates Horrifying Blows.
Dorsim activates Horrifying Blows.
Dorsim deactivates Share the Pain.
Dorsim activates Share the Pain.
Dorsim deactivates Abyssal Shield.
Dorsim activates Abyssal Shield.