











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.3Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Krog |
Class | Adventurer |
Level / Exp | 34 / 2% |
Size | huge |
Lifes / Deaths | Killed by Xeronne the giant acid ant at level 34 on the 35th Haze 122nd year of Ascendancy at 02:01 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 148 (base 60) |
Dexterity | 78 (base 60) |
Constitution | 78 (base 60) |
Magic | 67 (base 60) |
Willpower | 76 (base 60) |
Cunning | 90 (base 60) |
Resources
Hate | 100/100 |
Equilibrium | 49 |
Vim | 269/269 |
Life | -217/1101 |
Stamina | 387/398 |
Psi | 0/470 |
Healing Factor | 1.5125372656297 |
Regeneration | 0.37813431640704 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +75.8% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 89.387192020751 |
See Invisible | 101.38719202074 |
Stealth | 129 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 87 |
Accuracy | 77 |
Crit Chance | 69% |
APR | 96 |
Speed | 1.00 |
Offense: Offhand
Damage | 79 |
Accuracy | 77 |
Crit Chance | 68% |
APR | 88 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35.5 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 119 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Nature | +61% |
Acid | +19% |
Light | +12% |
Darkness | +26% |
Blight | +24% |
Mind | +28% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Acid | +60% |
Blight | +50% |
Arcane | +30% |
Cold | +53% |
All | +25% |
Darkness | +42% |
Light | +40% |
Physical | +45% |
Lightning | +52% |
Mind | +35% |
Nature | +75% |
Defense: Base
Armour (hardiness) | 74.582939316175 (93.292586063405%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 52.96 |
Spell Save | 51.76 |
Mental Save | 52 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 58%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 29%( 70%) |
All | + 15%( 70%) |
Physical | + 24%( 70%) |
Lightning | + 40%( 70%) |
Light | + 20%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 35%( 70%) |
Fire | + 70%( 70%) |
Nature | + 69%( 70%) |
Defense: Immunities
Disarm Resistance | 34% |
Pinning Resistance | 22% |
Knockback Resistance | 75% |
Confusion Resistance | 48% |
Fear Resistance | 48% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Endless hunt | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Fears | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Force of will | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Krog | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Dream Forge | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by nightshade trap. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by electric eel. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 240. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 3.0 T5 battleaxe 1H weapon [Random Unique] Nature Power 57.0 - 85.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature On Crit.r2 +45 acid +63 cold +63 nature +63 lightning While equipped: dps ---------- Mov.spd +66% Res.pen +35% acid +28% cold +35% nature +27% lightning Apr +20 ----- def ----- Defense +15 (+3 eff.) Resists +6% cold +3% temporal +6% darkness +4% physical Heal.mod +10% Stun/Frz- +10% Curse of Madness Massive two-handed battleaxes. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +14 (+2 eff.) Acc +13 (+2 eff.) Apr +12 ----- def ----- Armour +9 Fatigue +5% Resists +12% blight Spell.save +22 (+1 eff.) Mind.save +13 (+4 eff.) Max.HP +64.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +6% light +6% nature Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% light +9% nature Res.pen +15% light Melee Ret 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Armour +4 Fatigue +4% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -2% Max.HP +49.00 ---------- misc Stam/turn +0.20 Curse of Madness Disengage: Puts all charms on 9 cooldown Level 4.5 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Mind.pwr +5 (+1 eff.) Apr +6 ----- def ----- Resists +12% acid +3% nature Disease- +10% Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Dmg.mod +16% acid +9% nature ----- def ----- Armour +8 Resists +32% acid Max.HP +35.00 Disarm- +34% Pinning- +22% Knockbk- +27% Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +8 Wil +13 Cun +4 Con dps ---------- Dmg.mod +21% nature +18% mind On Hit (Melee): * 27% chance to slow global speed by 86% ----- def ----- Resists +20% mind ---------- misc See.Invis +12 Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +8 blight While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 9 lightning 10 physical 15 darkness 9 acid 10 fire 15 mind 8 cold Dmg.mod +15% blight +10% nature +10% mind +9% darkness Res.pen +10% nature +10% mind ----- def ----- Resists +9% lightning +6% physical +10% cold +10% fire +10% nature +7% acid Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +7 Cun dps ---------- Dmg.mod +9% blight Res.pen +5% arcane On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +15 Defense +38 (+8 eff.) Resists +18% blight Phys.save +42 (+1 eff.) Spell.save +18 (+1 eff.) Mind.save +20 (+7 eff.) Stealth +15 ---------- misc Light +3 Curse of Corpses A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.0 - 13.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Mag dps ---------- Spell.crit +6% Mind.crit +4% Mind.pwr +8 (+1 eff.) S.pwr/crit +6 Dmg.mod +17% darkness Res.pen +25% blight +20% physical +17% darkness Acc +34 (+6 eff.) ----- def ----- Resists +17% darkness Crit.dmg- 17.04% Blind- +22% ---------- misc Max.stam +34.07 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Wil +2 Cun dps ---------- Dmg.mod +3% acid +9% fire ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 5.00% Max.HP +33.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Misfortune Devouring Flame: Level 4.5 Pwr.cost 29 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 85.99 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +18% mind Res.pen +10% darkness ----- def ----- Resists +9% lightning +12% light +10% darkness Blind- +23% ---------- misc Hate/m.crit +3.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +30 (+5 eff.) Dmg.mod +18% physical Res.pen +29% acid +29% fire Apr +3 ----- def ----- Resists +21% fire Amulets make your neck look great! |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Corpses This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Blight Uses 150% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+2 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). Curse of Madness A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() 3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 29.5 - 44.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: * Splash the target with acid dealing 102 damage over 5 turns and reducing armor and accuracy by 13 * Wound the target dealing 423 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +14 (+2 eff.) Dmg.mod +3% acid Res.pen +15% acid +15% cold Curse of Misfortune Massive two-handed battleaxes. |
![]() 3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 40% Wil, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+2 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Curse of Madness Tidal Wave: Level 2.5 Pwr.cost 46 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.55 cold damage and 14.55 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 40% Wil, 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Madness This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 40% Wil, 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Misfortune This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 35.0 - 45.5 Physical Uses 40% Wil, 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 61 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +17% lightning Res.pen +25% lightning Curse of Corpses Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.5 - 8.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +16 nature While equipped: Stats +5 Str +3 Dex +2 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 9 lightning Dmg.mod +9% lightning Res.pen +9% lightning ----- def ----- Resists +11% lightning +9% fire +5% arcane +9% blight ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.0 - 9.9 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +3.5% Atk.spd 100% On Hit.r1 +8 physical While equipped: Stats +4 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +4% nature +6% physical Apr +3 ----- def ----- Resists +7% blight Disease- +13% ---------- misc See.Invis +12 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 40% Wil, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+1 eff.) Curse of Madness Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 26.50 to 79.50 lightning damage (based on Magic and Dexterity). Uses 6 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +33% lightning Res.pen +25% lightning Melee Ret 13 fire ----- def ----- Armour +8 Fatigue +8% Resists +24% fire +18% mind +18% light ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +15 (+5 eff.) Max.HP +22.00 HP.reg +3.00 Heal.mod +12% Curse of Nightmares A suit of armour made of metal plates. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +12% cold Res.pen +25% mind +25% acid Melee Ret 4 mind ----- def ----- Max.HP +41.00 Curse of Madness A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +15.0% Mind.crit +9% Crit.mult +13.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +21% lightning +8% temporal +3% cold Phys.save +9 (+0 eff.) Die.at -80.00 life Teleport- +20% Curse of Shrouds A belt that goes around your waist. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% light Res.pen +10% mind +15% light ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +8% cold Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Mag +11 Cun +10 Con dps ---------- Mind.crit +1% ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning +15% temporal +6% acid Phys.save +18 (+0 eff.) Mind.save +25 (+8 eff.) HP.reg +11.00 Heal.mod +20% ---------- misc Infravis +3 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% arcane +6% fire Acc +7 (+1 eff.) Melee Ret 8 arcane ----- def ----- Armour +2 Fatigue +3% Resists +12% cold +12% fire Phys.save +7 (+0 eff.) Mind.save +7 (+2 eff.) Disarm- +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 473.06 fire damage (based on Magic). Uses 29 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Eleal the Krog Adventurer level 25
53rd Dusk 122nd year of Ascendancy at 20:22 see stats
By Eleal the Krog Adventurer level 31
1st Haze 122nd year of Ascendancy at 20:06 see stats
By Eleal the Krog Adventurer level 21
17th Dusk 122nd year of Ascendancy at 16:21 see stats
By Eleal the Krog Adventurer level 25
53rd Dusk 122nd year of Ascendancy at 21:12 see stats
By Eleal the Krog Adventurer level 10
8th Mirth 122nd year of Ascendancy at 09:56 see stats
By Eleal the Krog Adventurer level 20
12nd Dusk 122nd year of Ascendancy at 22:14 see stats
By Eleal the Krog Adventurer level 30
1st Time of Equilibrium 122nd year of Ascendancy at 20:57 see stats
By Eleal the Krog Adventurer level 25
53rd Dusk 122nd year of Ascendancy at 20:22 see stats
By Eleal the Krog Adventurer level 33
22nd Haze 122nd year of Ascendancy at 03:15 see stats
By Eleal the Krog Adventurer level 25
59th Dusk 122nd year of Ascendancy at 00:51 see stats
By Eleal the Krog Adventurer level 29
66th Dusk 122nd year of Ascendancy at 16:41 see stats
By Eleal the Krog Adventurer level 28
66th Dusk 122nd year of Ascendancy at 06:14 see stats
By Eleal the Krog Adventurer level 7
1st Mirth 122nd year of Ascendancy at 00:32 see stats
By Eleal the Krog Adventurer level 25
53rd Dusk 122nd year of Ascendancy at 20:22 see stats
By Eleal the Krog Adventurer level 25
53rd Dusk 122nd year of Ascendancy at 20:22 see stats
By Eleal the Krog Adventurer level 33
34th Haze 122nd year of Ascendancy at 17:26 see stats
By Eleal the Krog Adventurer level 32
21st Haze 122nd year of Ascendancy at 17:25 see stats
By Eleal the Krog Adventurer level 20
13rd Dusk 122nd year of Ascendancy at 03:44 see stats
By Eleal the Krog Adventurer level 12
10th Mirth 122nd year of Ascendancy at 06:38 see stats
Log
Talent Track is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Instill Fear is ready to use.
Talent Blast is ready to use.
Talent Unbreakable Will is ready to use.
Eleal converts some damage to Psi!
Eleal's Beyond the Flesh hits Xeronne the giant acid ant for (44 parried), 242 mind, 502 physical, 22 mind, 48 nature, 7 mind, 12 lightning, 12 mind, 19 darkness, 66 mind, 118 fire, 7 mind, 13 acid, 8 mind, 16 physical, 6 mind, 9 cold, 35 mind (1141 total damage).
Mindrot hits Black bear for 79 mind, 26 mind, 50 darkness (155 total damage).
Mindrot hits Elyyanne the orc summoner for (56 flat reduction), 16 mind, (26 flat reduction), 0 mind, (50 flat reduction), 0 darkness (16 total damage).
Mindrot hits Xeronne the giant acid ant for 67 mind, 26 mind, 43 darkness (136 total damage).
Bleeding from Xeronne the giant acid ant hits Eleal for (179 to psi shield), (53 blocked), 37 to psi, (110 rampage shugs off), 64 physical (101 total damage).
Elyyanne the orc summoner receives 12 healing from Shield of Light.
Xeronne the giant acid ant uses Dual Strike.
Eleal uses Retch.
Eleal VOMITS on the ground!
You feel your rampage slowing down. (-1 duration)
You have deflected 90 incoming damage!
Eleal is recovering from the damage!
Eleal internal structure metallises.
Eleal's Feed is disrupted by her wounds!
Eleal resists the stunning strike!
Xeronne the giant acid ant performs a melee critical strike against Eleal!
Eleal redirects the effect 'Bleeding'!
Elyyanne the orc summoner redirects the effect 'Bleeding'!
Eleal converts some damage to Psi!
Melee retaliation hits Xeronne the giant acid ant for 4 mind, 14 light, 8 mind, 14 light (40 total damage).
Xeronne the giant acid ant hits Eleal for (179 to psi shield), (53 blocked), (90 deflected), 512 physical, (3 to psi shield), (4 antimagic), 0 acid, (179 to psi shield), (53 blocked), (81 flat reduction), 7 to psi, 464 physical (983 total damage).
Eleal the level 34 krog adventurer was cleaved to death by Xeronne the giant acid ant on level 1 of Belazilarin.
Elyyanne the orc summoner is no longer being stalked by Eleal.
Eleal no longer revels in blood quite so much.