grum the level 1 Cornac Sun Paladin by makuzono

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life110/110
Positive0/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save8.75
Spell Save8.4
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.31
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ran for 9 turns (stop reason: didn't move).

There is a Jumpgate to Midnight here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Ran for 2 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: interesting terrain).


Ran for 10 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Jumpgate to Sunwall here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a Jumpgate to Midnight here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.