Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Allow Respec Anywhere 1.2.3Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.4.8Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 9 / 16% |
Size | medium |
Lifes / Deaths | Killed by Emulewyn the wolf at level 9 on the 4th Flare 122nd year of Ascendancy at 21:28 / 1 |
Primary Stats
Strength | 28 (base 19) |
Dexterity | 12 (base 12) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 33 (base 33) |
Cunning | 16 (base 12) |
Resources
Life | -26/120 |
Psi | 57/178 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -90% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 18.815289237657 |
See Invisible | 18.815289237657 |
Offense: Mainhand
Damage | 31 |
Accuracy | 23 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 34 |
Crit Chance | 4% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 8 |
Ranged Defense | 12 |
Fatigue | 14 |
Physical Save | 13 |
Spell Save | 15 |
Mental Save | 17 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Mindpower (raw) increased by 15. Sadist |
detrimental effect | Dominatrix has heard the hateful whisper. Hateful Whisper |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | [vs. insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour) (On feet)] insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour)insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Defense: +3 (+3 eff.) (-) Ranged Defense: +4 (+4 eff.) (-) Fatigue: +3% (-) Changes resistances: +7%(-) cold / +7%(-) fire A pair of boots made of leather. |
Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. bladed hardened leather cap (0 def, 3 armour) (On head)] bladed hardened leather cap (0 def, 3 armour)bladed hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Damage when hit (Melee): 7(-) physical Changes stats: +3(-) Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 22.8 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | [vs. Salora [power 2] (10 cooldown) (Tool)] Salora [power 2] (10 cooldown)Salora [power 2] (10 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +4(-) Cun Talents cooldown: Lay Web (-1(-) turn) Talents granted: +3.00(-) Lay Web Critical mult.: +3.00% (-) Life regen: +0.20 (-) It can be used to remove up to 2 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
On hands | [vs. storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)] storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) (-) Armour: +2 (-) Damage (Melee): 7(-) lightning Changes stats: +3(-) Str Changes resistances: +7%(-) lightning Changes damage: +5%(-) lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | [vs. Gybeth the Blindmortal (Around waist)] Gybeth the BlindmortalGybeth the Blindmortal Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) light Changes resistances: +8%(-) light / +6%(-) darkness Changes damage: +9%(-) mind / +15%(-) light A belt that goes around your waist. |
In main hand | [vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 2)] iron longsword 'Squalorripper' (104% power, 2 apr)iron longsword 'Squalorripper' (104% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon crit: * splashes the target with acid Damage (Melee): +6(-) acid / +12(-) nature Burst (radius 1) on hit: +16(-) nature Burst (radius 2) on crit: +8(-) fire When wielded/worn: Damage when hit (Melee): 4(-) nature / 12(-) fire Changes resistances: +6%(-) fire Sharp, long, and deadly. Tap to cycle through comparison choices |
Main armor | [vs. spiked hardened leather armour of cold resistance (3 def, 6 armour) (Main armor)] spiked hardened leather armour of cold resistance (3 def, 6 armour)spiked hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+3 eff.) (-) Fatigue: +8% (-) Damage when hit (Melee): 10(-) physical Changes resistances: +18%(-) cold A suit of armour made of leather. |
In off hand | [vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 4)] mossy mindstar (72% power, 12 apr, nature damage)mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-32%) Range: 1.1x (-0.3x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-6) acid / +0(-12) nature Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes resistances: +0%(-6%) fire Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | [vs. thick cashmere cloak (2 def, 8 armour) (Cloak)] thick cashmere cloak (2 def, 8 armour)thick cashmere cloak (2 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 (-) Defense: +2 (+2 eff.) (-) Changes resistances: +16%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. copper amulet of strength (+3) (Around neck)] copper amulet of strength (+3)copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Str Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 20; turns 5; dispels darkness)sun infusion (rad 5; power 20; turns 5; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 2)] elm magestaff (100% power, 2 apr, arcane element)This item will automatically be transmogrified when you leave the level. elm magestaff (100% power, 2 apr, arcane element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-5%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-6) acid / +0(-12) nature Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes resistances: +0%(-6%) fire Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 2)] elm vilestaff (100% power, 2 apr, acid element)This item will automatically be transmogrified when you leave the level. elm vilestaff (100% power, 2 apr, acid element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-5%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-6) acid / +0(-12) nature Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes resistances: +0%(-6%) fire Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 2)] iron mace (104% power, 2 apr)iron mace (104% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +0.5% (-2.0%) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-6) acid / +0(-12) nature Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes resistances: +0%(-6%) fire Blunt and deadly. Tap to cycle through comparison choices |
[vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 2)] dwarven-steel waraxe of erosion (125% power, 4 apr)dwarven-steel waraxe of erosion (125% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 125% (+20%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-6) acid / +11 temporal / +8(-4) nature Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes resistances: +0%(-6%) fire One-handed war axes. Tap to cycle through comparison choices |
[vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 2)] insidious dwarven-steel waraxe of erosion (118% power, 4 apr)insidious dwarven-steel waraxe of erosion (118% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 119% (+14%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +22 insidious poison / +8 temporal / +7(-5) nature / +0(-6) acid Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes resistances: +0%(-6%) fire One-handed war axes. Tap to cycle through comparison choices |
[vs. iron longsword 'Squalorripper' (104% power, 2 apr) (In main hand, 1 of 4)] creative mossy mindstar of life (77% power, 12 apr, mind damage)This item will automatically be transmogrified when you leave the level. creative mossy mindstar of life (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-27%) Range: 1.1x (-0.3x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-6) acid / +0(-12) nature Burst (radius 1) on hit: +0(-16) nature Burst (radius 2) on crit: +0(-8) fire When wielded/worn: Damage when hit (Melee): 0(-4) nature / 0(-12) fire Changes stats: +3 Cun Changes resistances: +0%(-6%) fire Critical mult.: +6.00% Life regen: +0.50 Maximum life: +10.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. spiked hardened leather armour of cold resistance (3 def, 6 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +0 (+0 eff.) (-3 (-3 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-10) physical Changes resistances: +0%(-18%) cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Gybeth the Blindmortal (Around waist)] Zudrazor the GlarevagrantThis item will automatically be transmogrified when you leave the level. Zudrazor the Glarevagrant Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 0(-4) light Changes resistances: +0%(-8%) light / +0%(-6%) darkness Changes resistances penetration: +10% darkness / +5% light Changes damage: +9%(-6%) light / +0%(-9%) mind Physical save: +6 (+6 eff.) Mindpower: +3 (+1 eff.) Light radius: +1 A belt that goes around your waist. |
[vs. Gybeth the Blindmortal (Around waist)] rough leather beltThis item will automatically be transmogrified when you leave the level. rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) light Changes resistances: +0%(-8%) light / +0%(-6%) darkness Changes damage: +0%(-9%) mind / +0%(-15%) light A belt that goes around your waist. |
[vs. Gybeth the Blindmortal (Around waist)] rough leather belt of the mysticThis item will automatically be transmogrified when you leave the level. rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) light Changes resistances: +0%(-8%) light / +0%(-6%) darkness Changes damage: +0%(-9%) mind / +0%(-15%) light Mental save: +6 (+4 eff.) Spellpower: +3 (+3 eff.) A belt that goes around your waist. |
[vs. insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour) (On feet)] pair of rough leather boots of tirelessness (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-3 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +1% (-2%) Changes resistances: +0%(-7%) cold / +0%(-7%) fire Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 128.00 fire damage (based on Magic), costing 50 power out of 32/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Salora [power 2] (10 cooldown) (Tool)] Dourknight [power 47] (20 cooldown)Dourknight [power 47] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +0(-4) Cun Changes resistances penetration: +5% darkness Changes damage: +6% arcane Talent cooldown: Lay Web ((+0(+1) turn) Talent granted: +0(+-3) Lay Web Critical mult.: +0.00% (-3.00%) Life regen: +0.00 (-0.20) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. 100% chance to regenerate 3 hate. 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Dominatrix hits Isoredhenn the wolf for 60 reflected, 5 light, 11 fire, 4 nature, 17 physical (97 total damage).
Dominatrix hits Emulewyn the wolf for 31 reflected, 34 reflected (65 total damage).
Dominatrix is empowered by the suffering of others!
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Dominatrix is confused and fails to use Attack.
Emulewyn the wolf strafes with his steamguns!
Emulewyn the wolf's Strafe performs a ranged critical strike against Dominatrix!
Your shield crumbles under the damage!
The shield around Dominatrix crumbles.
Emulewyn the wolf's Strafe performs a ranged critical strike against Dominatrix!
Dominatrix shrugs off the critical damage!
Dominatrix converts some damage to Psi!
Dominatrix reflects damage back to Emulewyn the wolf!
Dominatrix hits Emulewyn the wolf for 31 reflected damage.
Emulewyn the wolf's Strafe hits Dominatrix for (31 absorbed), 3 to psi, 14 physical (17 total damage).
Emulewyn the wolf's Strafe hits Dominatrix for 6 to psi, 27 physical (33 total damage).
Dominatrix converts some damage to Psi!
Dominatrix hits Isoredhenn the wolf for 2 light, 4 fire, 2 nature, 7 physical (15 total damage).
Isoredhenn the wolf hits Dominatrix for 9 to psi, 0 physical (9 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Dominatrix is stunned!
Dominatrix rearms.
Dominatrix converts some damage to Psi!
Isoredhenn the wolf hits Dominatrix for 3 to psi damage.
Emulewyn the wolf strafes with his steamguns!
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Dominatrix is confused and fails to use Assume Form.
Saving game...