Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Proper Possession 1.5.0
Frequently Asked Questions: White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Beholder (Eye Fix) 1.6.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Original (steam version): https://steamcommunity.com/sharedfiles/filedetails/?id=204567988 Update by Kish to remove purple gaze alpha that obscures the whole screen. Also modified central eye powers, replacing Paralyzing Gaze with Temporal Gaze. v1.1.8-9: Potentially fixed some LUA errors. I don't know enough about LUA to fix the one you get when changing party members, sorry; that part of the mod is not one I messed with at all at any rate. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Bristlebarb |
Level / Exp | 50 / 3651% |
Size | medium |
Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 78th Dusk 124th year of Ascendancy at 15:18 / 2Killed by Atamathon the Giant Golem at level 50 on the 78th Dusk 124th year of Ascendancy at 15:57 |
Primary Stats
Strength | 111 (base 60) |
Dexterity | 100 (base 39) |
Constitution | 217 (base 65) |
Magic | 47 (base 12) |
Willpower | 75 (base 14) |
Cunning | 121.6 (base 61) |
Resources
Life | 4000/3242 |
Thorn | 267/280 |
Mana | 719/719 |
Healing Factor | 2.3623255813953 |
Regeneration | 57.286395348836 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +71.428571428571% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 6 |
See Stealth | 80.713240381136 |
See Invisible | 81.713240381136 |
Offense: Mainhand
Damage | 105 |
Accuracy | 60 |
Crit Chance | 56% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16.5 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Thorn | +61% |
Arcane | +25% |
Mind | +18% |
All | +7% |
Lightning | +16% |
Light | +16% |
Temporal | +10% |
Darkness | +16% |
Nature | +16% |
Offense: Damage Penetration
Lightning | +25% |
Light | +25% |
Thorn | +49% |
Blight | +20% |
Arcane | +20% |
Cold | +30% |
All | +10% |
Defense: Base
Armour (hardiness) | 160.65425880089 (100%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 109 |
Spell Save | 81 |
Mental Save | 92 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 63%( 70%) |
All | + 22%( 70%) |
Physical | + 57%( 70%) |
Lightning | + 70%( 70%) |
Light | + 61%( 70%) |
Temporal | + 41%( 70%) |
Mind | + 37%( 70%) |
Darkness | + 61%( 70%) |
Fire | + 61%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 840 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 63% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1204% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.3 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1193 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Bristlebarb / Mutation | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Bristlebarb / Scorn | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Bristlebarb / Flow of the thorn | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Bristlebarb / One with the thorn | 1.80 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Bristlebarb / Roots | 1.60 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Whipping Instincts |
talent | Thorny Presence |
talent | Three-Pronged Point |
talent | Slow Wrath |
detrimental effect | The target is on fire, taking 152.38 fire damage per turn. Burning |
detrimental effect | The target is struggling against immense gravity, all damage it does is reduced by 30%. Weight of the Sun |
beneficial effect | Don't act, increasing your armor by 39 and saves by 77. Weathering Rock |
beneficial effect | Your vines are bursting with life. You gain 40% thorn damage Thorn damage boost |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by temporal hound. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4730. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | voratun pickaxe 'Galohek' (dig speed 24 turns) voratun pickaxe 'Galohek' (dig speed 24 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str +15 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +20% mind +15% nature +6% arcane Phys.save +23 (+4 eff.) Heal.mod +26% Confus- +26% ---------- misc Stam/turn +3.90 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bethuganor Bethuganor0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +9 Con dps ---------- Dmg.mod +18% arcane Res.pen +10% blight +10% arcane ----- def ----- Resists +9% acid Phys.save +18 (+3 eff.) HP.reg +7.00 Blind- +50% Stun/Frz- +50% ---------- misc Mana/s.crit +2.25 Infravis +6 See.Stealth +23 See.Invis +24 Rings can have magical properties. |
On fingers | Unradar the voratun ring Unradar the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +15 Dex +16 Cun +10 Con dps ---------- Phys.pwr +14 (+3 eff.) Acc +24 (+6 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +6% blight +3% lightning Die.at -20.00 life Disease- +20% Rings can have magical properties. |
Around neck | Salimira Salimira0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +10 Dex +5 Wil +11 Cun +18 Con dps ---------- Mind.pwr +14 (+4 eff.) Mov.spd +10% Dmg.mod +3% temporal ----- def ----- Fatigue -10% Resists +6% blight +9% temporal Mind.save +12 (+2 eff.) HP.reg +5.00 Confus- +23% ---------- misc Stam/turn +1.20 Light +2 Amulets can have magical properties. |
In main hand | Frostminister the voratun greatmaul (175% power, 4 apr) Frostminister the voratun greatmaul (175% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt Power 176% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 light +4 cold Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +14 Str +19 Dex +19 Mag +36 Wil +19 Cun +34 Con dps ---------- Dmg.mod +9% darkness Res.pen +20% cold On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +3% cold Max.HP +154.00 ---------- misc Light +2 Massive two-handed mauls. |
Quiver | quiver of dragonbone arrows 'Icenail' (22/22, 186% power, 36 apr) quiver of dragonbone arrows 'Icenail' (22/22, 186% power, 36 apr)3.0 T5 arrow ammo [Rare] Master Power 186% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +36 Crit +20.0% Capacity 22 Proj.spd +200% Ranged+ +21 cold +21 mind On Hit.r1 +20 mind +21 cold On Crit.r2 +20 mind +16 cold On Hit: * 21% chance to slow global speed by 62% Arrows are used with bows to pierce your foes to death. |
Light source | Eleneziladar the Galestone Eleneziladar the Galestone1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +5 Con dps ---------- Dmg.mod +9% lightning +11% mind +9% light Res.pen +15% lightning +15% light +10% all Apr +13 ----- def ----- Resists +15% blight HP.reg +12.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | elven-silk cloak 'Radiancecut' (26 def, 0 armour) elven-silk cloak 'Radiancecut' (26 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +7 Str +8 Con dps ---------- Melee Ret 2 light ----- def ----- Defense +26 (+6 eff.) Resists +12% acid +9% nature +9% lightning Phys.save +26 (+4 eff.) Max.HP +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the titan (speed 1097%; cd 8) movement infusion of the titan (speed 1097%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1097% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 41%; magical; dur 3; cd 14) wild infusion of the duelist (res 41%; magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 44%; magical; dur 4; cd 13) wild infusion of the sneak (res 44%; magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Coalwild the stralite amulet Coalwild the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Str +7 Dex +9 Cun +16 Con dps ---------- Phys.pwr +31 (+8 eff.) Mov.spd +10% Melee Ret 10 nature ----- def ----- Armour +14 Fatigue -9% Resists +18% darkness HP.reg +5.00 ---------- misc Stam/turn +0.90 Max.stam +30.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 0 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 0 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 0 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
ethereal brass lantern of corpselight ethereal brass lantern of corpselight1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) ----- def ----- Resists +6% blight +6% darkness ---------- misc Light +5 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 0 cooldown Level 1.3 Pwr.cost 0 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 87 life. Creatures standing in the retch also have 7% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 0 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 0 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 0 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 0 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (0/0) Rod of Annulment (0/0)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 0 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (0/0) Rod of Entropy (0/0)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 97% of the healing done. This effect scales with your Magic stat.. Uses 0 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (0/0) Rod of Recall (0/0)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 0 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Velkactus the Shalore Bristlebarb level 41
34th Pyre 123rd year of Ascendancy at 15:33 see stats
By Velkactus the Shalore Bristlebarb level 29
4th Allure 123rd year of Ascendancy at 17:02 see stats
By Velkactus the Shalore Bristlebarb level 40
31st Pyre 123rd year of Ascendancy at 14:20 see stats
By Velkactus the Shalore Bristlebarb level 41
38th Pyre 123rd year of Ascendancy at 09:05 see stats
By Velkactus the Shalore Bristlebarb level 50
38th Regrowth 124th year of Ascendancy at 17:26 see stats
By Velkactus the Shalore Bristlebarb level 50
9th Mirth 124th year of Ascendancy at 07:06 see stats
By Velkactus the Shalore Bristlebarb level 46
27th Dusk 123rd year of Ascendancy at 09:17 see stats
By Velkactus the Shalore Bristlebarb level 50
41st Haze 123rd year of Ascendancy at 02:48 see stats
By Velkactus the Shalore Bristlebarb level 10
2nd Flare 122nd year of Ascendancy at 20:11 see stats
By Velkactus the Shalore Bristlebarb level 45
9th Dusk 123rd year of Ascendancy at 14:04 see stats
By Velkactus the Shalore Bristlebarb level 50
34th Dusk 124th year of Ascendancy at 09:21 see stats
By Velkactus the Shalore Bristlebarb level 30
1st Regrowth 123rd year of Ascendancy at 19:19 see stats
By Velkactus the Shalore Bristlebarb level 21
66th Haze 122nd year of Ascendancy at 15:38 see stats
By Velkactus the Shalore Bristlebarb level 50
11st Dusk 124th year of Ascendancy at 19:33 see stats
By Velkactus the Shalore Bristlebarb level 22
67th Haze 122nd year of Ascendancy at 18:57 see stats
By Velkactus the Shalore Bristlebarb level 30
5th Regrowth 123rd year of Ascendancy at 04:52 see stats
By Velkactus the Shalore Bristlebarb level 50
57th Regrowth 124th year of Ascendancy at 15:01 see stats
By Velkactus the Shalore Bristlebarb level 50
35th Haze 123rd year of Ascendancy at 18:17 see stats
By Velkactus the Shalore Bristlebarb level 32
17th Regrowth 123rd year of Ascendancy at 11:12 see stats
By Velkactus the Shalore Bristlebarb level 29
4th Allure 123rd year of Ascendancy at 20:29 see stats
By Velkactus the Shalore Bristlebarb level 50
38th Regrowth 124th year of Ascendancy at 20:20 see stats
By Velkactus the Shalore Bristlebarb level 50
35th Dusk 124th year of Ascendancy at 15:18 see stats
By Velkactus the Shalore Bristlebarb level 50
1st Decay 123rd year of Ascendancy at 19:17 see stats
By Velkactus the Shalore Bristlebarb level 10
7th Mirth 122nd year of Ascendancy at 13:15 see stats
By Velkactus the Shalore Bristlebarb level 20
51st Haze 122nd year of Ascendancy at 13:08 see stats
By Velkactus the Shalore Bristlebarb level 30
10th Allure 123rd year of Ascendancy at 01:44 see stats
By Velkactus the Shalore Bristlebarb level 40
29th Pyre 123rd year of Ascendancy at 13:48 see stats
By Velkactus the Shalore Bristlebarb level 50
75th Dusk 123rd year of Ascendancy at 20:28 see stats
By Velkactus the Shalore Bristlebarb level 50
30th Dusk 124th year of Ascendancy at 17:30 see stats
By Velkactus the Shalore Bristlebarb level 50
32nd Dusk 124th year of Ascendancy at 02:01 see stats
By Velkactus the Shalore Bristlebarb level 50
8th Decay 123rd year of Ascendancy at 09:58 see stats
By Velkactus the Shalore Bristlebarb level 50
32nd Dusk 124th year of Ascendancy at 01:56 see stats
By Velkactus the Shalore Bristlebarb level 50
58th Haze 123rd year of Ascendancy at 08:59 see stats
By Velkactus the Shalore Bristlebarb level 11
36th Dusk 122nd year of Ascendancy at 01:25 see stats
By Velkactus the Shalore Bristlebarb level 50
7th Dusk 124th year of Ascendancy at 15:53 see stats
By Velkactus the Shalore Bristlebarb level 33
28th Regrowth 123rd year of Ascendancy at 00:47 see stats
By Velkactus the Shalore Bristlebarb level 46
9th Dusk 123rd year of Ascendancy at 15:57 see stats
By Velkactus the Shalore Bristlebarb level 50
29th Dusk 124th year of Ascendancy at 15:18 see stats
By Velkactus the Shalore Bristlebarb level 50
28th Dusk 124th year of Ascendancy at 10:10 see stats
By Velkactus the Shalore Bristlebarb level 50
11st Dusk 124th year of Ascendancy at 19:32 see stats
By Velkactus the Shalore Bristlebarb level 10
7th Mirth 122nd year of Ascendancy at 13:16 see stats
By Velkactus the Shalore Bristlebarb level 29
4th Allure 123rd year of Ascendancy at 17:02 see stats
By Velkactus the Shalore Bristlebarb level 15
2nd Haze 122nd year of Ascendancy at 20:31 see stats
By Velkactus the Shalore Bristlebarb level 22
67th Haze 122nd year of Ascendancy at 17:12 see stats
By Velkactus the Shalore Bristlebarb level 50
1st Time of Balance 124th year of Ascendancy at 15:05 see stats
By Velkactus the Shalore Bristlebarb level 20
53rd Haze 122nd year of Ascendancy at 11:08 see stats
By Velkactus the Shalore Bristlebarb level 14
78th Dusk 122nd year of Ascendancy at 21:51 see stats
By Velkactus the Shalore Bristlebarb level 50
78th Dusk 124th year of Ascendancy at 15:18 see stats
By Velkactus the Shalore Bristlebarb level 39
29th Pyre 123rd year of Ascendancy at 13:48 see stats
Log
Atamathon the Giant Golem reflects damage back to Velkactus!
Velkactus hits Atamathon the Giant Golem for 116 Thorn damage.
Burning from Atamathon the Giant Golem hits Velkactus for 285 fire damage.
Atamathon the Giant Golem hits Velkactus for 246 Thorn, 979 fire (1225 total damage).
Atamathon the Giant Golem reflects damage back to Velkactus!
Velkactus's Thorn path area effect hits Atamathon the Giant Golem for 252 Thorn damage.
Atamathon the Giant Golem's fire burn area effect hits Velkactus for 147 fire damage.
Atamathon the Giant Golem's fire burn area effect hits Velkactus for 147 fire damage.
Atamathon the Giant Golem hits Velkactus for 534 Thorn damage.
Atamathon the Giant Golem hits Velkactus for 155 fire, 148 light, 206 physical (509 total damage).
Atamathon the Giant Golem uses Stunning Blow.
Velkactus resists the stunning blow!
Atamathon the Giant Golem misses Velkactus.
Atamathon the Giant Golem reflects damage back to Velkactus!
Velkactus hits Atamathon the Giant Golem for 116 Thorn damage.
Melee retaliation hits Atamathon the Giant Golem for 1 light, 116 Thorn (117 total damage).
Burning from Atamathon the Giant Golem hits Velkactus for 288 fire damage.
Atamathon the Giant Golem hits Velkactus for 246 Thorn, 346 physical, 47 light, 1 light, 246 Thorn (885 total damage).
Atamathon the Giant Golem resists the effect 'Slow movement'!
Atamathon the Giant Golem reflects damage back to Velkactus!
Thorny Presence hits Atamathon the Giant Golem for 145 Thorn damage.
Atamathon the Giant Golem hits Velkactus for 306 Thorn damage.
Velkactus the level 50 shalore bristlebarb was thorned to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
Velkactus deactivates Slow Wrath.
Velkactus can move freely once more.
Velkactus deactivates Whipping Instincts.
Velkactus stops burning.
Velkactus deactivates Three-Pronged Point.
Velkactus deactivates Thorny Presence.