Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Marson's Auto-explore & Rest Tweaks 1.1.5v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Steamtech UI 1.1.4 Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Temporal Warden |
Level / Exp | 44 / 86% |
Size | medium |
Lifes / Deaths | Killed by rogue at level 13 on the 7th Dusk 122nd year of Ascendancy at 19:52 / 78Killed by multi-hued crystal at level 20 on the 17th Dusk 122nd year of Ascendancy at 06:04 Killed by Emelidama the bee swarm at level 20 on the 17th Dusk 122nd year of Ascendancy at 14:06 Killed by red crystal at level 24 on the 22nd Dusk 122nd year of Ascendancy at 21:21 Killed by fire drake hatchling at level 25 on the 22nd Dusk 122nd year of Ascendancy at 22:48 Killed by fire drake hatchling at level 25 on the 22nd Dusk 122nd year of Ascendancy at 23:27 Killed by fire wyrm at level 26 on the 25th Dusk 122nd year of Ascendancy at 20:04 Killed by fire wyrm at level 26 on the 25th Dusk 122nd year of Ascendancy at 21:33 Killed by fire drake hatchling at level 26 on the 25th Dusk 122nd year of Ascendancy at 23:28 Killed by fire drake at level 26 on the 25th Dusk 122nd year of Ascendancy at 23:36 Killed by fire drake hatchling at level 26 on the 26th Dusk 122nd year of Ascendancy at 01:02 Killed by fire drake hatchling at level 26 on the 26th Dusk 122nd year of Ascendancy at 01:30 Killed by fire drake hatchling at level 26 on the 26th Dusk 122nd year of Ascendancy at 01:49 Killed by fire drake at level 26 on the 26th Dusk 122nd year of Ascendancy at 21:24 Killed by fire drake hatchling at level 26 on the 26th Dusk 122nd year of Ascendancy at 22:59 Killed by fire drake hatchling at level 27 on the 27th Dusk 122nd year of Ascendancy at 02:57 Killed by fire drake hatchling at level 28 on the 29th Dusk 122nd year of Ascendancy at 15:31 Killed by fire drake at level 28 on the 30th Dusk 122nd year of Ascendancy at 08:00 Killed by Glowe the fire drake at level 28 on the 30th Dusk 122nd year of Ascendancy at 09:37 Killed by fire drake hatchling at level 29 on the 30th Dusk 122nd year of Ascendancy at 11:23 Killed by Tempora at level 31 on the 34th Dusk 122nd year of Ascendancy at 14:12 Killed by ink squid at level 31 on the 34th Dusk 122nd year of Ascendancy at 15:44 Killed by ink squid at level 31 on the 34th Dusk 122nd year of Ascendancy at 16:49 Killed by Tempora at level 32 on the 34th Dusk 122nd year of Ascendancy at 18:58 Killed by Silitha the bloated horror at level 32 on the 34th Dusk 122nd year of Ascendancy at 20:14 Killed by Silitha the bloated horror at level 32 on the 34th Dusk 122nd year of Ascendancy at 21:08 Killed by luminous horror at level 32 on the 36th Dusk 122nd year of Ascendancy at 09:50 Killed by oozing horror at level 32 on the 36th Dusk 122nd year of Ascendancy at 15:54 Killed by rattlesnake at level 32 on the 37th Dusk 122nd year of Ascendancy at 13:00 Killed by copperhead snake at level 32 on the 38th Dusk 122nd year of Ascendancy at 08:47 Killed by elven blood mage at level 33 on the 39th Dusk 122nd year of Ascendancy at 19:21 Killed by elven corruptor at level 33 on the 39th Dusk 122nd year of Ascendancy at 20:15 Killed by elven corruptor at level 33 on the 39th Dusk 122nd year of Ascendancy at 21:12 Killed by elven tempest at level 34 on the 41st Dusk 122nd year of Ascendancy at 19:53 Killed by elven tempest at level 34 on the 41st Dusk 122nd year of Ascendancy at 21:28 Killed by elven blood mage at level 34 on the 42nd Dusk 122nd year of Ascendancy at 07:22 Killed by elven warrior at level 34 on the 42nd Dusk 122nd year of Ascendancy at 23:23 Killed by mean looking elven guard at level 34 on the 43rd Dusk 122nd year of Ascendancy at 00:41 Killed by elven warrior at level 34 on the 43rd Dusk 122nd year of Ascendancy at 12:23 Killed by elven mage at level 34 on the 43rd Dusk 122nd year of Ascendancy at 13:57 Killed by elven mage at level 34 on the 43rd Dusk 122nd year of Ascendancy at 19:57 Killed by elven blood mage at level 34 on the 44th Dusk 122nd year of Ascendancy at 09:42 Killed by wretchling at level 34 on the 44th Dusk 122nd year of Ascendancy at 10:34 Killed by elven blood mage at level 35 on the 45th Dusk 122nd year of Ascendancy at 09:49 Killed by Elonn the elven warrior at level 35 on the 45th Dusk 122nd year of Ascendancy at 11:02 Killed by Elonn the elven warrior at level 35 on the 45th Dusk 122nd year of Ascendancy at 11:49 Killed by elven cultist at level 35 on the 46th Dusk 122nd year of Ascendancy at 07:10 Killed by elven cultist at level 35 on the 46th Dusk 122nd year of Ascendancy at 08:03 Killed by elven blood mage at level 35 on the 47th Dusk 122nd year of Ascendancy at 05:36 Killed by elven cultist at level 35 on the 47th Dusk 122nd year of Ascendancy at 05:46 Killed by elven warrior at level 36 on the 48th Dusk 122nd year of Ascendancy at 07:15 Killed by elven blood mage at level 36 on the 48th Dusk 122nd year of Ascendancy at 14:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 36 on the 48th Dusk 122nd year of Ascendancy at 16:18 Killed by Tempora at level 36 on the 48th Dusk 122nd year of Ascendancy at 17:52 Killed by elven warrior at level 38 on the 50th Dusk 122nd year of Ascendancy at 10:42 Killed by elven cultist at level 38 on the 50th Dusk 122nd year of Ascendancy at 11:28 Killed by elven blood mage at level 38 on the 50th Dusk 122nd year of Ascendancy at 12:25 Killed by elven corruptor at level 38 on the 50th Dusk 122nd year of Ascendancy at 15:39 Killed by elven blood mage at level 38 on the 50th Dusk 122nd year of Ascendancy at 16:45 Killed by elven blood mage at level 38 on the 50th Dusk 122nd year of Ascendancy at 18:14 Killed by elven blood mage at level 38 on the 50th Dusk 122nd year of Ascendancy at 19:31 Killed by elven warrior at level 38 on the 51st Dusk 122nd year of Ascendancy at 17:54 Killed by elven cultist at level 38 on the 51st Dusk 122nd year of Ascendancy at 19:24 Killed by elven corruptor at level 38 on the 51st Dusk 122nd year of Ascendancy at 20:20 Killed by thought-forged warrior at level 40 on the 79th Dusk 122nd year of Ascendancy at 11:45 Killed by Grand Corruptor at level 41 on the 21st Haze 122nd year of Ascendancy at 00:26 Killed by elven corruptor at level 41 on the 21st Haze 122nd year of Ascendancy at 00:53 Killed by Grand Corruptor at level 41 on the 22nd Haze 122nd year of Ascendancy at 00:00 Killed by elven cultist at level 41 on the 22nd Haze 122nd year of Ascendancy at 00:51 Killed by elven corruptor at level 41 on the 22nd Haze 122nd year of Ascendancy at 01:59 Killed by golem (servant of Xeyassra the elven blood mage) at level 41 on the 22nd Haze 122nd year of Ascendancy at 03:27 Killed by elven corruptor at level 41 on the 22nd Haze 122nd year of Ascendancy at 04:29 Killed by Idndu the shalore at level 42 on the 30th Haze 122nd year of Ascendancy at 08:45 Killed by Fenordo the thalore at level 42 on the 30th Haze 122nd year of Ascendancy at 10:06 Killed by Idndu the shalore at level 42 on the 30th Haze 122nd year of Ascendancy at 16:39 Killed by Idndu the shalore at level 42 on the 30th Haze 122nd year of Ascendancy at 17:49 Killed by Belukira the snow giant chieftain at level 43 on the 34th Haze 122nd year of Ascendancy at 02:46 Killed by Belukira the snow giant chieftain at level 43 on the 34th Haze 122nd year of Ascendancy at 04:11 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 23 (base 16) |
Constitution | 46 (base 40) |
Magic | 79 (base 60) |
Willpower | 79 (base 56) |
Cunning | 29 (base 17) |
Resources
Life | 854/1036 |
Stamina | 352/352 |
Paradox | 225 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16.10657540007% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 8 |
Infravision | 7 |
See Stealth | 5 |
See Invisible | 11 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 53 |
Accuracy | 25 |
Crit Chance | 22% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60.5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 45.633333333333 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +50% |
Arcane | -7% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Temporal | +11% |
Physical | +8% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 21.975 |
Ranged Defense | 21.975 |
Fatigue | 4 |
Physical Save | 34.6 |
Spell Save | 47.116666666667 |
Mental Save | 42.616666666667 |
Defense: Resistances
Temporal | + 17%( 70%) |
Fire | + 14%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 14%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Confusion Resistance | 44% |
Silence Resistance | 34% |
Instadeath Resistance | 100% |
Blind Resistance | 66% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 329 life. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 161.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 23 for 3 turns. |
Class Talents
Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Time Travel | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Higher | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Displace Damage |
talent | Spacetime Tuning |
talent | Strength of Purpose |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by spitting spider. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 3 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Equipment
On feet | wanderer's pair of hardened leather boots of invasion (0 def, 3 armour) wanderer's pair of hardened leather boots of invasion (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +4 Con Changes resistances penetration: +8% physical Physical save: +14 Mental save: +14 A pair of boots made of leather. |
Quiver | Voruriatha the Magmablur (17/17, 30-36 power, 8 apr) Voruriatha the Magmablur (17/17, 30-36 power, 8 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 30.0 - 36.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +8.5% Capacity: 17 Travel speed: +400% Damage when this weapon hits(ranged): +4 acid Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 fire / +8 acid Shots are used with slings to pummel your foes to death. |
Light source | watchleader's alchemist's lamp of focus watchleader's alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Blindness immunity: +26% Confusion immunity: +12% Light radius: +8 See stealth: +5 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +5% cold A cap made of leather. |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | rogue's gold ring of clarity rogue's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Mental save: +7 Confusion immunity: +22% Rings can have magical properties. |
On fingers | conjurer's stralite ring of blinding strikes conjurer's stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +4 Wil Damage when the wearer hits(melee): 7 physical / 7 blinding / 7 lightning Damage when the wearer is hit: 7 physical / 7 blinding / 10 lightning Spellpower: +9 Rings can have magical properties. |
Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
In main hand | magewarrior's short elven-wood starstaff of wizardry (32-38.4 power, 5 apr, temporal damage) magewarrior's short elven-wood starstaff of wizardry (32-38.4 power, 5 apr, temporal damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 32.0 - 38.4 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical crit. chance: +9.0% Physical power: +13 Changes stats: +4 Mag / +3 Wil Damage when the wearer hits(melee): 14 silence Changes damage: -7% arcane / +32% temporal Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +65.00 Spellpower: +26 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Main armor | ancient silk robe of Angolwen (3 def, 0 armour) ancient silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +8 Mag / +4 Wil Changes resistances: +9% temporal Changes resistances penetration: +11% temporal Changes damage: +11% temporal Silence immunity: +34% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +8 Reduces paradox failures(equivalent to willpower): +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Brenurek the linen cloak (1 def, 0 armour) Brenurek the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +2 Dex Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 20 mind Changes resistances: +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's stralite amulet mindweaver's stralite amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Mental save: +8 Confusion immunity: +10% Mindpower: +10 Amulets can have magical properties. |
Inventory
regeneration infusion (heal 247 over 5 turns) regeneration infusion (heal 247 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure magical) wild infusion (resist 10%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 10% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 16%; cure mental) wild infusion of the warrior (resist 16%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (466.00 temporal damage, removed from time 4 turns) Rune of the Rift (466.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 699.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's gold amulet of strength (+4) warrior's gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +7% physical Stamina each turn: +0.40 Amulets can have magical properties. |
stralite ring of pilfering stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +10 Defense: +11 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
treant's stralite ring of focus treant's stralite ring of focusInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +9% physical Physical save: +10 Poison immunity: +14% Disease immunity: +18% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 21% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
warbringer's stralite battleaxe of gravity (43.5-65.25 power, 3 apr) warbringer's stralite battleaxe of gravity (43.5-65.25 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +6 gravity When wielded/worn: Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +15% physical Changes damage: +12% physical Disarm immunity: +20% Massive two-handed battleaxes. |
iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron longsword (5-7 power, 2 apr) iron longsword (5-7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.0 - 7.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
lifebinding elven-wood starstaff of illumination (25-30 power, 5 apr, temporal damage) lifebinding elven-wood starstaff of illumination (25-30 power, 5 apr, temporal damage)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 Changes stats: +5 Con Damage when the wearer hits(melee): 10 blinding light Changes damage: +25% temporal Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +19 Spell crit. chance: +4% Light radius: +3 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 73.83 light damage. Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
stargazer's silk robe of the elements (3 def, 0 armour) stargazer's silk robe of the elements (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Cun Damage when the wearer hits(melee): 8 fire / 7 cold / 8 lightning / 8 acid Damage when the wearer is hit: 9 fire / 8 cold / 9 lightning / 10 acid Changes resistances: +7% fire / +5% cold / +6% lightning / +6% acid Changes damage: +6% fire / +6% cold / +7% lightning / +6% acid / +9% light / +9% darkness Spellpower: +7 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's drakeskin leather gloves of butchering (0 def, 3 armour) brawler's drakeskin leather gloves of butchering (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +5 Physical power: +6 Armour: +3 Changes stats: +4 Str / +2 Dex / +5 Cun Changes resistances: +13% blight Talent cooldown: Double Strike (-1 turn) Physical save: +9 Spell save: +15 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dragonslayer's voratun helm of ire (0 def, 5 armour) dragonslayer's voratun helm of ire (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Con Changes resistances: +8% fire / +7% cold / +5% lightning / +6% acid Physical save: +10 Mental save: +9 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
high-capacity quiver of elm arrows of erosion (31/31, 10-14 power, 5 apr) high-capacity quiver of elm arrows of erosion (31/31, 10-14 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.0 - 14.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 31 Damage when this weapon hits(ranged): +6 nature / +6 temporal Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +6% fire Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Tempora the Higher Temporal Warden level 33
38th Dusk 122nd year of Ascendancy at 14:26 see stats
By Tempora the Higher Temporal Warden level 41
22nd Haze 122nd year of Ascendancy at 18:08 see stats
By Tempora the Higher Temporal Warden level 33
38th Dusk 122nd year of Ascendancy at 13:59 see stats
By Tempora the Higher Temporal Warden level 44
35th Haze 122nd year of Ascendancy at 18:29 see stats
By Tempora the Higher Temporal Warden level 10
2nd Mirth 122nd year of Ascendancy at 08:21 see stats
By Tempora the Higher Temporal Warden level 20
17th Dusk 122nd year of Ascendancy at 04:06 see stats
By Tempora the Higher Temporal Warden level 30
31st Dusk 122nd year of Ascendancy at 19:20 see stats
By Tempora the Higher Temporal Warden level 40
66th Dusk 122nd year of Ascendancy at 20:01 see stats
By Tempora the Higher Temporal Warden level 44
35th Haze 122nd year of Ascendancy at 18:29 see stats
By Tempora the Higher Temporal Warden level 44
35th Haze 122nd year of Ascendancy at 18:29 see stats
By Tempora the Higher Temporal Warden level 44
35th Haze 122nd year of Ascendancy at 18:29 see stats
By Tempora the Higher Temporal Warden level 36
49th Dusk 122nd year of Ascendancy at 18:14 see stats
By Tempora the Higher Temporal Warden level 12
6th Flare 122nd year of Ascendancy at 05:46 see stats
By Tempora the Higher Temporal Warden level 33
38th Dusk 122nd year of Ascendancy at 14:26 see stats
By Tempora the Higher Temporal Warden level 44
35th Haze 122nd year of Ascendancy at 18:29 see stats
By Tempora the Higher Temporal Warden level 40
77th Dusk 122nd year of Ascendancy at 16:49 see stats
By Tempora the Higher Temporal Warden level 9
2nd Mirth 122nd year of Ascendancy at 08:21 see stats
Log
Talent Spacetime Tuning is ready to use.
Tempora activates Spacetime Tuning.
There is a Temporal Rift here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Talent Echoes From The Past is ready to use.
Tempora's fate is no longer being spun.
Rune of the Rift (466.00 temporal damage, removed from time 4 turns) is not wearable.
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is a Temporal Rift here (press '' or right click to use).
Talent Born into Magic is ready to use.
Resting starts...
Tempora slows down.
Tempora is no longer surging arcane power.
Talent Stop is ready to use.
Talent Invigorate is ready to use.
Saving done.
Today is the 36th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 282 turns.