Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Marauder |
Level / Exp | 17 / 55% |
Size | big |
Lifes / Deaths | Killed by Iveyatha the thief at level 17 on the 5th Haze 122nd year of Ascendancy at 03:38 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 33 (base 29) |
Dexterity | 38 (base 38) |
Constitution | 18 (base 10) |
Magic | 8 (base 10) |
Willpower | 12 (base 10) |
Cunning | 32 (base 23) |
Resources
Life | -152/584 |
Stamina | 70/163 |
Psi | 90/102 |
Healing Factor | 1.2811363549268 |
Regeneration | 7.6227613118144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 30.915571422826 |
See Invisible | 30.915571422826 |
Offense: Mainhand
Damage | 48 |
Accuracy | 44 |
Crit Chance | 27% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 44 |
Crit Chance | 26% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Acid | +12% |
Fire | +4% |
All | 0% |
Offense: Damage Penetration
Acid | +35% |
Lightning | +15% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 9 (38.594633868923%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 7 |
Mental Save | 32 |
Defense: Resistances
Blight | + 13%( 70%) |
Arcane | + 12%( 70%) |
All | + 7%( 70%) |
Lightning | + 18%( 70%) |
Light | + 7%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 13%( 70%) |
Nature | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Bleed Resistance | 60% |
Confusion Resistance | 75% |
Stun Resistance | 73% |
Disarm Resistance | 71% |
Instadeath Resistance | 100% |
Knockback Resistance | 48% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Turydedar the pair of hardened leather boots (0 def, 3 armour) Turydedar the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +5.00% Move Speed +10% On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Armor +3 Fatigue -6% Life +33.00 other ------- Stamina/turn +0.40 EQ when Hit +0.04 Max hate +10.00 A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zathel (0 def, 3 armour) Zathel (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str +4 Con offense ------ Ignore Armor +3 defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) Unlife -80.00 life other ------- Max stamina +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | rough leather gloves 'Boltgore' (0 def, 1 armour) rough leather gloves 'Boltgore' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 fire Damage +4% fire Ignore resists +15% lightning defense ------ Armor +1 Resistance +6% fire Life Regen +4.00 Cut Resist +10% Disarm Resist +20% other ------- Mana/turn +0.04 Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 fire On Hit: 10% Fire Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | yew totem of healing 'Dourraider' [power 230] (26/13 cooldown) yew totem of healing 'Dourraider' [power 230] (26/13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Critical power +5.00% Damage +12% acid Ignore resists +15% acid Ignore Armor +2 defense ------ Resistance +3% darkness other ------- Stamina/turn +2.00 Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 13 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's steel ring of tenacity titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life +24.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +28% Rings make your fingers look great! |
On fingers | gold ring 'Brenustir' gold ring 'Brenustir'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: defense ------ Resistance +5% arcane Mind save +14 (+7 eff.) Unlife -20.00 life Disarm Resist +10% Confus Resist +55% Stun Resist +10% Knockbk Resist +20% Rings make your fingers look great! |
Around neck | grounding copper amulet of healing grounding copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% lightning Healmod +11% Cut Resist +50% Stun Resist +23% Heal: Puts all charms on 29 turn cooldown Effective talent level: 3.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 181 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | balanced steel dagger of massacre (113% power, 6 apr) balanced steel dagger of massacre (113% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +21% Sharp, short and deadly. |
Around waist | Yarogund Yarogund1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Ignore resists +5% mind Ignore Armor +5 When Hit 2 mind defense ------ Life +32.00 other ------- Max hate +4.00 A belt that goes around your waist. |
In off hand | inquisitor's iron dagger of crippling (100% power, 5 apr) inquisitor's iron dagger of crippling (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Disrupt/Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 31 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +7.0% Sharp, short and deadly. |
Cloak | Tureyaregogrim (1 def, 2 armour) Tureyaregogrim (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Damage +12% physical Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Armor +2 Defense +1 (+0 eff.) other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven Rags of the Sanctuary of life (0 def, 0 armour) mindwoven Rags of the Sanctuary of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Resistance +6% blight +7% all Mind save +16 (+8 eff.) Life +41.00 Life Regen +1.70 Healmod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the titan (heal 198; 13 cd) regeneration infusion of the titan (heal 198; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 20%; physical; dur 4; cd 13) wild infusion of the titan (res 20%; physical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 18%; mental; dur 4; cd 10) wild infusion of the wizard (res 18%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Armygund the Cleansestreaker Armygund the Cleansestreaker0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Dex offense ------ Physical Power +10 (+3 eff.) defense ------ Resistance +11% blight +13% nature +18% acid Poison Resist +23% Disease Resist +25% Amulets make your neck look great! |
Kindleguile Kindleguile0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Cun +2 Con offense ------ When Hit 2 blight 10 light defense ------ Resistance +3% light Amulets make your neck look great! |
Sootviper Sootviper0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun offense ------ Mindpower +5 (+3 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 13% defense ------ Resistance +12% light +11% darkness Mind save +12 (+6 eff.) Blind Resist +21% other ------- EQ when Hit +0.04 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
copper amulet 'Nightvagrant' copper amulet 'Nightvagrant'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +5% acid defense ------ Resistance +11% lightning +3% nature +3% darkness Disease Resist +20% Stun Resist +21% Amulets make your neck look great! |
protective gold amulet of mastery (0.27 Technique / Bloodthirst) protective gold amulet of mastery (0.27 Technique / Bloodthirst)0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +5 Defense +6 (+3 eff.) Max Resistance +3% all Physical save +10 (+5 eff.) other ------- Masteries +0.27 Technique/Bloodthirst Amulets make your neck look great! |
starlit steel amulet of cunning (+3) starlit steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +12% light +10% darkness Blind Resist +20% Amulets make your neck look great! |
Murkbreeze Murkbreeze0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% nature +3% darkness On-Hit (Melee): * 10% chance to slow global speed by 40% * 10% chance to reduce damage dealt by 13% defense ------ Resistance +3% lightning +9% darkness Physical save +6 (+3 eff.) Rings make your fingers look great! |
Ulfiroddadunaldil the Winterjam Ulfiroddadunaldil the Winterjam0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% acid +15% cold When Hit 2 mind 4 cold defense ------ Resistance +15% cold Life +23.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +24% Rings make your fingers look great! |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
mule's copper ring of power mule's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+3 eff.) Mindpower +6 (+3 eff.) defense ------ Fatigue -5% other ------- Encumbrance +20 Rings make your fingers look great! |
steel battleaxe of erosion (119% power, 2 apr) steel battleaxe of erosion (119% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Nature Weapon Damage 120% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 nature Massive two-handed battleaxes. |
iron dagger of massacre (114% power, 5 apr) iron dagger of massacre (114% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
arcing steel greatmaul (135% power, 2 apr) arcing steel greatmaul (135% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
dwarven-steel greatsword 'Scorpionmight' (144% power, 2 apr) dwarven-steel greatsword 'Scorpionmight' (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Psionic Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Critical power +10.00% Accuracy +5 (+2 eff.) defense ------ Resistance +15% nature other ------- Stamina/turn +2.00 Massive two-handed swords. |
Molar the Shocksear (109% power, 3 apr) Molar the Shocksear (109% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Psionic Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +20 lightning On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun offense ------ When Hit 4 mind defense ------ Resistance +3% cold Crit Resistance 10.00% Physical save +6 (+3 eff.) Sharp, long, and deadly. |
steel mace 'Layogassra' (105% power, 3 apr) steel mace 'Layogassra' (105% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Arcane Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +8 fire While equipped: Stats +2 Wil offense ------ Mind Crit +1% Critical power +20.00% other ------- EQ when Hit +0.04 Blunt and deadly. |
Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 1.0 Power cost 33 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 13 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Falelathad the ash starstaff (111% power, 3 apr, temporal element) Falelathad the ash starstaff (111% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Dex +4 Con offense ------ Spell Crit +2% Spellpower +12 (+6 eff.) Damage +15% temporal Ignore resists +15% physical defense ------ Armor +6 Defense +10 (+5 eff.) Life Regen +0.80 Healmod +13% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of illumination (120% power, 4 apr, temporal element) cruel yew starstaff of illumination (120% power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Critical power +12.00% Spellpower +9 (+4 eff.) Damage +20% temporal defense ------ Defense +7 (+3 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 2.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 40.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
steel waraxe (108% power, 3 apr) steel waraxe (108% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Normal] Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
Toxinarc (1 def, 0 armour) Toxinarc (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +5% lightning When Hit 2 light On-Hit (Melee): * 20% chance to slow global speed by 40% defense ------ Defense +1 (+0 eff.) Resistance +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xaniriwe the cashmere cloak (2 def, 0 armour) Xaniriwe the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Wil +2 Cun offense ------ Physical Crit +3.0% Damage +12% physical Ignore resists +15% physical defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Prismveil' (7 def, 0 armour) linen cloak 'Prismveil' (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +5% light On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +7 (+3 eff.) Resistance +6% nature +6% cold Physical save +5 (+2 eff.) Spell save +3 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour) murderer's linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+2 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindcut (0 def, 0 armour) Blindcut (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +5 Wil +3 Con offense ------ Damage +5% nature +10% fire On-Hit (Melee): * 10% chance to slow global speed by 40% defense ------ Resistance +6% blight +15% fire +3% temporal +9% all Poison Resist +24% Disease Resist +22% other ------- Mana/turn +0.12 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of darkness (+18%) (0 def, 0 armour) shimmering woollen robe of darkness (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Damage +11% arcane +12% darkness defense ------ Resistance +18% darkness +9% all other ------- Max mana +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Demonthorn (0 def, 1 armour) Demonthorn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 13% defense ------ Armor +1 Resistance +6% darkness Unlife -60.00 life Life Regen +2.00 Healmod +10% A pair of boots made of leather. |
Poroldath (0 def, 5 armour) Poroldath (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Wil defense ------ Armor +5 Fatigue +2% Resistance +6% nature Crit Resistance 5.00% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shadewreath (0 def, 3 armour) Shadewreath (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Physical Power +5 (+1 eff.) Ignore resists +15% physical Accuracy +10 (+4 eff.) defense ------ Armor +3 Fatigue +2% Resistance +3% mind Disengage: Puts all charms on 13 turn cooldown Effective talent level: 1.3 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Windobsidian (0 def, 5 armour) Windobsidian (0 def, 5 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Critical power +10.00% Ignore resists +10% nature Accuracy +15 (+5 eff.) When Hit 2 mind defense ------ Armor +5 Resistance +2% physical Silence Resist +29% Confus Resist +22% Stun Resist +26% A pair of boots made of leather. |
blood-soaked pair of iron boots of tirelessness (0 def, 3 armour) blood-soaked pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.40 Max stamina +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Floeminister' (0 def, 3 armour) pair of iron boots 'Floeminister' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex +5 Wil defense ------ Armor +3 Fatigue +2% Resistance +3% cold other ------- Stamina/turn +0.40 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Erelaresus' (0 def, 1 armour) pair of rough leather boots 'Erelaresus' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Dex +4 Mag offense ------ When Hit 4 mind defense ------ Armor +1 Resistance +5% lightning +6% temporal other ------- Light +1 See Invisibility +3 A pair of boots made of leather. |
Gotha (0 def, 1 armour) Gotha (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) On-Hit 7 cold Damage +9% mind +4% cold Ignore Armor +1 defense ------ Armor +1 Fatigue +1% Resistance +3% physical +6% cold other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 101% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Searorder the iron gauntlets (0 def, 1 armour) Searorder the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) Damage +6% fire Ignore Armor +5 When Hit 4 fire On-Hit (Melee): * 20% chance to slow global speed by 40% defense ------ Armor +1 Fatigue +1% Resistance +5% arcane Unarmed combat: Weapon Damage 110% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves (0 def, 2 armour) hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+2) (0 def, 2 armour) hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +2 Unarmed combat: Weapon Damage 126% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves (0 def, 2 armour) restful hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Psionic While equipped: defense ------ Armor +2 Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +10.00 Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 physical Damage +4% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +6 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Darkvengeance (0 def, 3 armour) Darkvengeance (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +1 Str +4 Dex offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Armor +3 Fatigue +5% Resistance +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Earygas the Scorchquarry (0 def, 3 armour) Earygas the Scorchquarry (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +3 (+2 eff.) Damage +3% blight +9% fire +12% arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +3 Fatigue +5% Resistance +5% arcane +3% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Firemire the dwarven-steel helm (15 def, 4 armour) Firemire the dwarven-steel helm (15 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Damage +9% fire Ignore Armor +3 When Hit 4 physical defense ------ Armor +4 Defense +15 (+7 eff.) Fatigue +4% other ------- Stamina when Hit +1.40 EQ when Hit +1.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Myrin the Taintparry (0 def, 1 armour) Myrin the Taintparry (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Mag +3 Wil +4 Cun offense ------ Damage +9% nature defense ------ Armor +1 Fatigue +1% other ------- See Invisibility +3 A cap made of leather. |
cashmere wizard hat of knowledge (2 def, 0 armour) cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
insulating rough leather cap of the depths (0 def, 1 armour) insulating rough leather cap of the depths (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% cold other ------- Breathe water A cap made of leather. |
iron helm 'Swampresolve' (0 def, 3 armour) iron helm 'Swampresolve' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex offense ------ Damage +6% nature defense ------ Armor +3 Fatigue +5% Resistance +5% fire +6% nature +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Rhadrakor' (1 def, 0 armour) linen wizard hat 'Rhadrakor' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Power +10 (+3 eff.) Damage +6% mind +11% fire Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Resistance +16% fire Crit Resistance 15.00% other ------- Max hate +4.00 A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Islilaith the Gloomspawner (11 def, 13 armour) Islilaith the Gloomspawner (11 def, 13 armour)14.0 Encumbrance T3 heavy armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +12% mind +3% darkness defense ------ Armor +13 Defense +11 (+5 eff.) Fatigue +12% Resistance +15% mind Mind save +16 (+8 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating steel mail armour of clarity (2 def, 6 armour) rejuvenating steel mail armour of clarity (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Nature/Psionic While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +5% mind Mind save +12 (+6 eff.) Life Regen +2.00 other ------- Stamina/turn +0.70 A suit of armour made of mail. |
cured leather armour (6 def, 4 armour) cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Normal] While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
troll-hide cured leather armour of stability (6 def, 4 armour) troll-hide cured leather armour of stability (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% physical Physical save +10 (+5 eff.) Life +30.00 Life Regen +3.00 Healmod +11% A suit of armour made of leather. |
acidic steel shield of fire resistance (+17%) (0 def, 4 armour, 110% power, 42 block) acidic steel shield of fire resistance (+17%) (0 def, 4 armour, 110% power, 42 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master When used to Attack: Weapon Damage 110% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On Hit: * 13% chance to reduce armor by 9% While equipped: offense ------ On-Hit 6 acid When Hit 7 acid defense ------ Armor +4 Fatigue +8% Resistance +17% fire other ------- Talents +1 Block Handheld deflection devices. |
10 agate 10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
110 alchemist agate 110 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zerorath the iron pickaxe (dig speed 35 turns) Zerorath the iron pickaxe (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Mag defense ------ Fatigue -5% Resistance +6% fire Life Regen +4.00 Cut Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 24 turns) miner's dwarven-steel pickaxe (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +2 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Skybutcher' alchemist's lamp 'Skybutcher'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Critical power +10.00% Damage +12% lightning defense ------ Resistance +9% blight Crit Resistance 5.00% Mind save +7 (+4 eff.) Stun Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +4 See Stealth +10 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern of clarity brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nimbuspunish (23/23, 142% power, 3 apr) Nimbuspunish (23/23, 142% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Psionic Weapon Damage 142% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 23 On-ranged-hit +11 darkness +8 lightning Damage Against +11% Living On-Hit, radius 1 +12 lightning +8 mind On-crit, radius 2 +4 mind +20 light Shots are used with slings to pummel your foes to death. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 1 charge(s). Reduce the duration of all detrimental effects. Uses 9 power out of 1/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Cyreletha the Floegrind [power 105] (26/13 cooldown) Cyreletha the Floegrind [power 105] (26/13 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% fire +27% cold Ignore resists +15% nature +5% cold Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Emelinne the iron torque of gale force [power 100] (26/13 cooldown) Emelinne the iron torque of gale force [power 100] (26/13 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil offense ------ Damage +3% mind defense ------ Resistance +6% lightning +6% light Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 112 physical damage Puts all charms on 13 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gilbert_Stein the Krog Marauder level 10
9th Mirth 122nd year of Ascendancy at 18:06 see stats
By Gilbert_Stein the Krog Marauder level 10
9th Mirth 122nd year of Ascendancy at 18:27 see stats
By Gilbert_Stein the Krog Marauder level 17
58th Dusk 122nd year of Ascendancy at 12:19 see stats
Log
Iveyatha the thief's is vulnerable to attacks and effects!
Gilbert_Stein hits Iveyatha the thief for (20 to psi shield), 30 physical, 6 fire, (1 to psi shield), 1 physical, (10 to psi shield), 14 physical, 6 fire, (1 to psi shield), 1 physical (57 total damage).
Iveyatha the thief is less vulnerable.
Iveyatha the thief has recovered!
Talent Flurry is ready to use.
Iveyatha the thief uses Warding Weapon.
Iveyatha the thief shoots!
Iveyatha the thief warps space-time to equip: ash longbow
dwarven-steel greatsword
quiver of ash arrows.
Iveyatha the thief's Shoot performs a ranged critical strike against Gilbert_Stein!
Gilbert_Stein is poisoned!
Iveyatha the thief's Shoot hits Gilbert_Stein for 118 physical, 6 lightning (124 total damage).
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Gilbert_Stein uses Dual Strike.
Iveyatha the thief blocks Gilbert_Stein's attack and retaliates with his telekinetically wielded weapon!
Gilbert_Stein is disarmed!
Iveyatha the thief repels an attack from Gilbert_Stein.
Iveyatha the thief hits Gilbert_Stein for 101 physical, 14 physical (115 total damage).
Melee retaliation hits Iveyatha the thief for 1 mind damage.
Deadly Poison from Iveyatha the thief hits Gilbert_Stein for 22 nature damage.
Iveyatha the thief activates Beyond the Flesh.
Iveyatha the thief shoots!
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Iveyatha the thief's Shoot performs a ranged critical strike against Gilbert_Stein!
Gilbert_Stein hits Iveyatha the thief for (8 to psi shield), 12 physical, 6 fire, (1 to psi shield), 1 physical (18 total damage).
Iveyatha the thief's Shoot hits Gilbert_Stein for 84 physical damage.
Gilbert_Stein the level 17 krog marauder was bled to death by Iveyatha the thief on level 1 of The Maze.
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Gilbert_Stein no longer revels in blood quite so much.