Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 29 / 92% |
Size | medium |
Lifes / Deaths | Killed by Grand Corruptor at level 29 on the 41st Haze 122nd year of Ascendancy at 18:41 / 1 |
Primary Stats
Strength | 39 (base 21) |
Dexterity | 11 (base 10) |
Constitution | 34 (base 12) |
Magic | 87 (base 60) |
Willpower | 19 (base 10) |
Cunning | 65 (base 43) |
Resources
Life | -206/870 |
Mana | 265/313 |
Stamina | 206/232 |
Vim | 15/359 |
Healing Factor | 1.185336564623 |
Regeneration | 2.6670072704018 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 54.027078598517 |
See Invisible | 54.027078598517 |
Offense: Mainhand
Damage | 62 |
Accuracy | 32 |
Crit Chance | 24% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 66 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Fire | +35% |
Temporal | +3% |
Darkness | +10% |
Arcane | +25% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Temporal | +5% |
Nature | +5% |
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 9 |
Physical Save | 25 |
Spell Save | 31 |
Mental Save | 37 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 39%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 12%( 70%) |
All | + 20%( 70%) |
Darkness | + 54%( 70%) |
Light | + 28%( 70%) |
Physical | + 36%( 70%) |
Lightning | + 33%( 70%) |
Fire | + 65%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+3 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 230 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 14 out of 14/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 231.36 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 231.36 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Halythel (1 def, 0 armour) Halythel (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Spellpower +20 (+5 eff.) Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning Spell save +6 (+3 eff.) other ------- Mana/turn +0.04 Infravision +3 A pointy cloth hat, very wizardly... |
On hands | heroic voratun gauntlets of the starseeker (0 def, 7 armour) heroic voratun gauntlets of the starseeker (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Mag defense ------ Armor +7 Fatigue +5% Resistance +5% light +7% darkness Mind save +6 (+3 eff.) Life +70.00 other ------- Infravision +2 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +21 light +21 darkness On Hit: 10% Battle Shout level 5 Starfall: Puts all charms on 11 turn cooldown Effective talent level: 2.5 Power cost 11 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 121.20 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash totem of healing 'Shadesin' [power 212] (9 cooldown) ash totem of healing 'Shadesin' [power 212] (9 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% temporal Ignore resists +5% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +6% darkness Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to heal for 42. Natural totems are made by powerful wilders to store nature power. |
On fingers | Nightsong Nightsong 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Vim when Hit +3.00 Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 28 out of 11/50. Range 8 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | Pusbliss the copper ring Pusbliss the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% lightning Ignore resists +5% nature defense ------ Resistance +12% nature +6% darkness Life Regen +2.00 Stun Resist +21% other ------- Vim when Hit +3.00 Rings make your fingers look great! |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | magewarrior's short ash magestaff of might (111% power, 3 apr, fire element) magewarrior's short ash magestaff of might (111% power, 3 apr, fire element) 5.0 Encumbrance T2 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +11% Physical Power +6 (+2 eff.) Spellpower +12 (+3 eff.) Damage +15% fire Accuracy +6 (+3 eff.) other ------- Talents +3 Doom Tendrils +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 317, based on Magic) for 10 turns. Uses 11 power out of 15/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 140% power, 80.5 block) wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 140% power, 80.5 block) 7.0 Encumbrance T3 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 141% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 On-crit, radius 2 +10 light +18 fire While equipped: offense ------ On shield block: * Deals 163 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +24% acid +0% physical +5% light +24% blight +6% fire +24% darkness Damage Reduction +14 acid +0 physical +14 darkness +14 blight +0 fire other ------- Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Arabers' (1 def, 0 armour) linen cloak 'Arabers' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +7 Mag +4 Wil +2 Con offense ------ Damage +18% mind defense ------ Defense +1 (+1 eff.) Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour) 2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +0 Str +10 Mag +6 Cun offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+8 eff.) Resistance +50% fire -10% cold +11% all other ------- Talents +2 Blighted Path Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
Blood of Life Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 207; dur 4; cd 16) acid wave rune of the sneak (damage 207; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 207.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 138; dur 4; cd 20) acid wave rune of the warrior (damage 138; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 137.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 126; dur 4; cd 18) biting gale rune of the titan (damage 126; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 125.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 320; dur 5; cd 15) shielding rune of the warrior (absorb 320; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 54; cd 16) teleportation rune of the titan (range 54; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Deepsmoon the gold amulet Deepsmoon the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Dex +2 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Mindpower +5 (+3 eff.) Damage +6% acid +6% temporal +6% darkness +6% fire +5% lightning +6% cold Ignore resists +20% darkness defense ------ Mind save +6 (+3 eff.) Confus Resist +13% Amulets make your neck look great! |
Haretir Haretir0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Physical Crit +1.0% When Hit 4 physical defense ------ Defense +5 (+3 eff.) Resistance +2% physical Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.08 Max vim +10.00 Masteries +0.14 Corruption/Torment Amulets make your neck look great! |
Harodig the Demonrupture Harodig the Demonrupture0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Mind Crit +1% Critical power +20.00% Damage +3% darkness On-Hit (Melee): * 10% chance to reduce armor by 40% Amulets make your neck look great! |
copper amulet of strength (+2) copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
grounding copper amulet of vision grounding copper amulet of vision0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +11% lightning Blind Resist +13% Stun Resist +22% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
restful copper amulet of mastery (0.12 Technique / Combat veteran) restful copper amulet of mastery (0.12 Technique / Combat veteran)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 other ------- Masteries +0.12 Technique/Combat veteran Amulets make your neck look great! |
steel amulet 'Charborn' steel amulet 'Charborn'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Ignore resists +20% mind defense ------ Resistance +12% blight +12% fire +12% light Physical save +9 (+5 eff.) Life +44.00 Life Regen +3.00 Amulets make your neck look great! |
wanderer's steel amulet of murder wanderer's steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego++] Master While equipped: Stats +3 Dex +5 Cun +5 Con offense ------ Critical power +10.00% Move Speed +10% Accuracy +6 (+3 eff.) Ignore Armor +12 defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Modravon the Rainnaught Modravon the Rainnaught0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +6 Dex +3 Con offense ------ Critical power +20.00% Physical Power +7 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+4 eff.) Ignore resists +10% lightning +10% cold defense ------ Resistance +3% cold Physical save +3 (+2 eff.) Rings make your fingers look great! |
copper ring 'Olygrim' copper ring 'Olygrim'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Mindpower +15 (+8 eff.) Spellpower/crit +2 Damage +3% mind defense ------ Life +21.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +22% other ------- Psi when Hit +0.12 Hate-on-crit +3.00 Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +16% acid +12% fire +16% lightning +15% cold Stun Resist +30% Rings make your fingers look great! |
steel ring 'Blastkarma' steel ring 'Blastkarma'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +3 Mag offense ------ Spellpower +7 (+2 eff.) On-Hit 8 physical On-Ranged-Hit 6 physical Damage +12% blight Ignore resists +25% mind On-Hit (Melee): * 22% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 20 defense ------ Resistance +12% blight +6% lightning other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
wizard's copper ring of light (+20%) wizard's copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +10% light defense ------ Resistance +20% light Spell save +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of tenacity wizard's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life +21.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great! |
enhanced dwarven-steel battleaxe (138% power, 2 apr) enhanced dwarven-steel battleaxe (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +7 Str +5 Dex +6 Mag +7 Wil +7 Cun +7 Con Massive two-handed battleaxes. |
Glebretira (111% power, 7 apr) Glebretira (111% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 nature While equipped: Stats +5 Str offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% fire Physical save +6 (+3 eff.) Poison Resist +20% Teleport Resist +20% other ------- Max stamina +20.00 Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+8 eff.) Physical save +15 (+8 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
iron longsword (101% power, 2 apr) iron longsword (101% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Sharp, long, and deadly. |
Chaladrahek (120% power, 4 apr, cold element) Chaladrahek (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +21 (+5 eff.) Spellpower/crit +4 Damage +20% cold Ignore resists +20% blight +10% mind other ------- Mana/turn +0.26 Max mana +102.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gina the ash magestaff (115% power, 3 apr, cold element) Gina the ash magestaff (115% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 115% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +2% Spellpower +14 (+4 eff.) On-Hit 23 arcane Damage +17% cold Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to reduce all saves and defense by 20 other ------- Mana/turn +0.13 Max mana +71.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radhedragund (120% power, 4 apr, lightning element) Radhedragund (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Mag offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Spellpower/crit +5 Damage +20% lightning +3% temporal +21% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- See Invisibility +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Vorildadheta the ash magestaff (111% power, 3 apr, cold element) Vorildadheta the ash magestaff (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil +1 Cun offense ------ Spell Crit +15% Critical power +12.00% Spellpower +11 (+3 eff.) Spellpower/crit +4 Damage +6% arcane +15% cold defense ------ Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+3 eff.) other ------- Mana/turn +0.12 Mana-on-crit +2.00 Max mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick dwarven-steel waraxe of massacre (129% power, 4 apr) quick dwarven-steel waraxe of massacre (129% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Dex offense ------ Combat Speed +10% Accuracy +5 (+2 eff.) One-handed war axes. |
Belorewen the hardened leather belt Belorewen the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Ignore Armor +2 defense ------ Resistance +7% lightning +10% temporal +5% arcane +5% physical Physical save +6 (+3 eff.) Life +40.00 Healmod +15% A belt that goes around your waist. |
Ce'Nynne the Lavasnake Ce'Nynne the Lavasnake1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Power +20 (+6 eff.) Damage +6% fire defense ------ Defense +29 (+15 eff.) Stealth +7 A belt that goes around your waist. |
Eilinithra Eilinithra1.0 Encumbrance T3 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +4 Dex +4 Wil +5 Cun offense ------ Physical Power +5 (+1 eff.) defense ------ Resistance +7% acid +5% blight Physical save +12 (+6 eff.) Spell save +21 (+10 eff.) Mind save +12 (+5 eff.) Life Regen +4.00 Healmod +10% Cut Resist +10% Teleport Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Size +1 A belt that goes around your waist. |
Gorith the Kilnransom Gorith the Kilnransom1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Str +3 Mag +1 Wil defense ------ Defense +9 (+5 eff.) Resistance +9% fire Stealth +6 other ------- Light +2 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cracklepulverizer (2 def, 0 armour) Cracklepulverizer (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Damage +3% mind When Hit 4 lightning defense ------ Defense +2 (+1 eff.) Resistance +9% lightning +18% light other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerunor the Dimwinnow (0 def, 0 armour) Xerunor the Dimwinnow (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature While equipped: Stats +8 Con offense ------ Damage +13% fire +33% nature +9% darkness Ignore resists +10% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +22% fire +6% darkness +11% all Poison Resist +58% Disease Resist +49% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's woollen robe of alchemy (0 def, 0 armour) stargazer's woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun offense ------ Spell Crit +5% Spellpower +6 (+2 eff.) Damage +7% acid +5% physical +5% light +7% cold +5% fire +9% darkness defense ------ Resistance +11% acid +10% physical +12% fire +12% cold +9% all other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Brightquill (0 def, 1 armour) Brightquill (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Physical Power +30 (+10 eff.) Damage +6% light Accuracy +5 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +22% other ------- Stamina/turn +3.00 Light +3 Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinulaith the dwarven-steel gauntlets (0 def, 2 armour) Eilinulaith the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex +2 Mag offense ------ Spellpower +25 (+6 eff.) Accuracy +13 (+5 eff.) When Hit 4 blight defense ------ Armor +2 Fatigue +3% Resistance +6% acid Spell save +15 (+8 eff.) Life Regen +4.00 Knockbk Resist +20% other ------- Mana/turn +0.16 Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves (0 def, 2 armour) hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour) spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +6% Spellpower +12 (+3 eff.) On-Hit 7 arcane Damage +5% arcane defense ------ Armor +2 Resistance +4% arcane other ------- Mana/turn +0.13 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +12 arcane On Hit: 10% Elemental Bolt level 3 On Hit: 10% Manathrust level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Power +10 (+3 eff.) Spellpower +10 (+3 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Lightpeal the iron helm (0 def, 3 armour) =цwater= Lightpeal the iron helm (0 def, 3 armour) =цwater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% light When Hit 4 mind 10 light defense ------ Armor +3 Fatigue +5% Resistance +3% light +7% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nonaridir (0 def, 1 armour) Nonaridir (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +1 Fatigue +1% Resistance +3% darkness +3% cold Physical save +11 (+6 eff.) Healmod +20% A cap made of leather. |
Turahell the dwarven-steel helm (30 def, 4 armour) Turahell the dwarven-steel helm (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Physical Crit +3.0% Accuracy +25 (+9 eff.) Ignore Armor +5 defense ------ Armor +4 Defense +30 (+15 eff.) Fatigue +4% other ------- Max stamina +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding hardened leather cap of dexterity (+4) (0 def, 3 armour) grounding hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +4 Dex defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +8% temporal A cap made of leather. |
hardened leather cap 'Pyrestoker' (0 def, 3 armour) hardened leather cap 'Pyrestoker' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str offense ------ When Hit 4 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +3 Fatigue +3% Resistance +9% blight +9% fire +3% temporal Spell save +6 (+3 eff.) A cap made of leather. |
Brodarek (2 def, 6 armour) Brodarek (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: offense ------ Ignore resists +20% temporal When Hit 10 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +20% acid +5% arcane Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A suit of armour made of mail. |
Toriyakath the steel shield (0 def, 4 armour, 122% power, 41.5 block) Toriyakath the steel shield (0 def, 4 armour, 122% power, 41.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 122% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-Hit, radius 1 +4 mind On Hit: * 20% chance to reduce all saves and defense by 20 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag +5 Wil offense ------ Physical Crit +8.0% Physical Power +9 (+3 eff.) Ignore resists +20% blight +10% arcane defense ------ Armor +4 Fatigue +8% other ------- Mana-on-crit +1.00 Talents +1 Block Handheld deflection devices. |
demon seed [champion of Urh'Rok] (35, body) demon seed [champion of Urh'Rok] (35, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: Stats +20 Str +20 Mag defense ------ Life +140.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (15, body) demon seed [dúathedlen] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (30, body) demon seed [fire imp] (30, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (21, body) demon seed [onilug] (21, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +56% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (27, body) demon seed [quasit] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (27, body) demon seed [uruivellas] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, body) demon seed [water imp] (17, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, body) demon seed [wretch titan] (29, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 25.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (26, body) demon seed [wretchling] (26, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (24, finger) demon seed [fire imp] (24, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (31, finger) demon seed [wretch titan] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (24, finger) demon seed [wretchling] (24, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, mainhand) demon seed [dolleg] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (28, mainhand) demon seed [dúathedlen] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, mainhand) demon seed [fire imp] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (31, mainhand) demon seed [onilug] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (26, mainhand) demon seed [quasit] (26, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (27, mainhand) demon seed [thaurhereg] (27, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (23, mainhand) demon seed [uruivellas] (23, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, mainhand) demon seed [water imp] (18, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (26, mainhand) demon seed [wretch titan] (26, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (30, mainhand) demon seed [wretchling] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (28, offhand) demon seed [champion of Urh'Rok] (28, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (33, offhand) demon seed [dúathedlen] (33, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (25, offhand) demon seed [fire imp] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +23% blight +23% fire +23% physical Damage Reduction +13 blight +13 fire +13 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (33, offhand) demon seed [forge-giant] (33, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, offhand) demon seed [onilug] (18, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (18, offhand) demon seed [quasit] (18, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +16% acid +16% physical +16% blight Ignore resists +9% acid +9% physical +9% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (27, offhand) demon seed [thaurhereg] (27, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (24, offhand) demon seed [water imp] (24, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +19% blight +19% fire +19% darkness Ignore resists +12% blight +12% fire +12% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (27, offhand) demon seed [wretch titan] (27, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
358 alchemist agate 358 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Silyvea' (dig speed 30 turns) dwarven-steel pickaxe 'Silyvea' (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Crit +2.0% Physical Power +25 (+8 eff.) Damage +7% nature Accuracy +25 (+9 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Resistance +12% nature Physical save +6 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Betythra' (dig speed 30 turns) iron pickaxe 'Betythra' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Ignore Armor +6 When Hit 10 acid 6 temporal defense ------ Resistance +3% temporal While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Glaciermortal' (dig speed 28 turns) iron pickaxe 'Glaciermortal' (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Dex +1 Mag +6 Cun offense ------ Accuracy +4 (+2 eff.) defense ------ Resistance +6% fire +3% cold other ------- Light +1 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel 9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Emelegata the brass lantern Emelegata the brass lantern1.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +3 Cun +6 Mag offense ------ Spellpower +6 (+2 eff.) Accuracy +20 (+7 eff.) defense ------ Defense +5 (+3 eff.) other ------- Max stamina +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 17 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (14 cooldown) iron torque of clear mind [power 1] (14 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Raindream' [power 165] (9 cooldown) steel torque of gale force 'Raindream' [power 165] (9 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +5% arcane When Hit 2 arcane defense ------ Resistance +6% nature Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Puts all charms on 9 turn cooldown 100% to heal for 48. 100% to increase the duration of 1 beneficial effects by 1. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Baryduntir [power 200] (9 cooldown) Baryduntir [power 200] (9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: defense ------ Defense +5 (+3 eff.) Resistance +9% darkness +6% temporal Crit Resistance 10.00% Mind save +3 (+1 eff.) Unlife -20.00 life Life +60.00 Fire a magical bolt dealing 228 lightning damage Puts all charms on 9 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wazy Hemisphere the Ghoul Demonologist level 10
9th Flare 122nd year of Ascendancy at 17:26 see stats
By Wazy Hemisphere the Ghoul Demonologist level 28
36th Haze 122nd year of Ascendancy at 02:12 see stats
By Wazy Hemisphere the Ghoul Demonologist level 23
20th Haze 122nd year of Ascendancy at 05:25 see stats
By Wazy Hemisphere the Ghoul Demonologist level 26
25th Haze 122nd year of Ascendancy at 12:37 see stats
By Wazy Hemisphere the Ghoul Demonologist level 10
9th Flare 122nd year of Ascendancy at 17:24 see stats
By Wazy Hemisphere the Ghoul Demonologist level 20
66th Dusk 122nd year of Ascendancy at 13:11 see stats
By Wazy Hemisphere the Ghoul Demonologist level 5
3rd Mirth 122nd year of Ascendancy at 20:39 see stats
By Wazy Hemisphere the Ghoul Demonologist level 10
22nd Dusk 122nd year of Ascendancy at 07:23 see stats
By Wazy Hemisphere the Ghoul Demonologist level 26
29th Haze 122nd year of Ascendancy at 14:31 see stats
By Wazy Hemisphere the Ghoul Demonologist level 17
55th Dusk 122nd year of Ascendancy at 04:36 see stats
Log
Rain of Fire hits Grand Corruptor for (52 to bones), 0 physical, 54 fire (54 total damage).
Weakness Disease from Grand Corruptor hits Wazy Hemisphere for (14 flat reduction), (85 absorbed), 0 blight (0 total damage).
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Boil.
Wazy Hemisphere is free from the weakness disease.
You are no longer encumbered.
Wazy Hemisphere slows down.
Your shield crumbles under the damage!
The shield around Wazy Hemisphere crumbles.
Bone Spike hits Wazy Hemisphere for (7 absorbed), 8 physical (8 total damage).
Grand Corruptor receives 114 healing.
Grand Corruptor hits Wazy Hemisphere for (14 flat reduction), (235 absorbed), 0 blight (0 total damage).
Grand Corruptor receives 129 healing from Wazy Hemisphere.
Wazy Hemisphere hits Wazy Hemisphere for 3 fire damage.
Wazy Hemisphere hits Grand Corruptor for 35 fire damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Spray.
Grand Corruptor's spell attains critical power!
Grand Corruptor's spell attains critical power!
Wazy Hemisphere is afflicted by a decrepitude disease!
The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Grand Corruptor receives 129 healing from Wazy Hemisphere.
Bleeding from Voreribeth the elven mage hits Grand Corruptor for 17 physical damage.
Bone Spike hits Wazy Hemisphere for 14 physical damage.
Grand Corruptor hits Wazy Hemisphere for (14 flat reduction), 382 blight (382 total damage).
Wazy Hemisphere deactivates Fearscape.
Decrepitude Disease from Grand Corruptor hits Wazy Hemisphere for (14 flat reduction), 63 blight (63 total damage).
Wazy Hemisphere the level 29 ghoul demonologist was diseased to death by Grand Corruptor on level 1 of Fearscape.
--------------------------------
You are brought back from the Fearscape!