Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Corruptor |
Level / Exp | 50 / 3031% |
Size | medium |
Lifes / Deaths | Killed by Nerodassra the ruin banshee at level 50 on the 33rd Regrowth 124th year of Ascendancy at 02:04 / 2Killed by Nerodassra the ruin banshee at level 50 on the 33rd Regrowth 124th year of Ascendancy at 03:09 |
Primary Stats
Strength | 52 (base 30) |
Dexterity | 27 (base 8) |
Constitution | 79 (base 60) |
Magic | 153 (base 63) |
Willpower | 52 (base 19) |
Cunning | 125 (base 62) |
Resources
Life | 1606/1606 |
Mana | 749/774 |
Vim | 290/290 |
Healing Factor | 1.8268020097745 |
Regeneration | 23.474405825602 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +47% |
Spell | -1.1102230246252E-14% |
Global | +122.74110863059% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 68.24549429885 |
See Invisible | 68.245494298849 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 114 |
Accuracy | 29 |
Crit Chance | 70% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 37 |
Accuracy | 29 |
Crit Chance | 82% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +29% |
Blight | +89% |
Arcane | +76% |
Cold | +48% |
All | +14% |
Darkness | +66% |
Physical | +24% |
Temporal | +24% |
Lightning | +59% |
Mind | +44% |
Fire | +39% |
Nature | +29% |
Offense: Damage Penetration
Lightning | +25% |
Light | +15% |
Cold | +25% |
Darkness | +10% |
Arcane | +40% |
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 43.559808275663 (30%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 6 |
Physical Save | 55 |
Spell Save | 57 |
Mental Save | 53 |
Defense: Resistances
Acid | + 47%( 70%) |
Lightning | + 44%( 70%) |
Temporal | + 71%( 75%) |
Darkness | + 70%( 70%) |
Arcane | + 59%( 70%) |
Fire | + 68%( 70%) |
All | + 42%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 865 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 965% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Curses | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Blood Fury |
talent | Blood Vengeance |
talent | Defensive Posture |
talent | Dark Ritual |
talent | Overkill |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the injured seer from death by worm that walks. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by Aletta Soultorn. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost tinker from death by Aretta the mountain troll. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3280. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed electric eel tail. * You've found the needed honey tree root. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 319 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Quiver | 547 alchemist agate 547 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 14 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 316.44 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 316.44 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Obsidianwing (8 def, 14 armour) Obsidianwing (8 def, 14 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Wil offense ------ Critical power +20.88% Damage +18% mind +31% darkness defense ------ Armor +14 Defense +8 (+3 eff.) Fatigue +5% Resistance +9% darkness +7% all Physical save +15 (+5 eff.) other ------- EQ when Hit +0.24 Hate-on-crit +5.22 A cap made of leather. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Nerylle (dig speed 22 turns) Nerylle (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Nature While equipped: Stats +3 Str +5 Mag offense ------ Spell Crit +8% Damage +12% mind defense ------ Resistance +3% lightning Physical save +13 (+4 eff.) Spell save +13 (+4 eff.) Mind save +13 (+4 eff.) Unlife -80.00 life Life +140.00 Blind Resist +20% other ------- Max mana +50.00 Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | voratun ring 'Murkquake' voratun ring 'Murkquake'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Wil +8 Mag offense ------ Physical Power +18 (+5 eff.) Spellpower +33 (+7 eff.) Mindpower +17 (+6 eff.) Damage +9% cold +6% darkness +7% all Ignore resists +10% darkness defense ------ Resistance +5% arcane +9% darkness Life +83.00 Life Regen +9.00 Healmod +18% Rings make your fingers look great! |
Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 28 out of 80/80. Range melee/personal Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
In main hand | dragonbone magestaff 'Dawnobsidian' (136% power, 6 apr, blight element) dragonbone magestaff 'Dawnobsidian' (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +25 Mag +13 Wil +23 Cun +9 Con offense ------ Physical Crit +9.0% Spell Crit +7% Critical power +20.00% Physical Power +10 (+3 eff.) Spellpower +25 (+5 eff.) Spellpower/crit +9 Damage +12% nature +30% blight Ignore resists +15% light Accuracy +13 (+7 eff.) defense ------ Resistance +9% acid other ------- Negative/turn +0.20 Vim-on-crit +7.00 Max vim +45.00 Max positive +5.00 Max negative +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Porinor the Balancevault Porinor the Balancevault1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Cun +3 Con offense ------ Physical Crit +6.0% Critical power +12.00% Physical Power +6 (+2 eff.) Damage +3% nature defense ------ Crit Resistance 15.15% Anomaly Control +18 Life +130.00 Life Regen +3.60 Healmod +23% other ------- Max mana +69.00 Max stamina +64.00 Max hate +16.00 Max psi +35.00 Max vim +32.00 Max positive +38.00 Max negative +31.00 Light +1 Infravision +3 A belt that goes around your waist. |
In off hand | Life Drinker (152% power, 11 apr) Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 55% Mag, 35% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 3.5 Power cost 22 out of 50/50. Range 6 Cooldown: 7 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 32.97 acid and 48.30 blight damage. If not cleared after five turns it will inflict 274.24 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Cloak | Belylrawe (14 def, 7 armour) Belylrawe (14 def, 7 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +2.0% Spell Crit +6% Critical power +24.00% Spellpower +9 (+2 eff.) Damage +12% arcane Ignore resists +15% arcane When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Armor +7 Defense +14 (+5 eff.) Resistance +29% darkness +30% temporal Physical save +30 (+8 eff.) Spell save +25 (+7 eff.) Mind save +23 (+7 eff.) Out-of-Phase Defense +24 Out-of-Phase Resistance +14% Out-of-Phase Resilience +26% other ------- Max mana +71.00 Max stamina +10.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +8 Dex +15 Mag +8 Cun offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +47% Damage +22% blight +20% lightning defense ------ Resistance +13% all Damage Reduction +22 all Damage Avoidance +8% Affinity +20% lightning Carrion Feet: Effective talent level: 4.5 Power cost 9 out of 20/20. Range 9 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
healing infusion of the wizard (heal 348; cd 10) healing infusion of the wizard (heal 348; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 348 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -899; dur 6; cd 25) heroism infusion of the wizard (die at -899; dur 6; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -899 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 899 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 1048%; cd 9) movement infusion of the sneak (speed 1048%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1048% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 596%; cd 10) movement infusion of the warrior (speed 596%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 34%; mental, physical; dur 2; cd 15) wild infusion of the titan (res 34%; mental, physical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; temporal, nature, physical, arcane, mind) Prismatic Rune (6 turns; temporal, nature, physical, arcane, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 4 nature, 3 physical, 5 arcane, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 50; dur 4; cd 17) acid wave rune (damage 50; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 50.31 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 243; dur 4; cd 15) biting gale rune of the psychic (damage 243; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 243.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 21) shatter afflictions rune (absorb 20; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 163; cd 12) shatter afflictions rune of the titan (absorb 163; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 451; dur 6; cd 15) shielding rune of the psychic (absorb 451; dur 6; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 263; dur 5; cd 14) shielding rune of the warrior (absorb 263; dur 5; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 39; blocks 5; dur 4; cd 16) stormshield rune of the duelist (threshold 39; blocks 5; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 51; blocks 6; dur 4; cd 13) stormshield rune of the psychic (threshold 51; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 65; blocks 8; dur 4; cd 17) stormshield rune of the sneak (threshold 65; blocks 8; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 65 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 42; blocks 7; dur 4; cd 14) stormshield rune of the warrior (threshold 42; blocks 7; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 7 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 102; cd 10) teleportation rune of the warrior (range 102; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 8 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 33 power out of 60/60 The evilness of undeath radiates from this amulet. |
Earthen Beads Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 20 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 349 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+5 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.5 Power cost 6 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 348.29 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Liseba the voratun amulet Liseba the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Mag offense ------ Spell Crit +5% Spellpower +6 (+2 eff.) Mindpower +20 (+6 eff.) Damage +7% acid +7% fire +7% cold +7% lightning When Hit 4 arcane defense ------ Resistance +18% fire +27% cold Crit Resistance 10.00% Blind Resist +33% other ------- Infravision +11 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 17 out of 60/60. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 35 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+10 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Spiderraider Spiderraider0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +3 Dex offense ------ When Hit 2 nature On-Hit (Melee): * 10% chance to slow global speed by 60% defense ------ Resistance +12% mind +9% nature Confus Resist +23% other ------- Light +1 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 20 out of 36/36. Range 10 Cooldown: 24 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (193). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vox Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Xerayalle =oop 10= Xerayalle =oop 10=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Ignore Armor +8 defense ------ Armor +10 Resistance +12% temporal Unlife -60.00 life Healmod +21% Cut Resist +60% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +30.00 Heal: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 402 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper amulet 'Scorchfame' copper amulet 'Scorchfame'0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +12.00% Spellpower +7 (+2 eff.) Damage +22% blight +7% fire Ignore resists +25% acid When Hit 6 fire On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +15% acid +18% fire Amulets make your neck look great! |
copper amulet of manastreaming copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ Spellpower/crit +2 other ------- Mana/turn +0.10 Max mana +23.00 Amulets make your neck look great! |
gold amulet 'Xirewe' gold amulet 'Xirewe'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex offense ------ Spellpower/crit +6 Damage +9% physical defense ------ Armor +4 Defense +30 (+10 eff.) Physical save +18 (+5 eff.) Spell save +30 (+8 eff.) Mind save +18 (+6 eff.) Amulets make your neck look great! |
voratun amulet voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Baladur' voratun amulet 'Baladur'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Mag +9 Wil +14 Lck offense ------ Physical Power +24 (+7 eff.) Combat Speed +10% Damage +9% physical Accuracy +18 (+9 eff.) defense ------ Defense +12 (+4 eff.) Resist unseen 15% other ------- Light +3 Infravision +3 Amulets make your neck look great! |
voratun amulet 'Belehad' voratun amulet 'Belehad'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Wil offense ------ Physical Power +9 (+3 eff.) Spellpower +10 (+2 eff.) Combat Speed +10% Damage +9% arcane +10% physical defense ------ Armor +4 Resistance +3% blight +6% fire +6% mind +23% temporal Pinning Resist +46% Knockbk Resist +40% Amulets make your neck look great! |
voratun amulet 'Ravenquench' voratun amulet 'Ravenquench'0.1 Encumbrance T5 amulet jewelry [Random Unique] Master While equipped: Stats +7 Str +19 Dex +2 Wil +20 Cun +22 Con offense ------ Move Speed +20% Damage +6% darkness defense ------ Fatigue -19% Life Regen +10.00 other ------- Stamina/turn +3.00 Infravision +4 Masteries +0.40 Cunning/Survival Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ararira =oop 15+= Ararira =oop 15+=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Resistance +12% temporal +6% cold +1% physical Life +46.00 Life Regen +6.00 Healmod +11% Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Arulemille Arulemille0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Con offense ------ Physical Crit +5.0% Spellpower +25 (+5 eff.) Damage +9% physical Ignore Armor +5 defense ------ Resistance +4% physical Silence Resist +31% other ------- Mana/turn +0.28 Mana-on-crit +2.00 Rings make your fingers look great! |
Belyhell Belyhell0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +2 Con offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Spellpower +11 (+3 eff.) defense ------ Defense +20 (+7 eff.) Resistance +26% acid +6% temporal +30% cold +29% fire +26% lightning Mind save +14 (+4 eff.) Confus Resist +50% other ------- Max stamina +30.00 Rings make your fingers look great! |
Coalwreck the gold ring Coalwreck the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +10.00% Mindpower +30 (+9 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Mind save +18 (+6 eff.) Silence Resist +34% other ------- Mana/turn +0.25 EQ when Hit +0.12 Max psi +50.00 Rings make your fingers look great! |
Dryrain the gold ring Dryrain the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +4% Critical power +10.00% Ignore resists +10% mind +20% acid defense ------ Mind save +18 (+6 eff.) Life +35.00 Disarm Resist +37% Pinning Resist +38% Knockbk Resist +34% other ------- EQ when Hit +0.08 Max psi +50.00 Rings make your fingers look great! |
Exiler Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 183.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 18 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ginn the voratun ring Ginn the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +18 Con offense ------ Physical Power +32 (+9 eff.) Ignore resists +25% blight On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 38 defense ------ Armor +4 Resistance +14% nature +14% blight Physical save +18 (+5 eff.) Poison Resist +21% Disease Resist +30% other ------- Max stamina +30.00 Rings make your fingers look great! |
Haledar the Firewinnow Haledar the Firewinnow0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% blight +12% temporal When Hit 10 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% blight +15% temporal Life Regen +8.00 Stun Resist +35% Rings make your fingers look great! |
Obsidianravager Obsidianravager0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +7 (+2 eff.) Damage +12% light +6% blight Ignore resists +10% darkness +20% blight When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 defense ------ Resistance +6% blight Rings make your fingers look great! |
The Black Ring The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Xoriayatira Xoriayatira0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +35.69% Physical Power +30 (+8 eff.) Spellpower +25 (+5 eff.) Mindpower +25 (+8 eff.) Damage +18% arcane Ignore Armor +3 defense ------ Resistance +18% arcane +3% physical Physical save +9 (+3 eff.) other ------- Hate-on-crit +5.17 Rings make your fingers look great! |
gladiator's stralite ring of life gladiator's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +9 Con offense ------ Physical Power +9 (+3 eff.) defense ------ Life +70.00 Life Regen +14.00 Healmod +15% Rings make your fingers look great! |
gold ring 'Phoenixfame' =oop 10= gold ring 'Phoenixfame' =oop 10=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: defense ------ Resistance +6% blight +15% fire Physical save +18 (+5 eff.) Life +37.00 Life Regen +4.00 Healmod +10% Disarm Resist +30% Pinning Resist +29% Knockbk Resist +26% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
marksman's voratun ring of tenacity marksman's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+4 eff.) defense ------ Life +37.00 Disarm Resist +30% Pinning Resist +37% Knockbk Resist +20% Rings make your fingers look great! |
solipsist's gold ring of life solipsist's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +8 (+3 eff.) defense ------ Life +54.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
Porissra the voratun dagger (144% power, 9 apr) Porissra the voratun dagger (144% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 acid On-crit, radius 2 +36 lightning +45 cold While equipped: Stats +20 Str +25 Dex +31 Mag +25 Wil +19 Cun +21 Con offense ------ Move Speed +42% Ignore resists +19% lightning +25% cold Accuracy +15 (+8 eff.) When Hit 6 physical Sharp, short and deadly. |
voratun dagger (149% power, 9 apr) voratun dagger (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Normal] Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Sharp, short and deadly. |
Blade of Distorted Time (150% power, 40 apr) Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 173 temporal damage and slows enemies in radius 6 of the target by 183% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.5 Power cost 6 out of 10/10. Range 9 Cooldown: 7 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Spellblade (161% power, 0 apr) Spellblade (161% power, 0 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 162% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +8 Mag offense ------ Spell Crit +9% Spellpower +25 (+5 eff.) Damage +30% lightning +30% fire +30% arcane other ------- Light +1 On Spell Hit: 12% Lightning level 5 On Spell Hit: 12% Flame level 5 On Spell Hit: 12% Manathrust level 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Geldabreth the living mindstar (114% power, 40 apr, nature damage) Geldabreth the living mindstar (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +16 temporal While equipped: Stats +2 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 15 acid Damage +10% lightning +15% physical +9% blight +14% cold +13% acid Ignore resists +18% acid defense ------ Defense +24 (+8 eff.) Resistance +19% acid +3% temporal Life +29.00 Life Regen +4.70 Pinning Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zerurim the Woeglamour (114% power, 40 apr, nature damage) Zerurim the Woeglamour (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +4 temporal On-Hit, radius 1 +4 darkness On Hit: * 10% chance to reduce damage dealt by 26% While equipped: Stats +6 Cun offense ------ Mind Crit +5% Critical power +22.00% Mindpower +10 (+3 eff.) Damage +16% lightning +14% cold +3% temporal +15% physical Ignore resists +5% temporal When Hit 4 temporal On-Hit (Melee): * 21% chance to reduce damage dealt by 26% defense ------ Defense +23 (+8 eff.) Life +50.00 Life Regen +1.80 Pinning Resist +37% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Flamewing' (113% power, 40 apr, nature damage) living mindstar 'Flamewing' (113% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +22% lightning +24% fire +9% nature +20% cold Ignore resists +5% blight +10% fire defense ------ Defense +20 (+7 eff.) Resistance +8% blight +9% cold +5% arcane Disease Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Hate/kill +4.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 177.12 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 11 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 110 power out of 143/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
dragonbone magestaff 'Shockwalker' (136% power, 6 apr, darkness element) dragonbone magestaff 'Shockwalker' (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +13 Con offense ------ Spell Crit +17% Critical power +10.00% Spellpower +34 (+7 eff.) Damage +6% lightning +30% darkness Ignore resists +15% acid defense ------ Resistance +3% acid +9% darkness +3% blight +3% cold +3% lightning Life Regen +3.70 Healmod +48% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Skeletal Claw (167% power, 8 apr) Skeletal Claw (167% power, 8 apr)3.0 Encumbrance T5 whip 1H weapon [Unique] Arcane Weapon Damage 167% Range: 1.0x-1.1x Uses 100% Dex Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 125% On-hit +30 bleed On-crit, radius 2 +50 bleed On Hit: 10% Bone Grab level 3 On Hit: 20% Bone Spear level 4 While equipped: offense ------ Spellpower +4 (+1 eff.) Combat Speed +10% defense ------ Defense +12 (+4 eff.) other ------- Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear level 4 Bone Nova: Effective talent level: 5.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 267.94 physical damage, and inflicting bleeding for another 133.97 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Whip of Urh'Rok (167% power, 0 apr) Whip of Urh'Rok (167% power, 0 apr)3.0 Encumbrance T5 whip 1H weapon Reqs Dex 48 [Unique] Arcane Weapon Damage 167% Range: 1.0x-1.1x Uses 100% Dex Damage Devouring flames Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +9.0% Attack Speed 125% On Hit: 20% Bone Nova level 4 On Hit: 15% Blood Boil level 3 While equipped: offense ------ Spellpower +15 (+3 eff.) Damage +20% blight +20% fire other ------- See Invisibility +2 Telepathy Demon/Minor Demon/Major While carried: offense ------ Damage +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Lightning Catcher Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Salyriavena the hardened leather belt =oop 15= Salyriavena the hardened leather belt =oop 15=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Cun defense ------ Resistance +12% darkness +3% temporal Life +35.00 Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
drakeskin leather belt 'Cracklerend' drakeskin leather belt 'Cracklerend'1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +11 (+4 eff.) Damage +15% lightning Ignore resists +25% lightning defense ------ Resistance +9% darkness +6% fire Physical save +14 (+4 eff.) Spell save +19 (+5 eff.) Mind save +9 (+3 eff.) Unlife -82.75 life Blind Resist +21% Silence Resist +21% Pinning Resist +21% A belt that goes around your waist. |
drakeskin leather belt 'Vorebrelaith' drakeskin leather belt 'Vorebrelaith'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +6 Dex +9 Mag +16 Wil +7 Cun offense ------ Spell Crit +6% Spellpower +15 (+3 eff.) Damage +6% arcane +3% blight Ignore resists +15% blight +5% temporal defense ------ Resistance +13% lightning +19% temporal Physical save +17 (+5 eff.) Spell save +18 (+5 eff.) Mind save +18 (+6 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of unlife spiritwalker's hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane While equipped: Stats +5 Mag defense ------ Resistance +10% blight other ------- Mana/turn +0.14 Max mana +26.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+4 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 4.5 Power cost 6 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 66 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+2 eff.) Damage +10% temporal defense ------ Defense +10 (+4 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+6 eff.) Spell save +20 (+5 eff.) Mind save +20 (+6 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 2.5 Power cost 28 out of 50/50. Range melee/personal Cooldown: 40 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
restorative cashmere cloak of backstabbing (2 def, 0 armour) restorative cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Critical power +21.00% Accuracy +8 (+4 eff.) Ignore Armor +10 defense ------ Defense +2 (+1 eff.) Resistance +12% nature +13% blight Stealth +8 Life Regen +2.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crystalline Elven-silk robe (3 def, 5 armour) Crystalline Elven-silk robe (3 def, 5 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane A part of set. While equipped: Stats +8 Mag +8 Con +12 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +16 (+4 eff.) Damage +9% all When Hit 34 darkness defense ------ Armor +5 Defense +3 (+2 eff.) Resistance +15% physical +35% arcane +15% all Physical save +25 (+7 eff.) Spell save +35 (+9 eff.) Healmod +50% Poison Resist +60% Disease Resist +60% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Recover the Crystal Heart (destroys this armour). Uses 1 power out of 1/1 A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze. |
Gilyrain (0 def, 22 armour) Gilyrain (0 def, 22 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +5 Wil defense ------ Armor +22 Silence Resist +50% Confus Resist +50% Stun Resist +43% other ------- Stamina/turn +3.30 Max stamina +36.00 Infravision +7 See Invisibility +15 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 11 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Bokezor the dwarven-steel gauntlets (0 def, 11 armour) =oop 15= Bokezor the dwarven-steel gauntlets (0 def, 11 armour) =oop 15=1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +8 Con offense ------ Spellpower/crit +10 Ignore Shields +30% On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 defense ------ Armor +11 Hardiness +10% Fatigue +3% Resistance +6% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 117% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 5% Stone Touch level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Crystalline Drakeskin leather gloves (0 def, 3 armour) Crystalline Drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Unique] Arcane A part of set. While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+3 eff.) Damage +10% arcane Ignore resists +0% arcane +0% physical defense ------ Armor +3 Unarmed combat: Weapon Damage 141% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% Damage Conversion 100% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Transformed with the power of the Spellblaze. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun offense ------ Damage +0% fire +0% darkness +0% all defense ------ Defense +8 (+3 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Blood Grasp level 3 On Hit: 12% Soul Rot level 3 On Hit: 8% Drain level 2 Increases all damage by 4% of current vim Current Bonus: 12% Darkfire: Effective talent level: 8.5 Power cost 7 out of 12/12. Range 6 Cooldown: 7 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 229.40 fire damage and 274.49 darkness damage in a radius of 8. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
voratun gauntlets 'Hurudin' (0 def, 11 armour) =oop 15= voratun gauntlets 'Hurudin' (0 def, 11 armour) =oop 15=1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex offense ------ Critical power +10.00% On-Hit 9 mind 10 nature Damage +9% temporal +6% mind +9% nature Ignore resists +15% physical defense ------ Armor +11 Fatigue +5% Resistance +7% mind +8% nature Mind save +12 (+4 eff.) Life +57.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +10.00 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +9 mind +10 nature On Hit: 10% Battle Shout level 5 On Hit: 20% Psychic Lobotomy level 5 On Hit: 10% Venomous Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Aliruirion the dwarven-steel helm (0 def, 4 armour) =water= Aliruirion the dwarven-steel helm (0 def, 4 armour) =water=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +4 Fatigue +4% Resistance +10% cold Crit Resistance 10.00% Unlife -80.00 life other ------- Infravision +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 2.5 Power cost 33 out of 60/60. Range melee/personal Cooldown: 34 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +9 Mag +3 Cun +25 Con offense ------ Spellpower +10 (+2 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Resistance +10% darkness +0% fire +10% cold +25% nature +0% all Crit Resistance 23.00% Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 20 Blood Grasp: Effective talent level: 8.5 Power cost 7 out of 12/12. Range 10 Cooldown: 4 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 530.35 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
375 alchemist agate 375 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Radhorain the Ichorclash (dig speed 19 turns) Radhorain the Ichorclash (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +3% temporal +2% physical Unlife -40.00 life Life +22.00 other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tideraven (dig speed 5 turns) Tideraven (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +2 Wil offense ------ Critical power +20.00% Physical Power +8 (+3 eff.) Spellpower/crit +8 Damage +12% arcane +12% cold Ignore Armor +8 defense ------ Resistance +6% blight +9% fire +10% darkness Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana-on-crit +2.63 Vim-on-crit +2.63 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bokisus the brass lantern Bokisus the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +6 Dex offense ------ Spell Crit +4% Critical power +10.00% Spellpower +10 (+2 eff.) Damage +6% light defense ------ Resistance +6% darkness Affinity +5% light Spell save +6 (+2 eff.) other ------- Stamina/turn +2.00 Mana/turn +0.12 Light +5 Sun Flare: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 316.02 light damage. At talent level 3 you gain 52% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 44 out of 150/150. Range melee/personal Cooldown: 8 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 77.60 cold damage and 65.02 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Scaldcut Scaldcut1.0 Encumbrance T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +6 Wil offense ------ Physical Crit +6.0% Critical power +16.00% Physical Power +9 (+3 eff.) Damage +18% fire defense ------ Resistance +21% fire +3% all Spell save +14 (+4 eff.) other ------- Light +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of illusion nightwalker's dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +7 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +10 (+3 eff.) defense ------ Defense +12 (+4 eff.) Physical save +19 (+6 eff.) Spell save +19 (+5 eff.) Mind save +20 (+6 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 11 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Telos's Staff Crystal Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
54 alchemist bloodstone 54 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone 15 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 203% of the healing done. This effect scales with your Magic stat.. Uses 42 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending voratun torque of clear mind [power 4] (14 cooldown) extending voratun torque of clear mind [power 4] (14 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of psionic shield [power 173] (14 cooldown) soothing voratun torque of psionic shield [power 173] (14 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 14 turn cooldown 100% to heal for 96. Torques are made by powerful psionics to store psionic powers. |
Snowshear the dragonbone totem of healing [power 560] (9 cooldown) Snowshear the dragonbone totem of healing [power 560] (9 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +9 Dex +6 Con offense ------ Damage +9% fire Ignore resists +29% blight On-Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 38 defense ------ Armor +18 Resistance +6% cold Unlife -91.56 life Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 9 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of lightning storm 'Velora' [power 194] (9 cooldown) ash wand of lightning storm 'Velora' [power 194] (9 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +3% Critical power +20.00% Ignore resists +5% arcane defense ------ Spell save +3 (+1 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (308 total damage) Puts all charms on 9 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elven-wood wand of shielding [power 362] (11 cooldown) cleansing elven-wood wand of shielding [power 362] (11 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond 12 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Joachim Guenter the Cornac Corruptor level 36
49th Pyre 123rd year of Ascendancy at 12:38 see stats
By Joachim Guenter the Cornac Corruptor level 50
43rd Regrowth 124th year of Ascendancy at 11:05 see stats
By Joachim Guenter the Cornac Corruptor level 36
47th Pyre 123rd year of Ascendancy at 19:39 see stats
By Joachim Guenter the Cornac Corruptor level 41
41st Dusk 123rd year of Ascendancy at 00:31 see stats
By Joachim Guenter the Cornac Corruptor level 49
57th Haze 123rd year of Ascendancy at 23:47 see stats
By Joachim Guenter the Cornac Corruptor level 40
36th Dusk 123rd year of Ascendancy at 14:44 see stats
By Joachim Guenter the Cornac Corruptor level 11
10th Flare 122nd year of Ascendancy at 05:39 see stats
By Joachim Guenter the Cornac Corruptor level 50
26th Regrowth 124th year of Ascendancy at 03:06 see stats
By Joachim Guenter the Cornac Corruptor level 38
55th Pyre 123rd year of Ascendancy at 01:16 see stats
By Joachim Guenter the Cornac Corruptor level 35
46th Pyre 123rd year of Ascendancy at 17:14 see stats
By Joachim Guenter the Cornac Corruptor level 50
76th Regrowth 124th year of Ascendancy at 13:25 see stats
By Joachim Guenter the Cornac Corruptor level 24
80th Haze 122nd year of Ascendancy at 21:55 see stats
By Joachim Guenter the Cornac Corruptor level 30
80th Regrowth 123rd year of Ascendancy at 08:29 see stats
By Joachim Guenter the Cornac Corruptor level 50
6th Allure 124th year of Ascendancy at 16:34 see stats
By Joachim Guenter the Cornac Corruptor level 50
71st Regrowth 124th year of Ascendancy at 06:59 see stats
By Joachim Guenter the Cornac Corruptor level 50
26th Regrowth 124th year of Ascendancy at 18:46 see stats
By Joachim Guenter the Cornac Corruptor level 31
33rd Pyre 123rd year of Ascendancy at 15:20 see stats
By Joachim Guenter the Cornac Corruptor level 43
41st Dusk 123rd year of Ascendancy at 04:09 see stats
By Joachim Guenter the Cornac Corruptor level 10
6th Mirth 122nd year of Ascendancy at 01:17 see stats
By Joachim Guenter the Cornac Corruptor level 20
12nd Haze 122nd year of Ascendancy at 13:14 see stats
By Joachim Guenter the Cornac Corruptor level 30
63rd Regrowth 123rd year of Ascendancy at 03:06 see stats
By Joachim Guenter the Cornac Corruptor level 40
33rd Dusk 123rd year of Ascendancy at 20:41 see stats
By Joachim Guenter the Cornac Corruptor level 50
66th Haze 123rd year of Ascendancy at 15:20 see stats
By Joachim Guenter the Cornac Corruptor level 50
68th Regrowth 124th year of Ascendancy at 23:50 see stats
By Joachim Guenter the Cornac Corruptor level 50
66th Haze 123rd year of Ascendancy at 20:38 see stats
By Joachim Guenter the Cornac Corruptor level 39
1st Summertide 123rd year of Ascendancy at 13:21 see stats
By Joachim Guenter the Cornac Corruptor level 50
74th Haze 123rd year of Ascendancy at 02:18 see stats
By Joachim Guenter the Cornac Corruptor level 29
62nd Regrowth 123rd year of Ascendancy at 23:00 see stats
By Joachim Guenter the Cornac Corruptor level 24
80th Haze 122nd year of Ascendancy at 06:08 see stats
By Joachim Guenter the Cornac Corruptor level 39
33rd Dusk 123rd year of Ascendancy at 16:03 see stats
By Joachim Guenter the Cornac Corruptor level 50
76th Regrowth 124th year of Ascendancy at 13:24 see stats
By Joachim Guenter the Cornac Corruptor level 13
47th Dusk 122nd year of Ascendancy at 22:24 see stats
By Joachim Guenter the Cornac Corruptor level 11
15th Dusk 122nd year of Ascendancy at 05:21 see stats
By Joachim Guenter the Cornac Corruptor level 50
68th Regrowth 124th year of Ascendancy at 16:46 see stats
By Joachim Guenter the Cornac Corruptor level 39
61st Pyre 123rd year of Ascendancy at 07:32 see stats
By Joachim Guenter the Cornac Corruptor level 31
39th Pyre 123rd year of Ascendancy at 11:17 see stats
By Joachim Guenter the Cornac Corruptor level 11
17th Dusk 122nd year of Ascendancy at 04:01 see stats
By Joachim Guenter the Cornac Corruptor level 29
49th Regrowth 123rd year of Ascendancy at 04:50 see stats
By Joachim Guenter the Cornac Corruptor level 44
2nd Haze 123rd year of Ascendancy at 00:17 see stats
By Joachim Guenter the Cornac Corruptor level 26
28th Regrowth 123rd year of Ascendancy at 06:10 see stats
By Joachim Guenter the Cornac Corruptor level 19
12nd Haze 122nd year of Ascendancy at 11:05 see stats
By Joachim Guenter the Cornac Corruptor level 50
33rd Regrowth 124th year of Ascendancy at 02:05 see stats
By Joachim Guenter the Cornac Corruptor level 35
47th Pyre 123rd year of Ascendancy at 09:58 see stats
Log
You gain 4.50 gold from the transmogrification of scholar's pair of drakeskin leather boots of phasing (0 def, 5 armour).
You gain 16.91 gold from the transmogrification of invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour).
You gain 7.54 gold from the transmogrification of insulating pair of voratun boots of tirelessness (0 def, 5 armour).
You gain 16.51 gold from the transmogrification of stormwoven elven-silk robe of life (0 def, 0 armour).
You gain 2.89 gold from the transmogrification of spellwoven elven-silk robe of darkness (+45%) (0 def, 0 armour).
You gain 9.20 gold from the transmogrification of warbringer's voratun waraxe of massacre (168% power, 6 apr).
You gain 13.00 gold from the transmogrification of stormbringer's voratun waraxe of projection (151% power, 6 apr).
You gain 5.26 gold from the transmogrification of elemental voratun waraxe (150% power, 6 apr).
You gain 25.00 gold from the transmogrification of Glimmerquick the voratun waraxe (152% power, 6 apr).
You gain 8.36 gold from the transmogrification of shimmering dragonbone vilestaff of warding (136% power, 6 apr, acid element).
You gain 13.02 gold from the transmogrification of plaguebringer's voratun mace of ruin (158% power, 6 apr).
You gain 2.45 gold from the transmogrification of arcing voratun longsword of massacre (167% power, 6 apr).
You gain 6.40 gold from the transmogrification of truestriking voratun greatsword (175% power, 4 apr).
You gain 14.73 gold from the transmogrification of stormbringer's voratun greatmaul of projection (178% power, 4 apr).
You gain 13.72 gold from the transmogrification of voratun ring of life.
You gain 0.75 gold from the transmogrification of voratun amulet.
You gain 12.51 gold from the transmogrification of restful voratun amulet of soulsearing.
You gain 8.81 gold from the transmogrification of cleansing voratun amulet of vision.
You gain 2.37 gold from the transmogrification of blink rune (range 8; phase 27; cd 10).
You gain 1.53 gold from the transmogrification of movement infusion (speed 686%; cd 14).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
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Ran for 8 turns (stop reason: interesting terrain).
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Saving done.
Quest 'The many Prides of the Orcs' is done! (Press 'j' to see the quest log)