Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Drem |
Class | Doombringer |
Level / Exp | 24 / 28% |
Size | big |
Lifes / Deaths | Killed by Poltergeist Spellblaze Shard at level 24 on the 27th Loss 122nd year of Ascendancy at 00:23 / 1 |
Primary Stats
Strength | 44 (base 33) |
Dexterity | 16 (base 10) |
Constitution | 22 (base 12) |
Magic | 66 (base 54) |
Willpower | 15 (base 10) |
Cunning | 34 (base 22) |
Resources
Life | -132/872 |
Mana | 284/284 |
Stamina | 135/182 |
Vim | 2/200 |
Healing Factor | 1.2224166372473 |
Regeneration | 2.7504374338064 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 28.114754928839 |
See Invisible | 28.114754928839 |
Offense: Mainhand
Damage | 61 |
Accuracy | 33 |
Crit Chance | 18% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 30% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Arcane | +11% |
Mind | +13% |
All | +4% |
Lightning | +15% |
Light | +10% |
Temporal | +9% |
Darkness | +9% |
Fire | +62% |
Nature | +16% |
Offense: Damage Penetration
Acid | +5% |
Nature | +5% |
Fire | +30% |
Arcane | +5% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 9.0000000000002 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 1 |
Physical Save | 35 |
Spell Save | 30 |
Mental Save | 24 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 29%( 70%) |
All | + 13%( 70%) |
Darkness | + 29%( 70%) |
Physical | + 19%( 70%) |
Temporal | + 21%( 70%) |
Lightning | + 40%( 70%) |
Mind | + 16%( 70%) |
Fire | + 26%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 27% |
Instadeath Resistance | 100% |
Confusion Resistance | 40% |
Disarm Resistance | 46% |
Stun Resistance | 49% |
Poison Resistance | 20% |
Knockback Resistance | 26% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 722% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 150.06 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of hardened leather boots 'Ragaromigogrim' (0 def, 3 armour) pair of hardened leather boots 'Ragaromigogrim' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +6% mind defense ------ Armor +3 Fatigue -6% Resistance +3% temporal +15% cold Physical save +8 (+4 eff.) Mind save +3 (+1 eff.) Unlife -40.00 life Disarm Resist +20% Confus Resist +20% other ------- Encumbrance +35 A pair of boots made of leather. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Life +41.00 Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dagigen the Dourbrawn (30 def, 4 armour) Dagigen the Dourbrawn (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +4 Defense +30 (+13 eff.) Fatigue +4% Resistance +6% darkness +3% acid Physical save +14 (+6 eff.) Life +100.00 Poison Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe 'Deepsfoe' (dig speed 28 turns) =oop 15= iron pickaxe 'Deepsfoe' (dig speed 28 turns) =oop 15=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str offense ------ When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Resistance +6% darkness +3% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's copper ring of perseverance rogue's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
On fingers | steel amethyst ring steel amethyst ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Dex +6 Cun +5 Con offense ------ Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Physical Power +8 (+3 eff.) Damage +3% mind +4% all Accuracy +8 (+4 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% blight +5% arcane +6% nature Spell save +6 (+3 eff.) Life +31.00 Disarm Resist +26% Pinning Resist +27% Knockbk Resist +26% Rings make your fingers look great! |
Around waist | rough leather belt 'Brodikath' rough leather belt 'Brodikath'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +10.00% Physical Power +3 (+1 eff.) defense ------ Resistance +3% lightning +3% cold +6% temporal Spell save +6 (+3 eff.) Life +40.00 other ------- Size +1 A belt that goes around your waist. |
In main hand | cruel dragonbone magestaff of might (136% power, 6 apr, fire element) cruel dragonbone magestaff of might (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +11.00% Spellpower +15 (+5 eff.) Damage +30% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Singeguile the dwarven-steel gauntlets (0 def, 2 armour) Singeguile the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +8 Mag +3 Cun +4 Con offense ------ On-Hit 10 darkness Damage +5% darkness Ignore resists +5% arcane +10% fire defense ------ Armor +2 Fatigue +3% Resistance +6% darkness Crit Resistance 10.00% Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 20% Moonlight Ray level 3 On Hit: * 8% chance to reduce damage dealt by 13% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | woollen robe 'Forestking' (0 def, 0 armour) woollen robe 'Forestking' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +5 (+1 eff.) Damage +11% lightning +5% temporal +10% fire +7% arcane +3% nature When Hit 6 nature defense ------ Resistance +16% lightning +15% fire +6% acid +9% all other ------- Max mana +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Scorchsweep (2 def, 0 armour) =pen 20= Scorchsweep (2 def, 0 armour) =pen 20=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +14.00% Damage +6% light +18% fire Ignore resists +20% cold +20% fire Accuracy +10 (+5 eff.) Ignore Armor +8 defense ------ Defense +2 (+1 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Oozespike' steel amulet 'Oozespike'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Wil offense ------ Damage +9% nature +9% acid Ignore resists +5% acid +5% nature defense ------ Resistance +12% lightning +7% physical Stun Resist +27% other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 141; cd 15) healing infusion of the warrior (heal 141; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 487%; cd 12) movement infusion of the titan (speed 487%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 590%; cd 11) movement infusion of the warrior (speed 590%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 608%; cd 17) movement infusion of the wizard (speed 608%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 210; 13 cd) regeneration infusion of the warrior (heal 210; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the titan (damage 118; dur 4; cd 21) biting gale rune of the titan (damage 118; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 117.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 173; dur 4; cd 14) shielding rune of the sneak (absorb 173; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Viperenvy the gold amulet Viperenvy the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun +2 Mag offense ------ Damage +6% nature When Hit 10 mind defense ------ Crit Resistance 15.00% Amulets make your neck look great! |
copper amulet of dexterity (+3) copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
copper amulet of the eclipse copper amulet of the eclipse0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 5 light 5 darkness Damage +6% light +6% darkness When Hit: * 6% chance to reduce damage dealt by 13% * 6% chance to blind Amulets make your neck look great! |
warrior's copper amulet of magic (+3) warrior's copper amulet of magic (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Armithel the copper ring Armithel the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun offense ------ Critical power +5.00% Damage +10% darkness +3% mind Ignore resists +20% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +20% darkness Rings make your fingers look great! |
Bregodil Bregodil0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Con offense ------ Damage +22% light Accuracy +25 (+11 eff.) Ignore Armor +13 defense ------ Armor +4 Defense +9 (+4 eff.) Resistance +44% light other ------- Max stamina +30.00 Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.0 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Layamina =sil 21= Layamina =sil 21=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +1 Dex offense ------ Physical Power +15 (+5 eff.) Damage +12% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 defense ------ Silence Resist +21% other ------- Stamina/turn +1.00 Mana/turn +0.12 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's copper ring psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+4 eff.) Ignore Armor +7 defense ------ Defense +7 (+3 eff.) Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.0 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Sparkglean (138% power, 2 apr) Sparkglean (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane Weapon Damage 138% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +12 cold On-Hit, radius 1 +12 lightning On-crit, radius 2 +8 lightning On Hit: 20% Curse of Defenselessness level 3 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +7 (+2 eff.) Damage +3% cold Massive two-handed battleaxes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+7 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
iron dagger 'Emelylaith' (100% power, 5 apr) iron dagger 'Emelylaith' (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +12 mind On Hit: * 20% chance to reduce armor by 35% While equipped: Stats +5 Con +6 Wil offense ------ Ignore resists +5% mind When Hit 4 mind defense ------ Resistance +3% acid +3% mind Life +12.00 Sharp, short and deadly. |
Crystalline Elm starstaff (105% power, 2 apr, fire element) Crystalline Elm starstaff (105% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane A part of set. Weapon Damage 106% Range: 1.0x-1.2x Uses 80% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Wil +3 Con offense ------ Spell Crit +1% Physical Power +12 (+4 eff.) Spellpower +15 (+5 eff.) Damage +10% arcane +12% fire other ------- Talents +1 Command Staff Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
Floesun (111% power, 3 apr, darkness element) Floesun (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% darkness +12% cold Ignore resists +5% arcane +5% cold defense ------ Armor +10 Hardiness +4% Defense +7 (+3 eff.) Resistance +5% arcane Physical save +4 (+2 eff.) other ------- Mana/turn +0.15 Max mana +39.00 Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Getodur the elm magestaff (100% power, 2 apr, fire element) Getodur the elm magestaff (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Con offense ------ Spell Crit +7% Critical power +16.00% Spellpower +3 (+1 eff.) Damage +10% fire +6% physical Ignore resists +5% acid defense ------ Unlife -60.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of invocation (120% power, 4 apr, fire element) shimmering yew magestaff of invocation (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +16 (+5 eff.) Spellpower/crit +7 Damage +20% fire other ------- Mana/turn +0.19 Max mana +47.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 53.70 to 64.44 fire damage Puts all charms on 6 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Anurig the Treeveil Anurig the Treeveil1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +4 Wil +4 Cun offense ------ Ignore resists +20% nature +10% cold Against +15% Summoned defense ------ Resist Against +18% Summoned other ------- Infravision +3 A belt that goes around your waist. |
noble's rough leather belt of burglary =cun 6= noble's rough leather belt of burglary =cun 6=1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +6 Cun +5 Lck offense ------ Against +17% Summoned defense ------ Resist Against +16% Summoned Stealth +6 other ------- Disarm Traps +5 Infravision +3 A belt that goes around your waist. |
rough leather belt 'Stormsweeper' =mag 6= rough leather belt 'Stormsweeper' =mag 6=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +6 Mag +1 Wil +2 Con offense ------ Damage +12% darkness defense ------ Resistance +6% lightning +7% fire +6% cold A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Arthantir the Lightsmasher (1 def, 0 armour) Arthantir the Lightsmasher (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Ignore resists +10% light On-Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to reduce all saves and defense by 15 defense ------ Defense +1 (+0 eff.) Resistance +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unrirofang (1 def, 0 armour) Unrirofang (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Cun +3 Con defense ------ Defense +1 (+0 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.0 Power cost 42 out of 60/60. Range melee/personal Cooldown: 54 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 91.90 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
linen cloak 'Poxquick' (1 def, 0 armour) linen cloak 'Poxquick' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% acid Ignore resists +15% nature On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Defense +1 (+0 eff.) Resistance +6% nature Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arekira the Deepswrecker (0 def, 0 armour) Arekira the Deepswrecker (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +2 Mag +4 Con offense ------ Damage +11% nature +6% darkness defense ------ Resistance +16% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dreamer's cashmere robe (0 def, 0 armour) dreamer's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +10% darkness +13% mind +11% all Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +25 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of corrosion (+22%) (0 def, 0 armour) focusing cashmere robe of corrosion (+22%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +6 Wil offense ------ Damage +15% acid defense ------ Resistance +22% acid +11% all other ------- Mana/turn +0.10 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Delilegrim the Flashwither (0 def, 1 armour) Delilegrim the Flashwither (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Mag +4 Cun +5 Con offense ------ Ignore resists +5% lightning When Hit 2 lightning defense ------ Armor +1 Rush: Puts all charms on 18 turn cooldown Effective talent level: 3.9 Power cost 18 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eclipseenvy the pair of iron boots (0 def, 3 armour) Eclipseenvy the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +8 Cun +4 Wil offense ------ Ignore resists +10% darkness On-Hit (Melee): * 10% chance to reduce armor by 35% defense ------ Armor +3 Fatigue +2% Resistance +6% darkness Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Filthshaper the pair of rough leather boots (0 def, 1 armour) Filthshaper the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Wil +1 Cun +3 Con offense ------ Ignore resists +5% mind On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +1 other ------- Psi when Hit +0.04 Max psi +10.00 Rush: Puts all charms on 18 turn cooldown Effective talent level: 3.9 Power cost 18 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Salussra the Raincrack (0 def, 4 armour) Salussra the Raincrack (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +7 Con offense ------ Damage +6% physical Ignore resists +5% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Armor +4 Fatigue +3% Resistance +12% cold other ------- Light +3 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 14 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Yvuremina the pair of hardened leather boots (0 def, 9 armour) Yvuremina the pair of hardened leather boots (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +5 Dex +1 Mag +7 Lck offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +15% mind Ignore Armor +6 defense ------ Armor +9 Resistance +9% acid +7% fire +6% lightning +8% cold Spell save +9 (+4 eff.) Stealth +6 other ------- EQ when Hit +0.08 A pair of boots made of leather. |
pair of hardened leather boots 'Unrildir' (0 def, 3 armour) =езtp 20= pair of hardened leather boots 'Unrildir' (0 def, 3 armour) =езtp 20=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Mind Crit +2% Physical Power +5 (+2 eff.) Ignore resists +8% physical defense ------ Armor +3 Resistance +3% acid +3% nature Confus Resist +10% Pinning Resist +20% Teleport Resist +20% other ------- Max psi +10.00 A pair of boots made of leather. |
pair of iron boots 'Chyneg' (0 def, 3 armour) pair of iron boots 'Chyneg' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +1 Wil defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Burim the hardened leather gloves (0 def, 6 armour) Burim the hardened leather gloves (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Spellpower/crit +10 Damage +18% physical When Hit 4 blight defense ------ Armor +6 Life Regen +4.00 other ------- Stamina/turn +0.90 Max stamina +16.00 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 89% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 49.09 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 106% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 11 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.84 to 83.52 lightning damage (55.68 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Eminn the dwarven-steel helm (0 def, 4 armour) Eminn the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Wil +5 Con offense ------ When Hit 6 mind defense ------ Armor +4 Fatigue +4% Resistance +12% acid other ------- Hate-on-crit +2.00 Max psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed rough leather cap (0 def, 1 armour) bladed rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 137.7 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cashmere wizard hat 'Stargash' (2 def, 0 armour) cashmere wizard hat 'Stargash' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Damage +6% mind Ignore resists +15% light defense ------ Defense +2 (+1 eff.) Resistance +7% fire +8% cold Disarm Resist +20% Teleport Resist +20% other ------- EQ when Hit +0.08 A pointy cloth hat, very wizardly... |
grounding rough leather cap of constitution (+3) (0 def, 1 armour) grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +7% lightning +5% temporal A cap made of leather. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
387 alchemist agate 387 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Chamiran' (dig speed 36 turns) iron pickaxe 'Chamiran' (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Mag defense ------ Fatigue -5% Silence Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Xida' (dig speed 37 turns) iron pickaxe 'Xida' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Con offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) Damage +6% nature Ignore resists +5% physical defense ------ Resistance +11% nature other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betivea Betivea2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Con +2 Mag defense ------ Resistance +9% acid other ------- Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gechak Gechak2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +5 Cun offense ------ Physical Crit +2.0% Damage +15% physical Ignore Armor +2 defense ------ Defense +6 (+3 eff.) Physical save +11 (+5 eff.) Spell save +11 (+5 eff.) Mind save +11 (+5 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ulodrasta Ulodrasta2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Ignore Shields +20% When Hit 13 fire defense ------ Resistance +12% temporal +6% fire Mind save +3 (+1 eff.) Silence Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus scorching brass lantern of focus2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind When Hit 10 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 14 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blizzardcast [power 2] (18 cooldown) Blizzardcast [power 2] (18 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Str offense ------ Physical Crit +2.0% Critical power +15.00% Physical Power +5 (+2 eff.) Accuracy +20 (+9 eff.) defense ------ Resistance +2% physical +6% cold Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Ce'Niranne the iron torque of gale force [power 105] (11 cooldown) Ce'Niranne the iron torque of gale force [power 105] (11 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil offense ------ Spellpower +5 (+1 eff.) Spellpower/crit +4 defense ------ Resistance +5% arcane other ------- Mana/turn +0.16 Mana-on-crit +2.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 109 physical damage Puts all charms on 11 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Khelogakhad [power 2] (18 cooldown) Khelogakhad [power 2] (18 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 6 blight defense ------ Armor +8 Physical save +3 (+2 eff.) Disease Resist +10% Pinning Resist +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 18 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 24% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Poliriaba the steel torque of mindblast [power 170] (11 cooldown) Poliriaba the steel torque of mindblast [power 170] (11 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 2 temporal defense ------ Resistance +12% temporal Blast the opponent's mind dealing 192 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Amidan the elm totem of stinging [power 116] (11 cooldown) =oop 5= Amidan the elm totem of stinging [power 116] (11 cooldown) =oop 5=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Mag +1 Wil defense ------ Resistance +3% blight Spell save +9 (+4 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Sting an enemy dealing 135 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Chillhack [power 188] (11 cooldown) Chillhack [power 188] (11 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +5 Cun +10 Mag offense ------ Ignore resists +15% cold defense ------ Resistance +5% arcane Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Arthabers' [power 182] (11 cooldown) ash totem of stinging 'Arthabers' [power 182] (11 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +2 Mag +2 Wil offense ------ Damage +6% blight defense ------ Resistance +5% arcane Sting an enemy dealing 211 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging 'Blindwrest' [power 116] (11 cooldown) elm totem of stinging 'Blindwrest' [power 116] (11 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +25% darkness defense ------ Resistance +3% light Sting an enemy dealing 135 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Berorek [power 150] (11 cooldown) Berorek [power 150] (11 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: defense ------ Resistance +1% physical Stun Resist +10% Fire a magical bolt dealing 243 fire damage Puts all charms on 11 turn cooldown 100% to increase all damage by 10% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Eliyarawe the Corruptionmoon [power 116] (14 cooldown) Eliyarawe the Corruptionmoon [power 116] (14 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: defense ------ Resistance +3% nature +6% lightning Physical save +3 (+2 eff.) Stun Resist +10% Teleport Resist +20% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 turn cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightgasher the ash wand of conjuration [power 150] (11 cooldown) Lightgasher the ash wand of conjuration [power 150] (11 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% light On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +6% light Fire a magical bolt dealing 243 fire damage Puts all charms on 11 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing ash wand of clairvoyance [power 10] (11 cooldown) cleansing ash wand of clairvoyance [power 10] (11 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 71 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Laura S. Arseid the Drem Doombringer level 11
20th Profit 122nd year of Ascendancy at 04:17 see stats
By Laura S. Arseid the Drem Doombringer level 23
24th Loss 122nd year of Ascendancy at 07:10 see stats
By Laura S. Arseid the Drem Doombringer level 10
28th Voratun 122nd year of Ascendancy at 16:21 see stats
By Laura S. Arseid the Drem Doombringer level 20
9th Dearth 122nd year of Ascendancy at 07:10 see stats
By Laura S. Arseid the Drem Doombringer level 24
27th Loss 122nd year of Ascendancy at 00:23 see stats
By Laura S. Arseid the Drem Doombringer level 11
37th Profit 122nd year of Ascendancy at 04:40 see stats
By Laura S. Arseid the Drem Doombringer level 10
1st Profit 122nd year of Ascendancy at 15:02 see stats
By Laura S. Arseid the Drem Doombringer level 20
11st Dearth 122nd year of Ascendancy at 17:21 see stats
Log
Laura S. Arseid casts Darkfire.
Poltergeist Spellblaze Shard uses Lunge.
Poltergeist Spellblaze Shard performs a melee critical strike against Laura S. Arseid!
Your shield crumbles under the damage!
The shield around Laura S. Arseid crumbles.
Poltergeist Spellblaze Shard starts to bleed black blood.
Laura S. Arseid shrugs off Poltergeist Spellblaze Shard's 'Weakness Disease'!
Laura S. Arseid's Mass Hysteria is disrupted by her wounds!
Laura S. Arseid is disarmed!
Shadow casts Arcane Reconstruction.
Talent Fiery Torment is ready to use.
Poltergeist Spellblaze Shard steals life from Laura S. Arseid!
Shadow receives 426 healing.
Bleeding from Poltergeist Spellblaze Shard hits Laura S. Arseid for (0 abyssal shield), 19 physical (19 total damage).
Poltergeist Spellblaze Shard hits Laura S. Arseid for (0 abyssal shield), (90 absorbed), 459 physical, (0 abyssal shield), 18 blight, (0 abyssal shield), 15 fire (492 total damage).
Melee retaliation hits Poltergeist Spellblaze Shard for 13 fire, 7 nature, 3 mind, 8 blight (31 total damage).
Laura S. Arseid's Darkfire hits Shadow for 101 fire, 0 darkness (101 total damage).
Laura S. Arseid's Darkfire hits Hungering mouth for 84 fire, 52 darkness (136 total damage).
Laura S. Arseid's Darkfire hits Poltergeist Spellblaze Shard for 85 fire, 65 darkness (150 total damage).
Fiery Grasp from Laura S. Arseid hits Poltergeist Spellblaze Shard for 24 fire damage.
Black Blood Bleeding from Laura S. Arseid hits Poltergeist Spellblaze Shard for 21 darkness damage.
Blade Flurry performs a melee critical strike against Laura S. Arseid!
Blade Flurry performs a melee critical strike against Laura S. Arseid!
New Achievement: Take you with me (Insane (Roguelike) difficulty)!
Laura S. Arseid is poisoned!
Poltergeist Spellblaze Shard steals life from Laura S. Arseid!
Melee retaliation hits Poltergeist Spellblaze Shard for 11 fire, 6 nature, 3 mind, 7 blight, 11 fire, 6 nature (43 total damage).
Blade Flurry hits Laura S. Arseid for (0 abyssal shield), 184 physical, (0 abyssal shield), 19 blight, (0 abyssal shield), 17 fire (220 total damage).
Poltergeist Spellblaze Shard's Quickdraw Knife hits Hungering mouth for 149 physical damage.
Laura S. Arseid the level 24 drem doombringer was burnt to death by a Poltergeist Spellblaze Shard on level 2 of Ruined halfling complex.