Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Doombringer |
Level / Exp | 37 / 21% |
Size | huge |
Lifes / Deaths | Killed by Xuriassra the patchwork troll at level 37 on the 67th Pyre 123rd year of Ascendancy at 11:03 / 1 |
Primary Stats
Strength | 58 (base 50) |
Dexterity | 15 (base 10) |
Constitution | 23 (base 12) |
Magic | 97 (base 60) |
Willpower | 42 (base 26) |
Cunning | 35 (base 25) |
Resources
Life | -190/1142 |
Mana | 453/500 |
Stamina | 276/337 |
Vim | 85/273 |
Healing Factor | 1.1099022211821 |
Regeneration | 12.486399988299 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +105% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 42.548582338895 |
See Invisible | 49.548582338895 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 89 |
Accuracy | 36 |
Crit Chance | 26% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 46 |
Crit Chance | 30% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Blight | +19% |
Arcane | +29% |
Cold | +31% |
All | +4% |
Darkness | +17% |
Temporal | +10% |
Lightning | +45% |
Mind | +22% |
Fire | +58% |
Nature | +10% |
Offense: Damage Penetration
Acid | +15% |
Temporal | +10% |
Blight | +25% |
Darkness | +25% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 16.000000000001 (53.292302510663%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 46 |
Mental Save | 37 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 28%( 70%) |
Cold | + 20%( 70%) |
All | + 20%( 70%) |
Darkness | + 41%( 70%) |
Temporal | + 31%( 70%) |
Mind | + 29%( 70%) |
Fire | + 20%( 70%) |
Lightning | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 35% |
Poison Resistance | 0% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 787 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 375.78 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Fearfire | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by Velowe the brown bear. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost defiler from death by Babliaba the quasit. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Dagodir' (0 def, 4 armour) pair of dwarven-steel boots 'Dagodir' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Wil offense ------ Ignore resists +25% blight +15% acid On-Hit (Melee): * 20% chance to reduce armor by 44% * 20% chance to reduce all saves and defense by 23 defense ------ Armor +4 Fatigue +3% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.80 Vim-on-crit +2.00 Max stamina +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselight0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) defense ------ Resistance +7% blight +7% darkness other ------- Light +6 Infravision +3 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 turn cooldown Effective talent level: 2.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 31 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Naturelord' (0 def, 3 armour) =water= hardened leather cap 'Naturelord' (0 def, 3 armour) =water=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +8 Mag offense ------ Spell Crit +4% Spellpower +25 (+6 eff.) Damage +6% nature When Hit 4 arcane defense ------ Armor +3 Fatigue +3% Resistance +11% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Breathe water A cap made of leather. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | Hathyhir [power 284] (9 cooldown) Hathyhir [power 284] (9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Physical Crit +7.0% Mind Crit +2% Critical power +10.00% Damage +18% mind other ------- Infravision +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 82 lightning damage and will be dazed for 1 turn (411 total damage) Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 28 out of 50/50. Range 8 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | The Black Ring The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+3 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Around neck | Venombait Venombait0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +4 Mag +6 Con offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +7% acid +6% fire +7% cold +6% lightning Ignore resists +10% temporal When Hit 6 nature defense ------ Fatigue -8% Physical save +15 (+6 eff.) Life +56.00 Life Regen +11.00 other ------- Light +2 Amulets make your neck look great! |
In main hand | Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 100% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+3 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
Around waist | Unlightglory the hardened leather belt Unlightglory the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Con offense ------ Physical Power +9 (+3 eff.) Damage +18% fire Ignore resists +25% darkness defense ------ Armor +4 Resistance +15% acid +12% mind Physical save +10 (+5 eff.) Unlife -60.00 life other ------- Size +1 A belt that goes around your waist. |
In off hand | Poltergeist's Eye of Summer (94% power, 18 apr, fire damage) Poltergeist's Eye of Summer (94% power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Fire Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +2.0% Spell Crit +2% Mind Crit +6% Mindpower +8 (+4 eff.) Global Speed +5% Damage +4% all +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +3 (+2 eff.) Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Resistance +20% darkness +14% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cashmere robe 'Demonripper' (0 def, 0 armour) cashmere robe 'Demonripper' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +13 Mag +11 Wil offense ------ Spell Crit +2% Spellpower +11 (+3 eff.) Spellpower/crit +3 Damage +15% blight +6% temporal +5% arcane +3% darkness defense ------ Resistance +3% blight +11% all Silence Resist +35% other ------- Mana/turn +0.15 Psi/turn +0.14 Max mana +24.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 76; cd 11) healing infusion (heal 76; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 118; cd 11) healing infusion of the duelist (heal 118; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 148; cd 11) healing infusion of the sneak (heal 148; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 305; cd 12) healing infusion of the wizard (heal 305; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 305 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -738; dur 6; cd 25) heroism infusion of the wizard (die at -738; dur 6; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -738 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1476 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 555%; cd 10) movement infusion of the sneak (speed 555%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 554%; cd 14) movement infusion of the sneak (speed 554%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 554% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 563%; cd 10) movement infusion of the titan (speed 563%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 703%; cd 13) movement infusion of the warrior (speed 703%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 177; dur 4; cd 16) acid wave rune of the sneak (damage 177; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 176.52 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 223; dur 4; cd 19) acid wave rune of the warrior (damage 223; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 222.81 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 214; dur 4; cd 23) biting gale rune of the duelist (damage 214; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 213.73 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 10; phase 32; cd 15) blink rune of the wizard (range 10; phase 32; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 43; cd 22) shatter afflictions rune (absorb 43; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 96; cd 15) shatter afflictions rune of the psychic (absorb 96; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 25; blocks 6; dur 4; cd 12) stormshield rune of the warrior (threshold 25; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 0; blocks 7; dur 4; cd 12) stormshield rune of the wizard (threshold 0; blocks 7; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Branuhir the gold amulet Branuhir the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil +4 Cun +8 Lck offense ------ Mind Crit +2% Mindpower +15 (+7 eff.) Damage +6% mind Ignore resists +10% mind Accuracy +5 (+3 eff.) defense ------ Defense +7 (+4 eff.) Mind save +11 (+4 eff.) Resist unseen 16% Healmod +15% Cut Resist +60% Confus Resist +14% Heal: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 291 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 33 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Eilinebeth Eilinebeth0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +3% physical Ignore resists +20% physical defense ------ Defense +15 (+7 eff.) other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Koraharaduleg the Duskidol Koraharaduleg the Duskidol0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +4 Con +17 Lck offense ------ Accuracy +12 (+5 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Defense +13 (+6 eff.) Fatigue -7% Resistance +21% fire +18% cold Resist unseen 15% Life Regen +3.00 Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 344 strength, based on Magic) for 5 turns. Uses 14 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shadereeve Shadereeve0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +1 Cun +4 Wil offense ------ Mind Crit +3% Damage +18% darkness defense ------ Resistance +6% darkness other ------- Max hate +6.00 Masteries +0.18 Corruption/Demonic strength Amulets make your neck look great! |
Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+4 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+12 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
restful gold amulet of manastreaming restful gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag offense ------ Spellpower/crit +3 defense ------ Fatigue -4% Life Regen +4.00 other ------- Mana/turn +0.10 Max mana +20.00 Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% light +12% darkness Blind Resist +20% Amulets make your neck look great! |
Balancepanic Balancepanic0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: offense ------ Damage +12% nature Accuracy +10 (+5 eff.) Ignore Armor +9 defense ------ Defense +7 (+4 eff.) Fatigue -10% Resistance +3% blight +3% lightning +3% acid other ------- Encumbrance +46 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Baradas the steel ring Baradas the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Spell Crit +2% Spellpower/crit +2 Damage +12% darkness defense ------ Resistance +24% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.28 Mana-on-crit +2.00 Max vim +40.00 Rings make your fingers look great! |
Burnarc the copper ring Burnarc the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% fire Ignore resists +5% light When Hit 4 darkness defense ------ Resistance +6% darkness +3% fire Life +20.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
Ce'Nebrethra the gold ring Ce'Nebrethra the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Crit +2.0% Critical power +20.00% Physical Power +10 (+3 eff.) Spellpower +9 (+3 eff.) Mindpower +10 (+5 eff.) Spellpower/crit +6 Damage +12% arcane Ignore resists +15% blight Ignore Shields +10% Accuracy +10 (+5 eff.) Ignore Armor +2 Rings make your fingers look great! |
Isywen =stun 30= Isywen =stun 30=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +15% blight +1% physical +6% mind +9% cold Spell save +9 (+3 eff.) Life Regen +3.00 Poison Resist +20% Stun Resist +30% Rings make your fingers look great! |
Stormlady Stormlady0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Damage +3% lightning +30% arcane Ignore resists +15% lightning +15% blight When Hit 6 lightning defense ------ Resistance +5% arcane +15% blight Spell save +10 (+4 eff.) Rings make your fingers look great! |
Xerikira the Blazetitan Xerikira the Blazetitan0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str offense ------ Critical power +35.00% Physical Power +10 (+3 eff.) Damage +12% acid Accuracy +10 (+5 eff.) Ignore Armor +3 defense ------ Armor +8 Resistance +24% acid other ------- Light +2 Rings make your fingers look great! |
Xymina the copper ring Xymina the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Spellpower +5 (+2 eff.) Damage +12% arcane +11% physical defense ------ Armor +12 Resistance +11% physical +6% light +6% fire Spell save +3 (+1 eff.) Disease Resist +20% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
Yvikira Yvikira0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Spell Crit +4% Damage +3% arcane Ignore resists +20% arcane defense ------ Defense +5 (+3 eff.) Mind save +8 (+3 eff.) Blind Resist +20% Disease Resist +10% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of clarity copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
copper ring of life copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +43.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's copper ring of arcana (+0.12/turn) psionicist's copper ring of arcana (+0.12/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Silence Resist +21% other ------- Mana/turn +0.12 Rings make your fingers look great! |
sneakthief's gold ring of pilfering sneakthief's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +6 Dex offense ------ Accuracy +19 (+8 eff.) Ignore Armor +10 defense ------ Defense +12 (+6 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Arildir' steel ring 'Arildir'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Wil offense ------ Mind Crit +5% Ignore Armor +2 defense ------ Fatigue -6% Unlife -80.00 life other ------- Encumbrance +24 Rings make your fingers look great! |
treant's gold ring of perseverance treant's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +7% nature +5% blight Life Regen +3.00 Poison Resist +14% Disease Resist +10% Stun Resist +34% Rings make your fingers look great! |
warrior's steel ring of tenacity warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +22.00 Disarm Resist +24% Pinning Resist +26% Knockbk Resist +26% Rings make your fingers look great! |
dwarven-steel battleaxe 'Lightcrack' (135% power, 2 apr) dwarven-steel battleaxe 'Lightcrack' (135% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +16 light On-Hit, radius 1 +16 mind On-crit, radius 2 +20 light On Hit: 20% Curse of Defenselessness level 3 While equipped: offense ------ Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +9% blight Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe (155% power, 3 apr) plaguebringer's stralite battleaxe (155% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 4 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 33 While equipped: defense ------ Disease Resist +29% Massive two-handed battleaxes. |
Galeweeper (100% power, 6 apr) Galeweeper (100% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con +7 Wil offense ------ When Hit 6 lightning defense ------ Armor +10 Resistance +12% blight Spell save +9 (+3 eff.) Life +33.00 Sharp, short and deadly. |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 55% Dex, 45% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex offense ------ Critical power +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 20% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+7 eff.) Physical save +15 (+6 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
blazebringer's dwarven-steel dagger of daylight (113% power, 7 apr) blazebringer's dwarven-steel dagger of daylight (113% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Nature Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 light Damage Against +14% Undead On-crit, radius 2 +41 fire While equipped: offense ------ Global Speed +6% Ignore resists +8% fire Sharp, short and deadly. |
dwarven-steel dagger (117% power, 7 apr) dwarven-steel dagger (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Normal] Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Sharp, short and deadly. |
warbringer's iron dagger of crippling (102% power, 5 apr) warbringer's iron dagger of crippling (102% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Master Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con offense ------ Physical Crit +7.0% Physical Power +6 (+2 eff.) Ignore resists +6% physical defense ------ Disarm Resist +13% Sharp, short and deadly. |
dwarven-steel greatsword of enduring (144% power, 2 apr) dwarven-steel greatsword of enduring (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Con +16 Wil defense ------ Life +44.00 Massive two-handed swords. |
dwarven-steel greatsword of enduring (142% power, 2 apr) dwarven-steel greatsword of enduring (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 143% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Con +14 Wil defense ------ Life +48.00 Massive two-handed swords. |
warbringer's dwarven-steel greatsword of corruption (144% power, 2 apr) warbringer's dwarven-steel greatsword of corruption (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: 20% Curse of Impotence level 3 While equipped: Stats +6 Con offense ------ Physical Power +14 (+5 eff.) Ignore resists +10% physical defense ------ Disarm Resist +14% Massive two-handed swords. |
inquisitor's dwarven-steel longsword of crippling (126% power, 4 apr) inquisitor's dwarven-steel longsword of crippling (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Disrupt/Master Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 61 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +10.0% Sharp, long, and deadly. |
Glowrebel the thorny mindstar (98% power, 24 apr, mind damage) Glowrebel the thorny mindstar (98% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 99% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +3% Critical power +13.00% Mindpower +6 (+3 eff.) Damage +15% light defense ------ Defense +10 (+5 eff.) Resistance +9% blight +6% fire +12% temporal Life +40.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's pulsing mindstar of flames (107% power, 32 apr, nature damage) protector's pulsing mindstar of flames (107% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Global Speed +5% On-Hit 12 fire Damage +15% fire Ignore resists +10% fire defense ------ Resistance +3% all +12% fire other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Elolera' (124% power, 37 apr, nature damage) pulsing mindstar 'Elolera' (124% power, 37 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +37 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +5 Mag +5 Wil +5 Cun +3 Con offense ------ Physical Crit +2.0% Mind Crit +4% Mindpower +8 (+4 eff.) On-Hit 15 lightning Damage +13% lightning +14% mind +13% darkness Ignore resists +13% lightning +9% mind +10% darkness When Hit 4 physical defense ------ Resistance +8% lightning Physical save +4 (+2 eff.) Spell save +8 (+3 eff.) Mind save +7 (+3 eff.) other ------- EQ when Hit +1.50 Max hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel yew magestaff of illumination (120% power, 4 apr, arcane element) cruel yew magestaff of illumination (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Ego] Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +13.00% Spellpower +9 (+3 eff.) Damage +20% arcane defense ------ Defense +8 (+4 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 3.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 186.60 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Aeruwyn' (129% power, 5 apr, physical element) elven-wood starstaff 'Aeruwyn' (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +12 Con offense ------ Spell Crit +14% Critical power +14.00% Spellpower +26 (+6 eff.) Damage +25% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% blight Spell save +9 (+3 eff.) Life +20.00 Life Regen +3.10 Healmod +38% Knockbk Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood magestaff (129% power, 5 apr, fire element) imbued elven-wood magestaff (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% fire other ------- Talents +1 Command Staff On Spell Hit: 10% Fireflash level 2 Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (120% power, 4 apr, arcane element) yew magestaff (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Normal] Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite steamgun of tinkering (+6) caustic stralite steamgun of tinkering (+6)4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-crit, radius 2 +16 acid +22 nature Uses 2.0 Steam While equipped: Stats +6 Cun offense ------ Steampower +9 (+5 eff.) Ignore resists +13% acid +12% nature Ignore Armor +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Adiriawen the Rootsaw Adiriawen the Rootsaw1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +9 Dex +3 Con offense ------ Mindpower +4 (+2 eff.) defense ------ Resistance +12% nature Mind save +8 (+3 eff.) other ------- Light +3 A belt that goes around your waist. |
Freezehunter Freezehunter1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Critical power +10.00% Mindpower +4 (+2 eff.) Damage +3% cold Ignore resists +5% mind defense ------ Resistance +5% arcane +3% acid Physical save +5 (+3 eff.) Life +80.00 A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 342, based on Magic) for 10 turns. Uses 11 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Tarryromas the rough leather belt Tarryromas the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +25% arcane defense ------ Resistance +5% arcane Spell save +6 (+2 eff.) Unlife -80.00 life Life Regen +4.00 Teleport Resist +20% other ------- Size +1 A belt that goes around your waist. |
Ulyran the rough leather belt Ulyran the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Armor +4 Defense +11 (+6 eff.) Resistance +18% lightning Crit Resistance 15.00% Stealth +7 Life +60.00 Stun Resist +20% A belt that goes around your waist. |
Vilefurnace Vilefurnace1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +3 Con offense ------ Critical power +5.00% Physical Power +6 (+2 eff.) On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Resistance +6% nature Physical save +6 (+3 eff.) other ------- Stamina/turn +1.00 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Xovena' drakeskin leather belt 'Xovena'1.0 Encumbrance T5 belt armor [Random Unique] Disrupt/Master While equipped: defense ------ Armor +10 Defense +11 (+6 eff.) Resistance +12% acid +6% darkness +15% blight +8% cold +3% nature +8% fire Physical save +22 (+9 eff.) Unlife -40.00 life Life +60.00 Silence Resist +20% A belt that goes around your waist. |
Lelehor the Ashwake (2 def, 0 armour) Lelehor the Ashwake (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Damage +9% fire defense ------ Defense +2 (+1 eff.) Resistance +6% lightning +4% physical +5% arcane Crit Resistance 10.00% Spell save +8 (+3 eff.) Mind save +10 (+4 eff.) Life +80.00 Healmod +20% Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubimina the linen cloak (1 def, 0 armour) Zubimina the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Ignore resists +5% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +1 (+1 eff.) Resistance +12% acid Life +30.00 other ------- Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Ce'Nuthra' (10 def, 5 armour) cashmere cloak 'Ce'Nuthra' (10 def, 5 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Wil +3 Con offense ------ Critical power +19.00% Ignore resists +15% arcane Accuracy +9 (+4 eff.) Ignore Armor +7 defense ------ Armor +5 Defense +10 (+5 eff.) Physical save +15 (+6 eff.) Spell save +15 (+5 eff.) Mind save +13 (+5 eff.) Stealth +9 Life +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour) spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil defense ------ Defense +2 (+1 eff.) Spell save +8 (+3 eff.) other ------- Max mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iselewyn (0 def, 0 armour) Iselewyn (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +2 Dex +5 Mag +5 Wil +6 Con offense ------ Damage +11% acid +10% physical +8% cold +10% nature +9% lightning defense ------ Resistance +22% acid +9% cold +7% lightning +9% all Crit Resistance 10.00% Poison Resist +25% Disease Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour) ancient silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Damage +14% temporal +5% physical Ignore resists +10% temporal +7% physical defense ------ Resistance +13% all Anomaly Control +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of alchemy (0 def, 0 armour) cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +11% acid +9% physical +10% fire +8% cold defense ------ Resistance +12% acid +12% physical +13% fire +12% cold +11% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of power (0 def, 0 armour) dreamer's cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +10% all defense ------ Resistance +12% darkness +12% mind +11% all Physical save +12 (+5 eff.) Spell save +12 (+4 eff.) Mind save +25 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of Linaniil (0 def, 0 armour) spellwoven woollen robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +10% Spellpower +22 (+5 eff.) defense ------ Resistance +9% all Spell save +17 (+6 eff.) other ------- Mana/turn +0.19 Max mana +56.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cuthudil the pair of iron boots (0 def, 7 armour) Cuthudil the pair of iron boots (0 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Ignore resists +10% acid Ignore Armor +4 defense ------ Armor +7 Fatigue +2% Unlife -20.00 life Confus Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 38% (based on Cunning). Uses 28 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Koregablek (0 def, 4 armour) Koregablek (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +4 Fatigue -3% Resistance +15% blight +12% nature Physical save +16 (+7 eff.) Life Regen +4.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Encumbrance +29 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Undeathsmasher the pair of rough leather boots (0 def, 1 armour) Undeathsmasher the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +1 Resistance +3% nature Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour) blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Crit +5.0% Physical Power +5 (+2 eff.) Ignore Armor +6 defense ------ Armor +3 Rush: Puts all charms on 14 turn cooldown Effective talent level: 5.9 Power cost 14 out of 25/25. Range 10 Cooldown: 17 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of dwarven-steel boots of strife (0 def, 4 armour) pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +5 (+3 eff.) Ignore resists +8% physical defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of phasing (0 def, 3 armour) undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Armor +3 Silence Resist +32% Confus Resist +29% Stun Resist +20% Blink to a nearby random location (rad 7) Puts all charms on 14 turn cooldown A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour) undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con defense ------ Armor +3 Silence Resist +28% Confus Resist +29% Stun Resist +23% Rush: Puts all charms on 14 turn cooldown Effective talent level: 3.2 Power cost 14 out of 25/25. Range 8 Cooldown: 24 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Lustrestreak the hardened leather gloves (0 def, 10 armour) Lustrestreak the hardened leather gloves (0 def, 10 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Physical Power +10 (+3 eff.) Ignore resists +15% physical Accuracy +10 (+5 eff.) defense ------ Armor +10 Resistance +12% light +3% physical Life Regen +5.00 other ------- Stamina/turn +1.10 Max stamina +20.00 Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour) dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +9 (+3 eff.) On-Hit 8 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +4 arcane On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves (0 def, 2 armour) hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Wil +5 Con offense ------ Spell Crit +3% Spellpower +10 (+3 eff.) defense ------ Armor +3 Fatigue +5% Disarm Resist +33% other ------- Mana/turn +0.30 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +7 arcane On Hit: 10% Disarm level 5 On Hit: 10% Elemental Bolt level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinurira the linen wizard hat (1 def, 0 armour) Eilinurira the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +2 Cun +3 Con defense ------ Defense +1 (+1 eff.) Resistance +6% cold +6% fire +3% physical other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
Galyrion the dwarven-steel helm (0 def, 4 armour) Galyrion the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +2 Dex +7 Con offense ------ Physical Crit +7.0% Physical Power +10 (+3 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% blight +9% darkness Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Unlife -80.00 life Circle of Sanctity: (Instant) Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 23 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gloruwen the dwarven-steel helm (0 def, 4 armour) Gloruwen the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ Physical Power +5 (+2 eff.) Damage +6% mind Ignore resists +20% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +4% Resistance +5% arcane +12% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hailransom the cashmere wizard hat (2 def, 0 armour) Hailransom the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +2% Mindpower +11 (+5 eff.) Damage +15% physical +5% mind +6% cold defense ------ Defense +2 (+1 eff.) Resistance +6% blight +15% physical +8% mind +9% temporal Physical save +7 (+4 eff.) Spell save +3 (+1 eff.) Mind save +8 (+3 eff.) other ------- Max psi +22.00 A pointy cloth hat, very wizardly... |
Mayona (0 def, 3 armour) Mayona (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Wil defense ------ Armor +3 Fatigue +3% Resistance +10% blight Crit Resistance 15.00% Physical save +6 (+3 eff.) Mind save +17 (+6 eff.) Poison Resist +10% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Silunne (0 def, 3 armour) =shield 30= Silunne (0 def, 3 armour) =shield 30=3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) Damage +3% blight Ignore Shields +30% defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+7 eff.) defense ------ Defense +8 (+4 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 3.5 Power cost 10 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.69 mind and 16.96 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 4.27 mind and 4.09 darkness damage per turn and increases cooldowns by 27%. Haunted: Causes the target to suffer 7.02 mind and 6.73 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
hardened leather cap of the bounder (0 def, 3 armour) hardened leather cap of the bounder (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +7 Str +6 Dex defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 231.0 Physical damage. If the attack hits, the target is confused (28% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% A cap made of leather. |
searing stralite mail armour of command (13 def, 14 armour) searing stralite mail armour of command (13 def, 14 armour)14.0 Encumbrance T4 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun offense ------ On-Hit 18 acid 16 fire When Hit 12 acid 12 fire defense ------ Armor +14 Defense +13 (+6 eff.) Fatigue +12% Resistance +18% acid +13% fire Mind save +14 (+5 eff.) A suit of armour made of mail. |
duelist's hardened leather armour (14 def, 10 armour) duelist's hardened leather armour (14 def, 10 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +5 Cun +3 Dex defense ------ Armor +10 Defense +14 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
multi-hued rough leather armour of acid resistance (3 def, 2 armour) multi-hued rough leather armour of acid resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: offense ------ Mindpower +6 (+3 eff.) defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +23% acid +7% physical +6% cold +7% lightning +6% fire A suit of armour made of leather. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
590 alchemist agate 590 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Fogworth' (dig speed 19 turns) iron pickaxe 'Fogworth' (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +20.00% Damage +9% arcane +6% mind +9% darkness defense ------ Life +20.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Frigidbraze' (dig speed 28 turns) iron pickaxe 'Frigidbraze' (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Mindpower +30 (+12 eff.) Ignore resists +15% mind +10% cold Accuracy +4 (+2 eff.) defense ------ Resistance +6% cold other ------- EQ when Hit +0.20 Hate-on-crit +2.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Freezerage Freezerage1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +6 Mag +2 Wil defense ------ Resistance +18% cold Life +45.00 other ------- Light +4 Infravision +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mucksmash the brass lantern Mucksmash the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Str +3 Mag +1 Cun offense ------ When Hit 8 nature other ------- Light +6 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rootwilter Rootwilter2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +5 Cun offense ------ Ignore resists +5% nature When Hit 2 mind defense ------ Crit Resistance 5.00% Mind save +6 (+3 eff.) other ------- Light +3 Infravision +2 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 3.5 Power cost 5 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 394.40 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of stralite shots of annihilation (18/18, 161% power, 11 apr) blazing pouch of stralite shots of annihilation (18/18, 161% power, 11 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego+] Nature/Master Weapon Damage 162% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +15.5% Capacity 18 Projectile Speed +200% On-ranged-hit +17 fire On-crit, radius 2 +9 fire Shots are used with slings to pummel your foes to death. |
Obsidianveil the dwarven-steel torque of gale force [power 275] (9 cooldown) Obsidianveil the dwarven-steel torque of gale force [power 275] (9 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% blight Ignore resists +20% blight +5% darkness +5% mind defense ------ Resistance +9% blight +15% darkness Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 286 physical damage Puts all charms on 9 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
cleansing dwarven-steel torque of clear mind [power 2] (14 cooldown) cleansing dwarven-steel torque of clear mind [power 2] (14 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Bokeduhell [power 182] (9 cooldown) Bokeduhell [power 182] (9 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +3% darkness Knockbk Resist +20% Sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to heal for 40. 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 110] (9 cooldown) elm totem of healing [power 110] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Chillshine [power 266] (9 cooldown) =oop 10= Chillshine [power 266] (9 cooldown) =oop 10=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +12% temporal +12% arcane +6% cold Ignore resists +15% arcane defense ------ Resistance +9% temporal +5% arcane +9% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 77 lightning damage and will be dazed for 1 turn (385 total damage) Puts all charms on 9 turn cooldown 100% to reduce fatigue by 44% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Layitira [power 10] (9 cooldown) Layitira [power 10] (9 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% arcane +3% temporal Ignore resists +10% arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% arcane Reveal the area around you, dispelling darkness (radius 10, power 84 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yvedhelle [power 188] (11 cooldown) Yvedhelle [power 188] (11 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Spellpower +20 (+5 eff.) Damage +3% arcane defense ------ Resistance +3% acid other ------- Mana-on-crit +1.00 Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm 'Manogodig' [power 182] (9 cooldown) ash wand of lightning storm 'Manogodig' [power 182] (9 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +10 Mag +4 Wil +2 Cun offense ------ When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 Create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (263 total damage) Puts all charms on 9 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Relgindur' [power 122] (9 cooldown) elm wand of lightning storm 'Relgindur' [power 122] (9 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Mag defense ------ Defense +5 (+3 eff.) Resistance +3% lightning Life +80.00 Disease Resist +20% other ------- Light +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 35 lightning damage and will be dazed for 1 turn (176 total damage) Puts all charms on 9 turn cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Arianhrod the Ogre Doombringer level 35
62nd Pyre 123rd year of Ascendancy at 19:24 see stats
By Arianhrod the Ogre Doombringer level 35
61st Pyre 123rd year of Ascendancy at 05:06 see stats
By Arianhrod the Ogre Doombringer level 12
35th Dusk 122nd year of Ascendancy at 06:23 see stats
By Arianhrod the Ogre Doombringer level 32
64th Regrowth 123rd year of Ascendancy at 14:50 see stats
By Arianhrod the Ogre Doombringer level 22
39th Haze 122nd year of Ascendancy at 06:17 see stats
By Arianhrod the Ogre Doombringer level 34
52nd Pyre 123rd year of Ascendancy at 22:31 see stats
By Arianhrod the Ogre Doombringer level 27
62nd Haze 122nd year of Ascendancy at 20:49 see stats
By Arianhrod the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 19:11 see stats
By Arianhrod the Ogre Doombringer level 10
5th Mirth 122nd year of Ascendancy at 14:45 see stats
By Arianhrod the Ogre Doombringer level 20
75th Dusk 122nd year of Ascendancy at 05:40 see stats
By Arianhrod the Ogre Doombringer level 30
50th Regrowth 123rd year of Ascendancy at 03:33 see stats
By Arianhrod the Ogre Doombringer level 32
66th Regrowth 123rd year of Ascendancy at 06:26 see stats
By Arianhrod the Ogre Doombringer level 29
3rd Decay 122nd year of Ascendancy at 18:14 see stats
By Arianhrod the Ogre Doombringer level 26
60th Haze 122nd year of Ascendancy at 13:43 see stats
By Arianhrod the Ogre Doombringer level 11
7th Mirth 122nd year of Ascendancy at 02:59 see stats
By Arianhrod the Ogre Doombringer level 11
8th Mirth 122nd year of Ascendancy at 21:13 see stats
By Arianhrod the Ogre Doombringer level 22
40th Haze 122nd year of Ascendancy at 09:03 see stats
By Arianhrod the Ogre Doombringer level 26
61st Haze 122nd year of Ascendancy at 12:07 see stats
By Arianhrod the Ogre Doombringer level 18
68th Dusk 122nd year of Ascendancy at 06:13 see stats
By Arianhrod the Ogre Doombringer level 34
60th Pyre 123rd year of Ascendancy at 18:05 see stats
Log
Arianhrod receives 3 healing from Devouring flames from Arianhrod.
Xuriassra the patchwork troll activates his faded drakeskin leather gloves!
Xuriassra the patchwork troll uses Stun.
Xuriassra the patchwork troll performs a melee critical strike against Arianhrod!
Arianhrod is not dazed anymore.
Arianhrod is stunned!
Xuriassra the patchwork troll HEALS from blight damage!
Melee retaliation hits Xuriassra the patchwork troll for 48 fire, 4 nature, 18 blight, 10 healing, 5 arcane, 48 fire, 4 nature, 18 blight, 9 healing, 5 arcane (151 total damage) [19 healing].
Xuriassra the patchwork troll hits Arianhrod for (21 abyssal shield), 466 physical, (21 abyssal shield), 23 arcane, (11 abyssal shield), 11 darkness, (20 abyssal shield), 132 physical (632 total damage).
Arianhrod is not stunned anymore.
Arianhrod has recovered!
Talent Vision is ready to use.
Talent Fearscape Shift is ready to use.
Talent Fearfeast is ready to use.
Xuriassra the patchwork troll casts Drain.
Arianhrod's spell attains critical power!
Share the Pain performs a melee critical strike against Xuriassra the patchwork troll!
Xuriassra the patchwork troll is disabled.
Arianhrod's spell attains critical power!
Arianhrod is silenced and cannot use Lightning.
Xuriassra the patchwork troll casts Curse of Vulnerability.
Greater Weapon Focus from Xuriassra the patchwork troll performs a melee critical strike against Arianhrod!
Xuriassra the patchwork troll HEALS from blight damage!
Arianhrod hits Xuriassra the patchwork troll for 34 fire, 21 fire (54 total damage).
Share the Pain hits Xuriassra the patchwork troll for 2 fire damage.
Melee retaliation hits Xuriassra the patchwork troll for 41 fire, 4 nature, 15 blight, 8 healing, 4 arcane, 41 fire, 4 nature, 15 blight, 8 healing, 4 arcane, 41 fire, 4 nature, 15 blight, 8 healing, 4 arcane (192 total damage) [24 healing].
Melee retaliation hits Arianhrod for (1 abyssal shield), 1 arcane, (1 abyssal shield), 1 arcane (2 total damage).
Greater Weapon Focus from Xuriassra the patchwork troll hits Arianhrod for (20 abyssal shield), 140 blight (140 total damage).
Xuriassra the patchwork troll hits Arianhrod for (20 abyssal shield), 173 blight, (21 abyssal shield), 146 blight, (20 abyssal shield), 21 arcane, (11 abyssal shield), 11 darkness, (20 abyssal shield), 85 blight (435 total damage).
Arianhrod the level 37 ogre doombringer was fouled to death by Xuriassra the patchwork troll on level 3 of Lost Dwarven Kingdom of Reknor.