Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 26 / 76% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nenor the vampire at level 26 on the 8th Allure 123rd year of Ascendancy at 18:53 / 1 |
Primary Stats
Strength | 35 (base 18) |
Dexterity | 11 (base 10) |
Constitution | 31 (base 12) |
Magic | 59 (base 57) |
Willpower | 21 (base 10) |
Cunning | 44 (base 40) |
Resources
Life | -8/883 |
Mana | 259/305 |
Stamina | 183/202 |
Vim | 97/387 |
Healing Factor | 1.3658714593978 |
Regeneration | 4.4390822430428 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 46.586385001155 |
See Invisible | 61.586385001155 |
Offense: Mainhand
Damage | 54 |
Accuracy | 29 |
Crit Chance | 20% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 53 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Darkness | +12% |
Light | +18% |
Cold | +15% |
Blight | +8% |
Arcane | +15% |
Fire | +56% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +25% |
Blight | +5% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 29 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 10 |
Physical Save | 27 |
Spell Save | 30 |
Mental Save | 29 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 48%( 70%) |
All | + 18%( 70%) |
Lightning | + 35%( 70%) |
Light | + 29%( 70%) |
Temporal | + 23%( 70%) |
Physical | + 44%( 70%) |
Darkness | + 31%( 70%) |
Fire | + 65%( 70%) |
Mind | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 26% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Silence Resistance | 26% |
Bleed Resistance | 100% |
Disarm Resistance | 23% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 63% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 395 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour) undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +26% Confus Resist +26% Stun Resist +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Spectral Cage Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+4 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 296 cold damage (based on your Magic). Uses 11 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | iron gauntlets of war-making (0 def, 1 armour) iron gauntlets of war-making (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Critical power +6.00% defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 109% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% On Crit: 20% Cripple level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Flashspar the yew wand of lightning storm [power 296] (9 cooldown) Flashspar the yew wand of lightning storm [power 296] (9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +15% light defense ------ Resistance +15% acid +6% fire +5% arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (296 total damage) Puts all charms on 9 turn cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | psionicist's steel ring of perseverance psionicist's steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Life Regen +3.00 Stun Resist +20% other ------- Vim when Hit +3.00 Rings make your fingers look great! |
On fingers | Skypulverizer the copper ring Skypulverizer the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +10% lightning defense ------ Resistance +21% lightning +3% darkness Life +21.00 Disarm Resist +23% Pinning Resist +21% Knockbk Resist +23% other ------- Vim when Hit +3.00 Rings make your fingers look great! |
Around neck | Scaldvalor the gold amulet Scaldvalor the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Cun offense ------ Mind Crit +4% Critical power +14.00% Spellpower +8 (+3 eff.) Damage +8% blight +26% fire defense ------ Resistance +12% fire other ------- Max hate +6.00 Amulets make your neck look great! |
In main hand | Daimiroddamnir the Heatwasp (120% power, 4 apr, fire element) Daimiroddamnir the Heatwasp (120% power, 4 apr, fire element) 5.0 Encumbrance T3 staff 1H weapon [Rare] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +15% arcane +20% fire defense ------ Resistance +6% fire other ------- Mana-on-crit +2.00 Max vim +40.00 Talents +3 Cursed Arm +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | windwalling dwarven-steel shield of the stars (0 def, 6 armour, 136% power, 78.5 block) windwalling dwarven-steel shield of the stars (0 def, 6 armour, 136% power, 78.5 block) 7.0 Encumbrance T3 shield armor [Ego++] Arcane/Psionic When used to Attack: Weapon Damage 137% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-hit +10 physical +12 light +10 darkness While equipped: Stats +2 Mag +3 Wil +3 Cun offense ------ Damage +12% light +12% darkness defense ------ Armor +6 Fatigue +8% Resistance +31% physical +13% light +18% blight +18% fire +13% darkness Damage Reduction +8 blight +8 fire +8 physical Windwall +61 Slow Projectiles +13% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Aerigaranne' (2 def, 8 armour) cashmere cloak 'Aerigaranne' (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Wil defense ------ Armor +8 Defense +2 (+2 eff.) Resistance +6% temporal +16% cold Life +60.00 Healmod +20% other ------- Infravision +2 See Invisibility +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glitterbait the linen robe (0 def, 0 armour) Glitterbait the linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Spellpower +15 (+5 eff.) Damage +10% fire Ignore resists +5% blight +10% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Resistance +15% fire +9% mind +7% all Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Talents +2 Blighted Path A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of Life Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acid wave rune of the sneak (damage 140; dur 4; cd 16) acid wave rune of the sneak (damage 140; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 139.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 42; cd 15) shatter afflictions rune of the duelist (absorb 42; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Lisidhemira the steel amulet Lisidhemira the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +5 Con offense ------ Physical Crit +2.0% Physical Power +10 (+4 eff.) Mindpower +8 (+4 eff.) Ignore resists +5% physical defense ------ Armor +6 Defense +10 (+10 eff.) Mind save +7 (+3 eff.) Confus Resist +15% Amulets make your neck look great! |
Yvimina the Sunwalker Yvimina the Sunwalker0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Lck offense ------ Damage +9% light Ignore resists +15% light Accuracy +6 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +6 (+6 eff.) Resistance +3% nature Resist unseen 11% Amulets make your neck look great! |
restful copper amulet restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Ce'Nuvea the Carrionseam Ce'Nuvea the Carrionseam0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Mind save +6 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +6.00 Max psi +10.00 Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Lightningclash Lightningclash0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str offense ------ Damage +10% blight +11% light +12% lightning Ignore resists +15% arcane defense ------ Armor +6 Resistance +22% light +10% blight Rings make your fingers look great! |
Shimmerkiller Shimmerkiller0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Mag offense ------ Damage +12% lightning +3% arcane defense ------ Resistance +5% arcane Spell save +6 (+3 eff.) Blind Resist +24% Silence Resist +24% other ------- Mana/turn +0.15 Infravision +3 See Stealth +5 See Invisibility +11 Rings make your fingers look great! |
Xawe the Sundredge Xawe the Sundredge0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Dex offense ------ Mind Crit +3% Mindpower +20 (+10 eff.) Accuracy +10 (+5 eff.) When Hit 4 light defense ------ Resistance +5% arcane +6% lightning Mind save +9 (+4 eff.) Rings make your fingers look great! |
conjurer's gold ring of pilfering conjurer's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +7 (+3 eff.) Accuracy +9 (+5 eff.) Ignore Armor +10 defense ------ Defense +10 (+10 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of fire (+24%) copper ring of fire (+24%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% fire defense ------ Resistance +24% fire Rings make your fingers look great! |
gladiator's copper ring gladiator's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Rings make your fingers look great! |
gold ring of tenacity gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +29.00 Disarm Resist +25% Pinning Resist +31% Knockbk Resist +20% Rings make your fingers look great! |
mule's copper ring of blight (+10%) mule's copper ring of blight (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% blight defense ------ Fatigue -5% Resistance +10% blight other ------- Encumbrance +22 Rings make your fingers look great! |
psionicist's gold ring of luminosity psionicist's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Wil +3 Mag offense ------ On-Hit 15 light On-Ranged-Hit 10 light Damage +11% light defense ------ Mind save +10 (+5 eff.) Rings make your fingers look great! |
sneakthief's stralite ring of misery sneakthief's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +6 Dex offense ------ On-Hit 20 physical On-Ranged-Hit 19 physical Accuracy +8 (+4 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 18 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 18 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
solipsist's stralite ring solipsist's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+3 eff.) Rings make your fingers look great! |
steel ring 'Tempestgrind' steel ring 'Tempestgrind'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature While equipped: offense ------ Damage +11% acid +23% fire Ignore resists +5% lightning defense ------ Resistance +22% acid +49% fire +6% darkness +6% lightning Spell save +3 (+1 eff.) Rings make your fingers look great! |
titan's copper ring of arcana (+0.12/turn) titan's copper ring of arcana (+0.12/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Silence Resist +20% other ------- Mana/turn +0.12 Rings make your fingers look great! |
titan's gold ring of tenacity titan's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+4 eff.) Life +28.00 Disarm Resist +27% Pinning Resist +20% Knockbk Resist +31% Rings make your fingers look great! |
wizard's steel ring of arcana (+0.10/turn) wizard's steel ring of arcana (+0.10/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Silence Resist +20% other ------- Mana/turn +0.10 Rings make your fingers look great! |
dwarven-steel greatmaul of massacre (168% power, 2 apr) dwarven-steel greatmaul of massacre (168% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Master Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. |
Spectral Blade (130% power, 25 apr) Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
slime-covered steel greatsword of erosion (130% power, 2 apr) slime-covered steel greatsword of erosion (130% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Nature/Disrupt Weapon Damage 131% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature On Hit: * 7% chance to slow global speed by 44% Massive two-handed swords. |
gifted thorny mindstar of life (93% power, 24 apr, nature damage) gifted thorny mindstar of life (93% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +10 (+5 eff.) defense ------ Life +18.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Snowrigor the cured leather sling Snowrigor the cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +20 cold While equipped: offense ------ Physical Crit +3.0% Damage +6% mind Ignore resists +25% cold Accuracy +8 (+4 eff.) defense ------ Mind save +15 (+7 eff.) other ------- Psi when Hit +0.16 Slings are used to hurl stones or metal shots at your foes. |
Turudin the Glowlore (120% power, 4 apr, fire element) Turudin the Glowlore (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +12% light +20% fire Ignore resists +5% fire defense ------ Armor +6 Defense +21 (+19 eff.) Resistance +9% temporal +5% arcane +6% light Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Wards +2 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (120% power, 4 apr, temporal element) yew starstaff (120% power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Normal] Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of might (120% power, 4 apr, darkness element) yew starstaff of might (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +9 (+3 eff.) Damage +20% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
nightruned rough leather belt of unlife nightruned rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +5% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Aeryriakira' rough leather belt 'Aeryriakira'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +10 Dex +2 Con defense ------ Defense +10 (+10 eff.) Resistance +1% physical Life Regen +1.00 Healmod +12% A belt that goes around your waist. |
rough leather belt 'Erelovor' rough leather belt 'Erelovor'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +6 Con offense ------ Critical power +5.00% defense ------ Resistance +6% lightning +7% temporal +1% physical Physical save +6 (+3 eff.) other ------- Max stamina +10.00 A belt that goes around your waist. |
rough leather belt 'Smolderwasp' rough leather belt 'Smolderwasp'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +5 Cun +4 Con offense ------ Mindpower +4 (+2 eff.) Damage +3% fire defense ------ Mind save +5 (+2 eff.) other ------- Infravision +3 A belt that goes around your waist. |
rough leather belt 'Zubemira' rough leather belt 'Zubemira'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +4 Wil +4 Cun offense ------ Physical Crit +6.0% Mind Crit +6% defense ------ Resistance +6% lightning +1% physical +9% light Confus Resist +10% other ------- Infravision +1 A belt that goes around your waist. |
Anydig (6 def, 2 armour) Anydig (6 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Armor +2 Defense +6 (+6 eff.) Resistance +6% temporal Spell save +6 (+3 eff.) Unlife -80.00 life Life +33.00 Disease Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +1 Mag +5 Wil defense ------ Defense +1 (+1 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beluvea the woollen robe (0 def, 0 armour) Beluvea the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +10.00% Mindpower +6 (+3 eff.) Damage +11% darkness +22% physical Ignore resists +5% darkness +7% physical When Hit 4 temporal defense ------ Resistance +13% darkness +11% physical +13% mind +9% all Physical save +13 (+7 eff.) Spell save +12 (+6 eff.) Mind save +21 (+10 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max hate +7.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (0 def, 0 armour) cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Normal] While equipped: defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of fire (+18%) (0 def, 0 armour) focusing woollen robe of fire (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +12% fire defense ------ Resistance +9% all +18% fire other ------- Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arowe (3 def, 7 armour) Arowe (3 def, 7 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +4 Dex +4 Cun +3 Con offense ------ Mind Crit +2% defense ------ Armor +7 Defense +3 (+3 eff.) Physical save +13 (+7 eff.) Mind save +16 (+8 eff.) Pinning Resist +20% other ------- Max psi +10.00 Infravision +2 A pair of boots made of leather. |
Galebone the pair of iron boots (0 def, 3 armour) Galebone the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Con defense ------ Armor +3 Fatigue +2% Resistance +3% lightning +1% physical Physical save +6 (+3 eff.) other ------- Stamina/turn +0.40 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glimmerrage the pair of iron boots (5 def, 3 armour) Glimmerrage the pair of iron boots (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con defense ------ Armor +3 Defense +5 (+5 eff.) Fatigue +2% Resistance +3% blight +2% physical +6% light +3% temporal Life +40.00 Rush: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets (0 def, 2 armour) dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves (0 def, 2 armour) hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Unarmed combat: Weapon Damage 116% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming rough leather gloves (0 def, 1 armour) spellstreaming rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) defense ------ Armor +1 other ------- Mana/turn +0.13 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-hit +6 arcane On Hit: 10% Elemental Bolt level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blindquell (0 def, 4 armour) Blindquell (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +4 Dex +3 Wil +6 Cun offense ------ Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Resistance +6% light +6% nature other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eremeregodor the rough leather cap (0 def, 1 armour) =цфwater= Eremeregodor the rough leather cap (0 def, 1 armour) =цфwater=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Armor +1 Fatigue +1% Resistance +3% acid +6% cold +3% fire Healmod +10% Cut Resist +10% other ------- Breathe water A cap made of leather. |
Urtholin the Chardream (10 def, 3 armour) Urtholin the Chardream (10 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: Stats +6 Str +6 Dex +2 Con offense ------ Ignore resists +10% fire defense ------ Armor +3 Defense +10 (+10 eff.) Fatigue +3% Resistance +9% blight +6% fire +8% nature other ------- Stamina/turn +3.00 A cap made of leather. |
Wretchedge (0 def, 3 armour) Wretchedge (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Mag +7 Con offense ------ Ignore resists +5% nature +5% arcane Ignore Shields +30% defense ------ Armor +3 Fatigue +3% Resistance +6% nature Spell save +12 (+6 eff.) A cap made of leather. |
thaloren hardened leather cap of knowledge (0 def, 3 armour) thaloren hardened leather cap of knowledge (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +7 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +3 Fatigue +3% Resistance +9% blight Mind save +5 (+2 eff.) A cap made of leather. |
hardened leather armour (9 def, 6 armour) hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Normal] While equipped: defense ------ Armor +6 Defense +9 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
dwarven-steel shield (0 def, 6 armour, 132% power, 71 block) dwarven-steel shield (0 def, 6 armour, 132% power, 71 block)7.0 Encumbrance T3 shield armor [Normal] When used to Attack: Weapon Damage 132% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +71 While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
steel shield 'Velyrita' (0 def, 4 armour, 115% power, 40 block) steel shield 'Velyrita' (0 def, 4 armour, 115% power, 40 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 115% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 While equipped: offense ------ Physical Crit +2.0% Critical power +20.00% Mindpower +30 (+14 eff.) Ignore Armor +4 When Hit 4 physical defense ------ Armor +4 Fatigue +8% Resistance +19% lightning other ------- Max stamina +20.00 Talents +1 Block Handheld deflection devices. |
demon seed [champion of Urh'Rok] (27, body) demon seed [champion of Urh'Rok] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: Stats +15 Str +15 Mag defense ------ Life +108.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, body) demon seed [fire imp] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (28, body) demon seed [forge-giant] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, body) demon seed [onilug] (14, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +45% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (24, body) demon seed [quasit] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, body) demon seed [water imp] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, body) demon seed [wretch titan] (29, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 25.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (28, body) demon seed [wretchling] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (27, finger) demon seed [champion of Urh'Rok] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Stamina/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (18, finger) demon seed [daelach] (18, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (16, finger) demon seed [dolleg] (16, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, finger) demon seed [dúathedlen] (16, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (27, finger) demon seed [fire imp] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, finger) demon seed [onilug] (16, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (24, finger) demon seed [thaurhereg] (24, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (23, finger) demon seed [uruivellas] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (23, finger) demon seed [wretch titan] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, finger) demon seed [wretchling] (15, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (30, mainhand) demon seed [champion of Urh'Rok] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (16, mainhand) demon seed [dolleg] (16, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, mainhand) demon seed [dúathedlen] (16, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (18, mainhand) demon seed [fire imp] (18, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (25, mainhand) demon seed [forge-giant] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, mainhand) demon seed [quasit] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (30, mainhand) demon seed [water imp] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, mainhand) demon seed [wretchling] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (23, offhand) demon seed [champion of Urh'Rok] (23, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (27, offhand) demon seed [daelach] (27, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, offhand) demon seed [onilug] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (20, offhand) demon seed [quasit] (20, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +17% acid +17% physical +17% blight Ignore resists +10% acid +10% physical +10% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (22, offhand) demon seed [thaurhereg] (22, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, offhand) demon seed [water imp] (28, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +21% blight +21% fire +21% darkness Ignore resists +14% blight +14% fire +14% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (30, offhand) demon seed [wretch titan] (30, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
quiver of yew arrows (17/17, 140% power, 10 apr) quiver of yew arrows (17/17, 140% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Normal] Weapon Damage 141% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
202 alchemist agate 202 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ashbane the iron pickaxe (dig speed 36 turns) Ashbane the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +3 Str +5 Con offense ------ Physical Power +10 (+4 eff.) Damage +5% nature Ignore Armor +2 defense ------ Resistance +11% nature +3% fire other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 25 turns) miner's dwarven-steel pickaxe (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +2 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Harolerath the Glitterrock Harolerath the Glitterrock2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind When Hit 8 light On-Hit (Melee): * 10% chance to reduce armor by 36% defense ------ Resistance +12% light other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 14 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 225.46 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 225.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing iron torque of mindblast [power 100] (9 cooldown) cleansing iron torque of mindblast [power 100] (9 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 67] (14 cooldown) dwarven-steel torque of psionic shield [power 67] (14 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 14 turn cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Yaregorn' [power 105] (9 cooldown) iron torque of mindblast 'Yaregorn' [power 105] (9 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Mag offense ------ Spell Crit +1% Spellpower +10 (+4 eff.) Ignore resists +20% acid defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing yew totem of healing [power 302] (9 cooldown) focusing yew totem of healing [power 302] (9 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 9 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful elm totem of stinging [power 116] (9 cooldown) powerful elm totem of stinging [power 116] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bethelaith the ash wand of conjuration [power 165] (9 cooldown) Bethelaith the ash wand of conjuration [power 165] (9 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +5 Mag +6 Cun +4 Con defense ------ Crit Resistance 15.00% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +3 Fire a magical bolt dealing 165 lightning damage Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wazy Hemisphere the Ghoul Demonologist level 10
3rd Flare 122nd year of Ascendancy at 23:27 see stats
By Wazy Hemisphere the Ghoul Demonologist level 21
16th Haze 122nd year of Ascendancy at 07:51 see stats
By Wazy Hemisphere the Ghoul Demonologist level 21
17th Haze 122nd year of Ascendancy at 07:56 see stats
By Wazy Hemisphere the Ghoul Demonologist level 10
3rd Flare 122nd year of Ascendancy at 23:25 see stats
By Wazy Hemisphere the Ghoul Demonologist level 20
62nd Dusk 122nd year of Ascendancy at 19:41 see stats
By Wazy Hemisphere the Ghoul Demonologist level 20
65th Dusk 122nd year of Ascendancy at 16:03 see stats
By Wazy Hemisphere the Ghoul Demonologist level 5
6th Mirth 122nd year of Ascendancy at 06:25 see stats
By Wazy Hemisphere the Ghoul Demonologist level 10
11st Dusk 122nd year of Ascendancy at 23:53 see stats
By Wazy Hemisphere the Ghoul Demonologist level 24
3rd Allure 123rd year of Ascendancy at 05:54 see stats
By Wazy Hemisphere the Ghoul Demonologist level 16
45th Dusk 122nd year of Ascendancy at 13:21 see stats
Log
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Wazy Hemisphere uses Retch.
Wazy Hemisphere VOMITS on the ground!
Wazy Hemisphere speeds up in the retch.
Wazy Hemisphere receives 48 healing from Wazy Hemisphere's purging blight area effect.
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Wazy Hemisphere uses Track.
Wazy Hemisphere receives 48 healing from Wazy Hemisphere's purging blight area effect.
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Wazy Hemisphere shrugs off Something's 'Epidemic'!
Something performs a melee critical strike against Wazy Hemisphere!
The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Rain of Fire hits Ce'Nenor the vampire for 57 physical, 81 fire (137 total damage).
Something hits Wazy Hemisphere for (8 flat reduction), 74 physical, (7 flat reduction), 0 blight, 13 mind, 10 darkness, (8 flat reduction), 134 physical, 6 nature, 4 darkness, 13 mind, 10 darkness (264 total damage).
Wazy Hemisphere receives 48 healing from Wazy Hemisphere's purging blight area effect.
Ce'Nenor the vampire receives 43 healing from Wazy Hemisphere's purging blight area effect.
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Wazy Hemisphere hits Ce'Nenor the vampire for (25 parried), 24 physical (24 total damage).
Ce'Nenor the vampire uses Flurry.
Ce'Nenor the vampire performs a melee critical strike against Wazy Hemisphere!
Wazy Hemisphere is recovering from the damage!
Ce'Nenor the vampire performs a melee critical strike against Wazy Hemisphere!
Ce'Nenor the vampire performs a melee critical strike against Wazy Hemisphere!
Ce'Nenor the vampire performs a melee critical strike against Wazy Hemisphere!
Ce'Nenor the vampire hits Wazy Hemisphere for (8 flat reduction), 37 physical, (7 flat reduction), 0 blight, 13 mind, 10 darkness, (8 flat reduction), 57 physical, 6 nature, 4 darkness, 26 mind, 10 darkness, (8 flat reduction), 68 physical, (7 flat reduction), 0 blight, 13 mind, 10 darkness, (8 flat reduction), 53 physical, 6 nature, 4 darkness, 13 mind, 10 darkness, (8 flat reduction), 67 physical, (7 flat reduction), 0 blight, 26 mind, 10 darkness, (8 flat reduction), 26 physical, 6 nature, 4 darkness, 26 mind, 10 darkness (514 total damage).
Wazy Hemisphere the level 26 ghoul demonologist was swallowed by the void to death by Ce'Nenor the vampire on level 5 of Dreadfell.