Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 20 / 52% |
Size | medium |
Lifes / Deaths | Killed by Xanorith the copperhead snake at level 20 on the 41st Haze 122nd year of Ascendancy at 05:31 / 1 |
Primary Stats
Strength | 26 (base 14) |
Dexterity | 20 (base 10) |
Constitution | 27 (base 12) |
Magic | 51 (base 48) |
Willpower | 30 (base 10) |
Cunning | 53 (base 35) |
Resources
Life | -78/684 |
Stamina | 148/207 |
Vim | 0/203 |
Healing Factor | 1.1786945338482 |
Regeneration | 14.931168378448 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +80% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 7 |
See Stealth | 34.470023594311 |
See Invisible | 40.470023594311 |
Offense: Mainhand
Damage | 34 |
Accuracy | 26 |
Crit Chance | 23% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 47 |
Crit Chance | 23% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Cold | +21% |
Light | +12% |
Temporal | +18% |
Blight | +18% |
Physical | +17% |
Fire | +17% |
All | +6% |
Offense: Damage Penetration
Blight | +25% |
Lightning | +10% |
Fire | +27% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 6 |
Physical Save | 18 |
Spell Save | 24 |
Mental Save | 29 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 38%( 70%) |
Physical | + 42%( 70%) |
Cold | + 42%( 70%) |
All | + 17%( 70%) |
Lightning | + 35%( 70%) |
Light | + 25%( 70%) |
Temporal | + 22%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 55%( 70%) |
Mind | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Confusion Resistance | 37% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 21% |
Disarm Resistance | 41% |
Bleed Resistance | 100% |
Pinning Resistance | 51% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 355 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 100.70 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Curses | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Ce'Nedata the pair of dwarven-steel boots (0 def, 7 armour) Ce'Nedata the pair of dwarven-steel boots (0 def, 7 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +6 Wil +3 Con offense ------ Spellpower +10 (+4 eff.) Mindpower +5 (+2 eff.) Damage +12% blight Ignore resists +10% blight +7% physical defense ------ Armor +7 Fatigue +3% other ------- Spell cooldown 10% Infravision +2 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Silolrann the brass lantern Silolrann the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% blight +3% acid Crit Resistance 5.00% Life +41.00 Life Regen +4.00 Blind Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Sparksting the linen wizard hat (1 def, 0 armour) Sparksting the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +3% Damage +11% physical Ignore resists +10% lightning defense ------ Defense +1 (+1 eff.) Resistance +11% physical Disarm Resist +10% Stun Resist +10% A pointy cloth hat, very wizardly... |
On hands | radiant hardened leather gloves of strength (+4) (0 def, 2 armour) radiant hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 5 light Damage +6% light defense ------ Armor +2 Resistance +10% light Unarmed combat: Weapon Damage 121% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Searing Light level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | gold garnet ring gold garnet ring 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Mindpower +8 (+3 eff.) Damage +12% temporal +15% cold +6% all Ignore resists +15% blight defense ------ Resistance +3% blight +30% cold +6% temporal Life +24.00 Disarm Resist +31% Pinning Resist +34% Knockbk Resist +38% other ------- Vim-on-Hit +3.00 Rings make your fingers look great! |
On fingers | Salokira the copper ring Salokira the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +1 Con offense ------ Accuracy +5 (+2 eff.) defense ------ Resistance +6% darkness +15% lightning Confus Resist +10% other ------- Vim-on-Hit +1.00 Rings make your fingers look great! |
Around neck | Malosagar the Lavapanic Malosagar the Lavapanic0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +3 Con offense ------ Move Speed +10% Damage +6% fire Ignore resists +20% fire defense ------ Fatigue -5% Resistance +13% mind +6% lightning Life Regen +2.00 Blind Resist +11% Confus Resist +27% other ------- Stamina/turn +0.40 Infravision +5 Sight +2 See Invisibility +6 Amulets make your neck look great! |
In main hand | elemental iron mace of evisceration (108% power, 2 apr) elemental iron mace of evisceration (108% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * Create an explosion dealing 81 fire damage (1/turn) On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +5 (+2 eff.) Damage +5% fire Ignore resists +7% fire other ------- Talents +2 Corrupt Light Blunt and deadly. |
Around waist | Oluruirek Oluruirek1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil offense ------ Physical Crit +1.0% Mind Crit +1% defense ------ Defense +5 (+5 eff.) Life +35.00 other ------- Max psi +20.00 A belt that goes around your waist. |
In off hand | steel shield 'Puswrest' (0 def, 4 armour, 109% power, 37.5 block) steel shield 'Puswrest' (0 def, 4 armour, 109% power, 37.5 block) 7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 109% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +4 nature +12 fire While equipped: Stats +2 Str +3 Wil offense ------ When Hit 9 fire defense ------ Armor +4 Fatigue +8% Resistance +18% acid +46% fire +19% physical +19% blight Damage Reduction +9 blight +9 fire +9 physical Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +1.00 Talents +1 Block Handheld deflection devices. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | woollen robe of Linaniil (0 def, 0 armour) woollen robe of Linaniil (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +17 (+6 eff.) defense ------ Resistance +9% all other ------- Mana/turn +0.13 Max mana +40.00 Talents +2 Shadowmeld A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
acid wave rune of the psychic (damage 104; dur 4; cd 21) acid wave rune of the psychic (damage 104; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 103.88 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 150; dur 4; cd 15) biting gale rune of the psychic (damage 150; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 150.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 53; cd 12) shatter afflictions rune of the titan (absorb 53; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 57; cd 15) teleportation rune of the psychic (range 57; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Nigund the Blastsnake Nigund the Blastsnake0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil offense ------ Mind Crit +4% Damage +6% lightning When Hit 2 mind defense ------ Resistance +12% light +10% darkness Blind Resist +23% Amulets make your neck look great! |
Obsidianshine the copper amulet Obsidianshine the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +12% blight +12% arcane +3% darkness Ignore resists +10% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +5% arcane Amulets make your neck look great! |
Frigidjam the copper ring Frigidjam the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Con offense ------ Ignore resists +5% cold Accuracy +4 (+2 eff.) defense ------ Resistance +6% mind Crit Resistance 5.00% Mind save +9 (+5 eff.) Rings make your fingers look great! |
copper ring 'Giriawyn' copper ring 'Giriawyn'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con defense ------ Resistance +3% acid +9% lightning +6% darkness +3% blight Physical save +6 (+4 eff.) Healmod +15% Rings make your fingers look great! |
gladiator's steel ring of corrosion (+24%) gladiator's steel ring of corrosion (+24%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +8 (+3 eff.) Damage +12% acid defense ------ Resistance +24% acid Rings make your fingers look great! |
pixie's steel ring pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag offense ------ Spellpower +5 (+2 eff.) Rings make your fingers look great! |
steel ring of misery steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 26 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+4 eff.) Ignore Armor +8 defense ------ Defense +7 (+7 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
enhanced iron mace of massacre (117% power, 2 apr) enhanced iron mace of massacre (117% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego+] Nature/Master Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +3 Mag +5 Wil +3 Cun +4 Con Blunt and deadly. |
swiftstrike hardened leather sling of enduring swiftstrike hardened leather sling of enduring4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 Projectile Speed +200% While equipped: Stats +8 Wil +3 Cun +6 Con offense ------ Combat Speed +10% defense ------ Life +16.00 Slings are used to hurl stones or metal shots at your foes. |
Pitchstreak (111% power, 3 apr, lightning element) Pitchstreak (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +6 (+2 eff.) Damage +15% lightning +6% darkness +18% acid When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce armor by 34% defense ------ Resistance +9% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (120% power, 4 apr, darkness element) yew starstaff (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Normal] Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe (120% power, 4 apr) dwarven-steel waraxe (120% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Normal] Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% One-handed war axes. |
elemental dwarven-steel waraxe of corruption (118% power, 4 apr) elemental dwarven-steel waraxe of corruption (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Arcane Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 On Hit: * Create an explosion dealing 81 acid damage (1/turn) While equipped: offense ------ Damage +7% acid Ignore resists +17% acid One-handed war axes. |
Stormlash (115% power, 7 apr) Stormlash (115% power, 7 apr)3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 115% Range: 1.0x-1.1x Uses 100% Dex Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage +10% lightning Accuracy +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 18.43 to 55.30 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Aduretta the Viperhacker Aduretta the Viperhacker1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+1 eff.) Damage +6% nature Ignore resists +20% acid On-Hit (Melee): * 10% chance to slow global speed by 53% * 20% chance to reduce armor by 34% defense ------ Resistance +6% acid A belt that goes around your waist. |
hardened leather belt 'Galenight' hardened leather belt 'Galenight'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +23 (+8 eff.) Damage +9% lightning defense ------ Physical save +11 (+6 eff.) other ------- Hate-on-crit +3.00 Max psi +50.00 A belt that goes around your waist. |
Amodin (1 def, 0 armour) Amodin (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex offense ------ Accuracy +3 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) Resistance +6% mind other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balorak the Gloomhack (1 def, 0 armour) Balorak the Gloomhack (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex offense ------ Damage +3% darkness +3% physical Accuracy +4 (+2 eff.) Ignore Armor +4 When Hit 6 darkness defense ------ Defense +1 (+1 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Betemina' (15 def, 0 armour) cashmere cloak 'Betemina' (15 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Wil offense ------ Accuracy +10 (+5 eff.) defense ------ Defense +15 (+11 eff.) Resistance +3% temporal Physical save +9 (+5 eff.) Silence Resist +20% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Chargefist' (0 def, 0 armour) woollen robe 'Chargefist' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +6 Wil offense ------ Spell Crit +6% Spellpower +7 (+3 eff.) Damage +6% fire +17% temporal +13% light +15% arcane Ignore resists +10% lightning defense ------ Resistance +3% lightning +6% fire +19% light +9% all other ------- Max mana +32.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Amygohad the Gloombore (0 def, 3 armour) Amygohad the Gloombore (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +1 Mag +2 Cun +5 Con offense ------ Ignore resists +20% acid When Hit 6 acid defense ------ Armor +3 Resistance +9% darkness other ------- See Invisibility +6 Rush: Puts all charms on 22 turn cooldown Effective talent level: 1.3 Power cost 22 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Lelulin the pair of rough leather boots (0 def, 7 armour) Lelulin the pair of rough leather boots (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +3 Cun offense ------ Damage +6% acid Accuracy +10 (+5 eff.) defense ------ Armor +7 Physical save +6 (+4 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) Unlife -80.00 life other ------- See Invisibility +3 A pair of boots made of leather. |
pair of dwarven-steel boots 'Galecrypt' (0 def, 4 armour) pair of dwarven-steel boots 'Galecrypt' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +6% mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 26 defense ------ Armor +4 Fatigue -5% Resistance +6% lightning +12% temporal Physical save +7 (+4 eff.) other ------- Encumbrance +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive rough leather gloves of magic (+3) (0 def, 1 armour) corrosive rough leather gloves of magic (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ On-Hit 6 acid Damage +3% arcane +4% acid defense ------ Armor +1 Resistance +5% acid Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-hit +5 arcane On-crit, radius 2 +6 arcane +5 acid On Hit: 10% Corrosive Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 95% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isleriareth the Splendourblack (0 def, 4 armour) Isleriareth the Splendourblack (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Critical power +5.00% Spellpower +5 (+2 eff.) Spellpower/crit +8 When Hit 6 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Armor +4 Fatigue +4% Physical save +15 (+8 eff.) Spell save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Searreek (0 def, 3 armour) Searreek (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Wil +6 Con offense ------ Damage +6% mind When Hit 10 fire defense ------ Armor +3 Fatigue +5% Resistance +5% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tarredar the Freezeknave (0 def, 1 armour) =water= Tarredar the Freezeknave (0 def, 1 armour) =water=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% mind When Hit 2 cold defense ------ Armor +1 Fatigue +1% Resistance +6% blight +5% cold +12% nature other ------- Breathe water A cap made of leather. |
hardened leather cap 'Erylaleg' (0 def, 3 armour) hardened leather cap 'Erylaleg' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +5 Dex offense ------ Physical Power +10 (+3 eff.) Accuracy +20 (+10 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +3% Resistance +14% darkness Physical save +12 (+7 eff.) other ------- Infravision +5 A cap made of leather. |
iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's cashmere wizard hat (2 def, 0 armour) starseer's cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +3% light +5% temporal +8% darkness +6% physical defense ------ Defense +2 (+2 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel shield (0 def, 6 armour, 132% power, 85.5 block) dwarven-steel shield (0 def, 6 armour, 132% power, 85.5 block)7.0 Encumbrance T3 shield armor [Normal] When used to Attack: Weapon Damage 133% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +86 While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
demon seed [dolleg] (26, body) demon seed [dolleg] (26, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, body) demon seed [fire imp] (16, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, body) demon seed [water imp] (16, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (22, finger) demon seed [daelach] (22, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, finger) demon seed [onilug] (18, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, finger) demon seed [water imp] (17, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (21, mainhand) demon seed [dolleg] (21, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, mainhand) demon seed [fire imp] (16, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, mainhand) demon seed [onilug] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (17, mainhand) demon seed [quasit] (17, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (22, mainhand) demon seed [water imp] (22, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (14, mainhand) demon seed [wretchling] (14, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (16, offhand) demon seed [dolleg] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (22, offhand) demon seed [dúathedlen] (22, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, offhand) demon seed [onilug] (18, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (23, offhand) demon seed [wretchling] (23, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +22% acid +22% darkness +22% blight Damage Reduction +12 acid +12 darkness +12 blight Demon status: alive (100% life). The seed of a demon. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
134 alchemist agate 134 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+3 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+3 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cuthulakalthondil (dig speed 36 turns) Cuthulakalthondil (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +10.00% Spellpower +20 (+7 eff.) Spellpower/crit +2 Damage +9% acid +3% mind defense ------ Fatigue -5% other ------- Max vim +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Silaremira the Coalworm (dig speed 30 turns) Silaremira the Coalworm (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con offense ------ Damage +6% light Ignore resists +20% darkness When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +3% darkness +6% fire other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Delahek' (dig speed 28 turns) dwarven-steel pickaxe 'Delahek' (dig speed 28 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str offense ------ Damage +12% physical When Hit 8 mind defense ------ Defense +20 (+13 eff.) Fatigue -4% Unlife -40.00 life other ------- Stamina/turn +2.00 Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Glorinne Glorinne2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Resistance +18% lightning Unlife -60.00 life Life +20.00 other ------- Stamina/turn +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of stinging 'Porina' [power 170] (13 cooldown) ash totem of stinging 'Porina' [power 170] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Dex +2 Mag +1 Wil +5 Cun defense ------ Resistance +6% nature +6% cold other ------- Infravision +1 Sting an enemy dealing 180 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing ash totem of healing [power 182] (13 cooldown) cleansing ash totem of healing [power 182] (13 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wazy Hemisphere the Ghoul Demonologist level 10
1st Dusk 122nd year of Ascendancy at 23:41 see stats
By Wazy Hemisphere the Ghoul Demonologist level 10
1st Dusk 122nd year of Ascendancy at 23:39 see stats
By Wazy Hemisphere the Ghoul Demonologist level 20
72nd Dusk 122nd year of Ascendancy at 03:28 see stats
By Wazy Hemisphere the Ghoul Demonologist level 5
5th Mirth 122nd year of Ascendancy at 12:56 see stats
By Wazy Hemisphere the Ghoul Demonologist level 10
17th Dusk 122nd year of Ascendancy at 07:44 see stats
By Wazy Hemisphere the Ghoul Demonologist level 15
52nd Dusk 122nd year of Ascendancy at 14:26 see stats
Log
Wazy Hemisphere uses Block.
Xanorith the copperhead snake uses Fan of Knives.
The Spellblaze ripples through Xanorith the copperhead snake!
Xanorith the copperhead snake's Fan of Knives performs a melee critical strike against Wazy Hemisphere!
Xanorith the copperhead snake's Fan of Knives performs a melee critical strike against Wazy Hemisphere!
Melee retaliation hits Xanorith the copperhead snake for 10 fire, 10 fire, 10 fire, 10 fire, 10 fire (48 total damage).
Xanorith the copperhead snake's Fan of Knives hits Wazy Hemisphere for (38 blocked), (9 flat reduction), 29 physical (29 total damage).
Xanorith the copperhead snake's Fan of Knives hits Wazy Hemisphere for (38 blocked), (9 flat reduction), 3 physical (3 total damage).
Xanorith the copperhead snake's Fan of Knives hits Wazy Hemisphere for (38 blocked), (2 flat reduction), 0 physical (0 total damage).
Xanorith the copperhead snake's Fan of Knives hits Wazy Hemisphere for (38 blocked), (3 flat reduction), 0 physical (0 total damage).
Xanorith the copperhead snake's Fan of Knives hits Wazy Hemisphere for (38 blocked), (9 flat reduction), 23 physical (23 total damage).
Talent Demon Seed is ready to use.
Wazy Hemisphere's purging blight area effect hits Xanorith the copperhead snake for 18 blight damage.
Wazy Hemisphere receives 33 healing from Wazy Hemisphere's purging blight area effect.
Xanorith the copperhead snake bites poison into Wazy Hemisphere.
Wazy Hemisphere is poisoned!
Melee retaliation hits Xanorith the copperhead snake for 10 fire damage.
Xanorith the copperhead snake hits Wazy Hemisphere for (38 blocked), 8 nature, 0 arcane (8 total damage).
Only Ashes Left from Wazy Hemisphere hits Xanorith the copperhead snake for 20 darkness damage.
Talent Ghoulish Leap is ready to use.
Talent Demon Blade is ready to use.
Poison from Xanorith the copperhead snake hits Wazy Hemisphere for (38 blocked), 8 nature (8 total damage).
Xanorith the copperhead snake strikes Wazy Hemisphere with hidden blades!
Xanorith the copperhead snake performs a melee critical strike against Wazy Hemisphere!
The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Xanorith the copperhead snake performs a melee critical strike against Wazy Hemisphere!
Xanorith the copperhead snake performs a melee critical strike against Wazy Hemisphere!
Melee retaliation hits Xanorith the copperhead snake for 10 fire, 10 fire, 10 fire (29 total damage).
Xanorith the copperhead snake hits Wazy Hemisphere for (38 blocked), (9 flat reduction), 148 physical (148 total damage).
Wazy Hemisphere the level 20 ghoul demonologist was mauled to death by Xanorith the copperhead snake on level 1 of The Maze.