Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 25 / 66% |
Size | medium |
Lifes / Deaths | Killed by Aerethra the rattlesnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:19 / 85Killed by Saloyatira the black bear at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:09 Killed by bloated horror at level 14 on the 10th Dusk 122nd year of Ascendancy at 13:51 Killed by Forgery of Haze (Cyreba the black crystal) at level 14 on the 10th Dusk 122nd year of Ascendancy at 19:22 Killed by Emina the degenerated skeleton warrior at level 15 on the 12nd Dusk 122nd year of Ascendancy at 10:23 Killed by Aeramina the white crystal at level 16 on the 12nd Dusk 122nd year of Ascendancy at 22:35 Killed by Shardskin at level 16 on the 13rd Dusk 122nd year of Ascendancy at 03:14 Killed by war hound at level 16 on the 13rd Dusk 122nd year of Ascendancy at 10:24 Killed by ritch flamespitter at level 16 on the 13rd Dusk 122nd year of Ascendancy at 11:35 Killed by Yvasebeth the ravenous horror at level 17 on the 14th Dusk 122nd year of Ascendancy at 16:33 Killed by electric eel at level 17 on the 14th Dusk 122nd year of Ascendancy at 18:09 Killed by boiling horror at level 17 on the 14th Dusk 122nd year of Ascendancy at 21:17 Killed by ritch flamespitter at level 18 on the 24th Dusk 122nd year of Ascendancy at 01:26 Killed by ritch flamespitter at level 18 on the 24th Dusk 122nd year of Ascendancy at 02:36 Killed by ritch flamespitter at level 18 on the 24th Dusk 122nd year of Ascendancy at 03:44 Killed by Belata the red jelly at level 20 on the 2nd Haze 122nd year of Ascendancy at 10:52 Killed by Ce'Noda the fire drake at level 21 on the 22nd Haze 122nd year of Ascendancy at 00:53 Killed by Ce'Noda the fire drake at level 21 on the 22nd Haze 122nd year of Ascendancy at 02:23 Killed by Ce'Noda the fire drake at level 21 on the 22nd Haze 122nd year of Ascendancy at 03:41 Killed by snow giant thunderer at level 21 on the 22nd Haze 122nd year of Ascendancy at 06:14 Killed by Salowyn the snow giant chieftain at level 21 on the 22nd Haze 122nd year of Ascendancy at 15:47 Killed by Emavena the faeros at level 21 on the 23rd Haze 122nd year of Ascendancy at 07:50 Killed by Emavena the faeros at level 21 on the 23rd Haze 122nd year of Ascendancy at 09:09 Killed by Emavena the faeros at level 21 on the 23rd Haze 122nd year of Ascendancy at 10:30 Killed by Varsha the Writhing at level 22 on the 25th Haze 122nd year of Ascendancy at 08:50 Killed by Aerariba the snow giant at level 22 on the 25th Haze 122nd year of Ascendancy at 10:58 Killed by snow giant boulder thrower at level 22 on the 25th Haze 122nd year of Ascendancy at 16:46 Killed by enthralled slave at level 22 on the 48th Haze 122nd year of Ascendancy at 14:00 Killed by slaver at level 23 on the 48th Haze 122nd year of Ascendancy at 19:37 Killed by armoured skeleton warrior at level 23 on the 54th Haze 122nd year of Ascendancy at 21:10 Killed by skeleton master archer at level 23 on the 68th Haze 122nd year of Ascendancy at 11:24 Killed by skeleton archer at level 23 on the 68th Haze 122nd year of Ascendancy at 15:54 Killed by slimy ooze at level 24 on the 70th Haze 122nd year of Ascendancy at 11:16 Killed by orc necromancer at level 24 on the 70th Haze 122nd year of Ascendancy at 14:26 Killed by orc necromancer at level 24 on the 70th Haze 122nd year of Ascendancy at 15:29 Killed by armoured skeleton warrior at level 24 on the 70th Haze 122nd year of Ascendancy at 16:34 Killed by skeleton master archer at level 24 on the 70th Haze 122nd year of Ascendancy at 17:41 Killed by skeleton archer at level 24 on the 70th Haze 122nd year of Ascendancy at 18:43 Killed by ritch flamespitter at level 24 on the 71st Haze 122nd year of Ascendancy at 01:23 Killed by ghoulking at level 24 on the 71st Haze 122nd year of Ascendancy at 08:58 Killed by orc corruptor at level 24 on the 71st Haze 122nd year of Ascendancy at 18:28 Killed by Ce'Nynn the orc necromancer at level 24 on the 71st Haze 122nd year of Ascendancy at 22:02 Killed by shadow at level 24 on the 71st Haze 122nd year of Ascendancy at 23:03 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 00:04 Killed by Ce'Nynn the orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 01:05 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 02:20 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 03:18 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 03:40 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 04:08 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 05:09 Killed by Ce'Nynn the orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 06:16 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 07:29 Killed by Ce'Nynn the orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 08:36 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 09:46 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 10:52 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 11:55 Killed by skeleton warrior at level 24 on the 72nd Haze 122nd year of Ascendancy at 13:21 Killed by Ce'Nynn the orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 14:31 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 15:43 Killed by orc elite fighter at level 24 on the 72nd Haze 122nd year of Ascendancy at 16:47 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 17:42 Killed by shadow at level 24 on the 72nd Haze 122nd year of Ascendancy at 18:04 Killed by Ce'Nynn the orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 20:10 Killed by Ce'Nynn the orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 21:16 Killed by orc necromancer at level 24 on the 72nd Haze 122nd year of Ascendancy at 22:23 Killed by skeleton warrior at level 24 on the 72nd Haze 122nd year of Ascendancy at 23:25 Killed by shadow at level 24 on the 73rd Haze 122nd year of Ascendancy at 00:29 Killed by Ce'Nynn the orc necromancer at level 24 on the 73rd Haze 122nd year of Ascendancy at 00:53 Killed by Ce'Nynn the orc necromancer at level 24 on the 73rd Haze 122nd year of Ascendancy at 01:17 Killed by Ce'Nynn the orc necromancer at level 24 on the 73rd Haze 122nd year of Ascendancy at 01:53 Killed by shadow at level 24 on the 73rd Haze 122nd year of Ascendancy at 02:57 Killed by shadow at level 24 on the 73rd Haze 122nd year of Ascendancy at 04:05 Killed by shadow at level 24 on the 73rd Haze 122nd year of Ascendancy at 05:14 Killed by orc necromancer at level 24 on the 73rd Haze 122nd year of Ascendancy at 08:57 Killed by Elaba the shadowblade at level 24 on the 73rd Haze 122nd year of Ascendancy at 11:28 Killed by Elaba the shadowblade at level 24 on the 73rd Haze 122nd year of Ascendancy at 12:32 Killed by Elaba the shadowblade at level 24 on the 73rd Haze 122nd year of Ascendancy at 13:36 Killed by Elaba the shadowblade at level 24 on the 73rd Haze 122nd year of Ascendancy at 14:43 Killed by Elaba the shadowblade at level 24 on the 73rd Haze 122nd year of Ascendancy at 15:16 Killed by Elariremira the elven warrior at level 25 on the 76th Haze 122nd year of Ascendancy at 08:42 Killed by Bethoda the elven cultist at level 25 on the 76th Haze 122nd year of Ascendancy at 14:36 Killed by Bethoda the elven cultist at level 25 on the 76th Haze 122nd year of Ascendancy at 15:41 Killed by elven corruptor at level 25 on the 76th Haze 122nd year of Ascendancy at 20:38 Killed by elven blood mage at level 25 on the 76th Haze 122nd year of Ascendancy at 23:30 Killed by elven blood mage at level 25 on the 77th Haze 122nd year of Ascendancy at 12:08 |
Primary Stats
Strength | 83 (base 50) |
Dexterity | 38 (base 28) |
Constitution | 43 (base 39) |
Magic | 12 (base 10) |
Willpower | 15 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 771/771 |
Stamina | 184/184 |
Healing Factor | 1.4 |
Regeneration | 14.77 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 3 |
Offense: Mainhand
Damage | 138 |
Accuracy | 59 |
Crit Chance | 6% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 22.45 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 61.75 (90.416666666667%) |
Defense | 26.4 |
Ranged Defense | 30.4 |
Fatigue | 16 |
Physical Save | 40.366666666667 |
Spell Save | 28.425 |
Mental Save | 22.925 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 27%( 70%) |
Physical | + 16%( 70%) |
Cold | + 70%( 70%) |
All | + 9%( 70%) |
Lightning | + 34%( 70%) |
Light | + 42%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 21%( 70%) |
Fire | + 24%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved mental save by +4. | done |
You failed to protect the lost warrior from death by tg4. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Aerethra the rattlesnake. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed honey tree root. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. * You've found the needed bloated horror heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | quiver of ash arrows 'Shimmerweeper' (11/25, 16.5-23.1 power, 7 apr) quiver of ash arrows 'Shimmerweeper' (11/25, 16.5-23.1 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 26 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +4 lightning Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 lightning Damage conversion: 20% lightning When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Betusena the Natureire (0 def, 4 armour) Betusena the Natureire (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +4 Dex Damage when the wearer is hit: 20 nature / 4 darkness Changes resistances: +10% mind Changes resistances penetration: +5% nature Mental save: +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 156.05 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Radhoruirand the ash wand of illumination [power 7] (5 cooldown) Radhoruirand the ash wand of illumination [power 7] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +9% cold / +6% lightning / +6% acid / +3% nature Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to light the area around you (rad 7), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eluma ElumaCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +7 Defense: +9 Fatigue: -5% Changes stats: +1 Str Maximum encumbrance: +21 Stun/Freeze immunity: +22% Life regen: +1.50 Infravision radius: +3 See invisible: +3 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Uraganik the gold ring Uraganik the gold ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -12% Changes stats: +2 Str / +1 Dex / +2 Mag / +1 Wil Maximum encumbrance: +53 Stun/Freeze immunity: +28% Life regen: +0.80 Rings can have magical properties. |
Around neck | gold amulet 'Adetta' gold amulet 'Adetta'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +11 Str / +1 Dex Damage when the wearer hits(melee): 6 physical Changes resistances: +6% temporal Life regen: +1.50 Amulets can have magical properties. |
In main hand | stralite longsword 'Magmahunter' (44-61.6 power, 5 apr) stralite longsword 'Magmahunter' (44-61.6 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 10% fire When wielded/worn: Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 12 blight Changes resistances penetration: +10% fire Sharp, long, and deadly. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | dwarven-steel shield 'Baradechak' (8 def, 8 armour, 29.5 dam, 116.5 block) dwarven-steel shield 'Baradechak' (8 def, 8 armour, 29.5 dam, 116.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +116 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +2 Cun / +1 Wil Talent granted: +3 Block Mindpower: +8 Handheld deflection devices |
Cloak | Armindur (2 def, 13 armour) Armindur (2 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +13 Defense: +2 Changes resistances: +1% physical / +5% fire / +38% cold / +5% lightning / +5% acid / +3% mind Physical save: +9 Pinning immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel mail armour 'Balifast' (3 def, 15 armour) dwarven-steel mail armour 'Balifast' (3 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +16% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 4 arcane Changes resistances: +7% physical / +12% fire / +27% cold / +7% lightning / +7% acid / +6% light Maximum life: +45.00 A suit of armour made of mail. |
Inventory
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 11% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
grounding copper amulet of strength (+3) grounding copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Zubavea ZubaveaPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +2 Cun / +4 Wil Damage when the wearer hits(melee): 12 gloom / 24 bleed Changes resistances: +3% blight / +9% temporal Spell save: +6 Mental save: +8 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +7 Mindpower: +7 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
copper ring of fire (+22%) copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
mule's copper ring of aether (+10%) mule's copper ring of aether (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +10% arcane Changes damage: +10% arcane Maximum encumbrance: +20 Rings can have magical properties. |
dwarven-steel mace 'Ce'Nelaith' (25-35 power, 4 apr) dwarven-steel mace 'Ce'Nelaith' (25-35 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +7 mind When wielded/worn: Physical power: +16 Changes stats: +2 Dex / +1 Wil / +6 Con Changes resistances: +3% mind Changes resistances penetration: +18% physical Disease immunity: +10% Silence immunity: +10% Disarm immunity: +36% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
Polamina (18.5-25.9 power, 3 apr) Polamina (18.5-25.9 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Physical power: +6 Changes stats: +2 Cun / +3 Con Changes resistances penetration: +6% physical / +5% mind / +6% darkness Disarm immunity: +13% Light radius: +2 One-handed war axes. |
steel waraxe 'Shimmerquench' (17.5-24.5 power, 3 apr) steel waraxe 'Shimmerquench' (17.5-24.5 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 90% Damage when this weapon hits: +6 mind Damage conversion: 30% lightning When wielded/worn: Accuracy: +6 Changes stats: +2 Dex Damage when the wearer hits(melee): 2 lightning It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
cashmere cloak 'Xanulaith' (2 def, 0 armour) cashmere cloak 'Xanulaith' (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +4 Mag / +7 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 8 blight Changes resistances: +3% blight Changes damage: +3% acid / +6% blight Spell crit. chance: +6% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of iron boots (0 def, 3 armour) insulating pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Runarastir the Flashmalice (0 def, 1 armour) Runarastir the Flashmalice (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Changes stats: +2 Dex / +1 Wil Changes resistances penetration: +10% fire Physical save: +6 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 light Changes resistances: +6% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 305.44 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Haregen the steel mail armour (2 def, 13 armour) Haregen the steel mail armour (2 def, 13 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 Fatigue: +14% Changes stats: +2 Cun Damage when the wearer is hit: 12 physical Changes resistances: +16% acid Life regen bonus (wilder-summons): +1.00 A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
hardened leather armour 'Chalagorn' (10 def, 11 armour) hardened leather armour 'Chalagorn' (10 def, 11 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +11 Defense: +10 Ranged Defense: +2 Fatigue: +8% Changes stats: +5 Dex / +1 Mag / +2 Cun Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 13 physical Changes resistances: +11% lightning / +16% cold Mental save: +12 Spellpower: +2 A suit of armour made of leather. |
Rhirafast the Filthshaper (6 def, 8 armour, 16.5 dam, 70 block) Rhirafast the Filthshaper (6 def, 8 armour, 16.5 dam, 70 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +70 Damage when this weapon hits: +8 arcane When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Con Changes resistances: +3% nature / +32% acid Talent granted: +2 Block Physical save: +5 Handheld deflection devices |
Adetta (11/26, 33.5-46.9 power, 10 apr) Adetta (11/26, 33.5-46.9 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 27 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +8 physical / +32 mind / +9 darkness Burst (radius 1) on hit: +8 mind Damage conversion: 13% mind / 12% darkness When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of crippling (11/11, 15-21 power, 7 apr) quiver of ash arrows of crippling (11/11, 15-21 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +7.5% Capacity: 11 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
325 alchemist agate 325 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gynne (17/38, 33.5-40.2 power, 3 apr) Gynne (17/38, 33.5-40.2 power, 3 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 39 Damage when this weapon hits(ranged): +10 darkness / +4 mind Burst (radius 1) on hit: +12 mind Damage against: +11% Humanoid When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 39 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By tg4 the Cornac Bulwark level 17
14th Dusk 122nd year of Ascendancy at 15:45 see stats
By tg4 the Cornac Bulwark level 18
15th Dusk 122nd year of Ascendancy at 09:30 see stats
By tg4 the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 14:45 see stats
By tg4 the Cornac Bulwark level 20
66th Dusk 122nd year of Ascendancy at 10:37 see stats
By tg4 the Cornac Bulwark level 20
66th Dusk 122nd year of Ascendancy at 13:21 see stats
By tg4 the Cornac Bulwark level 16
12nd Dusk 122nd year of Ascendancy at 22:35 see stats
By tg4 the Cornac Bulwark level 23
69th Haze 122nd year of Ascendancy at 07:05 see stats
By tg4 the Cornac Bulwark level 15
12nd Dusk 122nd year of Ascendancy at 08:35 see stats
By tg4 the Cornac Bulwark level 23
49th Haze 122nd year of Ascendancy at 11:52 see stats
By tg4 the Cornac Bulwark level 19
24th Dusk 122nd year of Ascendancy at 14:17 see stats
Log
Weakness Disease from Elven cultist hits Elven guard for 38 blight damage.
Tg4 uses Overpower.
Bleeding from Elven mage hits tg4 for 39 physical damage.
Elven mage vanishes from sight.
Elven mage deactivates Secrets of the Eternals.
Elven mage casts Shock.
Elven mage's spell attains critical power!
Rotting Disease from Elven cultist hits Elven mage for 38 blight, 38 blight (76 total damage).
Weakness Disease from Elven cultist hits Elven guard for 38 blight damage.
Tg4 resists!
Elven mage's Shock hits tg4 for 87 lightning damage.
Tg4 uses Infusion: Regeneration.
Tg4 starts regenerating health quickly.
Weakness Disease from Elven cultist hits Elven guard for 29 blight damage.
Elven blood mage casts Blood Grasp.
Elven blood mage drains life from tg4!
Elven blood mage's Blood Grasp hits tg4 for 114 blight damage.
Elven blood mage receives 57 healing from tg4.
tg4 the level 25 cornac bulwark was tainted to death by an elven blood mage on level 3 of Dark crypt.
Tg4 stops regenerating health quickly.
Tg4 deactivates Shield Wall.
Tg4 has finished recovering.
Tg4 stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven blood mage's Blood Grasp killed tg4!
Saving done.