Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Tier 5 starting weapons 1.3.1Start with tier 5 weapons (no egos) Following classes are not affected by this addon: - Ashes of Urh'Rok classes and Stone warden - other addon classes - adventurer Note: stat requirements are not removed. You may need 'QuickTome: Remove Stat Requirements' to equip tier 5 weapons. Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando QuickTome: Remove Stat Requirements 1.3.1 Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Randboss Rando 1.3.1Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Pepper Pack 1.3.1Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Items Vault 1.3.0Donators/Buyers bonus! Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Deathknight |
Level / Exp | 22 / 97% |
Size | medium |
Lifes / Deaths | Killed by Eilinuwyn the giant acid ant at level 17 on the 4th Mirth 122nd year of Ascendancy at 23:15 0 / 6Killed by Xudara the shadowblade at level 17 on the 5th Mirth 122nd year of Ascendancy at 00:19 Killed by Elamille the copperhead snake at level 17 on the 5th Mirth 122nd year of Ascendancy at 01:41 Killed by Death at level 18 on the 5th Mirth 122nd year of Ascendancy at 03:03 Killed by Death at level 19 on the 5th Mirth 122nd year of Ascendancy at 04:45 Killed by bandit at level 22 on the 5th Mirth 122nd year of Ascendancy at 19:59 |
Primary Stats
Strength | 50 (base 50) |
Dexterity | 52 (base 50) |
Constitution | 50 (base 50) |
Magic | 49 (base 49) |
Willpower | 42 (base 36) |
Cunning | 12 (base 10) |
Resources
Life | -416/1104 |
Mana | 413/547 |
Souls | 10/10 |
Healing Factor | 1.11 |
Regeneration | 4.1181 |
Speed
Mental | +15.7% |
Attack | +15.7% |
Movement | +68.5% |
Spell | +15.7% |
Global | +94.041666666667% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 33 |
Accuracy | 55 |
Crit Chance | 20% |
APR | 5 |
Speed | 0.43 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 16% |
Speed | 0.86430423509075 |
Offense: Mind
Mindpower | 52.066666666667 |
Crit Chance | 16% |
Speed | 0.86430423509075 |
Offense: Damage Bonus
All | -17% |
Defense: Base
Armour (hardiness) | 7.45 (30%) |
Defense | 4.8688792486258 |
Ranged Defense | 4.8688792486258 |
Fatigue | 0 |
Physical Save | 35.859439624313 |
Spell Save | 20.284439624313 |
Mental Save | 13.618879248626 |
Defense: Resistances
All | -5%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Silence Resistance | 24% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Squire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Soul | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dread | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Desecration | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic might | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undeath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dusk | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Soulforge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Reaping | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is cursed, reducing all damage done by 17%. Curse of Impotence |
detrimental effect | The target is poisoned, taking 27.14 nature damage per turn and decreasing all heals received by 41%. Insidious Poison |
detrimental effect | The target is cursed, reducing defence and all saves by 17. Curse of Defenselessness |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is poisoned, taking 16.72 nature damage per turn. Poison |
beneficial effect | The target is filled with necrotic energy, increasing healing by 52%. Undying |
beneficial effect | The target will not die until falling below -389 life. Pale Rider |
detrimental effect | The target's global speed has been reduced by 20% and damage dealt has been reduced by 20%. Numbing Cold |
Quests
You failed to protect the lost anorithil from death by Xaneseba the thief. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Flashonslaught the pair of rough leather boots (0 def, 1 armour) Flashonslaught the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 40% chance to corrode armour Changes resistances: +9% fire Changes damage: +6% acid Maximum encumbrance: +24 Physical save: +5 (+2 eff.) Silence immunity: +24% Confusion immunity: +20% Stun/Freeze immunity: +23% A pair of boots made of leather. |
Quiver | Arrows of Manalocking (20/20, 15-21 power, 5 apr) Arrows of Manalocking (20/20, 15-21 power, 5 apr)Requires: Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 20 Damage (Ranged): +10 arcane silence Fight magic with magic! |
On hands | storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+1 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 19/35) : Effective talent level: 3.0 Power cost: 18 out of 19/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Around waist | Bokalthogorn BokalthogornPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +9% arcane Mental save: +6 (+6 eff.) Spellpower: +6 (+2 eff.) A belt that goes around your waist. |
Main armor | linen robe 'Brodefang' (4 def, 3 armour) linen robe 'Brodefang' (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Changes stats: +1 Wil Changes resistances: +16% light / +5% arcane Changes damage: +11% light Physical save: +17 (+7 eff.) Maximum vim: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | Whirlwind (10-15 power, 1 apr) Whirlwind (10-15 power, 1 apr)Requires: Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 200% Damage (Melee): +5 lightning This battleaxe moves fluidly, almost gracefully when swung. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Mucuspyre (1 def, 0 armour) Mucuspyre (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Cun / +2 Dex Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Psi when hit: +0.16 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Elenalakhad' copper amulet 'Elenalakhad'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +0.90 Maximum mana: +40.00 Damage Shield penetration: +10% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 5; power 47; turns 5; dispells darkness)sun infusion of the warrior (rad 5; power 47; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 23). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 47) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 20%; cure physical)wild infusion of the warrior (resist 20%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the duelist (97 cold damage; 48 apply power)biting gale rune of the duelist (97 cold damage; 48 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 97.11 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 48. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 8; power 32; dur 5)phase door rune of the titan (range 8; power 32; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 93)teleportation rune of the warrior (range 93) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 93 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the duelist (radius 9; dur 17; see undead)vision rune of the duelist (radius 9; dur 17; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 24) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any undead around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. warrior's steel amuletwarrior's steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.40 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring 'Anileneg'steel ring 'Anileneg' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +3% light Changes resistances penetration: +15% mind Mental save: +6 (+6 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Eremogorn the iron battleaxe (14-21 power, 1 apr)Eremogorn the iron battleaxe (14-21 power, 1 apr) Requires: Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 insidious poison / +10 temporal / +10 nature When wielded/worn: Armour penetration: +7 Physical crit. chance: +9.0% Changes stats: +3 Wil Changes resistances: +3% blight / +3% cold / +5% arcane Critical mult.: +17.00% Confusion immunity: +15% Only die when reaching: -40.00 life Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Loampunish (22.5-33.75 power, 2 apr)Loampunish (22.5-33.75 power, 2 apr) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * Slows global speed by 40% Damage (Melee): +20 temporal / +25 nature Burst (radius 2) on crit: +12 shocking sound When wielded/worn: Changes resistances penetration: +10% sound Changes damage: +3% blight / +3% arcane Critical mult.: +5.00% Maximum vim: +20.00 Spellpower: +12 (+4 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Shockdeath' (32.5-48.75 power, 2 apr)dwarven-steel battleaxe 'Shockdeath' (32.5-48.75 power, 2 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+13 eff.) Damage when hit (Melee): 12 mind Changes resistances penetration: +5% mind Disarm immunity: +46% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe 'Aeraleba' (14.5-21.75 power, 1 apr)iron battleaxe 'Aeraleba' (14.5-21.75 power, 1 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +12 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+4 eff.) Changes stats: +1 Wil Changes resistances: +6% acid / +6% lightning Changes resistances penetration: +9% physical Changes damage: +10% physical Physical save: +6 (+3 eff.) Pinning immunity: +25% Spellpower on spell critical (stacks up to 3 times): +4 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger (16.5-21.45 power, 7 apr)flaming dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger 'Yarekalthostir' (15.5-20.15 power, 5 apr)iron dagger 'Yarekalthostir' (15.5-20.15 power, 5 apr) Requires: Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Changes stats: +2 Dex Light radius: +2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Camuvon the steel greatmaul (25.5-38.25 power, 2 apr)Camuvon the steel greatmaul (25.5-38.25 power, 2 apr) Requires: Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +12 light / +8 arcane Burst (radius 1) on hit: +14 fire Damage against: +17% Undead When wielded/worn: Physical crit. chance: +13.0% Changes stats: +2 Mag Changes resistances: +3% mind / +5% arcane Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of massacre (56-84 power, 2 apr)dwarven-steel greatmaul of massacre (56-84 power, 2 apr) Requires: Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatmaul 'Adusenor' (40.5-60.75 power, 2 apr)steel greatmaul 'Adusenor' (40.5-60.75 power, 2 apr) Requires: Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Con Grants telepathy: Humanoid/Orc See invisible: +9 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Arema (31-49.6 power, 2 apr)Arema (31-49.6 power, 2 apr) Requires: Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +4 mind / +12 fire When wielded/worn: Accuracy: +10 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +5 Dex Changes resistances penetration: +13% fire Maximum encumbrance: +40 Only die when reaching: -20.00 life Mindpower: +6 (+2 eff.) Global speed: +3% Massive two-handed swords. |
iron greatsword (16-25.6 power, 1 apr) iron greatsword (16-25.6 power, 1 apr)Requires: 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. FlamewaspFlamewasp Requires: - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Armour penetration: +2 Effects on ranged hit: * 7 arcane resource burn Changes stats: +2 Dex / +2 Wil / +3 Cun Changes resistances: +3% fire Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Healing mod.: +15% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow 'Radhitar'ash longbow 'Radhitar' Requires: - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +3 Str Changes resistances: +3% light / +5% arcane Changes damage: +9% mind Longbows are used to shoot arrows at your foes. |
iron longsword (10-14 power, 2 apr) iron longsword (10-14 power, 2 apr)Requires: 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Fuloharablek the Woespike (21.5-30.1 power, 3 apr)Fuloharablek the Woespike (21.5-30.1 power, 3 apr) Requires: Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Effects on melee hit: * 15% chance to daze Changes resistances: +20% darkness / +3% lightning Changes resistances penetration: +7% physical Changes damage: +6% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel mace (15-21 power, 3 apr)balanced steel mace (15-21 power, 3 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+6 eff.) Disarm immunity: +23% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel mace of massacre (32.5-45.5 power, 4 apr)flaming dwarven-steel mace of massacre (32.5-45.5 power, 4 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Aeruvor (2.5-2.75 power, 12 apr, nature damage)Aeruvor (2.5-2.75 power, 12 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Changes damage: +7% mind / +3% temporal Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Rhemnir (4.5-4.95 power, 18 apr, mind damage)Rhemnir (4.5-4.95 power, 18 apr, mind damage) Requires: Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Dex Changes resistances penetration: +4% acid / +4% fire / +3% physical / +4% cold Changes damage: +10% acid / +8% fire / +7% physical / +6% cold Equilibrium when hit: +0.70 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +8 (+3 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Damage Shield penetration: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Blastoracle' (3-3.3 power, 12 apr, mind damage)mossy mindstar 'Blastoracle' (3-3.3 power, 12 apr, mind damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Changes stats: +1 Cun Changes damage: +7% mind Mental save: +20 (+13 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. iron rapier 'Kindlebearer' (16-22.4 power, 3 apr)iron rapier 'Kindlebearer' (16-22.4 power, 3 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / rapier ; tier 1 Base power: 16.0 - 22.4 Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +3 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Burst (radius 1) on hit: +4 light / +8 fire Burst (radius 2) on crit: +4 light When wielded/worn: Effects on melee hit: * 40% chance to blind Changes resistances: +6% blight / +9% light Changes damage: +3% light Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel ritual blade of dampening (14-18.2 power, 7 apr)balanced dwarven-steel ritual blade of dampening (14-18.2 power, 7 apr) Requires: Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 14.0 - 18.2 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +4 (+4 eff.) Changes resistances: +8% acid / +8% fire / +8% cold / +8% lightning Spell save: +6 (+3 eff.) Disarm immunity: +21% Spell crit. chance: +6% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel ritual blade of massacre (19.5-25.35 power, 7 apr)dwarven-steel ritual blade of massacre (19.5-25.35 power, 7 apr) Requires: Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Spell crit. chance: +6% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Halyromildir the WoewormHalyromildir the Woeworm Requires: - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 20% chance to inflict damage reduction Burst (radius 1) on hit: +4 darkness When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +4 Str Changes resistances penetration: +10% darkness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's cured leather sling of acidranger's cured leather sling of acid Requires: - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 acid When wielded/worn: Changes stats: +3 Dex Changes damage: +11% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Xuvea the Magmaviper (10-12 power, 2 apr, darkness element)Xuvea the Magmaviper (10-12 power, 2 apr, darkness element) Requires: Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 19 fire Changes stats: +2 Mag / +3 Cun / +2 Con Changes resistances: +12% fire Changes resistances penetration: +10% fire Changes damage: +10% darkness / +12% fire Talent granted: +1 Command Staff Critical mult.: +39.00% Vim when firing critical spell: +4.00 Maximum vim: +23.00 Maximum neg.energy: +25.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +1% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Chalitofast (12.5-17.5 power, 3 apr)Chalitofast (12.5-17.5 power, 3 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 blight / +7 light Burst (radius 1) on hit: +8 temporal Damage against: +11% Undead When wielded/worn: Armour penetration: +9 Physical crit. chance: +7.0% Physical power: +7 (+4 eff.) Changes resistances: +3% blight / +3% temporal Changes resistances penetration: +5% blight / +9% physical Changes damage: +12% blight / +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Drudin (11-15.4 power, 2 apr)Drudin (11-15.4 power, 2 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+7 eff.) Changes stats: +2 Wil / +2 Mag Changes resistances penetration: +8% acid / +8% lightning / +15% arcane / +9% cold / +5% mind / +8% fire Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +22% Maximum psi: +10.00 Spellpower: +7 (+2 eff.) Mental crit. chance: +1% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Xaniravena the Magmablast (12.5-17.5 power, 8 apr)Xaniravena the Magmablast (12.5-17.5 power, 8 apr) Requires: Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +14% Damage (Melee): +7 cold / +4 temporal Burst (radius 1) on hit: +4 temporal / +4 fire When wielded/worn: Changes resistances: +6% fire Changes damage: +3% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel waraxe (21-29.4 power, 4 apr)chilling dwarven-steel waraxe (21-29.4 power, 4 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Cuthithad' (12.5-17.5 power, 3 apr)steel waraxe 'Cuthithad' (12.5-17.5 power, 3 apr) Requires: Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +9 cold / +8 light Damage against: +6% Undead When wielded/worn: Fatigue: -2% Damage when hit (Melee): 8 physical Changes resistances: +6% temporal Maximum encumbrance: +20 Healing mod.: +25% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Guwyn (10-11 power, 3 apr)Guwyn (10-11 power, 3 apr) Requires: Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 2 Base power: 10.0 - 11.0 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 125% On weapon hit: * 15% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +11 mind When wielded/worn: Armour penetration: +7 Physical crit. chance: +13.0% Changes stats: +4 Mag / +3 Wil / +3 Cun Changes damage: +3% arcane Critical mult.: +17.00% Spell save: +6 (+3 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Sharp, long and deadly. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of the mysticgrounding hardened leather belt of the mystic Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% temporal Mental save: +7 (+7 eff.) Spellpower: +5 (+2 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. linen cloak 'Emeluleda' (1 def, 0 armour)linen cloak 'Emeluleda' (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 acid Changes stats: +3 Wil Changes resistances: +11% acid / +6% fire / +6% cold / +6% lightning Changes resistances penetration: +20% acid / +10% mind Mental save: +7 (+7 eff.) Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Turusavor the pair of dwarven-steel boots (0 def, 4 armour)Turusavor the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +9% light / +3% lightning Critical mult.: +10.00% Physical save: +9 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +5 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots 'Halysus' (12 def, 1 armour)pair of rough leather boots 'Halysus' (12 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+12 eff.) Fatigue: +1% Damage when hit (Melee): 12 mind Mindpower: +12 (+4 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 20 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Dourstone (0 def, 2 armour)Dourstone (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 blight Changes resistances: +7% blight / +12% darkness Changes resistances penetration: +5% temporal Changes damage: +5% blight Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Swampblow the rough leather gloves (0 def, 1 armour)Swampblow the rough leather gloves (0 def, 1 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Armour: +1 Effects on melee hit: * Slows global speed by 15% * 20% chance to gain 10% of a turn Damage (Melee): 9 shocking sound Damage when hit (Melee): 8 nature Changes stats: +5 Str / +2 Cun / +2 Mag Changes resistances: +12% darkness / +6% temporal / +6% light / +6% sound Changes damage: +3% nature Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 55.19 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Belinn' (0 def, 2 armour)hardened leather gloves 'Belinn' (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Damage when hit (Melee): 12 mind / 8 acid Changes stats: +4 Dex Mental save: +6 (+6 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Layoyata' (0 def, 2 armour)hardened leather gloves 'Layoyata' (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 sound Changes resistances: +7% sound Changes damage: +8% sound Spell save: +25 (+12 eff.) Pinning immunity: +10% Maximum hate: +6.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. temporal dwarven-steel gauntlets (0 def, 2 armour)temporal dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 7 temporal Changes resistances: +6% temporal Changes damage: +5% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Deepsdream (1 def, 0 armour)Deepsdream (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Wil Changes resistances: +6% lightning / +6% temporal / +3% darkness / +16% nature / +11% sound Changes damage: +11% nature / +6% darkness Mental save: +18 (+12 eff.) Silence immunity: +23% Melody when hit: +0.90 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Erelavon (7 def, 3 armour)Erelavon (7 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Defense: +7 (+7 eff.) Fatigue: +3% Damage when hit (Melee): 8 sound Changes resistances: +3% blight / +9% fire / +6% temporal Changes damage: +10% sound Spell save: +10 (+5 eff.) Disarm immunity: +13% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Sunknave the linen wizard hat (1 def, 0 armour)Sunknave the linen wizard hat (1 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes resistances: +7% lightning / +6% temporal / +3% light / +16% sound Changes damage: +6% arcane / +11% sound Life regen: +2.10 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Wildstake (2 def, 0 armour)Wildstake (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Cun / +5 Wil Changes resistances: +12% temporal Changes resistances penetration: +5% nature Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. hardened leather cap of dexterity (+2) (0 def, 3 armour)hardened leather cap of dexterity (+2) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. padded hardened leather cap of dexterity (+4) (0 def, 3 armour)padded hardened leather cap of dexterity (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +13% sound Silence immunity: +19% Melody when hit: +0.90 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. padded linen wizard hat (1 def, 0 armour)padded linen wizard hat (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% sound Silence immunity: +20% Melody when hit: +0.80 A pointy cloth hat, very wizardly... |
padded rough leather cap of constitution (+2) (0 def, 1 armour) padded rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +10% sound Silence immunity: +10% Melody when hit: +0.70 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Elobrewyn the Deepszephyr (2 def, 6 armour)Elobrewyn the Deepszephyr (2 def, 6 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 4 darkness / 8 sound Changes stats: +3 Str / +2 Mag / +1 Cun / +3 Con Changes resistances: +16% acid / +15% light / +10% sound Critical mult.: +5.00% Mental save: +12 (+9 eff.) Psi when hit: +0.04 Maximum life: +30.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Light radius: +2 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Kilnstrider (2 def, 16 armour)Kilnstrider (2 def, 16 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +16 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% acid / +6% physical / +6% cold / +21% fire / +5% arcane / +6% lightning Changes resistances penetration: +5% arcane / +5% fire Changes damage: +12% arcane Life regen: +2.60 Stamina each turn: +0.70 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Naturewend' (8 def, 2 armour, 29-34.8 power, 72.5 block)dwarven-steel shield 'Naturewend' (8 def, 2 armour, 29-34.8 power, 72.5 block) Requires: - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +72 Damage (Melee): +8 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Damage when hit (Melee): 12 nature Changes stats: +1 Con Changes resistances: +22% fire Talent granted: +3 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 9-10.8 power, 21.5 block) iron shield (4 def, 2 armour, 9-10.8 power, 21.5 block)Requires: - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Yarifang the OozewildYarifang the Oozewild Requires: Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 arcane Changes resistances: +7% physical / +8% darkness / +7% fire / +5% arcane / +12% temporal Reduce damage by fixed amount: +2 all Maximum wards: +1 temporal / +2 fire / +1 darkness / +2 physical Changes damage: +13% temporal / +3% nature / +6% arcane Talent granted: +4 Ward Physical save: +11 (+5 eff.) Mental save: +14 (+10 eff.) Light radius: +2 Slows Projectiles: +15% Handheld warding devices |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
251 alchemist agate 251 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Saloda the iron pickaxe (dig speed 36 turns)Saloda the iron pickaxe (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Str Maximum encumbrance: +30 Stamina each turn: +0.40 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. iron pickaxe 'Cloudusher' (dig speed 23 turns)iron pickaxe 'Cloudusher' (dig speed 23 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Fatigue: -5% Effects on melee hit: * 15% chance to daze Changes stats: +5 Str / +2 Cun / +1 Con Changes resistances: +6% darkness Damage affinity(heal): +15% darkness Critical mult.: +6.00% Physical save: +20 (+8 eff.) Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Obsidianrage the yew harp (10.5 melee - 10.5 ranged sound damage)Obsidianrage the yew harp (10.5 melee - 10.5 ranged sound damage) Requires: Infused by nature 3.00 Encumbrance. Type: instrument / harp ; tier 3 When wielded/worn: Damage (Melee): 10 sound Damage (Ranged): 10 sound Changes stats: +1 Str Changes resistances: +28% cold Changes damage: +6% darkness / +14% cold Talent granted: +3 Pluck Strings Mental save: +4 (+4 eff.) Stamina each turn: +0.40 Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A small string instrument. |
This item will automatically be transmogrified when you leave the level. Zubuma the yew harp (10 melee - 9.5 ranged sound damage)Zubuma the yew harp (10 melee - 9.5 ranged sound damage) Requires: Crafted by a master 3.00 Encumbrance. Type: instrument / harp ; tier 3 When wielded/worn: Damage (Melee): 10 sound Damage (Ranged): 10 sound Changes resistances: +5% arcane / +3% lightning Talent granted: +3 Pluck Strings Mental save: +4 (+4 eff.) Disarm immunity: +28% Pinning immunity: +35% Knockback immunity: +23% Maximum life: +32.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A small string instrument. |
This item will automatically be transmogrified when you leave the level. HettukathHettukath Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 12 fire Changes stats: +2 Str Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Arutira the pouch of steel shots (16/16, 22-26.4 power, 2 apr)Arutira the pouch of steel shots (16/16, 22-26.4 power, 2 apr) Requires: Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 Turns elapse between self-loadings: 5 On weapon hit: * 20% chance to gain 10% of a turn Travel speed: +200% Damage (Ranged): +20 temporal / +16 shocking sound / +12 darkness Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +7 dazing sound Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Shockvault (20/20, 34.5-41.4 power, 3 apr)Shockvault (20/20, 34.5-41.4 power, 3 apr) Requires: Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 On weapon hit: * 40% chance to daze Damage (Ranged): +4 lightning / +8 temporal / +30 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. dwarven-steel singing sword of the mystic (34-47.6 power, 2 apr)dwarven-steel singing sword of the mystic (34-47.6 power, 2 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: instrument / singsword ; tier 3 It must be held with both hands. Base power: 34.0 - 47.6 Uses stats: 90% Str, 25% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This is a bardic weapon. Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +10 sound When wielded/worn: Changes stats: +4 Wil / +4 Mag Spellpower: +8 (+3 eff.) Mindpower: +3 (+1 eff.) A two-handed sword that converts voice into sound. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of mindblast [power 189] (6 cooldown)dwarven-steel torque of mindblast [power 189] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 7 beam (dam 94-189), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. iron torque of kinetic psionic shield 'Morningbore' [power 45] (31 cooldown)iron torque of kinetic psionic shield 'Morningbore' [power 45] (31 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease * 40% chance to blind Damage when hit (Melee): 4 light / 4 blight Changes resistances penetration: +10% light Changes damage: +6% light Talent cooldown: Silence (+10 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 45 for 7 turns, putting all charms on cooldown for 31 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Runarath the ash totem of thorny skin [power 29] (20 cooldown)Runarath the ash totem of thorny skin [power 29] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +1 Cun / +2 Dex Grants telepathy: Humanoid/Orc Talent granted: +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Lightbringer's WandLightbringer's Wand Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+8 eff.) Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Death the Cornac Deathknight level 10
78th Pyre 122nd year of Ascendancy at 22:38 see stats
By Death the Cornac Deathknight level 20
5th Mirth 122nd year of Ascendancy at 07:13 see stats
By Death the Cornac Deathknight level 17
4th Mirth 122nd year of Ascendancy at 23:15 see stats
By Death the Cornac Deathknight level 9
78th Pyre 122nd year of Ascendancy at 09:23 see stats
By Death the Cornac Deathknight level 17
2nd Mirth 122nd year of Ascendancy at 09:54 see stats
Log
Something hits Adalelle the bandit lord for 0 darkness damage.
Something hits Wraith for 43 darkness damage.
Something hits Death for 151 darkness damage.
Adalelle the bandit lord hits Death for 17 cold, 17 darkness, 6 mind, 4 cold (45 total damage).
Death deactivates Squire: Melee.
Something killed Undead squire!
Adalelle the bandit lord's armor corrodes!
Adalelle the bandit lord slows down.
Adalelle the bandit lord hits Death for 2 light damage.
Death hits Adalelle the bandit lord for 10 physical, 2 lightning, 3 lightning, , (slow 15%), 16 darkness (31 total damage).
Insidious Poison from Undead squire hits Adalelle the bandit lord for 2 nature damage.
Adalelle the bandit lord hits Death for 2 light damage.
Death hits Adalelle the bandit lord for 11 physical, 2 lightning, 3 lightning, , (slow 15%), 16 darkness (33 total damage).
Death loses sight!
Insidious Poison from Bandit hits Death for 27 nature damage.
Poison from Thief hits Death for 6 nature damage.
Something hits Something for 0 light damage.
Something hits Death for 132 light damage.
Death hits Something for 21 cold, 17 darkness (38 total damage).
Death hits Something for 30 cold, 21 darkness (50 total damage).
Death misses Something.
Death resists the mind attack!
Something hits Death for 11 physical, 3 mind, 4 cold (18 total damage).
Death misses Something.
The necrotic vortex surrounding Death dissipates.
Death deactivates Shadow of Death.
Saving game...