Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Items Vault 1.7.0Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Vampire |
Class | Adventurer |
Level / Exp | 7 / 11% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 8th Mirth 122nd year of Ascendancy at 02:18 / 1 |
Primary Stats
Strength | 28 (base 25) |
Dexterity | 15 (base 12) |
Constitution | 26 (base 25) |
Magic | 35 (base 15) |
Willpower | 28 (base 13) |
Cunning | 30 (base 15) |
Resources
Life | -62/237 |
Mana | 118/226 |
Stamina | 148/193 |
Vim | 66/144 |
Healing Factor | 1.1316586254954 |
Regeneration | 2.5462319073648 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
Offense: Mainhand
Damage | 53 |
Accuracy | 32 |
Crit Chance | 20% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Physical | +2% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 25.2 (81.898876157654%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 21 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 19 |
Defense: Resistances
Lightning | + 3%( 70%) |
Light | -16%( 70%) |
Darkness | + 13%( 70%) |
Blight | + 6%( 70%) |
Cold | + 5%( 70%) |
Fire | + 8%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Taints | Effective talent level: 1.0 Taint: InversionUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Wrap twisted threads of time around you for 9 turns. You gain 46% damage affinity all and 46% of all damage you do is converted into healing. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. |
Taints | Effective talent level: 1.0 Taint: BansheeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You release a scream full of pain and sorrow, all who hear it take 185.00 mind damage and are confused (37 power) for 9 turns. This scream is so powerful that you are silenced for 4 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. |
Class Talents
Corruption / Blood | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Undead / Vampire | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On hands | Veluvea the iron gauntlets (0 def, 1 armour) Veluvea the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Rare] Arcane/NatureEnchantment: Heavy Armour While equipped: offense ------ Critical power +5.00% On-Hit 4 blight 3 physical Damage +3% blight +2% physical defense ------ Armor +1 Resistance +3% darkness Physical save +6 (+3 eff.) Unlife -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | rough leather cap 'Bregydar' (0 def, 1 armour) rough leather cap 'Bregydar' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +10.00% Ignore resists +10% mind defense ------ Armor +1 Fatigue +1% other ------- Max psi +10.00 A cap made of leather. |
Tool | Lustreshine the iron pickaxe (dig speed 28 turns) Lustreshine the iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex defense ------ Resistance +3% light other ------- Light +1 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around waist | insulating rough leather belt of the arcanist insulating rough leather belt of the arcanist1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Resistance +5% fire +5% cold Spell save +5 (+2 eff.) A belt that goes around your waist. |
Main armor | Ivathra the iron plate armour (0 def, 12 armour) Ivathra the iron plate armour (0 def, 12 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Arcane/MasterEnchantment: Heavy Armour While equipped: defense ------ Armor +12 Fatigue +20% Resistance +3% lightning +6% blight Life Regen +2.00 A suit of armour made of metal plates. |
In main hand | arcing steel greatsword (23-37 power, 2 apr) arcing steel greatsword (23-37 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] ArcaneEnchantment: Weapon Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Mastery Enchant Weapon Accuracy Bonus +0.4% critical power (max 40%) Accuracy +10 Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Massive two-handed swords. |
Light source | Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Yaragrim the Treesmash Yaragrim the Treesmash0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ When Hit 2 nature defense ------ Resistance +3% fire +11% light +10% darkness Blind Resist +23% other ------- Max stamina +30.00 Amulets make your neck look great! |
Inventory
elm magestaff 'Polethra' (10-12 power, 2 apr, cold element) elm magestaff 'Polethra' (10-12 power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% cold Ignore resists +5% mind defense ------ Defense +15 (+15 eff.) Life +40.00 Disease Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe 'Gloldann' (14-21 power, 1 apr) iron battleaxe 'Gloldann' (14-21 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Nature Weapon Damage 14.0 - 21.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Mind Crit +1% defense ------ Armor +6 other ------- Stamina/turn +2.00 Hate-on-crit +2.00 Massive two-handed battleaxes. |
linen wizard hat 'Growobeisance' (1 def, 0 armour) linen wizard hat 'Growobeisance' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Ignore resists +5% nature defense ------ Defense +1 (+1 eff.) Resistance +6% fire +6% light +6% cold other ------- See Invis +3 A pointy cloth hat, very wizardly... |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Gusiveel the Vampire Adventurer level 5
4th Mirth 122nd year of Ascendancy at 23:48 see stats
Log
Gusiveel receives 67 healing from Blood Splash.
Forest Troll Hedge-Wizard reflects damage back to Gusiveel!
Gusiveel's Soul Rot hits Forest Troll Hedge-Wizard for (213 absorbed), 0 blight (0 total damage).
Forest Troll Hedge-Wizard hits Gusiveel for 213 reflected damage.
Forest Troll Hedge-Wizard reflects damage back to Gusiveel!
Rotting Disease from Gusiveel hits Forest Troll Hedge-Wizard for (12 absorbed), 0 blight (0 total damage).
Forest Troll Hedge-Wizard hits Gusiveel for 12 reflected damage.
Forest Troll Hedge-Wizard reflects damage back to Gusiveel!
Gusiveel receives 20 healing from Temporal Restoration Field.
Forest Troll Hedge-Wizard hits Gusiveel for 5 physical, 2 reflected (6 total damage).
Melee retaliation hits Forest Troll Hedge-Wizard for (2 absorbed), 0 nature (0 total damage).
Thorn Grab from Gloldatha the white worm mass hits Gusiveel for 3 nature damage.
Gusiveel casts Taint: Inversion.
Gusiveel is wrapped in twisted time!
Gusiveel casts Blood Lock.
Gusiveel HEALS from nature damage!
Thorn Grab from Gloldatha the white worm mass hits Gusiveel for 3 nature, 2 healing (3 total damage) [2 healing].
Gusiveel receives 20 healing from Temporal Restoration Field.
Forest Troll Hedge-Wizard reflects damage back to Gusiveel!
Rotting Disease from Gusiveel hits Forest Troll Hedge-Wizard for (12 absorbed), 0 blight (0 total damage).
Forest Troll Hedge-Wizard hits Gusiveel for 12 reflected damage.
Talent Blood Grasp is ready to use.
Gusiveel HEALS from nature damage!
Thorn Grab from Gloldatha the white worm mass hits Gusiveel for 3 nature, 2 healing (3 total damage) [2 healing].
Gusiveel receives 20 healing from Temporal Restoration Field.
Gusiveel casts Blood Lock.
Forest Troll Hedge-Wizard is blood locked.
Gusiveel casts Draining Assault.