Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Marson's UI Modifications 1.2.3v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Marson's Autoexplore & Rest Tweaks 1.2.0v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 33 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 33 on the 78th Pyre 122nd year of Ascendancy at 18:25 / 1 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 76 (base 60) |
| Magic | 60 (base 60) |
| Willpower | 15 (base 17) |
| Cunning | 10 (base 11) |
Resources
| Life | -126/973 |
| Mana | 269/269 |
| Souls | 10/10 |
| Healing Factor | 1.22 |
| Regeneration | 2.135 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 11.053510279744 |
| See Invisible | 25.690351021176 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 6 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 45.333333333333 |
| Crit Chance | 11% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 20.75 |
| Crit Chance | 4% |
| Speed | 1.4285714285714 |
Defense: Base
| Armour (hardiness) | -12.602900841549 (30%) |
| Defense | 8.7 |
| Ranged Defense | 10.7 |
| Fatigue | 7 |
| Physical Save | 20.698549579225 |
| Spell Save | 12.647099158451 |
| Mental Save | 0 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 23% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 50.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.42 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Keen Senses |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| detrimental effect | The target's armour and saves are broken, reducing them by 21. Sunder Armour |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | fearwoven elven-silk wizard hat (3 def, 0 armour) fearwoven elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +13% darkness / +15% physical Changes damage: +19% darkness / +12% physical Maximum hate: +11.00 Mindpower: +7 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | overpowered yew wand of conjuration [power 391] (17 cooldown) overpowered yew wand of conjuration [power 391] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 196-391), placing all other charms into a 17 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of life copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +0.50 Maximum life: +44.00 Healing mod.: +12% Rings can have magical properties. |
| On fingers | savior's steel ring of frost (+22%) savior's steel ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +7 Spell save: +7 Mental save: +6 Rings can have magical properties. |
| Around waist | nightruned rough leather belt nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +5% darkness A belt that goes around your waist. |
| In main hand | greater elven-wood magestaff (25-30 power, 5 apr, arcane element) greater elven-wood magestaff (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | rough leather armour of Eyal (1 def, 2 armour) rough leather armour of Eyal (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +1.00 Maximum life: +46.00 Healing mod.: +10% A suit of armour made of leather. |
| Cloak | thick linen cloak of Eldoral (1 def, 5 armour) thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying gold amulet of mastery (0.12 Spell / Grave) clarifying gold amulet of mastery (0.12 Spell / Grave)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% mind Talent mastery: +0.12 Spell / Grave Confusion immunity: +23% Amulets can have magical properties. |
Inventory
shielding rune of the sneak (absorb 292 for 5 turns) shielding rune of the sneak (absorb 292 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up brawler's drakeskin leather gloves of archery (0 def, 3 armour)brawler's drakeskin leather gloves of archery (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +10 Armour: +3 Changes stats: +4 Str / +7 Dex / +11 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellwoven linen wizard hat of the sentry (1 def, 0 armour) spellwoven linen wizard hat of the sentry (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mana each turn: +0.14 Spellpower: +3 Spell crit. chance: +3% Infravision radius: +3 See stealth: +6 See invisible: +6 It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 40%, and attempts to push all creatures other then yourself out of its radius, inflicting 8.02 light damage and 9.54 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Xanissra the Ghoul Necromancer level 17
76th Pyre 122nd year of Ascendancy at 01:38 see stats
Level 10 (Roguelike)
Got a character to level 10.By Xanissra the Ghoul Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Xanissra the Ghoul Necromancer level 20
76th Pyre 122nd year of Ascendancy at 11:49 see stats
Level 30 (Roguelike)
Got a character to level 30.By Xanissra the Ghoul Necromancer level 30
78th Pyre 122nd year of Ascendancy at 03:58 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Xanissra the Ghoul Necromancer level 20
76th Pyre 122nd year of Ascendancy at 13:07 see stats
Log
Lich's darkness area effect hits Brown bear for 21 darkness damage.
Lich's darkness area effect hits Shadow for 0 darkness damage.
Lich's darkness area effect hits Brown bear for 17 darkness damage.
Lich's darkness area effect hits Dread for 4 darkness damage.
Lich's darkness area effect hits Shadow for 0 darkness damage.
Xanissra receives 82 healing from Xanissra's purging blight area effect.
Armoured skeleton warrior receives 68 healing from Xanissra's purging blight area effect.
Lich receives 68 healing from Xanissra's purging blight area effect.
Shadow receives 68 healing from Xanissra's purging blight area effect.
Xanissra's purging blight area effect hits Naga myrmidon for 38 blight damage.
Xanissra's purging blight area effect hits Naga myrmidon for 38 blight damage.
Lich receives 68 healing from Xanissra's purging blight area effect.
Burning from Lich hits Naga myrmidon for 32 fire damage.
Lich casts Moonlight Ray.
Naga myrmidon uses Infusion: Wild.
Naga myrmidon lessens the pain.
Naga myrmidon performs a melee critical strike against Xanissra!
Xanissra is crippled.
Naga myrmidon casts Rune: Acid Wave.
Xanissra is disarmed!
Naga myrmidon is disarmed!
Dread hits Brown bear for 19 physical damage.
Armoured skeleton warrior hits Brown bear for 132 physical, 9 cold (141 total damage).
Naga myrmidon hits Xanissra for 233 physical, 14 fire (247 total damage).
Naga myrmidon hits Lich for 9 fire damage.
Lich hits Naga myrmidon for 121 darkness damage.
Naga myrmidon hits Xanissra for 292 acid damage.
Naga myrmidon hits Naga myrmidon for 217 acid damage.
Xanissra the level 33 ghoul necromancer was dissolved to death by a naga myrmidon on level 49 of The Arena.
Naga myrmidon killed Xanissra!
