Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Flagpole Healthbar 1.1.5Makes the actor healthbars a 3/4 height vertical bar in the lower left, receding upwards with damage so less vital information is lost behind perspective wall tiles. Designed for use with my corner-only threat borders, but also looks passable with the default four-corner design as I also made the bar render on top of the frame. (Only issue is that full health gets lost against the ally-color frame). Looks good in sizes down to 32x32, fails to render in 16x16 presently. Intended for Shockbolt tiles and frames, not much use with roguelike. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 23 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Polayara the elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 08:15 / 107Killed by Thzimak the thalore at level 10 on the 37th Dusk 122nd year of Ascendancy at 10:01 Killed by Quaeecon the human at level 10 on the 37th Dusk 122nd year of Ascendancy at 12:10 Killed by Quaeecon the human at level 10 on the 37th Dusk 122nd year of Ascendancy at 13:09 Killed by Quaeecon the human at level 10 on the 37th Dusk 122nd year of Ascendancy at 14:47 Killed by Dordari the shalore at level 10 on the 40th Dusk 122nd year of Ascendancy at 14:40 Killed by Dubgaon the human at level 11 on the 55th Dusk 122nd year of Ascendancy at 05:59 Killed by Harkor'Zun at level 12 on the 74th Dusk 122nd year of Ascendancy at 02:19 Killed by Harkor'Zun at level 12 on the 74th Dusk 122nd year of Ascendancy at 03:55 Killed by snow giant boulder thrower at level 12 on the 76th Dusk 122nd year of Ascendancy at 08:03 Killed by Rantha the Worm at level 12 on the 76th Dusk 122nd year of Ascendancy at 13:17 Killed by fire drake hatchling at level 13 on the 76th Dusk 122nd year of Ascendancy at 16:26 Killed by snow giant boulder thrower at level 13 on the 76th Dusk 122nd year of Ascendancy at 17:49 Killed by snow giant boulder thrower at level 13 on the 76th Dusk 122nd year of Ascendancy at 18:34 Killed by snow giant boulder thrower at level 13 on the 76th Dusk 122nd year of Ascendancy at 20:21 Killed by snow giant thunderer at level 13 on the 76th Dusk 122nd year of Ascendancy at 21:48 Killed by snow giant thunderer at level 13 on the 76th Dusk 122nd year of Ascendancy at 23:30 Killed by cold drake at level 13 on the 77th Dusk 122nd year of Ascendancy at 00:25 Killed by giant fire ant at level 13 on the 77th Dusk 122nd year of Ascendancy at 01:46 Killed by snow giant boulder thrower at level 13 on the 77th Dusk 122nd year of Ascendancy at 03:08 Killed by snow giant boulder thrower at level 13 on the 77th Dusk 122nd year of Ascendancy at 20:06 Killed by slaver at level 14 on the 13rd Haze 122nd year of Ascendancy at 10:19 Killed by Subject Z at level 15 on the 32nd Haze 122nd year of Ascendancy at 17:15 Killed by vampire lord at level 16 on the 44th Haze 122nd year of Ascendancy at 17:30 Killed by multi-hued drake hatchling at level 16 on the 45th Haze 122nd year of Ascendancy at 06:58 Killed by Poleth the Guardian at level 16 on the 45th Haze 122nd year of Ascendancy at 10:51 Killed by Salatha the Guardian at level 16 on the 45th Haze 122nd year of Ascendancy at 17:05 Killed by Lisana the Guardian at level 16 on the 45th Haze 122nd year of Ascendancy at 23:16 Killed by skeleton master archer at level 17 on the 5th Decay 122nd year of Ascendancy at 12:07 Killed by grave wight at level 17 on the 5th Decay 122nd year of Ascendancy at 13:37 Killed by Emikira the ancient elven mummy at level 17 on the 5th Decay 122nd year of Ascendancy at 16:21 Killed by skeleton magus at level 17 on the 5th Decay 122nd year of Ascendancy at 20:50 Killed by venom drake hatchling at level 18 on the 6th Decay 122nd year of Ascendancy at 02:27 Killed by venom wyrm at level 18 on the 6th Decay 122nd year of Ascendancy at 03:00 Killed by venom drake at level 18 on the 6th Decay 122nd year of Ascendancy at 04:13 Killed by venom drake at level 18 on the 6th Decay 122nd year of Ascendancy at 05:43 Killed by venom drake hatchling at level 18 on the 6th Decay 122nd year of Ascendancy at 07:11 Killed by Elynor the ancient elven mummy at level 18 on the 6th Decay 122nd year of Ascendancy at 12:23 Killed by animated mummy wrappings at level 18 on the 6th Decay 122nd year of Ascendancy at 20:36 Killed by animated mummy wrappings at level 18 on the 6th Decay 122nd year of Ascendancy at 22:04 Killed by animated mummy wrappings at level 18 on the 6th Decay 122nd year of Ascendancy at 22:31 Killed by skeleton archer at level 18 on the 7th Decay 122nd year of Ascendancy at 00:28 Killed by war hound at level 18 on the 8th Decay 122nd year of Ascendancy at 17:24 Killed by war hound at level 18 on the 8th Decay 122nd year of Ascendancy at 17:49 Killed by Mayussra the poison ooze at level 18 on the 8th Decay 122nd year of Ascendancy at 17:59 Killed by ritch flamespitter at level 18 on the 8th Decay 122nd year of Ascendancy at 18:19 Killed by luminous horror at level 18 on the 8th Decay 122nd year of Ascendancy at 21:30 Killed by Zubikira the rotting mummy at level 18 on the 9th Decay 122nd year of Ascendancy at 05:37 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 11:29 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 11:55 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 12:21 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 16:03 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 17:32 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 17:45 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 18:08 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 18:31 Killed by Greater Mummy Lord at level 18 on the 9th Decay 122nd year of Ascendancy at 18:50 Killed by blade horror at level 18 on the 10th Decay 122nd year of Ascendancy at 00:35 Killed by carrion worm mass at level 18 on the 10th Decay 122nd year of Ascendancy at 02:28 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 03:33 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 03:56 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 04:11 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 04:45 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 12:37 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 12:53 Killed by Greater Mummy Lord at level 18 on the 10th Decay 122nd year of Ascendancy at 13:25 Killed by skeleton magus at level 19 on the 10th Decay 122nd year of Ascendancy at 21:10 Killed by luminous horror at level 19 on the 1st Wintertide 123rd year of Ascendancy at 01:14 Killed by radiant horror at level 19 on the 1st Wintertide 123rd year of Ascendancy at 01:46 Killed by radiant horror at level 19 on the 1st Wintertide 123rd year of Ascendancy at 02:18 Killed by Yvubrera the ghoul at level 19 on the 1st Wintertide 123rd year of Ascendancy at 13:48 Killed by Yvubrera the ghoul at level 19 on the 1st Wintertide 123rd year of Ascendancy at 14:20 Killed by Yvubrera the ghoul at level 19 on the 1st Wintertide 123rd year of Ascendancy at 14:48 Killed by thief at level 19 on the 1st Wintertide 123rd year of Ascendancy at 20:13 Killed by thief at level 19 on the 1st Wintertide 123rd year of Ascendancy at 21:25 Killed by Velana the fiery orc wyrmic at level 19 on the 1st Wintertide 123rd year of Ascendancy at 23:53 Killed by vampire at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 00:25 Killed by radiant horror at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 18:00 Killed by losselhing at level 20 on the 8th Regrowth 123rd year of Ascendancy at 11:48 Killed by losselhing at level 20 on the 8th Regrowth 123rd year of Ascendancy at 12:42 Killed by losselhing at level 20 on the 8th Regrowth 123rd year of Ascendancy at 14:01 Killed by faerlhing at level 20 on the 8th Regrowth 123rd year of Ascendancy at 14:14 Killed by Adurekira the temporal stalker at level 20 on the 10th Regrowth 123rd year of Ascendancy at 08:40 Killed by Adurekira the temporal stalker at level 20 on the 10th Regrowth 123rd year of Ascendancy at 09:28 Killed by skeleton mage at level 21 on the 11st Regrowth 123rd year of Ascendancy at 19:02 Killed by skeleton archer at level 21 on the 11st Regrowth 123rd year of Ascendancy at 19:44 Killed by skeleton mage at level 21 on the 11st Regrowth 123rd year of Ascendancy at 20:17 Killed by skeleton mage at level 21 on the 11st Regrowth 123rd year of Ascendancy at 20:42 Killed by skeleton master archer at level 21 on the 11st Regrowth 123rd year of Ascendancy at 21:40 Killed by armoured skeleton warrior at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 22:13 Killed by Borfast the Broken at level 21 on the 14th Regrowth 123rd year of Ascendancy at 08:49 Killed by Borfast the Broken at level 21 on the 14th Regrowth 123rd year of Ascendancy at 09:37 Killed by vampire lord at level 22 on the 16th Regrowth 123rd year of Ascendancy at 03:36 Killed by skeleton magus at level 22 on the 16th Regrowth 123rd year of Ascendancy at 08:26 Killed by Glorarima the ghoul at level 22 on the 16th Regrowth 123rd year of Ascendancy at 10:34 Killed by skeleton master archer at level 22 on the 17th Regrowth 123rd year of Ascendancy at 09:27 Killed by vampire lord at level 22 on the 17th Regrowth 123rd year of Ascendancy at 09:56 Killed by ghoulking at level 22 on the 18th Regrowth 123rd year of Ascendancy at 14:33 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 16:02 Killed by ghoulking at level 22 on the 18th Regrowth 123rd year of Ascendancy at 17:35 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 17:52 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 18:54 Killed by skeleton archer at level 22 on the 18th Regrowth 123rd year of Ascendancy at 20:24 Killed by armoured skeleton warrior at level 22 on the 18th Regrowth 123rd year of Ascendancy at 21:52 Killed by ice wyrm at level 23 on the 19th Regrowth 123rd year of Ascendancy at 08:06 Killed by cold drake at level 23 on the 19th Regrowth 123rd year of Ascendancy at 11:03 Killed by ice wyrm at level 23 on the 19th Regrowth 123rd year of Ascendancy at 22:11 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 51 (base 44) |
| Constitution | 50 (base 47) |
| Magic | 16 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 28 (base 15) |
Resources
| Life | 684/684 |
| Stamina | 174/174 |
| Healing Factor | 1.3827272727273 |
| Regeneration | 8.7803181818182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 47 |
| Crit Chance | 46% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 47 |
| Crit Chance | 46% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (70.376569037657%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 20 |
| Mental Save | 24 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 117 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 67 - 93 Accuracy: 62 (knife) APR: 12 Crit Chance: +42% Crit mult: 217% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 65% chance to deflect up to 19 damage from the next 2.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by white crystal. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed green worm. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | storming quiver of elven-wood arrows of purging (18/18, 41-57.4 power, 14 apr) storming quiver of elven-wood arrows of purging (18/18, 41-57.4 power, 14 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +14 nature / +21 lightning Burst (radius 2) on crit: +12 lightning Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Emara' (0 def, 3 armour) hardened leather cap 'Emara' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Grants telepathy: Humanoid/Orc Critical mult.: +25.00% Stamina when hit: +1.20 Equilibrium when hit: +1.40 Hate when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) A cap made of leather. |
| On hands | rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Physical power: +5 (+2 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +9 (+5 eff.) When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 11% chance to corrode armour by 30% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | rogue's copper ring of tenacity rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | copper ring of corrosion (+22%) copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
| Around neck | vitalizing stralite amulet vitalizing stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Physical save: +17 (+8 eff.) Life regen: +2.30 Maximum life: +48.00 Amulets can have magical properties. |
| In main hand | chilling stralite dagger of erosion (29-37.7 power, 9 apr) chilling stralite dagger of erosion (29-37.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 cold / +11 nature / +8 temporal Sharp, short and deadly. |
| Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +6 Lck Trap disarming bonus: +19 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
| In off hand | stralite dagger of crippling (29.5-38.35 power, 9 apr) stralite dagger of crippling (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. |
| Cloak | enveloping cashmere cloak of fog (15 def, 0 armour) enveloping cashmere cloak of fog (15 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +11% light / +13% fire Stealth bonus: +8 Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of command (7 def, 6 armour) troll-hide rough leather armour of command (7 def, 6 armour)Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Fatigue: +6% Changes stats: +2 Cun Mental save: +12 (+6 eff.) Life regen: +3.80 Maximum life: +34.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
enlightening mummy wrappings of the deep (5 def, 5 armour) enlightening mummy wrappings of the deep (5 def, 5 armour)Requires: - Dexterity 15 Infused by nature Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Cun / +6 Wil Changes resistances: +7% acid / -25% fire / +8% cold Allows you to breathe in: water Mental save: +12 (+6 eff.) Decaying mummy wrappings. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eremedrasin the dwarven-steel pickaxe (dig speed 16 turns) Eremedrasin the dwarven-steel pickaxe (dig speed 16 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Str Changes resistances: +6% temporal Changes damage: +7% mind / +7% fire Reduces incoming crit damage: 10.00% Spell save: +30 (+15 eff.) Mental save: +23 (+11 eff.) Knockback immunity: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shea the Shalore Rogue level 23
22nd Regrowth 123rd year of Ascendancy at 03:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shea the Shalore Rogue level 14
8th Haze 122nd year of Ascendancy at 12:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Shea the Shalore Rogue level 12
74th Dusk 122nd year of Ascendancy at 03:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shea the Shalore Rogue level 19
1st Wintertide 123rd year of Ascendancy at 15:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shea the Shalore Rogue level 10
15th Dusk 122nd year of Ascendancy at 03:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shea the Shalore Rogue level 20
7th Regrowth 123rd year of Ascendancy at 20:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Shea the Shalore Rogue level 10
15th Dusk 122nd year of Ascendancy at 21:28 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shea the Shalore Rogue level 14
14th Haze 122nd year of Ascendancy at 04:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shea the Shalore Rogue level 17
53rd Haze 122nd year of Ascendancy at 10:06 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Shea the Shalore Rogue level 14
13rd Haze 122nd year of Ascendancy at 13:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shea the Shalore Rogue level 17
46th Haze 122nd year of Ascendancy at 07:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shea the Shalore Rogue level 22
18th Regrowth 123rd year of Ascendancy at 22:43 see stats
Log
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Saving done.
Ran for 5 turns (stop reason: didn't move).
Ran for 14 turns (stop reason: didn't move).
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
