Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Steamtech UI 1.1.4 Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Archreaver 1.2.3Adds a new class-the Archreaver-that is a combination of Archmage and Reaver. The archreaver has 4 unique talent trees as well as a couple vanilla talent trees. More info at the forum thread. Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Allow Respec Anywhere 1.2.3Mauler 1.2.3A Mauler is a warrior that wields dual one handed weapons. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 88 / 58% |
Size | medium |
Lifes / Deaths | Killed by Neruyatira the forest troll at level 5 on the 1st Flare 122nd year of Ascendancy at 02:38 / 58Killed by Neruyatira the forest troll at level 5 on the 1st Flare 122nd year of Ascendancy at 03:51 Killed by Saliyamina the forest troll at level 8 on the 1st Flare 122nd year of Ascendancy at 12:13 Killed by giant spider at level 10 on the 4th Dusk 122nd year of Ascendancy at 21:41 Killed by Uriro the shalore at level 21 on the 29th Dusk 122nd year of Ascendancy at 15:13 Killed by Adind the thalore at level 21 on the 32nd Dusk 122nd year of Ascendancy at 23:46 Killed by Aeriel the shalore at level 21 on the 33rd Dusk 122nd year of Ascendancy at 02:34 Killed by Kohaa the dwarf at level 22 on the 48th Dusk 122nd year of Ascendancy at 13:17 Killed by Behin the shalore at level 23 on the 58th Dusk 122nd year of Ascendancy at 12:56 Killed by rimebark at level 43 on the 35th Haze 122nd year of Ascendancy at 10:16 Killed by rimebark at level 43 on the 35th Haze 122nd year of Ascendancy at 12:18 Killed by thought-forged warrior at level 44 on the 65th Haze 122nd year of Ascendancy at 16:59 Killed by thought-forged warrior at level 44 on the 65th Haze 122nd year of Ascendancy at 19:11 Killed by Evymon the human at level 44 on the 65th Haze 122nd year of Ascendancy at 21:31 Killed by Evymon the human at level 44 on the 65th Haze 122nd year of Ascendancy at 23:06 Killed by war hound at level 44 on the 66th Haze 122nd year of Ascendancy at 04:44 Killed by Onma the thalore at level 44 on the 66th Haze 122nd year of Ascendancy at 06:50 Killed by Fordo the thalore at level 44 on the 66th Haze 122nd year of Ascendancy at 09:53 Killed by Fordo the thalore at level 44 on the 66th Haze 122nd year of Ascendancy at 14:56 Killed by Farasp the shalore at level 45 on the 75th Haze 122nd year of Ascendancy at 00:39 Killed by Poredatha the large white snake at level 65 on the 2nd Decay 122nd year of Ascendancy at 10:06 Killed by Poredatha the large white snake at level 65 on the 2nd Decay 122nd year of Ascendancy at 11:02 Killed by shadow at level 79 on the 4th Decay 122nd year of Ascendancy at 09:51 Killed by shadow at level 79 on the 4th Decay 122nd year of Ascendancy at 16:43 Killed by oozing horror at level 80 on the 4th Decay 122nd year of Ascendancy at 22:28 Killed by shadow at level 80 on the 4th Decay 122nd year of Ascendancy at 23:26 Killed by blade horror at level 81 on the 5th Decay 122nd year of Ascendancy at 02:04 Killed by fire drake at level 81 on the 5th Decay 122nd year of Ascendancy at 04:16 Killed by oozing horror at level 82 on the 5th Decay 122nd year of Ascendancy at 07:26 Killed by shadow at level 82 on the 5th Decay 122nd year of Ascendancy at 09:26 Killed by Emelithra the large white snake at level 82 on the 5th Decay 122nd year of Ascendancy at 12:38 Killed by Inadgu the halfling at level 83 on the 8th Decay 122nd year of Ascendancy at 19:34 Killed by Inadgu the halfling at level 83 on the 8th Decay 122nd year of Ascendancy at 23:20 Killed by thought-forged warrior at level 83 on the 9th Decay 122nd year of Ascendancy at 01:20 Killed by Dugon the human at level 83 on the 9th Decay 122nd year of Ascendancy at 02:50 Killed by Dugon the human at level 83 on the 9th Decay 122nd year of Ascendancy at 05:21 Killed by FunTimes's Inner Demon at level 83 on the 9th Decay 122nd year of Ascendancy at 07:08 Killed by FunTimes's Inner Demon at level 83 on the 9th Decay 122nd year of Ascendancy at 08:20 Killed by Ardesnn the human at level 84 on the 2nd Regrowth 123rd year of Ascendancy at 02:11 Killed by Dunnne the dwarf at level 84 on the 2nd Regrowth 123rd year of Ascendancy at 03:28 Killed by Ardesnn the human at level 84 on the 2nd Regrowth 123rd year of Ascendancy at 04:52 Killed by Ardesnn the human at level 84 on the 2nd Regrowth 123rd year of Ascendancy at 10:09 Killed by minotaur at level 84 on the 9th Regrowth 123rd year of Ascendancy at 02:59 Killed by Telhum the thalore at level 84 on the 19th Regrowth 123rd year of Ascendancy at 21:47 Killed by Romarra the dwarf at level 84 on the 61st Regrowth 123rd year of Ascendancy at 10:29 Killed by Umedie the shalore at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 02:30 Killed by Umedie the shalore at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 05:10 Killed by Umedie the shalore at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 06:27 Killed by Ianog the halfling at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 08:22 Killed by Ianog the halfling at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 10:13 Killed by Ianog the halfling at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 12:43 Killed by Nniecon the human at level 84 on the 70th Regrowth 123rd year of Ascendancy at 20:36 Killed by Nniecon the human at level 84 on the 70th Regrowth 123rd year of Ascendancy at 21:36 Killed by Ismat the thalore at level 84 on the 70th Regrowth 123rd year of Ascendancy at 22:55 Killed by temporal hound at level 84 on the 1st Pyre 123rd year of Ascendancy at 21:07 Killed by Xelaith the slimy ooze at level 85 on the 17th Pyre 123rd year of Ascendancy at 23:58 Killed by Xelaith the slimy ooze at level 86 on the 18th Pyre 123rd year of Ascendancy at 05:00 Killed by skeleton warrior at level 88 on the 18th Pyre 123rd year of Ascendancy at 10:18 |
Primary Stats
Strength | 153 (base 96) |
Dexterity | 41 (base 12) |
Constitution | 107 (base 96) |
Magic | 27 (base 27) |
Willpower | 54 (base 41) |
Cunning | 76 (base 29) |
Resources
Life | 3229/3229 |
Mana | 880/880 |
Stamina | 503/503 |
Equilibrium | 0 |
Healing Factor | 1.25 |
Regeneration | 20.73933707261 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -4 |
Infravision | 10 |
See Stealth | 12 |
See Invisible | 21 |
Offense: Mainhand
Damage | 323 |
Accuracy | 69 |
Crit Chance | 0% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 48.4 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 71.84 (98.120805369128%) |
Defense | 24.425 |
Ranged Defense | 24.425 |
Fatigue | 0 |
Physical Save | 65.75 |
Spell Save | 57.516666666667 |
Mental Save | 46.833333333333 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Disarm Resistance | 73% |
Confusion Resistance | 25% |
Instadeath Resistance | 100% |
Stun Resistance | 45% |
Poison Resistance | 5% |
Blind Resistance | 49% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 6/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Warcries | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 8/5 |
| 8/5 |
| 7/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 8/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by FunTimes. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 22. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 58% (based on Cunning), costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | brass lantern 'Elenadar' brass lantern 'Elenadar'Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Str Changes resistances: +9% acid Changes damage: +6% acid Blindness immunity: +24% Confusion immunity: +10% Light radius: -4 Infravision radius: +6 See stealth: +7 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Isokira the Blazebraid (0 def, 3 armour) Isokira the Blazebraid (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 12 lightning / 4 blight Changes stats: +3 Dex Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Changes resistances penetration: +20% lightning / +5% blight Changes damage: +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | voratun torque of charged psionic shield 'Xanassra' [power 737] (60 cooldown) voratun torque of charged psionic shield 'Xanassra' [power 737] (60 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Dex Changes resistances: +3% cold / +3% mind / +6% temporal Talent cooldown: Telekinetic Blast (+10 turn) Talent granted: +8 Telekinetic Blast Disease immunity: +25% Confusion immunity: +15% See invisible: +9 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 737 for 7 turns, putting all charms on cooldown for 60 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's gold ring of sensing warrior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Blindness immunity: +25% Infravision radius: +4 See stealth: +5 See invisible: +5 Rings can have magical properties. |
On fingers | Islurivea the voratun ring Islurivea the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +19 Dex / +8 Wil / +37 Cun Changes resistances: +40% lightning / +3% cold / +43% nature Changes damage: +17% nature / +20% lightning Reduces incoming crit damage: 15.00% Physical save: +28 (+7 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Poison immunity: +5% Stun/Freeze immunity: +45% Life regen: +6.30 Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Maximum life: +100.00 Maximum hate: +15.00 Mindpower: +15 (+5 eff.) Healing mod.: +25% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Around waist | blurring rough leather belt of containment blurring rough leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +11 (+6 eff.) Stealth bonus: +7 Maximum life: +58.00 Maximum mana: +38.00 Maximum stamina: +32.00 Maximum hate: +12.00 Maximum psi: +21.00 Maximum vim: +22.00 Maximum pos.energy: +21.00 Maximum neg.energy: +23.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
In main hand | warbringer's voratun greatsword of corruption (61.5-98.4 power, 4 apr) warbringer's voratun greatsword of corruption (61.5-98.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +19% physical Disarm immunity: +48% Massive two-handed swords. |
On hands | Elysenn (0 def, 11 armour) Elysenn (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +11 Damage (Melee): 7 physical Changes stats: +2 Con Changes damage: +4% physical Critical mult.: +15.00% Physical save: +14 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +11 (+4 eff.) Disarm immunity: +25% Hate when firing a critical mind attack: +1.00 Maximum life: +47.00 Maximum psi: +20.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +4% When used to modify unarmed attacks: Base power: 15.0 - 21.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). Damage (Melee): +8 physical Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +6 physical It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Greenvile (3 def, 20 armour) Greenvile (3 def, 20 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +20 Defense: +3 (+2 eff.) Fatigue: +10% Effects on melee hit: * Slows global speed by 30% * 40% chance to blind Changes resistances: +8% acid / +8% physical / +3% light / +8% lightning / +8% fire / +6% mind / +8% cold Changes resistances penetration: +20% nature Changes damage: +3% nature Physical save: +10 (+2 eff.) Mental save: +14 (+5 eff.) A suit of armour made of mail. |
Cloak | thick cashmere cloak of Iron Throne (2 def, 5 armour) thick cashmere cloak of Iron Throne (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warmaker's copper amulet of cunning (+5) warmaker's copper amulet of cunning (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Wil / +3 Cun Amulets can have magical properties. |
Inventory
wild infusion of the psychic (resist 29%; cure mental) wild infusion of the psychic (resist 29%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune (absorb 456 for 8 turns) shielding rune (absorb 456 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 456 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Floweroblivion FloweroblivionPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +10 (+5 eff.) Fatigue: -7% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 8 blight Changes stats: +10 Lck / +3 Mag Changes resistances penetration: +15% blight / +20% nature Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Life regen: +1.50 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr) arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed battleaxes. |
blazebringer's stralite battleaxe of torment (45-67.5 power, 3 apr) blazebringer's stralite battleaxe of torment (45-67.5 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +13% fire / +12% mind / +13% darkness Global speed: +6% Massive two-handed battleaxes. |
warbringer's voratun battleaxe (57-85.5 power, 4 apr) warbringer's voratun battleaxe (57-85.5 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +16% physical Disarm immunity: +38% Massive two-handed battleaxes. |
sharp voratun dagger of shearing (41-53.3 power, 9 apr) sharp voratun dagger of shearing (41-53.3 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 41.0 - 53.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +14.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +10% physical Changes damage: +12% physical Sharp, short and deadly. |
voratun dagger 'Scaldmonster' (49.5-64.35 power, 9 apr) voratun dagger 'Scaldmonster' (49.5-64.35 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Damage (Melee): +87 insidious poison / +16 temporal / +16 nature / +12 acid Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +13 fire When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +12 Physical crit. chance: +11.0% Defense: +12 (+6 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 fire Changes resistances: +12% acid / +6% fire Changes resistances penetration: +12% fire Changes damage: +6% acid Critical mult.: +16.00% Disarm immunity: +34% Global speed: +5% Sharp, short and deadly. |
Aerarialle (35-56 power, 2 apr) Aerarialle (35-56 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes stats: +6 Con Changes resistances: +6% blight / +6% lightning / +6% darkness / +10% all Changes resistances penetration: +12% nature / +12% physical Silence immunity: +20% Disarm immunity: +25% Stun/Freeze immunity: +10% Only die when reaching: -20.00 life * Grants [Sweeping Blows] Talent Massive two-handed swords. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 9 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
plaguebringer's stralite greatsword of sweeping (51-81.6 power, 3 apr) plaguebringer's stralite greatsword of sweeping (51-81.6 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease Damage (Melee): +21 blight When wielded/worn: Disease immunity: +34% * Grants [Sweeping Blows] Talent Massive two-handed swords. |
thunderous voratun greatsword of crippling (62-99.2 power, 4 apr) thunderous voratun greatsword of crippling (62-99.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Changes stats: +5 Str / +6 Dex / +6 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning Massive two-handed swords. |
warbringer's voratun greatsword of erosion (60-96 power, 4 apr) warbringer's voratun greatsword of erosion (60-96 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +27 nature / +27 temporal When wielded/worn: Physical power: +21 (+4 eff.) Changes stats: +10 Con Changes resistances penetration: +19% physical Disarm immunity: +48% Massive two-handed swords. |
acidic voratun longsword of massacre (51.5-72.1 power, 6 apr) acidic voratun longsword of massacre (51.5-72.1 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 51.5 - 72.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid Sharp, long, and deadly. |
warbringer's voratun longsword of ruin (45-63 power, 6 apr) warbringer's voratun longsword of ruin (45-63 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +15% physical Critical mult.: +20.00% Disarm immunity: +35% Sharp, long, and deadly. |
Brenuhek (13.5-14.85 power, 32 apr, nature damage) Brenuhek (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 cold / +4 temporal Damage against: +8% Animal When wielded/worn: Damage (Melee): 5 nature Changes resistances: +4% fire / +4% nature / +3% light Changes resistances penetration: +3% nature / +10% acid Changes damage: +3% acid / +9% temporal / +4% darkness / +3% cold / +4% nature Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.50 Maximum mana: +20.00 Spell crit. chance: +3% Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Infravision radius: +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Belywyn (30-36 power, 6 apr, blight element) Belywyn (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Armour: +6 Defense: +7 (+4 eff.) Damage (Melee): 35 arcane / 24 fire Damage when hit (Melee): 4 blight Changes stats: +2 Mag Changes resistances: +5% arcane Maximum wards: +2 blight Changes damage: +30% blight Talents granted: +4 Ward +1 Command Staff Critical mult.: +38.00% Spell save: +3 (+1 eff.) Mana when firing critical spell: +4.00 Maximum mana: +127.00 Maximum vim: +20.00 Maximum neg.energy: +44.00 Spellpower: +33 (+16 eff.) Spell crit. chance: +20% Light radius: -1 See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element) magewarrior's short dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Changes stats: +5 Mag / +6 Wil Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Maximum mana: +74.00 Spellpower: +36 (+18 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Aeruna the Startide (33-46.2 power, 17 apr) Aeruna the Startide (33-46.2 power, 17 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +17 Physical crit. chance: +13.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +50% Damage (Melee): +16 lightning / +25 cold / +15 temporal Burst (radius 1) on hit: +17 fire Burst (radius 2) on crit: +12 light When wielded/worn: Armour penetration: +25 Physical crit. chance: +38.0% Physical power: +23 (+4 eff.) Damage when hit (Melee): 17 temporal Changes stats: +3 Cun / +1 Wil Changes resistances: +17% temporal / +6% mind / +3% light Changes resistances penetration: +5% light / +13% physical Changes damage: +13% physical Critical mult.: +18.00% Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +10 One-handed war axes. |
plaguebringer's voratun waraxe of rage (40.5-56.7 power, 6 apr) plaguebringer's voratun waraxe of rage (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease Damage (Melee): +17 blight When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +6 Str Changes damage: +10% physical Disease immunity: +31% Stamina when hit: +2.00 One-handed war axes. |
Torarim the pair of hardened leather boots (19 def, 3 armour) Torarim the pair of hardened leather boots (19 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +19 (+9 eff.) Fatigue: +3% Changes stats: +5 Str / +6 Con Changes damage: +7% physical Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +20.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Movement speed: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
impenetrable dwarven-steel mail armour of the deep (3 def, 19 armour) impenetrable dwarven-steel mail armour of the deep (3 def, 19 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +10% acid / +8% cold Allows you to breathe in: water A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical A suit of armour made of mail. |
Salebrelle the iron plate armour (3 def, 13 armour) Salebrelle the iron plate armour (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +1 Cun Changes resistances: +17% acid / +9% temporal Grants telepathy: Demon/Minor Demon/Major See invisible: +3 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. crackling dwarven-steel shield of lightning resistance (+40%) (8 def, 2 armour, 79 block)crackling dwarven-steel shield of lightning resistance (+40%) (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to daze Changes stats: +4 Dex Changes resistances: +40% lightning Talent granted: +3 Block Handheld deflection devices. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 4% of max life Gems can be sold for money or used in arcane rituals. |
iron pickaxe of Reknor (dig speed 20 turns) iron pickaxe of Reknor (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Additional 10 acid damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% blight / +11% darkness Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 43 blight damage or heals 61 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 45 fire burn damage Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Gems can be sold for money or used in arcane rituals. |
telekinetic iron torque of thermal psionic shield [power 25] (18 cooldown) telekinetic iron torque of thermal psionic shield [power 25] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 10 bright light damage Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 20 bright light damage Gems can be sold for money or used in arcane rituals. |
Achievements
By FunTimes the Cornac Berserker level 43
48th Haze 122nd year of Ascendancy at 08:05 see stats
By FunTimes the Cornac Berserker level 83
5th Decay 122nd year of Ascendancy at 19:10 see stats
By FunTimes the Cornac Berserker level 10
2nd Flare 122nd year of Ascendancy at 04:04 see stats
By FunTimes the Cornac Berserker level 20
24th Dusk 122nd year of Ascendancy at 13:32 see stats
By FunTimes the Cornac Berserker level 30
66th Dusk 122nd year of Ascendancy at 01:00 see stats
By FunTimes the Cornac Berserker level 40
67th Dusk 122nd year of Ascendancy at 18:47 see stats
By FunTimes the Cornac Berserker level 50
1st Decay 122nd year of Ascendancy at 10:25 see stats
By FunTimes the Cornac Berserker level 20
24th Dusk 122nd year of Ascendancy at 16:19 see stats
By FunTimes the Cornac Berserker level 78
4th Decay 122nd year of Ascendancy at 05:50 see stats
By FunTimes the Cornac Berserker level 31
66th Dusk 122nd year of Ascendancy at 14:35 see stats
By FunTimes the Cornac Berserker level 12
13rd Dusk 122nd year of Ascendancy at 02:35 see stats
By FunTimes the Cornac Berserker level 43
39th Haze 122nd year of Ascendancy at 20:38 see stats
By FunTimes the Cornac Berserker level 42
68th Dusk 122nd year of Ascendancy at 20:19 see stats
Log
FunTimes hits Skeleton warrior for 3 lightning, 1 blight (4 total damage).
FunTimes the level 88 cornac berserker was swiped to death by a skeleton warrior (yet again) on level 2 of Sandworm lair.
FunTimes is not stunned anymore.
FunTimes no longer revels in blood quite so much.
FunTimes feels pain again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton warrior killed FunTimes!
Saving done.
Ran for 2 turns (stop reason: interesting character).
Talent Shattering Shout is ready to use.
Talent Create Alchemist Gems is ready to use.
Talent Dig is ready to use.
Talent Rune: Shielding is ready to use.
Resting starts...
Talent Death Dance is ready to use.
Talent Stunning Blow is ready to use.
Talent Infusion: Wild is ready to use.
Talent Adrenaline Surge is ready to use.
Talent Battle Shout is ready to use.
Talent Battle Cry is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.