Halem the level 11 Yeek Archmage by Bootch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassArchmage
Level / Exp11 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity8 (base 10)
Constitution17 (base 22)
Magic36 (base 36)
Willpower22 (base 13)
Cunning19 (base 11)

Resources

Life156/156
Mana230/230
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible7

Offense: Mainhand

Damage16
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense10
Ranged Defense12
Fatigue1
Physical Save26
Spell Save27
Mental Save19

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance40%
Confusion Resistance35%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
5/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Halem the Yeek Archmage level 10
7th Mirth 122nd year of Ascendancy at 18:23
see stats

Log


Halem picks up (e.):
insidious iron mace of erosion (103% power, 2 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.85 gold from the transmogrification of
prismatic rough leather armour (1 def, 2 armour).
You gain 1.27 gold from the transmogrification of
cleansing rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 109% power, 5 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (91% power, 15 apr, nature damage).
You gain 2.62 gold from the transmogrification of
insidious iron mace of erosion (103% power, 2 apr).
You gain 1.21 gold from the transmogrification of
slime-covered iron longsword (101% power, 2 apr).
You gain 1.49 gold from the transmogrification of
insidious iron battleaxe (113% power, 1 apr).
You gain 2.48 gold from the transmogrification of
elm vilestaff of illumination (100% power, 2 apr, fire element).
You gain 1.48 gold from the transmogrification of
elm starstaff of fate (100% power, 2 apr, physical element).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.