Bloodwyin the level 1 Shalore Summoner by Bloodwyin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSummoner
Level / Exp1 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower19 (base 16)
Cunning14 (base 13)

Resources

Life90/90
Equilibrium3
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage4
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save7
Spell Save10
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Burning from Red crystal hits
Bloodwyin for (5 absorbed), 0 fire (0 total damage).
You collect a new ingredient:
red crystal shard (1).
Bloodwyin hits Red crystal for 4 mind, 3 nature (7 total damage).
Bloodwyin killed Red crystal!
Bloodwyin stops burning.


Resting starts...

Talent War Hound is ready to use.
The shield around Bloodwyin crumbles.

Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 63 turns (stop reason: all resources and life at maximum).


Bloodwyin picks up (a.):
elm vilestaff (10-12 power, 2 apr, acid element).

Bloodwyin picks up (b.):
horrifying mossy mindstar (2-2.2 power, 12 apr, mind damage).
You pickup 0.45 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

White crystal casts Ice Bolt.

Ran for 2 turns (stop reason: hostile spotted to the south (white crystal)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white crystal)).

Bloodwyin summons a War Hound!

White crystal's Ice Bolt hits War hound for
16 cold damage.