







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Custom Difficulty 1.5.10Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Custom Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 8 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:13 / 70Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:37 Killed by bloated ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:13 Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:13 Killed by plasmic disruptor at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:23 Killed by plasmic disruptor at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:18 Killed by protoplasmic controller at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:17 Killed by plasmic disruptor at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:23 Killed by The Spinal Cord at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:11 Killed by The Spinal Cord at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:14 Killed by plasmic disruptor at level 5 on the 75th Pyre 122nd year of Ascendancy at 13:43 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 17:18 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 17:34 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 17:47 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 18:06 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 18:29 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 19:01 Killed by Poramitta the mastocytic feeder at level 5 on the 75th Pyre 122nd year of Ascendancy at 19:44 Killed by halfling slinger at level 5 on the 7th Mirth 122nd year of Ascendancy at 04:00 Killed by dremling at level 5 on the 52nd Dusk 122nd year of Ascendancy at 13:05 Killed by dremling at level 5 on the 52nd Dusk 122nd year of Ascendancy at 13:31 Killed by dremling at level 5 on the 52nd Dusk 122nd year of Ascendancy at 13:58 Killed by drem at level 5 on the 52nd Dusk 122nd year of Ascendancy at 14:51 Killed by drem master at level 5 on the 52nd Dusk 122nd year of Ascendancy at 15:21 Killed by drem at level 5 on the 52nd Dusk 122nd year of Ascendancy at 16:23 Killed by dremling at level 6 on the 52nd Dusk 122nd year of Ascendancy at 18:46 Killed by dremling at level 6 on the 52nd Dusk 122nd year of Ascendancy at 19:42 Killed by shadow at level 6 on the 52nd Dusk 122nd year of Ascendancy at 20:39 Killed by shadow at level 6 on the 52nd Dusk 122nd year of Ascendancy at 21:06 Killed by grannor'vor at level 6 on the 52nd Dusk 122nd year of Ascendancy at 21:47 Killed by drem at level 6 on the 52nd Dusk 122nd year of Ascendancy at 23:51 Killed by dremling at level 6 on the 53rd Dusk 122nd year of Ascendancy at 01:29 Killed by dremling at level 6 on the 53rd Dusk 122nd year of Ascendancy at 03:02 Killed by thief at level 6 on the 53rd Dusk 122nd year of Ascendancy at 03:44 Killed by thief at level 6 on the 53rd Dusk 122nd year of Ascendancy at 03:56 Killed by thief at level 6 on the 53rd Dusk 122nd year of Ascendancy at 04:09 Killed by thief at level 6 on the 53rd Dusk 122nd year of Ascendancy at 04:20 Killed by white jelly at level 6 on the 53rd Dusk 122nd year of Ascendancy at 05:37 Killed by grannor'vor at level 6 on the 53rd Dusk 122nd year of Ascendancy at 06:15 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 07:42 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 07:57 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 08:18 Killed by Betyrata the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 08:49 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 09:21 Killed by Betyrata the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 10:07 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 11:07 Killed by Xima the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 11:28 Killed by Xima the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 12:36 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 12:56 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 13:36 Killed by Polaldamina the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 13:59 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 14:29 Killed by Betovena the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 15:04 Killed by Xima the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 15:27 Killed by Elilaith the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 16:03 Killed by Xima the half formed drem at level 6 on the 53rd Dusk 122nd year of Ascendancy at 16:46 Killed by The Amalgamation at level 6 on the 53rd Dusk 122nd year of Ascendancy at 17:14 Killed by The Amalgamation at level 7 on the 53rd Dusk 122nd year of Ascendancy at 17:54 Killed by The Amalgamation at level 7 on the 53rd Dusk 122nd year of Ascendancy at 18:23 Killed by The Amalgamation at level 7 on the 53rd Dusk 122nd year of Ascendancy at 18:54 Killed by Salydhebeth the half formed drem at level 7 on the 53rd Dusk 122nd year of Ascendancy at 20:00 Killed by The Amalgamation at level 7 on the 53rd Dusk 122nd year of Ascendancy at 20:33 Killed by Velevena the half formed drem at level 8 on the 53rd Dusk 122nd year of Ascendancy at 21:03 Killed by Velevena the half formed drem at level 8 on the 53rd Dusk 122nd year of Ascendancy at 21:18 Killed by Salydhebeth the half formed drem at level 8 on the 53rd Dusk 122nd year of Ascendancy at 21:39 Killed by Xima the half formed drem at level 8 on the 53rd Dusk 122nd year of Ascendancy at 22:07 Killed by Salydhebeth the half formed drem at level 8 on the 53rd Dusk 122nd year of Ascendancy at 22:36 Killed by Xima the half formed drem at level 8 on the 53rd Dusk 122nd year of Ascendancy at 23:32 Killed by Xima the half formed drem at level 8 on the 54th Dusk 122nd year of Ascendancy at 00:32 Killed by shadow at level 8 on the 54th Dusk 122nd year of Ascendancy at 02:14 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 10 (base 10) |
| Constitution | 30 (base 30) |
| Magic | 22 (base 21) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | 345/345 |
| Insanity | 0/100 |
| Healing Factor | 1.15 |
| Regeneration | 0.2875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 18.532340182512 |
| See Invisible | 18.532340182512 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 35 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 5.5 (43.636363636364%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 8 |
| Physical Save | 15 |
| Spell Save | 16 |
| Mental Save | 8 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Demented / Path of horror | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On fingers | rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Rings can have magical properties. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | spellcowled linen cloak of the hunter (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +15 (+7 eff.) Defense: +1 (+1 eff.) Fatigue: -4% Changes stats: +1 Mag / +1 Wil Spell save: +5 (+4 eff.) Disease immunity: +15% Maximum life: +44.00 Maximum mana: +42.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
| In main hand | iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Exploration mode)
Unlocked Arena mode.By Achar the Cornac Writhing One level 5
7th Mirth 122nd year of Ascendancy at 06:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Achar the Cornac Writhing One level 5
77th Pyre 122nd year of Ascendancy at 11:41 see stats
Log
Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 46th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:15.
Ran for 4 turns (stop reason: interesting character).
The warrior spends some time with you, teaching you the basics of combat.
The warrior spends some time with you, teaching you the basics of combat.
Today is the 47th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 48th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 49th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 50th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:26.
Today is the 51st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
There is a Derth (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Saving game...
Saving done.
























































