Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Opt-in Adventurers Parties 1.0.6Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.0.6Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 49 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 27 on the 69th Regrowth 123rd year of Ascendancy at 18:51 3 / 4Killed by shadow at level 38 on the 2nd Mirth 123rd year of Ascendancy at 14:50 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 4th Mirth 123rd year of Ascendancy at 05:24 Killed by Nerilelle the Neverdead at level 49 on the 71st Regrowth 124th year of Ascendancy at 03:15 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 20) |
| Dexterity | 16 (base 10) |
| Constitution | 70 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 82 (base 60) |
| Cunning | 75 (base 60) |
Resources
| Life | 163/1129 |
| Equilibrium | 66 |
| Healing Factor | 1.4737505633669 |
| Regeneration | 72.943360280318 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 11 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 47 |
| Crit Chance | 26% |
| APR | 82 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 125 |
| Accuracy | 47 |
| Crit Chance | 26% |
| APR | 82 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63.000869738361 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Mind | +12% |
| All | +6% |
| Physical | +20% |
| Cold | +19% |
| Nature | +52% |
Offense: Damage Penetration
| Temporal | +10% |
| Physical | +10% |
| Cold | +8% |
| Nature | +13% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 27.55 |
| Ranged Defense | 30.55 |
| Fatigue | 0 |
| Physical Save | 52.233333333333 |
| Spell Save | 42.433333333333 |
| Mental Save | 62.371343534084 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 54%( 70%) |
| Physical | + 59%( 70%) |
| Cold | + 62%( 70%) |
| All | + 46%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 54%( 70%) |
| Temporal | + 54%( 70%) |
| Darkness | + 54%( 70%) |
| Arcane | + 51%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 54% |
| Confusion Resistance | 86% |
| Poison Resistance | 76% |
| Blind Resistance | 56% |
| Disarm Resistance | 34% |
| Bleed Resistance | 56% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 26% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1078% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.49 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Meditation |
| talent | Psiblades |
| talent | Wild Growth |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Elemental Harmony |
| detrimental effect | Reduces global action speed by 50%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | You lay mucus where you walk. Mucus |
| beneficial effect | A flow of life spins around the target, regenerating 30.85 life per turn. Regeneration |
| beneficial effect | You gain 35% resistance against acid. Resolve |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Increases life regen by 16.00%. Elemental Harmony |
| detrimental effect | The target takes 40% more damage from necrotic minions. Rigor Mortis |
| beneficial effect | 42% chance to fully absorb any damaging actions. Leaves Cover |
| beneficial effect | The target ignores pain, reducing all damage taken by 26%. Pain Suppression |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9724. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | invigorating pair of voratun boots of uncanny dodging (8 def, 5 armour) invigorating pair of voratun boots of uncanny dodging (8 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +6 Fatigue: -3% Stamina each turn: +0.40 Maximum life: +40.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mayaribeth MayaribethInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Wil Allows you to breathe in: water Mental save: +8 Light radius: +3 See stealth: +11 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | defender's drakeskin leather cap (6 def, 11 armour) defender's drakeskin leather cap (6 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 Fatigue: +5% Changes resistances: +5% all Physical save: +10 A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. This item has been sent to the Item's Vault. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
| On fingers | Greenvagrant the voratun ring Greenvagrant the voratun ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Defense: +6 Changes stats: +3 Cun Changes resistances penetration: +10% temporal Changes damage: +9% nature Critical mult.: +5.00% Disarm immunity: +34% Pinning immunity: +20% Stun/Freeze immunity: +26% Knockback immunity: +34% Life regen: +2.20 Maximum life: +82.00 Healing mod.: +15% Rings can have magical properties. |
| On fingers | painweaver's stralite ring of the mountain (+14%) painweaver's stralite ring of the mountain (+14%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Changes resistances: +14% physical Changes damage: +14% physical / +6% all Spellpower: +11 Mindpower: +11 Rings can have magical properties. |
| Around neck | grounding gold amulet of mastery (0.19 Wild-gift / Mindstar mastery) grounding gold amulet of mastery (0.19 Wild-gift / Mindstar mastery)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Talent mastery: +0.19 Wild-gift / Mindstar mastery Stun/Freeze immunity: +28% Amulets can have magical properties. |
| In main hand | living mindstar 'Eilinytta' (16.5-18.15 power, 82 apr, mind damage) living mindstar 'Eilinytta' (16.5-18.15 power, 82 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 98% Wil, 59% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +82 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 blight When wielded/worn: Damage when the wearer is hit: 7 mind / 10 darkness Changes damage: +6% mind / +9% darkness Physical save: +8 Spell save: +11 Mental save: +8 Equilibrium when hit: +2.50 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Spell crit. chance: +4% Mindpower: +10 Mental crit. chance: +15% Damage Shield penetration: +40% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | harmonious living mindstar of frost (17.5-19.25 power, 82 apr, nature damage) harmonious living mindstar of frost (17.5-19.25 power, 82 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 98% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +82 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 6 ice Changes resistances: +5% nature / +14% cold Changes resistances penetration: +3% nature / +8% cold Changes damage: +2% nature / +13% cold Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.20 Psi when firing a critical mind attack: +0.00 Mindpower: +10 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | marshal's linen cloak of battle (1 def, 0 armour) marshal's linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Defense: +1 Fatigue: -3% Changes stats: +2 Str / +2 Con Physical save: +6 Maximum life: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Requires: - Level 25 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. This item has been sent to the Item's Vault. |
Inventory
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure mental, magical) wild infusion (resist 30%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 30% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (189 lightning damage) lightning rune (189 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 62.89 to 188.68 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
This item will automatically be transmogrified when you leave the level. insulating copper amulet of dexterity (+3)insulating copper amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% fire / +13% cold Amulets can have magical properties. |
psionicist's gold ring of perseverance psionicist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 Stun/Freeze immunity: +25% Life regen: +1.10 Rings can have magical properties. |
gladiator's stralite ring of lightning (+26%) gladiator's stralite ring of lightning (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +8 Con Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical power: +10 Defense: +15 Changes stats: +8 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
mule's stralite ring of misery mule's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +5 Cun Damage when the wearer hits(melee): 25 bleed / 10 gloom Maximum encumbrance: +24 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
savage's stralite ring of light (+26%) savage's stralite ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +26% light Changes damage: +13% light Spell save: +14 Maximum stamina: +31.00 Rings can have magical properties. |
solipsist's stralite ring of nature (+30%) solipsist's stralite ring of nature (+30%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +30% nature Changes damage: +15% nature Mindpower: +10 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of shearing (61-97.6 power, 4 apr)caustic voratun greatsword of shearing (61-97.6 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 45% acid blind When wielded/worn: Armour penetration: +15 Changes resistances penetration: +11% physical / +18% acid Changes damage: +16% physical Life regen: +2.00 Massive two-handed swords. |
epiphanous living mindstar of balance (15-16.5 power, 40 apr, nature damage) epiphanous living mindstar of balance (15-16.5 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +13% mind Physical save: +4 Spell save: +6 Mental save: +9 Equilibrium when hit: +1.10 Psi when firing a critical mind attack: +0.00 Mindpower: +8 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of sand (16-17.6 power, 40 apr, mind damage) harmonious living mindstar of sand (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +6% nature / +5% physical Changes resistances penetration: +7% nature / +8% physical Changes damage: +6% nature / +5% physical Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.70 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) nature's living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +6% blight / +16% fire Changes resistances penetration: +10% fire Changes damage: +6% nature / +17% fire Disease immunity: +16% Mindpower: +5 Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of fate (25-30 power, 5 apr, acid damage)ethereal elven-wood vilestaff of fate (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +13 Damage when the wearer hits(melee): 8 % chance of confusion Changes damage: +25% acid Talent granted: +1 Command Staff Physical save: +10 Spell save: +13 Mental save: +11 Spellpower: +15 Spell crit. chance: +10% Damage Shield penetration: +38% Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of channeling (30-36 power, 6 apr, cold damage)dragonbone magestaff of channeling (30-36 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Mana each turn: +0.10 Spellpower: +28 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 27 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of dexterity (+3)mighty dragonbone longbow of dexterity (+3) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +12 Changes stats: +3 Str / +8 Dex Longbows are used to shoot arrows at your foes. |
hardened leather belt 'Spiderworm' hardened leather belt 'Spiderworm'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 4 lightning Changes resistances penetration: +15% nature / +5% lightning Stealth bonus: +10 A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Changes stats: +4 Dex / +8 Wil / +6 Cun Damage when the wearer is hit: 30 mind Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.10 Cursed / Gloom +0.10 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 16 power out of 18/18) : Effective talent level: 4.0 Power cost: 16 out of 18/18. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 39 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
pair of hardened leather boots 'Eremubar' (0 def, 3 armour) pair of hardened leather boots 'Eremubar' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +3 Con Changes resistances: +6% fire / +6% cold / +3% nature Changes damage: +7% physical Silence immunity: +20% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour) spellstreaming voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Armour: +3 Critical mult.: +17.00% Mana each turn: +0.31 Spellpower: +10 Spell crit. chance: +18% Mental crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. catburglar's dwarven-steel helm (0 def, 4 armour)catburglar's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Changes resistances: +17% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of Toknor (5 def, 8 armour)troll-hide drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +8 Defense: +5 Fatigue: +8% Critical mult.: +15.00% Life regen: +4.90 A suit of armour made of leather. |
Lunar Shield (12 def, 7 armour, 250 block) Lunar Shield (12 def, 7 armour, 250 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +5 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
338 alchemist agate 338 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe of deeplife (dig speed 16 turns) voratun pickaxe of deeplife (dig speed 16 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% darkness Damage affinity(heal): +15% darkness Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 31
28th Pyre 123rd year of Ascendancy at 00:21 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 39
7th Mirth 123rd year of Ascendancy at 07:20 see stats
Against all odds
Killed Ukruk in the ambush.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 30
75th Regrowth 123rd year of Ascendancy at 20:36 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 18
75th Haze 122nd year of Ascendancy at 07:52 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 36
79th Pyre 123rd year of Ascendancy at 21:23 see stats
Brave new world
Went to the Far East and took part in the war.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 33
63rd Pyre 123rd year of Ascendancy at 17:25 see stats
Bringer of Doom
Killed a Bringer of Doom.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 19
7th Decay 122nd year of Ascendancy at 14:18 see stats
Clone War
Destroyed your own Shade.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 47
66th Haze 123rd year of Ascendancy at 08:31 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 11
33rd Haze 122nd year of Ascendancy at 10:12 see stats
Destroyer of the creation
Killed Slasul.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 35
78th Pyre 123rd year of Ascendancy at 03:58 see stats
Destroyer's bane
Killed Golbug the Destroyer.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 32
59th Pyre 123rd year of Ascendancy at 16:46 see stats
Dragon's Greed
Amassed 8000 gold pieces.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 1
77th Pyre 122nd year of Ascendancy at 17:32 see stats
Exterminator
Killed 1000 creatures.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 19
2nd Allure 123rd year of Ascendancy at 19:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 22
10th Allure 123rd year of Ascendancy at 13:21 see stats
Fear me not!
Survived the Fearscape!By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 45
9th Haze 123rd year of Ascendancy at 03:09 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 45
71st Dusk 123rd year of Ascendancy at 10:24 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 34
77th Pyre 123rd year of Ascendancy at 18:25 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 48
55th Regrowth 124th year of Ascendancy at 18:37 see stats
Guiding Hand
Saved all escorted adventurers.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 31
54th Pyre 123rd year of Ascendancy at 23:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 18
66th Haze 122nd year of Ascendancy at 21:49 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 38
1st Mirth 123rd year of Ascendancy at 01:49 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 43
68th Dusk 123rd year of Ascendancy at 03:30 see stats
Level 10
Got a character to level 10.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 10
28th Dusk 122nd year of Ascendancy at 14:40 see stats
Level 20
Got a character to level 20.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 20
3rd Allure 123rd year of Ascendancy at 21:55 see stats
Level 30
Got a character to level 30.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 30
75th Regrowth 123rd year of Ascendancy at 07:27 see stats
Level 40
Got a character to level 40.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 40
8th Dusk 123rd year of Ascendancy at 17:28 see stats
Orcrist
Killed the leaders of the Orc Pride.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 44
70th Dusk 123rd year of Ascendancy at 00:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 10
40th Dusk 122nd year of Ascendancy at 06:27 see stats
Size matters
Did over 600 damage in one attack.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 19
7th Decay 122nd year of Ascendancy at 17:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 33
60th Pyre 123rd year of Ascendancy at 02:21 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 18
66th Haze 122nd year of Ascendancy at 21:13 see stats
The Arena
Unlocked Arena mode.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 12
47th Haze 122nd year of Ascendancy at 11:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 44
69th Dusk 123rd year of Ascendancy at 19:15 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 47
73rd Haze 123rd year of Ascendancy at 09:05 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 1
77th Pyre 122nd year of Ascendancy at 17:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 1
77th Pyre 122nd year of Ascendancy at 17:32 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By OOOOOOOOOOOOOOOOOOOOOOOOO the Cornac Oozemancer level 29
74th Regrowth 123rd year of Ascendancy at 19:30 see stats
Log
Skeleton master archer's Pinning Shot killed Bloated ooze!
Shadow speeds up.
Shadow resists!
Shadow hits OOOOOOOOOOOOOOOOOOOOOOOOO for 73 physical damage.
OOOOOOOOOOOOOOOOOOOOOOOOO hits Shadow for 0 fire, 0 darkness, 0 mind, 0 nature, 0 cold, 0 acid (0 total damage).
OOOOOOOOOOOOOOOOOOOOOOOOO is invigorated by the attack!
OOOOOOOOOOOOOOOOOOOOOOOOO resists!
Shadow stops bleeding.
Shadow starts to bleed.
Something hits OOOOOOOOOOOOOOOOOOOOOOOOO for 0 cold damage.
Skeleton warrior uses Stunning Blow.
OOOOOOOOOOOOOOOOOOOOOOOOO is invigorated by the attack!
OOOOOOOOOOOOOOOOOOOOOOOOO is invigorated by the attack!
OOOOOOOOOOOOOOOOOOOOOOOOO resists!
Skeleton warrior is encased in ice!
Shadow speeds up.
Shadow resists!
Shadow casts Fade.
Shadow fades!
OOOOOOOOOOOOOOOOOOOOOOOOO shares damage with her oozes!
Shadow hits OOOOOOOOOOOOOOOOOOOOOOOOO for 0 physical damage.
Bleeding from OOOOOOOOOOOOOOOOOOOOOOOOO hits Skeleton warrior for 4 physical damage.
Skeleton warrior hits OOOOOOOOOOOOOOOOOOOOOOOOO for 0 nature, 69 acid, 21 physical (90 total damage).
Bleeding from OOOOOOOOOOOOOOOOOOOOOOOOO hits Shadow for 0 physical damage.
OOOOOOOOOOOOOOOOOOOOOOOOO hits Shadow for 0 fire, 0 darkness, 0 mind, 0 nature, 0 cold, 0 acid (0 total damage).
OOOOOOOOOOOOOOOOOOOOOOOOO hits Skeleton warrior for 3 fire, 1 darkness, 1 mind, 5 nature, 1 cold, (1 to ice), 1 acid (11 total damage).
OOOOOOOOOOOOOOOOOOOOOOOOO uses Oozewalk.
OOOOOOOOOOOOOOOOOOOOOOOOO uses Oozewalk.
OOOOOOOOOOOOOOOOOOOOOOOOO uses Oozewalk.
