Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Superhuman |
Class | Cursed |
Level / Exp | 26 / 45% |
Size | medium |
Lifes / Deaths | Killed by Aerymira the fox at level 5 on the 75th Pyre 122nd year of Ascendancy at 00:36 0 / 7Killed by Mayoratta the wolf at level 6 on the 75th Pyre 122nd year of Ascendancy at 03:19 Killed by Emelirebeth the degenerated skeleton warrior at level 19 on the 73rd Dusk 122nd year of Ascendancy at 03:47 Killed by stone golem at level 21 on the 6th Haze 122nd year of Ascendancy at 04:06 Killed by Lisetta the shadow claw at level 23 on the 11st Haze 122nd year of Ascendancy at 18:27 Killed by Mayyriana the shadow claw at level 26 on the 12nd Haze 122nd year of Ascendancy at 02:01 Killed by Polana the shadow stalker at level 26 on the 12nd Haze 122nd year of Ascendancy at 02:46 |
Primary Stats
Strength | 65 (base 53) |
Dexterity | 22 (base 10) |
Constitution | 65 (base 50) |
Magic | 23 (base 10) |
Willpower | 58 (base 31) |
Cunning | 31 (base 10) |
Resources
Life | -56/1534 |
Hate | 73/100 |
Healing Factor | 1.2645209657695 |
Regeneration | 27.060748667467 |
Speed
Mental | +50% |
Attack | 0% |
Movement | +324% |
Spell | 0% |
Global | +132.94863091197% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 9 |
See Invisible | 17 |
Offense: Mainhand
Damage | 101 |
Accuracy | 47 |
Crit Chance | 25% |
APR | 3 |
Speed | 0.67 |
Offense: Spell
Spellpower | 10.75 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 44.466666666667 |
Ranged Defense | 44.8 |
Fatigue | 0 |
Physical Save | 49.091666666667 |
Spell Save | 31.8125 |
Mental Save | 47.641666666667 |
Defense: Resistances
All | + 32%( 73%) |
Defense: Immunities
Stun Resistance | 28% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 88% |
Pinning Resistance | 23% |
Poison Resistance | 30% |
Knockback Resistance | 49% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | All damage done by the target will also hurt it for 26%. Martyrdom |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Stalking Vorutira the shadow claw. Bonus level 1: +11 attack, +8% melee damage, +0.50 hate/turn prey was hit. Stalking 1276/1394 +1 |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
detrimental effect | The target is encased in thorny vines, dealing 17 nature damage each turn and reducing its speed by 23%. Thorn Grab |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 49/49 damage shrugged off this turn) Rampaging |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | pair of iron boots of evasion (10 def, 3 armour) (Shrouds) pair of iron boots of evasion (10 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 Fatigue: +2% Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 10 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Jetpeal JetpealInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light / 4 darkness Changes resistances: +3% all Changes damage: +9% light / +18% darkness Spell save: +6 Mental save: +7 Light radius: +3 See stealth: +9 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | The Face of Fear (8 def, 0 armour) (Corpses) The Face of Fear (8 def, 0 armour) (Corpses)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 Curse of Corpses It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 16%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | copper ring 'Daimidas' copper ring 'Daimidas'Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Fatigue: -4% Changes stats: +3 Wil Changes resistances penetration: +10% physical Critical mult.: +9.00% Mental save: +6 Rings can have magical properties. |
On fingers | Cystknave CystknaveInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Defense: +7 Changes stats: +2 Con Changes resistances penetration: +5% nature Changes damage: +6% physical Maximum encumbrance: +10 Mental save: +6 Confusion immunity: +24% Life regen: +0.70 Stamina each turn: +0.80 Maximum life: +44.00 Maximum stamina: +10.00 Movement speed: +11% Healing mod.: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Around waist | Girdle of the Calm Waters (Nightmares) Girdle of the Calm Waters (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
In main hand | steel greatsword 'Bilewreck' (24.5-39.2 power, 2 apr) (Misfortune) steel greatsword 'Bilewreck' (24.5-39.2 power, 2 apr) (Misfortune)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 nature / +16 temporal Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +13 fire When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% nature Changes resistances penetration: +10% fire / +15% darkness / +10% nature Changes damage: +6% darkness Global speed: +3% Curse of Misfortune Massive two-handed swords. |
On hands | Hellsserpent the iron gauntlets (0 def, 1 armour) (Shrouds) Hellsserpent the iron gauntlets (0 def, 1 armour) (Shrouds)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Mag / +3 Wil / +2 Cun Changes resistances: +3% fire Changes resistances penetration: +5% fire Life regen: +3.70 Stamina each turn: +0.90 Psi each turn: +0.26 See invisible: +3 When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Second Wind (20% chance level 2). Curse of Shrouds Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Eel-skin armour (10 def, 1 armour) (Corpses) Eel-skin armour (10 def, 1 armour) (Corpses)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Corpses It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 54.18 to 162.53 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | linen cloak of implacability (1 def, 0 armour) (Madness) linen cloak of implacability (1 def, 0 armour) (Madness)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Physical save: +5 Mental save: +5 Only die when reaching: -50.00 life Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Stormransom the copper amulet Stormransom the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 Changes resistances: +12% lightning / +13% temporal / +9% mind Changes resistances cap: +3% all Changes damage: +6% mind / +9% lightning Physical save: +9 Pinning immunity: +23% Knockback immunity: +21% Amulets can have magical properties. |
Inventory
regeneration infusion of the psychic (heal 264 over 5 turns) regeneration infusion of the psychic (heal 264 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the titan (heal 494 over 5 turns)regeneration infusion of the titan (heal 494 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 281 over 5 turns) regeneration infusion of the titan (heal 281 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the duelist (range 7; power 20; dur 6)phase door rune of the duelist (range 7; power 20; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the sneak (143 fire damage)heat beam rune of the sneak (143 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 142.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the duelist (range 89)teleportation rune of the duelist (range 89) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Scalddredge ScalddredgeInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 12 arcane / 4 fire Changes stats: +6 Dex Changes resistances: +12% fire Changes damage: +15% fire Amulets can have magical properties. |
copper amulet 'Blazevagrant' copper amulet 'Blazevagrant'Infused by arcane disrupting forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil / +2 Con Changes resistances: +11% blight / +12% nature / +6% lightning Poison immunity: +20% Disease immunity: +22% Infravision radius: +1 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Bokozor the gold amuletBokozor the gold amulet Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn * 20% chance to disease Damage when hit (Melee): 4 blight Changes stats: +6 Mag Changes resistances: +3% temporal Changes resistances penetration: +10% blight / +10% temporal Changes damage: +12% acid / +6% temporal / +12% fire / +12% cold / +12% lightning Talent masteries: +0.28 Cursed / Cursed aura +0.28 Technique / Combat training Spellpower: +10 Spell crit. chance: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stabilizing gold amuletstabilizing gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +33% Knockback immunity: +28% Amulets can have magical properties. |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Silalle the TorchcutSilalle the Torchcut Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 30% * 13% chance to cause random insanity Damage (Melee): 15 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 13 bleed Changes stats: +4 Cun Changes resistances: +9% lightning / +3% temporal / +3% light / +3% blight / +3% fire / +9% nature Maximum encumbrance: +21 Blindness immunity: +38% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Infravision radius: +3 See stealth: +12 See invisible: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
iron battleaxe (14.5-21.75 power, 1 apr) (Nightmares) iron battleaxe (14.5-21.75 power, 1 apr) (Nightmares)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
warbringer's iron battleaxe (13-19.5 power, 1 apr) (Shrouds) warbringer's iron battleaxe (13-19.5 power, 1 apr) (Shrouds)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +7 Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +15% Curse of Shrouds Massive two-handed battleaxes. |
arcing stralite battleaxe (40-60 power, 3 apr) (Nightmares) arcing stralite battleaxe (40-60 power, 3 apr) (Nightmares)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe of daylight (45-67.5 power, 3 apr) (Misfortune)chilling stralite battleaxe of daylight (45-67.5 power, 3 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +19 light / +14 cold Damage against: +21% Undead Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling stralite dagger of the mystic (26.5-34.45 power, 9 apr) (Misfortune)chilling stralite dagger of the mystic (26.5-34.45 power, 9 apr) (Misfortune) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Changes stats: +3 Wil / +4 Mag Spellpower: +4 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of paradox (25.5-33.15 power, 9 apr) (Shrouds)flaming stralite dagger of paradox (25.5-33.15 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 temporal Burst (radius 1) on hit: +5 fire When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +12% temporal Curse of Shrouds Sharp, short and deadly. |
Gunahek (20-30 power, 1 apr) (Shrouds) Gunahek (20-30 power, 1 apr) (Shrouds)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes stats: +3 Str Changes resistances: +9% temporal Disarm immunity: +10% Pinning immunity: +10% Curse of Shrouds Massive two-handed mauls. |
Magmathorn (33.5-53.6 power, 2 apr) (Shrouds) Magmathorn (33.5-53.6 power, 2 apr) (Shrouds)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 fire / +12 mind / +7 light Damage against: +10% Undead When wielded/worn: Accuracy: +4 Changes stats: +1 Dex Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Poranor (36-57.6 power, 2 apr) (Nightmares)Poranor (36-57.6 power, 2 apr) (Nightmares) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +41 insidious poison / +4 arcane When wielded/worn: Physical crit. chance: +14.0% Physical power: +12 Defense: +4 Ranged Defense: +4 Changes resistances: +6% mind / +2% physical Spell save: +6 Disease immunity: +5% Only die when reaching: -20.00 life Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatsword of massacre (44-70.4 power, 2 apr) (Madness)chilling dwarven-steel greatsword of massacre (44-70.4 power, 2 apr) (Madness) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 cold Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of persecution (35-56 power, 2 apr) (Madness)dwarven-steel greatsword of persecution (35-56 power, 2 apr) (Madness) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage against: +12% Unnatural When wielded/worn: Changes stats: +5 Wil Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatsword of massacre (46-73.6 power, 2 apr) (Misfortune)flaming dwarven-steel greatsword of massacre (46-73.6 power, 2 apr) (Misfortune) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of projection (46-73.6 power, 3 apr) (Shrouds)stralite greatsword of projection (46-73.6 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 mind Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel longsword of projection (23-32.2 power, 4 apr) (Shrouds)chilling dwarven-steel longsword of projection (23-32.2 power, 4 apr) (Shrouds) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +9 mind / +5 cold Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Viperblur' (20.5-28.7 power, 4 apr) (Corpses)dwarven-steel longsword 'Viperblur' (20.5-28.7 power, 4 apr) (Corpses) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 29 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +12 nature / +10 mind When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes resistances: +6% darkness Changes resistances penetration: +10% lightning Reduces incoming crit damage: 10.00% Poison immunity: +10% Disease immunity: +5% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite mace of massacre (46.5-65.1 power, 5 apr) (Misfortune)insidious stralite mace of massacre (46.5-65.1 power, 5 apr) (Misfortune) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +34 insidious poison Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar (7.5-8.25 power, 24 apr, mind damage) (Corpses)nature's thorny mindstar (7.5-8.25 power, 24 apr, mind damage) (Corpses) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +4% nature Disease immunity: +13% Mindpower: +3 Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage) (Corpses)blooming pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +5% nature Mindpower: +4 Mental crit. chance: +4% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +12 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ash vilestaff of might (15-18 power, 3 apr, darkness element) (Misfortune)ash vilestaff of might (15-18 power, 3 apr, darkness element) (Misfortune) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +9% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash starstaff of fate (18-21.6 power, 3 apr, light element) (Madness)potent ash starstaff of fate (18-21.6 power, 3 apr, light element) (Madness) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% light Talent granted: +1 Command Staff Physical save: +9 Spell save: +7 Mental save: +8 Spellpower: +9 Spell crit. chance: +6% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of fate (25-30 power, 5 apr, arcane element) (Shrouds)cruel elven-wood magestaff of fate (25-30 power, 5 apr, arcane element) (Shrouds) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +5 Spell save: +10 Mental save: +8 Spellpower: +12 Spell crit. chance: +10% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of illumination (31-37.2 power, 5 apr, lightning element) (Shrouds)potent elven-wood magestaff of illumination (31-37.2 power, 5 apr, lightning element) (Shrouds) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +5 Effects on melee hit: * 9% chance to blind Changes damage: +31% lightning Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +4% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced steel waraxe of daylight (14-19.6 power, 3 apr) (Madness)balanced steel waraxe of daylight (14-19.6 power, 3 apr) (Madness) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 light Damage against: +9% Undead When wielded/worn: Accuracy: +7 Defense: +7 Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of projection (31-43.4 power, 5 apr) (Corpses)balanced stralite waraxe of projection (31-43.4 power, 5 apr) (Corpses) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Accuracy: +9 Defense: +10 Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. acidic pouch of dwarven-steel shots (18/18, 32-38.4 power, 3 apr)acidic pouch of dwarven-steel shots (18/18, 32-38.4 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 On weapon crit: * splashes the target with acid Damage (Ranged): +8 acid Shots are used with slings to pummel your foes to death. |
rough leather belt 'Lorirab' (Madness) rough leather belt 'Lorirab' (Madness)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +3 Defense: +11 Effects on melee hit: * 30% chance to disease Changes resistances: +7% cold / +6% fire Changes damage: +9% physical Reduces incoming crit damage: 10.00% Stealth bonus: +6 Curse of Madness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Aloregotir (19 def, 0 armour) (Shrouds)Aloregotir (19 def, 0 armour) (Shrouds) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +19 Damage when hit (Melee): 8 acid Changes resistances: +9% blight / +16% fire / +13% light / +3% cold Stealth bonus: +11 Physical save: +10 Spell save: +25 Maximum life: +37.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) (Nightmares) Spider-Silk Robe of Spydrë (10 def, 15 armour) (Nightmares)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe (2 def, 0 armour) (Nightmares)focusing cashmere robe (2 def, 0 armour) (Nightmares) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Wil / +7 Mag Mana each turn: +0.21 Psi each turn: +0.17 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of light (+21%) (3 def, 0 armour) (Nightmares)mindwoven silk robe of light (+21%) (3 def, 0 armour) (Nightmares) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% light Changes damage: +14% light Mental save: +20 Mindpower: +4 Mental crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of alchemy (3 def, 0 armour) (Misfortune)silk robe of alchemy (3 def, 0 armour) (Misfortune) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +13% acid / +14% physical / +11% cold / +14% fire Changes damage: +5% acid / +10% physical / +12% cold / +10% fire Talent cooldown: Refit Golem (-3 turns) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of frost (+21%) (3 def, 0 armour) (Misfortune)silk robe of frost (+21%) (3 def, 0 armour) (Misfortune) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% cold Changes damage: +14% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of time (+11%) (3 def, 0 armour) (Misfortune)silk robe of time (+11%) (3 def, 0 armour) (Misfortune) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +11% temporal Changes damage: +11% temporal Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of protection (5 def, 3 armour) (Madness)spellwoven silk robe of protection (5 def, 3 armour) (Madness) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +5 Physical save: +20 Spell save: +20 Spellpower: +3 Spell crit. chance: +3% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Unlightrage the pair of hardened leather boots (0 def, 3 armour) (Shrouds)Unlightrage the pair of hardened leather boots (0 def, 3 armour) (Shrouds) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Armour: +3 Fatigue: +3% Changes stats: +2 Str / +5 Dex / +2 Mag / +8 Lck Changes resistances: +2% physical Changes damage: +3% darkness / +6% physical Stealth bonus: +7 Spell save: +4 Maximum life: +20.00 Lowers spell cool-downs by: 10% Movement speed: +20% Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour) (Madness)grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour) (Madness) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% Changes resistances: +8% lightning / +9% temporal Curse of Madness A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Baretorek' (0 def, 4 armour) (Shrouds)pair of dwarven-steel boots 'Baretorek' (0 def, 4 armour) (Shrouds) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +4 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Cun / +1 Con Changes resistances: +8% lightning / +11% temporal / +15% cold / +3% fire / +5% arcane / +6% acid Physical save: +13 Mental save: +13 Spellpower: +4 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of invasion (0 def, 3 armour) (Nightmares)pair of hardened leather boots of invasion (0 def, 3 armour) (Nightmares) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 Armour: +3 Fatigue: +3% Changes resistances penetration: +5% physical Curse of Nightmares A pair of boots made of leather. |
Beryregolar the iron gauntlets (0 def, 1 armour) (Madness) Beryregolar the iron gauntlets (0 def, 1 armour) (Madness)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 fire Effects when hit in melee: * 17% chance to reduce powers by 20% * 19 arcane resource burn Changes resistances: +6% fire / +3% temporal / +3% mind / +12% cold Changes damage: +4% fire Physical save: +3 Spell save: +10 Mental save: +3 Teleport immunity: +5% When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Fire Breath (10% chance level 1). On weapon hit: * 18% chance to reduce powers by 20% * 17 arcane resource burn Burst (radius 2) on crit: +6 fire Curse of Madness Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets (0 def, 1 armour) (Misfortune) steady iron gauntlets (0 def, 1 armour) (Misfortune)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Physical save: +5 Mental save: +6 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 1). Curse of Misfortune Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Aduwen the hardened leather gloves (0 def, 2 armour) (Shrouds)Aduwen the hardened leather gloves (0 def, 2 armour) (Shrouds) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to disease Changes stats: +4 Str / +4 Mag / +4 Wil / +7 Con Changes resistances: +5% arcane Changes damage: +9% arcane / +3% blight Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +13 Physical save: +17 Spell save: +6 Mental save: +6 When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +10 arcane / +13 physical Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +8 arcane Curse of Shrouds It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cinder dwarven-steel gauntlets (0 def, 2 armour) (Corpses)cinder dwarven-steel gauntlets (0 def, 2 armour) (Corpses) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 fire Changes resistances: +7% fire Changes damage: +6% fire When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Fire Breath (10% chance level 3). Burst (radius 2) on crit: +6 fire Curse of Corpses Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) (Madness)radiant dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) (Madness) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Damage (Melee): 10 light Changes stats: +3 Dex Changes resistances: +6% light Changes damage: +5% light When used to modify unarmed attacks: Base power: 17.5 - 24.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Physical crit. chance: +14.0% Attack speed: 83% On weapon hit: * 8% chance to blind Curse of Madness Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Voidhacker (0 def, 1 armour) (Madness) Voidhacker (0 def, 1 armour) (Madness)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +2 Dex / +1 Wil / +3 Cun Changes resistances: +6% blight / +7% darkness Spell save: +6 Mental save: +16 Equilibrium when hit: +0.12 Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Heals friendly targets nearby when you use a nature summon: +20 Curse of Madness It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
Vorana the rough leather cap (0 def, 1 armour) (Shrouds) Vorana the rough leather cap (0 def, 1 armour) (Shrouds)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% acid / +6% temporal / +11% light / +11% darkness Changes resistances penetration: +15% temporal Changes damage: +6% acid / +3% temporal Curse of Shrouds A cap made of leather. |
iron helm 'Hettoyon' (0 def, 3 armour) (Shrouds) iron helm 'Hettoyon' (0 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +3 Str / +4 Wil Infravision radius: +2 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour) (Corpses) iron helm of constitution (+2) (0 def, 3 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour) (Madness)eldritch cashmere wizard hat (2 def, 0 armour) (Madness) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +1.20 Mana when hit: +1.00 Maximum mana: +77.00 Spellpower: +6 Curse of Madness It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour) (Nightmares)hardened leather cap (0 def, 3 armour) (Nightmares) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of strength (+3) (0 def, 3 armour) (Nightmares)hardened leather cap of strength (+3) (0 def, 3 armour) (Nightmares) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of absorption (0 def, 4 armour) (Nightmares)insulating dwarven-steel helm of absorption (0 def, 4 armour) (Nightmares) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% cold / +7% fire Stamina when hit: +0.90 Equilibrium when hit: +1.20 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap (0 def, 5 armour) (Shrouds)miner's hardened leather cap (0 def, 5 armour) (Shrouds) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Infravision radius: +2 Curse of Shrouds A cap made of leather. |
iron mail armour (2 def, 4 armour) (Corpses) iron mail armour (2 def, 4 armour) (Corpses)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Curse of Corpses A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour) (Misfortune) Nature's Blessing (8 def, 6 armour) (Misfortune)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Curse of Misfortune Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of clarity (3 def, 6 armour) (Nightmares)prismatic hardened leather armour of clarity (3 def, 6 armour) (Nightmares) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +14% darkness / +7% mind / +14% light Mental save: +15 Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of temporal resistance (3 def, 6 armour) (Madness)spiked hardened leather armour of temporal resistance (3 def, 6 armour) (Madness) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +18% temporal Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of cold resistance (4 def, 7 armour) (Corpses)cleansing reinforced leather armour of cold resistance (4 def, 7 armour) (Corpses) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +16% blight / +19% cold / +14% nature Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of fire resistance (4 def, 7 armour) (Nightmares)prismatic reinforced leather armour of fire resistance (4 def, 7 armour) (Nightmares) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +20% fire / +14% light / +15% darkness Curse of Nightmares A suit of armour made of leather. |
spiked drakeskin leather armour of resilience (5 def, 8 armour) (Shrouds) spiked drakeskin leather armour of resilience (5 def, 8 armour) (Shrouds)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 10 physical Maximum life: +20.00 Curse of Shrouds A suit of armour made of leather. |
Anorak (7 def, 7 armour) (Madness) Anorak (7 def, 7 armour) (Madness)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +7 Ranged Defense: +4 Fatigue: +20% Damage when hit (Melee): 4 blight Changes stats: +2 Str / +2 Con Changes resistances: +23% acid / +7% physical / +7% fire / +6% cold / +6% lightning Changes resistances penetration: +10% blight Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 10.00% Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +21% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Madness A suit of armour made of metal plates. |
Skyhunger (3 def, 13 armour) (Nightmares) Skyhunger (3 def, 13 armour) (Nightmares)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +20% Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +6% arcane / +6% blight Spellpower: +4 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of resilience (8 def, 2 armour, 78 block) (Madness)dwarven-steel shield of resilience (8 def, 2 armour, 78 block) (Madness) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Maximum life: +57.00 Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of fire resistance (+15%) (10 def, 2 armour, 142 block) (Madness)stralite shield of fire resistance (+15%) (10 def, 2 armour, 142 block) (Madness) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +15% fire Talent granted: +4 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of lightning resistance (+15%) (10 def, 2 armour, 141.5 block) (Nightmares)stralite shield of lightning resistance (+15%) (10 def, 2 armour, 141.5 block) (Nightmares) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +15% lightning Talent granted: +4 Block Curse of Nightmares Handheld deflection devices. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
117 alchemist agate 117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Eluriawe' brass lantern 'Eluriawe'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind / 11 fire Changes resistances: +6% temporal / +3% darkness / +3% blight / +3% cold / +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. Vorolle the KindlejamVorolle the Kindlejam Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Defense: +9 Damage when hit (Melee): 4 fire Changes stats: +5 Wil Changes resistances: +9% acid / +3% temporal / +3% light / +3% nature Changes resistances penetration: +10% fire Critical mult.: +13.00% Physical save: +13 Spell save: +18 Mental save: +14 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
This item will automatically be transmogrified when you leave the level. Bethonne (dig speed 29 turns)Bethonne (dig speed 29 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +6% light / +7% darkness / +3% cold / +20% nature / +5% arcane Changes resistances penetration: +5% mind Changes damage: +6% nature Damage affinity(heal): +15% darkness Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. Glowwilter (dig speed 7 turns)Glowwilter (dig speed 7 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Effects on melee hit: * 15% chance to blind Changes stats: +2 Str / +1 Mag Changes resistances: +7% physical Changes damage: +9% light Critical mult.: +10.00% Vim when firing critical spell: +2.00 Maximum life: +31.00 Maximum mana: +20.00 Maximum stamina: +21.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Haryrin the Shimmerwasp [power 1] (10 cooldown)Haryrin the Shimmerwasp [power 1] (10 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 4 lightning Changes resistances: +6% acid / +6% temporal Changes resistances penetration: +5% lightning Talent granted: +2 Lay Web Spell save: +23 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Siloribeth the Voidoblivion [power 132] (20 cooldown)Siloribeth the Voidoblivion [power 132] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness Changes resistances: +6% blight Changes resistances penetration: +10% darkness Talents granted: +2 Rushing Claws +3 Lay Web It can be used to heal the target for 132, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. yew wand of firewall 'Arcbreak' [power 181] (6 cooldown)yew wand of firewall 'Arcbreak' [power 181] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 lightning Changes resistances: +3% nature Changes resistances penetration: +20% lightning Changes damage: +3% nature Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Void Blast +3 Strike +3 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 181 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By conan the skeleton the Superhuman Cursed level 10
75th Pyre 122nd year of Ascendancy at 17:50 see stats
By conan the skeleton the Superhuman Cursed level 20
79th Dusk 122nd year of Ascendancy at 05:19 see stats
By conan the skeleton the Superhuman Cursed level 15
36th Dusk 122nd year of Ascendancy at 15:06 see stats
Log
Weapon of Wrath hits conan the skeleton for 156 fire damage.
Polana the shadow stalker hits conan the skeleton for 37 physical, 8 light, 6 acid, 24 light, 0 darkness, 2 light (77 total damage).
conan the skeleton hits Polana the shadow stalker for 1 darkness, 9 light (10 total damage).
Conan the skeleton uses Rampage.
Conan the skeleton begins rampaging!
Conan the skeleton uses Dominate.
Polana the shadow stalker shrugs off the effect 'Dominated'!
conan the skeleton performs a melee critical strike against Polana the shadow stalker!
Your rampage is invigorated by your fierce attack! (+1 duration)
Polana the shadow stalker overcomes the dismay
You feel your rampage slowing down. (-1 duration)
Mayyriana the shadow claw casts Redux.
Something shares damage with his oozes!
conan the skeleton damages himself through Martyrdom!
Something hits conan the skeleton for 0 fire damage.
Polana the shadow stalker hits conan the skeleton for 17 physical, 3 nature, 4 temporal, 1 nature, 3 fire, 16 acid, 8 light (52 total damage).
conan the skeleton hits Polana the shadow stalker for (40 blocked), 267 physical, 14 nature, 17 temporal, 4 nature, 13 fire (315 total damage).
conan the skeleton hits Something for 5 fire damage.
Polana the shadow stalker is no longer weakened.
Conan the skeleton has shrugged off 49 damage and is ready for more.
Conan the skeleton resists the mind attack!
Something shares damage with his oozes!
conan the skeleton damages himself through Martyrdom!
Something hits conan the skeleton for 0 nature, 0 darkness, 0 darkness, 0 light, 0 physical, 0 mind, 0 darkness, 0 darkness, 0 light (0 total damage).
conan the skeleton hits Something for 0 darkness, 5 light, 0 darkness, 5 light (10 total damage).
Polana the shadow stalker casts Sun Ray.
Your hatred grows even as your life fades! (+4 hate)
Saving game...