












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Staff Infusion 1.3.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Arcane Combat Tweaks 1.5.0Tweaks to the Arcane Command configuration dialog. Notable features:
Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Demonologist |
| Level / Exp | 31 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Chronolith Clone at level 24 on the 9th Regrowth 123rd year of Ascendancy at 23:37 2 / 4Killed by Kryl-Feijan at level 28 on the 24th Regrowth 123rd year of Ascendancy at 06:58 Killed by Aruravea the slaver at level 29 on the 67th Regrowth 123rd year of Ascendancy at 10:10 Killed by Corrupted Oozemancer at level 31 on the 8th Pyre 123rd year of Ascendancy at 12:49 |
Primary Stats
| Strength | 65 (base 60) |
| Dexterity | 32 (base 11) |
| Constitution | 40 (base 13) |
| Magic | 69 (base 59) |
| Willpower | 11 (base 10) |
| Cunning | 23 (base 12) |
Resources
| Life | 943/943 |
| Stamina | 172/184 |
| Vim | 99/116 |
| Healing Factor | 1.2142857142857 |
| Regeneration | 20.946428571428 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +115.51107702265% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 51 |
| Crit Chance | 14% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +15% |
| Blight | +11% |
| Nature | +12% |
| Cold | +12% |
| All | +6% |
Offense: Damage Penetration
| Blight | +20% |
| Lightning | +10% |
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 73.175481246449 (87.462686567164%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 29 |
| Physical Save | 35 |
| Spell Save | 35 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 60%( 70%) |
| Cold | + 20%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 18%( 70%) |
| Mind | + 12%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 0% |
| Teleport Resistance | 20% |
| Disarm Resistance | 22% |
| Bleed Resistance | 20% |
| Silence Resistance | 0% |
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Osmosis Shield |
| talent | Bleak Outcome |
| talent | Hardened Core |
| talent | Rain of Fire |
| talent | Shattered Mind |
| beneficial effect | Each melee hit generates a radius 1 ball of fire dealing 73.27 damage. Demon Blade |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | Spellpower increased by 31. Stripped Life |
| beneficial effect | You regenerate a total of 49.82 life over the duration of the effect. Osmosis Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Vantehie. Escort: lost warrior (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 158. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed snow giant kidney. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Manyhad' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Mov.spd +10% Res.pen +10% arcane Apr +2 ----- def ----- Armour +1 Fatigue -5% Max.HP +30.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.20 Max.vim +30.00 A pair of boots made of leather. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 134.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 134.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Floeoath the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% cold +6% fire +3% mind +6% lightning Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Airclamor (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 7 nature Dmg.mod +6% nature Res.pen +10% lightning Acc +15 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% nature Spell.save +6 (+3 eff.) HP.reg +6.00 Pinning- +10% Teleport- +20% ---------- misc Stam/turn +0.70 Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +20% ---------- misc Vim/ret +0.00 Vim/melee +3.00 Rings can have magical properties. |
| On fingers | steel garnet ring 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Acc +7 (+2 eff.) ---------- misc Vim/turn +1.00 Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
| Around neck | wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Glata the Lustrecast (135% power, 5 apr) 3.0 T4 waraxe 1H weapon [Rare] Arcane Power 136% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 light Against +21% Undead While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% arcane ----- def ----- Resists +12% fire +12% nature +6% cold Die.at -80.00 life HP.reg +4.00 ---------- misc Mana/s.crit +2.00 Talents +4 Flame Bolts One-handed war axes. |
| Around waist | Layetira the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Res.pen +20% blight ----- def ----- Phys.save +3 (+2 eff.) Max.HP +30.00 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
| In off hand | Sanguine Shield (0 def, 15 armour, 100% power, 220 block) 7.0 T4 shield armor [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 50% Mag, 120% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +53% blight +10% light Dmg.red +18 blight HP.reg +5.00 ---------- misc Talents +1 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
| Cloak | resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Revenant (8 def, 20 armour) 17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con dps ---------- All.spd +15% ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+6 eff.) Silence- +0% Confus- +0% Pinning- +75% Stun/Frz- +5% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion (res 17%; mental; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (194.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 205.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Unseen.red 10% Blind- +12% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
blighted elven-wood vilestaff (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +18 (+4 eff.) Dmg.mod +25% acid ---------- misc Vim/s.crit +4.00 Max.vim +23.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff of invocation (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +23.00% Spell.pwr +23 (+5 eff.) S.pwr/crit +8 Melee+ 18 fire Dmg.mod +25% darkness ---------- misc See.Invis +9 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 75.44 to 90.52 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of warding (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Dmg.mod +25% acid ----- def ----- Armour +4 Defense +6 (+3 eff.) ---------- misc Wards +2 acid Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
slime-covered stralite battleaxe of crippling (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt/Master Power 154% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 23% chance to slow global speed by 36% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed battleaxes. |
enhanced steel greatmaul (137% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Nature Power 137% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +10 Str +7 Dex +6 Mag +7 Wil +10 Cun +7 Con Massive two-handed mauls. |
warbringer's stralite greatmaul of rage (162% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 163% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +13% physical Res.pen +13% physical Acc +13 (+4 eff.) ----- def ----- Disarm- +31% Massive two-handed mauls. |
hateful stralite longsword of massacre (154% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Master/Psionic Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 darkness Against +13% Living Sharp, long, and deadly. |
Flashcast the stralite waraxe (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master Power 137% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +7 Str dps ---------- Phys.crit +10.0% Crit.mult +14.00% Dmg.mod +6% lightning +7% physical +6% temporal Acc +26 (+8 eff.) Apr +7 ----- def ----- Defense +11 (+6 eff.) Resists +3% lightning Disarm- +36% One-handed war axes. |
Yvydawen the stralite waraxe (149% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +6 Defense +5 (+3 eff.) Resists +18% darkness +9% fire Die.at -20.00 life Disarm- +20% One-handed war axes. |
thought-forged stralite waraxe of enduring (139% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Psionic Power 139% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 mind On Hit: * 24% chance to reduce all saves and defense by 11 While equipped: Stats +12 Wil +2 Cun +11 Con ----- def ----- Max.HP +35.00 One-handed war axes. |
gifted pulsing mindstar of gales (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 108% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+9 eff.) Dmg.mod +9% lightning +8% cold +12% physical ----- def ----- Defense +30 (+15 eff.) Pinning- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
runic elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 4 While equipped: Stats +8 Mag dps ---------- Phys.crit +14.0% Spell.pwr +12 (+3 eff.) Dmg.mod +14% arcane Acc +14 (+4 eff.) Longbows are used to shoot arrows at your foes. |
wrathful iron shield of the stars (0 def, 2 armour, 100% power, 22 block)7.0 T1 shield armor [Ego++] Arcane When used to Attack: Power 96% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +22 Melee+ +10 light +11 darkness On Crit.r2 +11 light +12 fire While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +11% light +11% darkness On shield block: * Deals 155 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +0% physical +6% fire +17% light +11% darkness Dmg.red +0 physical +0 fire ---------- misc Talents +1 Block Handheld deflection devices. |
Anerin the stralite shield (0 def, 8 armour, 100% power, 136.5 block)7.0 T4 shield armor [Random Unique] Nature/Master When used to Attack: Power 157% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +136 Melee+ +16 mind On Hit: * 22% chance to reduce armor by 39% While equipped: dps ---------- Melee+ 8 acid Dmg.mod +6% blight On shield block: * Cause enemies within radius 6 to bleed for 307 physical damage over 5 turns (1/turn) Melee Ret 5 acid 6 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +8 Fatigue +8% Resists +3% blight +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Nohir (0 def, 17 armour, 100% power, 142 block)7.0 T4 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 158% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +142 Melee+ +16 light +14 darkness On Hit: * Deal physical damage equal to your armor (73) While equipped: Stats +6 Cun +9 Mag dps ---------- S.pwr/crit +4 Dmg.mod +9% blight +16% light +18% darkness Res.pen +15% blight ----- def ----- Armour +17 Fatigue +8% Resists +0% blight +16% physical +17% light +16% darkness Dmg.red +0 blight ---------- misc Max.vim +10.00 Talents +1 Block Handheld deflection devices. |
stralite shield 'Hathelekor' (0 def, 8 armour, 100% power, 177 block)7.0 T4 shield armor [Rare] Nature When used to Attack: Power 155% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +177 On Hit.r1 +20 arcane While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Melee+ 5 cold Apr +6 Melee Ret 13 ice ----- def ----- Armour +8 Fatigue +8% Resists +0% blight Dmg.red +0 blight ---------- misc Talents +1 Block Handheld deflection devices. |
duelist's reinforced leather armour of resilience (17 def, 14 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +14 Defense +17 (+9 eff.) Fatigue +8% Max.HP +22.00 A suit of armour made of leather. |
cleansing stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +12% nature +14% blight Max.HP +56.00 HP.reg +9.00 Heal.mod +15% A suit of armour made of mail. |
searing stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 14 fire Melee Ret 12 acid 11 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% acid +15% fire +19% lightning A suit of armour made of mail. |
radiant iron plate armour of the deep (0 def, 8 armour)17.0 T1 massive armor [Ego++] Nature While equipped: Stats +2 Wil dps ---------- All.spd +0% ----- def ----- Armour +8 Fatigue +22% Resists +11% blight +5% cold +11% darkness +6% acid ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
blurring rough leather belt of the vagrant1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+4 eff.) ----- def ----- Defense +9 (+5 eff.) Mind.save +6 (+3 eff.) Stealth +6 A belt that goes around your waist. |
blurring hardened leather belt1.0 T3 belt armor [Ego] Master While equipped: ----- def ----- Defense +11 (+6 eff.) Stealth +7 A belt that goes around your waist. |
Mayarata (2 def, 10 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +23% darkness +18% blight Res.pen +24% darkness +5% blight Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +6% acid +22% cold +29% darkness +3% blight Stealth +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+3 eff.) Mind.save +11 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +3 Dex ----- def ----- Defense +2 (+1 eff.) Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Dex +5 Cun +3 Con ----- def ----- Armour +3 Phys.save +15 (+7 eff.) Mind.save +14 (+7 eff.) Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
invigorating pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -4% Max.HP +41.00 ---------- misc Stam/turn +0.40 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 106% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+7 eff.) Mind.save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of magic (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% arcane ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of war-making (0 def, 1 armour)1.5 T1 hands armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Mind.crit +7% Crit.mult +6.00% Melee+ 6 temporal Ranged+ 5 temporal Dmg.mod +4% temporal ----- def ----- Armour +1 Fatigue +1% Resists +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of dexterity (+4) (0 def, 9 armour)1.5 T4 hands armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +18 (+6 eff.) ----- def ----- Armour +9 Fatigue +5% Mind.save +9 (+5 eff.) Max.HP +63.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +5% light +5% fire +5% nature +4% acid +5% blight +3% cold +3% darkness Shield.pwr +10% HP.reg +1.70 A pointy cloth hat, very wizardly... |
insulating hardened leather cap of dexterity (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +10% cold A cap made of leather. |
voratun helm 'Airsear' (6 def, 13 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +13 Defense +6 (+3 eff.) Fatigue +5% Resists +10% acid +13% lightning +13% cold +8% fire +4% all Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
burglar's brass lantern2.0 T1 lite [Ego+] Master While equipped: Stats +4 Cun ---------- misc Light -7 Infravis +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light -7 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +26.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 65. Torques are made by powerful psionics to store psionic powers. |
demon seed [fire imp] (level 24, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 44, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (15% life). The seed of a demon. |
demon seed [dúathedlen] (level 40, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 18, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +52% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 35, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +78% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 32, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +10 Str +10 Mag ----- def ----- Max.HP +80.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 17, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (92% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 26, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 29, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 24, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [forge-giant] (level 29, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 40, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 18, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dolleg] (level 31, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 4 The seed of a demon. |
demon seed [uruivellas] (level 29, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 34, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 26, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 20, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 29, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 23, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Inferno Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 34, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Inferno Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% fire Dmg.red +7 fire Demon status: alive (7% life). The seed of a demon. |
demon seed [fire imp] (level 30, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% fire Dmg.red +15 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% fire Dmg.red +16 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% acid Dmg.red +5 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% physical Dmg.red +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 16, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% blight Dmg.red +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 39, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 21, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 29, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 22, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 32, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Vantehie the Thalore Demonologist level 15
14th Haze 122nd year of Ascendancy at 17:19 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Vantehie the Thalore Demonologist level 25
10th Regrowth 123rd year of Ascendancy at 17:15 see stats
Exterminator
Killed 1000 creatures.By Vantehie the Thalore Demonologist level 19
3rd Decay 122nd year of Ascendancy at 12:51 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Vantehie the Thalore Demonologist level 5
79th Pyre 122nd year of Ascendancy at 10:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vantehie the Thalore Demonologist level 23
2nd Wintertide 123rd year of Ascendancy at 22:38 see stats
Level 10
Got a character to level 10.By Vantehie the Thalore Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 05:25 see stats
Level 20
Got a character to level 20.By Vantehie the Thalore Demonologist level 20
4th Decay 122nd year of Ascendancy at 19:34 see stats
Level 30
Got a character to level 30.By Vantehie the Thalore Demonologist level 30
75th Regrowth 123rd year of Ascendancy at 18:37 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Vantehie the Thalore Demonologist level 27
15th Regrowth 123rd year of Ascendancy at 07:11 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Vantehie the Thalore Demonologist level 31
8th Pyre 123rd year of Ascendancy at 14:59 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Vantehie the Thalore Demonologist level 15
36th Haze 122nd year of Ascendancy at 16:41 see stats
Size matters
Did over 600 damage in one attack.By Vantehie the Thalore Demonologist level 27
22nd Regrowth 123rd year of Ascendancy at 10:45 see stats
That was close
Killed your target while having only 1 life left.By Vantehie the Thalore Demonologist level 28
24th Regrowth 123rd year of Ascendancy at 14:13 see stats
The Arena
Unlocked Arena mode.By Vantehie the Thalore Demonologist level 11
5th Flare 122nd year of Ascendancy at 16:48 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Vantehie the Thalore Demonologist level 23
7th Regrowth 123rd year of Ascendancy at 04:45 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Vantehie the Thalore Demonologist level 29
68th Regrowth 123rd year of Ascendancy at 06:08 see stats
The secret city
Discovered the truth about mages.By Vantehie the Thalore Demonologist level 8
6th Mirth 122nd year of Ascendancy at 02:03 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Vantehie the Thalore Demonologist level 23
7th Regrowth 123rd year of Ascendancy at 23:18 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Vantehie the Thalore Demonologist level 29
67th Regrowth 123rd year of Ascendancy at 15:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Vantehie the Thalore Demonologist level 28
35th Regrowth 123rd year of Ascendancy at 17:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Vantehie the Thalore Demonologist level 17
61st Haze 122nd year of Ascendancy at 01:33 see stats
Log
Vantehie hits Slimy ooze for 20 fire damage.
Vantehie hits Slimy ooze for 20 fire, 12 physical (33 total damage).
Vantehie killed Slimy ooze!
Slimy ooze misses Vantehie.
Slimy ooze burns with dark flames.
Vantehie hits Slimy ooze for 20 fire, 12 physical (33 total damage).
Vantehie hits Slimy ooze for 20 fire, 12 physical (33 total damage).
Only Ashes Left from Vantehie hits Slimy ooze for 27 darkness damage.
Vantehie receives 2 healing.
Only Ashes Left from Vantehie hits Slimy ooze for 25 darkness damage.
Slimy ooze uses Slime Spit.
Vantehie HEALS from nature damage!
Slimy ooze's Slime Spit hits Vantehie for (71 turned into osmosis), 71 nature, 29 healing (71 total damage) [29 healing].
Vantehie hits Slimy ooze for 24 fire damage.
Vantehie hits Slimy ooze for 24 fire, 15 physical, 24 fire, 15 physical (77 total damage).
Vantehie killed Slimy ooze!
Only Ashes Left from Vantehie hits Slimy ooze for 27 darkness damage.
Vantehie receives 30 healing.
Vantehie hits Slimy ooze for 24 fire, 15 physical (39 total damage).
Vantehie deactivates Shattered Mind.
Vantehie deactivates Rain of Fire.
Vantehie deactivates Flame of Urh'Rok.
Vantehie deactivates Hardened Core.
Vantehie deactivates Bleak Outcome.
Vantehie's weapon looks less threatening.
Vantehie speeds up.
Vantehie deactivates Osmosis Shield.


























































































































