Anafer the level 3 Drow Shadowblade by Seraphim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDrow
ClassShadowblade
Level / Exp3 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity22 (base 16)
Constitution10 (base 10)
Magic19 (base 15)
Willpower13 (base 10)
Cunning19 (base 15)

Resources

Life163/163
Mana127/127
Stamina94/94
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage17
Accuracy32
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy32
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower16.7
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense11.2
Ranged Defense11.2
Fatigue2
Physical Save12
Spell Save11.2
Mental Save11.2

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Drow1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.10
2/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
1/5

Effects

talent
talent

Quests

done
active

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

The shield around Anafer crumbles.
Talent Dual Strike is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Anafer picks up (a.):
grounding copper amulet.
Anafer picks up (d.):
elm starstaff (10-12 power, 2 apr, physical element).
Lore found:
Spellhunter's Guide part 3: How to Kill a Magic-User
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Anafer wears:
grounding copper amulet.

You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 2.00 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
There is a ladder to the next level here (press '' or right click to use).
Saving game...

Saving done.