Shaca the level 17 Cornac Doombringer by Seraphim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassDoombringer
Level / Exp17 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength53 (base 31)
Dexterity13 (base 10)
Constitution40 (base 29)
Magic40 (base 29)
Willpower14 (base 10)
Cunning16 (base 11)

Resources

Life518/518
Stamina158/158
Vim174/174
Healing Factor1.1
Regeneration8.8674265032511

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage78
Accuracy43
Crit Chance23%
APR11
Speed1.00

Offense: Spell

Spellpower40.666666666667
Crit Chance4%
Speed1

Offense: Mind

Mindpower16.2
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)36.2834581897 (81.030927835052%)
Defense25.525
Ranged Defense25.525
Fatigue30
Physical Save32.2125
Spell Save26.3875
Mental Save11.375

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Knockback Resistance24%
Pinning Resistance20%
Instadeath Resistance100%
Confusion Resistance5%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
5/5
0/5
0/5
0/5
Corruption / Wrath1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
2/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
5/5
1/5
1/5
0/5
Corruption / Brutality1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
5/5
1/5
3/5
2/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
3/5
1/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
done
done
active
done
active
active
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! (Exploration mode) Escaped the Searing Halls.
By Shaca the Cornac Doombringer level 5
79th Pyre 122nd year of Ascendancy at 09:41
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Shaca the Cornac Doombringer level 10
6th Flare 122nd year of Ascendancy at 15:25
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Shaca the Cornac Doombringer level 16
42nd Dusk 122nd year of Ascendancy at 02:35
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Shaca the Cornac Doombringer level 8
1st Flare 122nd year of Ascendancy at 01:41
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Shaca the Cornac Doombringer level 13
31st Dusk 122nd year of Ascendancy at 02:06
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

The shield around mega turtle crumbles.

Ran for 3 turns (stop reason: hostile spotted to the southeast (mega turtle - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 8.00 gold from the transmogrification of
aquamarine.
You gain 4.45 gold from the transmogrification of
Goretira the dwarven-steel shield (8 def, 2 armour, 86 block).
You gain 2.96 gold from the transmogrification of
grounding pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 3.45 gold from the transmogrification of
earthen ash vilestaff of warding (15-18 power, 3 apr, blight element).
You gain 6.95 gold from the transmogrification of
Gomitira (39.5-59.25 power, 2 apr).
You gain 1.40 gold from the transmogrification of
flaming steel battleaxe (19-28.5 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Run in which direction?

Run in which direction?

There is a way to the next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Entrance to turtlemire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.