Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Furrae Race 1.1.4Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 28 / 74% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:33 / 63Killed by The Shade at level 8 on the 6th Dusk 122nd year of Ascendancy at 20:09 Killed by Rybal the dwarf at level 10 on the 49th Dusk 122nd year of Ascendancy at 15:39 Killed by Ggekib the halfling at level 10 on the 49th Dusk 122nd year of Ascendancy at 17:07 Killed by Rybal the dwarf at level 10 on the 49th Dusk 122nd year of Ascendancy at 19:50 Killed by Rybal the dwarf at level 10 on the 49th Dusk 122nd year of Ascendancy at 20:01 Killed by Rybal the dwarf at level 10 on the 49th Dusk 122nd year of Ascendancy at 21:33 Killed by Ggekib the halfling at level 10 on the 49th Dusk 122nd year of Ascendancy at 23:05 Killed by Rybal the dwarf at level 10 on the 50th Dusk 122nd year of Ascendancy at 00:25 Killed by Ggekib the halfling at level 10 on the 50th Dusk 122nd year of Ascendancy at 01:57 Killed by Ggekib the halfling at level 10 on the 50th Dusk 122nd year of Ascendancy at 03:28 Killed by Rybal the dwarf at level 10 on the 50th Dusk 122nd year of Ascendancy at 04:03 Killed by Rybal the dwarf at level 10 on the 50th Dusk 122nd year of Ascendancy at 05:18 Killed by Rybal the dwarf at level 10 on the 50th Dusk 122nd year of Ascendancy at 05:52 Killed by Jorragin the dwarf at level 10 on the 69th Dusk 122nd year of Ascendancy at 09:02 Killed by Gutha the sandworm at level 11 on the 31st Haze 122nd year of Ascendancy at 09:40 Killed by Nesia at level 12 on the 32nd Haze 122nd year of Ascendancy at 22:03 Killed by naga myrmidon at level 12 on the 39th Haze 122nd year of Ascendancy at 10:22 Killed by Nesia at level 14 on the 42nd Haze 122nd year of Ascendancy at 19:48 Killed by water imp at level 14 on the 43rd Haze 122nd year of Ascendancy at 00:35 Killed by Xeruvena the elder vampire at level 17 on the 65th Haze 122nd year of Ascendancy at 01:06 Killed by Xeruvena the elder vampire at level 17 on the 65th Haze 122nd year of Ascendancy at 02:04 Killed by assassin at level 18 on the 77th Haze 122nd year of Ascendancy at 22:13 Killed by thief at level 18 on the 77th Haze 122nd year of Ascendancy at 23:18 Killed by greater telugoroth at level 18 on the 78th Haze 122nd year of Ascendancy at 15:25 Killed by teluvorta at level 18 on the 78th Haze 122nd year of Ascendancy at 23:55 Killed by telugoroth at level 19 on the 80th Haze 122nd year of Ascendancy at 18:10 Killed by Chronolith Clone at level 19 on the 80th Haze 122nd year of Ascendancy at 18:59 Killed by Chronolith Twin at level 19 on the 80th Haze 122nd year of Ascendancy at 20:38 Killed by Chronolith Twin at level 19 on the 80th Haze 122nd year of Ascendancy at 23:01 Killed by Chronolith Twin at level 19 on the 80th Haze 122nd year of Ascendancy at 23:45 Killed by Chronolith Twin at level 19 on the 1st Decay 122nd year of Ascendancy at 02:00 Killed by Chronolith Twin at level 19 on the 1st Decay 122nd year of Ascendancy at 07:12 Killed by Chronolith Twin at level 19 on the 1st Decay 122nd year of Ascendancy at 08:18 Killed by Chronolith Clone at level 19 on the 1st Decay 122nd year of Ascendancy at 10:27 Killed by Chronolith Clone at level 19 on the 1st Decay 122nd year of Ascendancy at 11:47 Killed by Chronolith Clone at level 19 on the 1st Decay 122nd year of Ascendancy at 13:22 Killed by Chronolith Twin at level 19 on the 1st Decay 122nd year of Ascendancy at 15:42 Killed by Chronolith Clone at level 19 on the 1st Decay 122nd year of Ascendancy at 16:57 Killed by Chronolith Twin at level 19 on the 1st Decay 122nd year of Ascendancy at 18:31 Killed by Chronolith Clone at level 19 on the 1st Decay 122nd year of Ascendancy at 19:01 Killed by Chronolith Twin at level 19 on the 1st Decay 122nd year of Ascendancy at 21:04 Killed by Chronolith Twin at level 19 on the 2nd Decay 122nd year of Ascendancy at 00:51 Killed by Chronolith Twin at level 19 on the 2nd Decay 122nd year of Ascendancy at 02:13 Killed by Chronolith Twin at level 19 on the 2nd Decay 122nd year of Ascendancy at 03:10 Killed by Velarewe the rotting mummy at level 22 on the 45th Regrowth 123rd year of Ascendancy at 07:21 Killed by skeleton mage at level 22 on the 45th Regrowth 123rd year of Ascendancy at 10:31 Killed by Shasshhiy'Kaish at level 22 on the 46th Regrowth 123rd year of Ascendancy at 04:04 Killed by armoured skeleton warrior at level 23 on the 48th Regrowth 123rd year of Ascendancy at 04:01 Killed by skeleton mage at level 23 on the 48th Regrowth 123rd year of Ascendancy at 07:15 Killed by shadowblade at level 24 on the 50th Regrowth 123rd year of Ascendancy at 15:10 Killed by mean looking elven guard at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 14:44 Killed by elven tempest at level 25 on the 64th Regrowth 123rd year of Ascendancy at 07:10 Killed by elven tempest at level 25 on the 64th Regrowth 123rd year of Ascendancy at 12:12 Killed by Elorathra the elven warrior at level 25 on the 64th Regrowth 123rd year of Ascendancy at 18:53 Killed by elven cultist at level 25 on the 64th Regrowth 123rd year of Ascendancy at 21:03 Killed by Xikira the mean looking elven guard at level 25 on the 64th Regrowth 123rd year of Ascendancy at 23:45 Killed by elven blood mage at level 25 on the 65th Regrowth 123rd year of Ascendancy at 02:24 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 65th Regrowth 123rd year of Ascendancy at 15:41 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 65th Regrowth 123rd year of Ascendancy at 17:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 65th Regrowth 123rd year of Ascendancy at 19:46 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 22:00 Killed by Emavena the turtle at level 26 on the 23rd Pyre 123rd year of Ascendancy at 16:07 |
Primary Stats
Strength | 36.290014784389 (base 11) |
Dexterity | 31.26205434258 (base 10) |
Constitution | 27 (base 11) |
Magic | 16 (base 10) |
Willpower | 91.869634676661 (base 60) |
Cunning | 91.739269353323 (base 54) |
Resources
Life | 438/438 |
Mana | 20/691 |
Psi | 126/126 |
Equilibrium | 18 |
Healing Factor | 1.17 |
Regeneration | 3.4515 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 11 |
See Invisible | 10 |
Offense: Mainhand
Damage | 125 |
Accuracy | 65 |
Crit Chance | 31% |
APR | 68 |
Speed | 1.00 |
Offense: Offhand
Damage | 106 |
Accuracy | 65 |
Crit Chance | 30% |
APR | 53 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 63.351415224557 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Cold | +15% |
All | 0% |
Darkness | +12% |
Light | +7% |
Mind | +25% |
Lightning | +23% |
Fire | +6% |
Nature | +2% |
Offense: Damage Penetration
Darkness | +7% |
Lightning | +7% |
Mind | +11% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 20.420859509952 |
Ranged Defense | 20.420859509952 |
Fatigue | 4 |
Physical Save | 29.600752587268 |
Spell Save | 36.902186068416 |
Mental Save | 54.771038803498 |
Defense: Resistances
Acid | + 9%( 70%) |
Physical | + 14%( 70%) |
Cold | + 53%( 70%) |
All | + 3%( 70%) |
Lightning | + 37%( 70%) |
Light | + 9%( 70%) |
Mind | + 19%( 70%) |
Darkness | + 11%( 70%) |
Fire | + 10%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Confusion Resistance | 12% |
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 31% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 360 life. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Grip | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Mental discipline | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Thermal Aura |
talent | Kinetic Shield |
talent | Psiblades |
talent | Beyond the Flesh |
talent | Kinetic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 64. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed naga tongue. * You've found the needed storm wyrm claw. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | reshaped horrifying pulsing mindstar of life (24-26.4 power, 52 apr, nature damage) reshaped horrifying pulsing mindstar of life (24-26.4 power, 52 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 24.0 - 26.4 Uses stats: 76% Wil, 42% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +11 Armour Penetration: +52 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 5 darkness Changes damage: +3% mind / +6% darkness Life regen: +1.20 Maximum life: +21.00 Mindpower: +7 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | reshaped[2,0%] archer's hardened leather gloves (0 def, 4 armour) reshaped[2,0%] archer's hardened leather gloves (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +7 Armour: +4 Fatigue: +0% Changes stats: +4 Cun / +3 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | watchleader's alchemist's lamp of the sun watchleader's alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +7% light Damage affinity(heal): +5% light Blindness immunity: +31% Confusion immunity: +12% Light radius: +7 See stealth: +11 See invisible: +10 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 14.51 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | reshaped[2,-1%] warlord's rough leather cap of might (0 def, 3 armour) reshaped[2,-1%] warlord's rough leather cap of might (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 Armour: +3 Fatigue: +0% Changes stats: +6 Str / +3 Wil / +3 Con Changes resistances: +6% physical Physical save: +6 A cap made of leather. |
On feet | reshaped[2,-3%] Frost Treads (1 def, 6 armour) reshaped[2,-3%] Frost Treads (1 def, 6 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +6 Defense: +1 Fatigue: +4% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tool | void yew wand of conjuration [power 241] (6 cooldown) void yew wand of conjuration [power 241] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element (dam 120-241), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | gladiator's steel ring of misery gladiator's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +3 Cun / +5 Con Damage when the wearer hits(melee): 23 bleed / 11 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Around neck | serendipitous copper amulet of cunning (+6) serendipitous copper amulet of cunning (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Defense: +5 Changes stats: +6 Lck / +2 Cun Amulets can have magical properties. |
In main hand | reshaped epiphanous pulsing mindstar of sand (23-25.3 power, 61 apr, mind damage) reshaped epiphanous pulsing mindstar of sand (23-25.3 power, 61 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The set is complete. Base power: 23.0 - 25.3 Uses stats: 84% Wil, 47% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +11 Armour Penetration: +61 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 physical Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +16% mind / +6% physical Psi when firing a critical mind attack: +4.00 Mindpower: +15 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | reshaped[1,0%] Giloreran the Glintrot reshaped[1,0%] Giloreran the GlintrotInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +1 Fatigue: +0% Changes stats: +1 Dex / +2 Wil Changes resistances: +6% light Life regen: +1.50 Light radius: +1 Infravision radius: +2 Healing mod.: +17% A belt that goes around your waist. |
In off hand | reshaped dreamer's thorny mindstar of storms (19-20.9 power, 46 apr, mind damage) reshaped dreamer's thorny mindstar of storms (19-20.9 power, 46 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. The set is complete. Base power: 19.0 - 20.9 Uses stats: 75% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +11 Armour Penetration: +46 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +4 Cun / +1 Con Damage when the wearer is hit: 7 lightning Changes resistances: +8% mind / +4% lightning Changes resistances penetration: +7% lightning Changes damage: +7% lightning Mental save: +4 Psi each turn: +0.30 Maximum psi: +14.00 Mindpower: +6 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | reshaped[2,0%] wyrmwaxed cashmere cloak of Eldoral (2 def, 2 armour) reshaped[2,0%] wyrmwaxed cashmere cloak of Eldoral (2 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +2 Defense: +2 Fatigue: +0% Changes stats: +3 Cun / +2 Dex Changes resistances: +7% fire / +7% cold / +7% lightning / +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reshaped[2,0%] dreamer's silk robe of lightning (+24%) (3 def, 2 armour) reshaped[2,0%] dreamer's silk robe of lightning (+24%) (3 def, 2 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +2 Defense: +3 Fatigue: +0% Changes stats: +6 Cun / +6 Wil Changes resistances: +24% lightning Changes damage: +16% lightning Physical save: +10 Spell save: +15 Mental save: +27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 290) healing infusion of the sneak (heal 290)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 290 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (517.48 temporal damage, removed from time 4 turns) Rune of the Rift (517.48 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 517.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful copper amulet of mastery (0.10 Psionic / Finer energy manipulations) restful copper amulet of mastery (0.10 Psionic / Finer energy manipulations)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.10 Psionic / Finer energy manipulations Life regen: +1.10 Amulets can have magical properties. |
wanderer's gold amulet of the fish wanderer's gold amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +5 Con Changes resistances: +14% cold Allows you to breathe in: water Life regen: +0.60 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
reshaped Chaluduvon the Pyrewalker (19.5-21.45 power, 39 apr, nature damage) reshaped Chaluduvon the Pyrewalker (19.5-21.45 power, 39 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 19.5 - 21.5 Uses stats: 68% Wil, 34% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +11 Armour Penetration: +39 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 blight Damage conversion: 30% fire When wielded/worn: Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 3 nature slow Changes resistances: +8% mind Changes resistances penetration: +11% mind / +7% darkness Changes damage: +6% mind / +2% nature / +6% darkness / +6% fire Mental save: +2 Maximum psi: +10.00 Mindpower: +5 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped Xerata the Sootravage (20-22 power, 24 apr, nature damage) reshaped Xerata the Sootravage (20-22 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 20.0 - 22.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +11 Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +12 darkness Burst (radius 1) on hit: +8 lightning When wielded/worn: Damage when the wearer hits(melee): 2 lightning Changes resistances penetration: +5% darkness Life regen: +0.50 Maximum life: +19.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped[2,0%] Mighty Girdle reshaped[2,0%] Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +0% Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
reshaped[2,-2%] Eden's Guile (2 def, 3 armour) reshaped[2,-2%] Eden's Guile (2 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +3 Defense: +2 Fatigue: +0% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
reshaped[2,-3%] enlightening hardened leather armour of command (10 def, 11 armour) reshaped[2,-3%] enlightening hardened leather armour of command (10 def, 11 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +10 Fatigue: +5% Changes stats: +8 Cun / +5 Wil Mental save: +21 A suit of armour made of leather. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 64.13 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Nesia the Cornac Mindslayer level 17
67th Haze 122nd year of Ascendancy at 04:43 see stats
By Nesia the Cornac Mindslayer level 17
76th Haze 122nd year of Ascendancy at 10:17 see stats
By Nesia the Cornac Mindslayer level 17
77th Haze 122nd year of Ascendancy at 01:31 see stats
By Nesia the Cornac Mindslayer level 25
63rd Regrowth 123rd year of Ascendancy at 21:43 see stats
By Nesia the Cornac Mindslayer level 21
37th Regrowth 123rd year of Ascendancy at 10:03 see stats
By Nesia the Cornac Mindslayer level 10
13rd Dusk 122nd year of Ascendancy at 19:06 see stats
By Nesia the Cornac Mindslayer level 20
3rd Decay 122nd year of Ascendancy at 01:49 see stats
By Nesia the Cornac Mindslayer level 10
13rd Dusk 122nd year of Ascendancy at 23:14 see stats
By Nesia the Cornac Mindslayer level 28
64th Pyre 123rd year of Ascendancy at 20:39 see stats
By Nesia the Cornac Mindslayer level 9
10th Dusk 122nd year of Ascendancy at 15:36 see stats
By Nesia the Cornac Mindslayer level 20
5th Decay 122nd year of Ascendancy at 12:02 see stats
By Nesia the Cornac Mindslayer level 15
46th Haze 122nd year of Ascendancy at 08:03 see stats
By Nesia the Cornac Mindslayer level 16
56th Haze 122nd year of Ascendancy at 07:43 see stats
Log
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Resting starts...
Rested for 39 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).
Hotkey page 2 is now displayed.
Hotkey page 3 is now displayed.
Hotkey page 2 is now displayed.
Hotkey page 1 is now displayed.
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 7th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Bethuldabrenne the vampire's Absorb Life has been disrupted by anti-magic forces!
Ran for 10 turns (stop reason: hostile spotted to the east (Bethuldabrenne the vampire)).
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.